Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Captain Kong
    3. Posts
    C
    • Profile
    • Following 0
    • Followers 0
    • Topics 11
    • Posts 520
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Captain Kong

    • RE: 14L_G40_No Tech_Questioneer(axis)_vs_CaptainKong(allies+7)_game1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Belarus to Baltic States
                  2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
                  3 infantry moved from Volgograd to Rostov
                  4 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Smolensk to Belarus
                  5 infantry moved from Western Ukraine to Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                  1 artillery and 15 infantry moved from Belarus to Smolensk

      Combat - Russians
                  Battle in Baltic States
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
                  1 aaGun moved from Western Ukraine to Bryansk
                  2 aaGuns moved from Buryatia to Amur

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

      posted in League
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      rigth then, need order of casualities in sz 91, guess carier goes first? just if bad dice,
      also, i just wanted to ask in russia, since it is a important battle , aa guns goes first rigth? just wanted to ask

      what u want to do if i win that battle and if i loose it, i am pretty screwed with japan, but germany is okay, but need to take russia,

      so if i win do u want to continue ?
      if i loose do u want to continue ?

      posted in Play Boardgames
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 7

      Politics - Germans

      Purchase Units - Germans
                  Germans repair 11 damage on 6 factory_minors and 5 factory_upgrades; Remaining resources: 62 PUs;
                  Germans buy 3 armour, 1 bomber and 10 infantry; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 infantry moved from Smolensk to Russia
                  1 mech_infantry moved from Belarus to Russia
                  2 tactical_bombers moved from Belarus to Russia
                  1 mech_infantry moved from Belarus to Russia
                  5 armour moved from Belarus to Russia
                  1 armour moved from Archangel to Russia
                        Germans take Vologda from Russians
                  5 infantry moved from Archangel to Vologda
                  1 mech_infantry moved from Western Ukraine to Ukraine
                        Germans take Ukraine from Russians
                  1 fighter moved from 92 Sea Zone to 104 Sea Zone
                  1 fighter moved from 92 Sea Zone to 91 Sea Zone
                  2 fighters moved from Southern Italy to 91 Sea Zone
                  2 bombers moved from Western Germany to Russia
                  3 tactical_bombers moved from Western Germany to 91 Sea Zone
                  1 submarine moved from 110 Sea Zone to 104 Sea Zone
                  1 submarine moved from 109 Sea Zone to 105 Sea Zone
                  1 submarine moved from 112 Sea Zone to 110 Sea Zone

      posted in Play Boardgames
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      if u attack egypt, german inf goes last  :mrgreen:

      posted in Play Boardgames
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;

      Combat Move - Italians
                  3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
                  1 bomber moved from Southern Italy to Gibraltar
                  2 armour moved from Tunisia to Morocco
                  3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                  2 artilleries and 2 infantry moved from Egypt to Alexandria
                  6 infantry moved from Tobruk to Alexandria
                  1 infantry moved from Belgian Congo to Kenya
                  1 mech_infantry moved from Belgian Congo to Nigeria
                        Italians take Nigeria from British
                  2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
                  1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                  1 infantry moved from 92 Sea Zone to Morocco

      Combat - Italians
                  Battle in Gibraltar
                      Italians attack with 1 artillery, 1 bomber and 1 infantry
                      British defend with 1 armour, 1 harbour and 1 infantry
                      Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                      Casualties for British: 1 armour and 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Morocco
                      Italians attack with 2 armour, 2 artilleries and 2 infantry
                      British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
                      Italians win, taking Morocco from Americans with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 artillery and 1 infantry

      Non Combat Move - Italians
                  1 bomber moved from Gibraltar to Southern France

      Place Units - Italians
                  1 battleship and 2 destroyers placed in 97 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
                  Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

      Territory Summary for Italians :

      Belgian Congo : 1 flag
          Alexandria : 1 flag, 2 artilleries and 8 infantry
          Gibraltar : 1 flag, 1 artillery and 1 harbour
          Egypt : 1 flag, 1 harbour and 1 infantry
          Nigeria : 1 flag, 1 mech_infantry
          Kenya : 1 flag, 1 infantry
          Malta : 1 flag
          Anglo Egyptian Sudan : 1 flag
          Morocco : 1 flag, 2 armour, 2 artilleries and 1 infantry
          French Equatorial Africa : 1 flag
          Algeria : 1 flag
          Southern France : 1 bomber
          Romania : 2 aaGuns
          Northern Italy : 1 factory_major
          Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
          Bessarabia : 1 flag, 1 artillery and 3 infantry
          Greece : 1 flag
          99 Sea Zone : 1 flag
          97 Sea Zone : 1 flag, 1 battleship and 2 destroyers
          92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
          98 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 55 / 73
          Russians : 29 / 32
          Japanese : 48 / 60
          Americans : 50 / 72
          Chinese : 12 / 17
          British : 24 / 22
          UK_Pacific : 10 / 13
          Italians : 21 / 34
          ANZAC : 10 / 21
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      C
      Captain Kong
    • RE: 14L_G40_No Tech_Questioneer(axis)_vs_CaptainKong(allies+7)_game1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

