okay, i dont think i am amble to play more than one game at once,
but can we play like a friendly game? i would like to be allies again if u dont mind.
if u only play league i can wait i guess, how long until valid then?
good game yeah
Posts made by Captain Kong
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RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
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RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
yeahh, do u wish to continue?
i didnt think about ur transports in egypt, so i didnt antisipate u taking persia, dont see any allied victory now, we can continue if u want, ur call, would like a new one if we stop this one -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from French Equatorial Africa to NigeriaCombat - British
Battle in Nigeria
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from India to Eastern Persia
1 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to YunnanPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 artilleries moved from Shensi to Szechwan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malaya to Kwangtung
3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Eastern United States to United Kingdom
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 117 Sea Zone
2 armour, 2 infantry and 2 transports moved from 117 Sea Zone to 123 Sea ZoneCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Kwangtung to YunnanPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
15 infantry moved from Manchuria to AmurCombat - Russians
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Caucasus from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
18 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 armour, 7 infantry and 1 mech_infantry moved from Russia to Bryansk
4 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
1 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 51 Sea Zone to 11 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 tactical_bomber moved from Rhodesia to Belgian Congo
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to Malaya
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Western Germany
British converts factory_major into different unitsNon Combat Move - British
2 infantry moved from Yunnan to Shan StatePlace Units - British
2 infantry placed in Iraq
3 armour placed in Persia
1 mech_infantry placed in Union of South Africa
1 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
1 transport moved from 117 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United StatesCombat - Americans
Battle in Western Germany
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from New South Wales to MalayaPlace Units - Americans
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 1.
1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
16 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Smolensk to Archangel
14 infantry moved from Bessarabia to Romania
3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to RomaniaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 artillery
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 12 mech_infantrys
Russians win, taking Romania from Germans with 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 6 armour and 12 mech_infantrys
Casualties for Russians: 12 infantry
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Romania to Ukraine
10 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
18 infantry moved from Smolensk to Archangel
4 aaGuns moved from Smolensk to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 51 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour, 1 fighter and 1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from India to Yunnan
7 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
11 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to SzechwanCombat - British
Battle in Normandy Bordeaux
Battle in Yunnan
British attack with 1 artillery, 18 infantry and 2 mech_infantrys
Japanese defend with 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 1 artillery, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Belgian Congo to RhodesiaPlace Units - British
1 factory_minor placed in Iraq
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,5
British collect 29 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from India to 54 Sea Zone
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 54 Sea Zone to New South Wales
1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 110 Sea Zone to 117 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 armour, 1 bomber and 2 infantry placed in Eastern United States
1 battleship, 1 carrier and 1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 5 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
13 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Russia to Ukraine
1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
17 infantry moved from Manchuria to AmurCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 3 infantry
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 3 aaGuns and 3 infantry
Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Italians: 3 aaGuns and 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
-
RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME IIposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs