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    Posts made by Captain Kong

    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      okay, i dont think i am amble to play more than one game at once,
      but can we play like a friendly game? i would like to be allies again if u dont mind.
      if u only play league i can wait i guess, how long until valid  then?
      good game yeah

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      yeahh, do u wish to continue?
      i didnt think about ur transports in egypt, so i didnt antisipate u taking persia, dont see any allied victory now, we can continue if u want, ur call, would like a new one if we stop this one

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - British
                  British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                  1 armour and 3 mech_infantrys moved from French Equatorial Africa to Nigeria

      Combat - British
                  Battle in Nigeria
                      British attack with 1 armour and 3 mech_infantrys
                      Italians defend with 1 infantry
                      British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                      Casualties for British: 1 mech_infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 armour moved from India to Eastern Persia
                  1 infantry moved from Szechwan to Shensi
                  1 artillery and 2 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Hunan to Yunnan
                  1 infantry moved from Burma to Yunnan
                  2 infantry moved from Shan State to Yunnan

      Place Units - British
                  3 armour placed in Persia
                  2 armour and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total

      Place Units - UK_Pacific
                  1 armour, 1 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 13 PUs; end with 13 PUs total
                  Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hopei to Kweichow
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese

      Combat - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Kweichow to Yunnan
                  2 artilleries moved from Shensi to Szechwan
                  1 infantry moved from Shensi to Hopei

      Place Units - Chinese
                  1 artillery and 5 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 11 PUs; end with 11 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 bomber moved from Malaya to Kwangtung
                  3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 bombers moved from United Kingdom to Western Germany
                  2 bombers moved from Eastern United States to United Kingdom
                  2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 117 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 117 Sea Zone to 123 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Kwangtung
                      Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Kwangtung causes 6 damage total.
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 4,8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Western Germany causes 6 damage total.

      Non Combat Move - Americans
                  2 bombers moved from Western Germany to United Kingdom
                  1 bomber moved from Kwangtung to Yunnan

      Place Units - Americans
                  1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  2 bombers and 1 fighter placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 14 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 infantry moved from Ukraine to Bessarabia
                  1 mech_infantry moved from Northwest Persia to Caucasus
                  1 infantry moved from Volgograd to Kazakhstan
                        Russians take Kazakhstan from Japanese
                  2 infantry moved from Volgograd to Caucasus
                  2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
                  1 infantry moved from Manchuria to Jehol
                        Chinese take Jehol from Japanese
                  15 infantry moved from Manchuria to Amur

      Combat - Russians
                  Battle in Amur
                      Russians attack with 15 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Caucasus
                      Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      Russians win, taking Caucasus from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                  18 infantry moved from Archangel to Smolensk
                  1 artillery moved from Archangel to Smolensk
                  1 armour, 7 infantry and 1 mech_infantry moved from Russia to Bryansk
                  4 infantry moved from Ukraine to Bryansk
                  2 aaGuns moved from Manchuria to Amur

      Place Units - Russians
                  1 infantry placed in Volgograd
                  3 infantry placed in Ukraine
                  2 infantry placed in Volgograd
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 33 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French

      Turn Complete - French

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 submarine moved from 51 Sea Zone to 11 Sea Zone

      Place Units - ANZAC
                  1 armour and 2 mech_infantrys placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 8 PUs; end with 8 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 infantry moved from 112 Sea Zone to Western Germany
                  1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                        British take Anglo Egyptian Sudan from Italians
                  1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                        British take French Equatorial Africa from Italians
                  3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
                  1 tactical_bomber moved from Rhodesia to Belgian Congo
                  1 infantry moved from Yunnan to Hunan
                        Chinese take Hunan from Japanese
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 artillery and 1 infantry moved from Shensi to Suiyuyan
                  1 infantry moved from Kansu to Suiyuyan
                  1 infantry moved from Tsinghai to Shensi
                  1 infantry moved from Siam to French Indo China
                  2 infantry moved from Shan State to Malaya
                  1 infantry moved from India to Burma
                  1 armour and 1 mech_infantry moved from India to Eastern Persia

      Combat - British
                  Battle in Western Germany
                      British converts factory_major into different units

      Non Combat Move - British
                  2 infantry moved from Yunnan to Shan State

      Place Units - British
                  2 infantry placed in Iraq
                  3 armour placed in Persia
                  1 mech_infantry placed in Union of South Africa
                  1 infantry placed in Iraq

      Turn Complete - British
                  British collect 34 PUs; end with 34 PUs total

      Place Units - UK_Pacific
                  1 armour placed in India
                  1 transport placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  UK_Pacific collect 13 PUs; end with 13 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 1 armour
                      Some Units in 39 Sea Zone change ownership: 1 transport

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Shensi to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 artillery placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 13 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 bombers, 1 cruiser, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                  2 bombers moved from United Kingdom to Western Germany
                  1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
                  1 transport moved from 117 Sea Zone to 101 Sea Zone
                  1 armour and 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States

      Combat - Americans
                  Battle in Western Germany
                      Americans attack with 2 bombers
                      Germans defend with 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
                      Americans win with 1 bomber remaining. Battle score for attacker is -5
                      Casualties for Germans: 1 infantry and 1 mech_infantry
                      Casualties for Americans: 1 bomber

      Non Combat Move - Americans
                  1 bomber moved from Western Germany to United Kingdom
                  1 bomber moved from Eastern United States to United Kingdom
                  1 bomber moved from New South Wales to Malaya

      Place Units - Americans
                  1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 submarine and 1 tactical_bomber placed in 10 Sea Zone
                  Americans undo move 1.
                  1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
                  2 bombers and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  16 infantry moved from Amur to Manchuria
                  1 artillery and 2 infantry moved from Smolensk to Archangel
                  14 infantry moved from Bessarabia to Romania
                  3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Romania