      Game History

      Round: 2

      Combat Move - French
                  1 infantry moved from French Central Africa to Nigeria
                  1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                  3 infantry moved from Algeria to Morocco

      Non Combat Move - French

      Turn Complete - French

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 6 times
                  3 was rolled 3 times
                  4 was rolled 7 times
                  6 was rolled 7 times
              Average roll : 3,519
              Median : 4,000
              Variance : 1,500
              Standard Deviation : 1,225
              Total rolls : 27

      Null / Other
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3,636
              Median : 4,000
              Variance : 1,300
              Standard Deviation : 1,140
              Total rolls : 11

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3,636
              Median : 4,000
              Variance : 1,300
              Standard Deviation : 1,140
              Total rolls : 11

      ANZAC Combat
                  1 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3,000
              Median : 3,000
              Variance : 1,750
              Standard Deviation : 1,323
              Total rolls : 5

      posted in League
      C
      Captain Kong
    • RE: 14L_G40_No Tech_Questioneer(axis)_vs_CaptainKong(allies+7)_game1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                  2 fighters moved from Queensland to 21 Sea Zone
                  1 artillery and 2 infantry moved from Queensland to New South Wales
                  1 fighter moved from Malaya to Burma

      Combat - ANZAC
                  Battle in 21 Sea Zone
                      ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                      Japanese defend with 2 carriers, 1 fighter and 2 tactical_bombers
                          ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 21 Sea Zone, round 2 :  3/4 hits
                      Units damaged: 2 carriers owned by the Japanese
                          Japanese roll dice for 2 carriers, 1 fighter and 2 tactical_bombers in 21 Sea Zone, round 2 :  3/5 hits
                          1 tactical_bomber owned by the Japanese , 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 21 Sea Zone
                          ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 2 carriers, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 :  2/4 hits
                          1 cruiser owned by the ANZAC lost in 21 Sea Zone
                      Japanese win with 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -29
                      Casualties for Japanese: 1 tactical_bomber
                      Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                  ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 6 times
                  3 was rolled 3 times
                  4 was rolled 7 times
                  6 was rolled 7 times
              Average roll : 3,519
              Median : 4,000
              Variance : 1,500
              Standard Deviation : 1,225
              Total rolls : 27

      Null / Other
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3,636
              Median : 4,000
              Variance : 1,300
              Standard Deviation : 1,140
              Total rolls : 11

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3,636
              Median : 4,000
              Variance : 1,300
              Standard Deviation : 1,140
              Total rolls : 11

      ANZAC Combat
                  1 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3,000
              Median : 3,000
              Variance : 1,750
              Standard Deviation : 1,323
              Total rolls : 5

      posted in League
      C
      Captain Kong
    • RE: 14L_G40_No Tech_Questioneer(axis)_vs_CaptainKong(allies+7)_game1

      yeah, makes sense,

      posted in League
      C
      Captain Kong
    • RE: 14L_G40_No Tech_Questioneer(axis)_vs_CaptainKong(allies+7)_game1

      need order of casualities in sz21

      posted in League
      C
      Captain Kong
    • RE: 14L_G40_No Tech_Questioneer(axis)_vs_CaptainKong(allies+7)_game1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                  2 fighters moved from Queensland to 21 Sea Zone
                  1 artillery and 2 infantry moved from Queensland to New South Wales
                  1 fighter moved from Malaya to Burma

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 submarine moved from 112 Sea Zone to 109 Sea Zone
                  1 infantry moved from Smolensk to Belarus
                  1 artillery moved from Novgorod to Belarus
                  1 artillery moved from Bryansk to Western Ukraine
                  2 infantry moved from Rostov to Ukraine
                  1 armour, 1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
                  2 infantry moved from Volgograd to Rostov
                  1 armour moved from Volgograd to Ukraine
                  3 infantry moved from Russia to Smolensk
                  1 infantry moved from Buryatia to Amur
                  1 infantry moved from Buryatia to Sakha