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 aaGun and 1 artillery
                      Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 aaGun and 1 artillery
                      Casualties for Russians: 1 infantry
                  Battle in Romania
                      Russians attack with 3 armour, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 6 armour and 12 mech_infantrys
                      Russians win, taking Romania from Germans with 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
                      Casualties for Germans: 6 armour and 12 mech_infantrys
                      Casualties for Russians: 12 infantry
                  Battle in Manchuria
                      Russians attack with 16 infantry
                      Japanese defend with 2 infantry
                      Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Amur to Manchuria
                  2 fighters and 1 tactical_bomber moved from Romania to Ukraine
                  10 infantry moved from Russia to Bryansk
                  1 artillery moved from Smolensk to Bryansk
                  18 infantry moved from Smolensk to Archangel
                  4 aaGuns moved from Smolensk to Bryansk

      Place Units - Russians
                  3 infantry placed in Volgograd
                  3 infantry placed in Ukraine
                  1 armour, 7 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 35 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Turn Complete - French

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 infantry moved from New South Wales to South Australia

      Non Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 51 Sea Zone

      Place Units - ANZAC
                  1 fighter and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 9 PUs; end with 9 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 transport moved from 125 Sea Zone to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 armour moved from Tanganyika Territory to Kenya
                        British take Kenya from Italians
                  1 armour moved from Kenya to Ethiopia
                        British take Ethiopia from Italians
                  1 infantry moved from Rhodesia to Belgian Congo
                        British take Belgian Congo from Italians
                  3 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 tactical_bomber moved from Union of South Africa to Belgian Congo
                  1 armour, 1 fighter and 1 mech_infantry moved from Persia to Trans-Jordan
                  2 mech_infantrys moved from India to Yunnan
                  7 infantry moved from Burma to Yunnan
                  1 artillery moved from Burma to Yunnan
                  11 infantry moved from Shan State to Yunnan
                  1 infantry moved from Malaya to Shan State
                  1 infantry moved from Siam to Shan State
                  1 infantry moved from French Indo China to Siam
                  1 infantry moved from Shensi to Tsinghai
                        Chinese take Tsinghai from Japanese
                  1 infantry moved from Shensi to Kansu
                        Chinese take Kansu from Japanese
                  1 infantry moved from Shensi to Szechwan

      Combat - British
                  Battle in Normandy Bordeaux
                  Battle in Yunnan
                      British attack with 1 artillery, 18 infantry and 2 mech_infantrys
                      Japanese defend with 3 mech_infantrys
                      British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 1 artillery, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                      Casualties for Japanese: 3 mech_infantrys
                  Battle in Trans-Jordan
                      British attack with 1 armour, 1 fighter and 1 mech_infantry
                      Germans defend with 1 armour
                      British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 armour
                      Casualties for British: 1 mech_infantry

      Non Combat Move - British
                  1 fighter moved from Trans-Jordan to Persia
                  1 tactical_bomber moved from Belgian Congo to Rhodesia

      Place Units - British
                  1 factory_minor placed in Iraq
                  1 infantry and 2 mech_infantrys placed in Persia

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,5
                  British collect 29 PUs (1 lost to blockades); end with 31 PUs total

      Place Units - UK_Pacific
                  1 armour, 1 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 13 PUs; end with 13 PUs total
                  Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 artillery and 1 infantry moved from Szechwan to Shensi

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  1 bomber moved from India to 54 Sea Zone
                  2 bombers moved from United Kingdom to Normandy Bordeaux

      Combat - Americans
                  Strategic bombing raid in Normandy Bordeaux
                      Bombing raid in Normandy Bordeaux rolls: 3,7 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Normandy Bordeaux causes 6 damage total.
                  Battle in 54 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Japanese defend with 1 submarine
                      Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 54 Sea Zone to New South Wales
                  1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 transport moved from 110 Sea Zone to 117 Sea Zone
                  1 battleship, 2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
                  2 bombers moved from Normandy Bordeaux to United Kingdom

      Place Units - Americans
                  1 armour, 1 bomber and 2 infantry placed in Eastern United States
                  1 battleship, 1 carrier and 1 fighter placed in 10 Sea Zone
                  1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 13 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery and 2 infantry moved from Smolensk to Archangel
                  1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
                  1 artillery and 5 infantry moved from Eastern Poland to Romania
                  1 infantry moved from Eastern Poland to Romania
                  1 infantry moved from Ukraine to Bessarabia
                        Russians take Bessarabia from Italians
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 infantry moved from Ukraine to Western Ukraine
                  1 artillery moved from Bryansk to Ukraine
                  2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                  13 infantry moved from Eastern Poland to Bessarabia
                  1 armour moved from Russia to Ukraine
                  1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Russia to Bryansk
                  2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                  17 infantry moved from Manchuria to Amur

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 aaGun and 1 infantry
                      Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 aaGun and 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Amur
                      Russians attack with 17 infantry
                      Japanese defend with 3 infantry
                      Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 3 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Romania
                      Russians attack with 1 artillery and 6 infantry
                      Italians defend with 3 aaGuns and 3 infantry
                      Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 18
                      Casualties for Russians: 2 infantry
                      Casualties for Italians: 3 aaGuns and 3 infantry
                  Battle in Slovakia Hungary
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Manchuria to Amur

      Place Units - Russians
                  10 infantry placed in Russia
                  3 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 39 PUs; end with 39 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

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      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French
                  1 infantry moved from Iraq to Trans-Jordan
                  1 destroyer moved from 80 Sea Zone to 81 Sea Zone

      Non Combat Move - French

      Turn Complete - French

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      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia

      Place Units - ANZAC
                  1 fighter placed in New South Wales
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 9 PUs; end with 11 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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      Captain Kong
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