      Non Combat Move - Russians
                  2 aaGuns moved from Bryansk to Western Ukraine

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  1 artillery and 2 infantry placed in Novgorod
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 37 PUs total

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis)

      german fleet in sz109

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis)

      if i attack ur fleet with uk air force, how would u select casualities?

      posted in League
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      yes scramble pls

      posted in Play Boardgames
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      yeah

      posted in Play Boardgames
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Combat Move - French
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from Southern France to France
                  1 artillery and 1 infantry moved from Normandy Bordeaux to France

      Combat - French
                  Battle in France
                      French attack with 2 artilleries and 2 infantry
                      Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys
                      Germans win with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -10
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 2 artilleries and 2 infantry

      Non Combat Move - French
                  1 infantry moved from French West Africa to French Central Africa

      Turn Complete - French

      posted in League
      C
      Captain Kong
    • RE: 14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 fighters moved from New Zealand to New South Wales
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 fighters moved from New South Wales to Queensland
                  1 fighter moved from Queensland to Shan State
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone

      Non Combat Move - ANZAC
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in League
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese repair 3 damage on 3 factory_minors; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
                  Japanese buy 1 carrier, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 mech_infantry moved from Szechwan to Sikang
                        Japanese take Sikang from Chinese
                  2 artilleries moved from Hunan to Kiangsi
                  2 armour, 1 artillery, 3 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
                  1 infantry moved from Kiangsi to Kwangtung
                  1 armour, 3 artilleries and 1 infantry moved from Java to 42 Sea Zone
                  1 submarine moved from 33 Sea Zone to 55 Sea Zone
                  3 battleships and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
                  2 fighters moved from Borneo to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Borneo to Philippines
                  1 submarine moved from 33 Sea Zone to 26 Sea Zone
                  2 fighters moved from Caroline Islands to 55 Sea Zone
                  1 carrier moved from 33 Sea Zone to 35 Sea Zone
                  1 fighter moved from 35 Sea Zone to Philippines
                  3 infantry moved from Manchuria to Jehol
                  1 armour moved from Jehol to Chahar
                  1 armour moved from Kiangsu to Chahar
                  1 infantry moved from Kiangsu to Anhwe
                  1 armour moved from Kiangsu to Kwangtung
                  14 infantry moved from Korea to Manchuria
                  1 armour moved from Korea to Jehol
                  1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                  1 fighter moved from 35 Sea Zone to Philippines
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
                  1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                  1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                  1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  1 artillery moved from 41 Sea Zone to Sumatra
                  1 artillery moved from 37 Sea Zone to Malaya
                  2 bombers moved from Kwangsi to 6 Sea Zone

      Combat - Japanese
                  Battle in 6 Sea Zone
                      Japanese attack with 2 bombers and 1 destroyer
                      Americans defend with 1 destroyer and 1 submarine
                      Japanese win with 2 bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer and 1 submarine
                  Battle in 26 Sea Zone
                      Japanese attack with 1 submarine
                      Americans defend with 1 destroyer
                      Americans win with 1 destroyer remaining. Battle score for attacker is -6
                      Casualties for Japanese: 1 submarine
                  Battle in Chahar
                      Japanese attack with 2 armour
                      Chinese defend with 1 infantry
                      Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                  Battle in Sumatra
                  Battle in Malaya
                      Japanese attack with 1 artillery
                      ANZAC defend with 1 infantry; British defend with 1 harbour
                      Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                      Casualties for ANZAC: 1 infantry
                  Battle in Celebes
                      Japanese attack with 1 artillery and 1 infantry
                      British defend with 1 infantry
                      Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in 55 Sea Zone
                      Japanese attack with 2 fighters and 1 submarine
                      ANZAC defend with 1 destroyer
                      Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer

      Non Combat Move - Japanese
                  2 fighters moved from 55 Sea Zone to 35 Sea Zone
                  1 aaGun moved from Hunan to Kiangsi
                  2 bombers moved from 6 Sea Zone to Japan

      Place Units - Japanese
                  3 infantry placed in Kwangtung
                  3 infantry placed in Kiangsu
                  1 fighter placed in Japan

      Turn Complete - Japanese
                  Japanese collect 55 PUs; end with 55 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag
          Kwangsi : 1 flag
          Korea : 1 factory_minor
          Kiangsu : 1 flag, 1 factory_minor and 3 infantry
          Kiangsi : 1 flag, 1 aaGun and 2 artilleries
          Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
          Jehol : 1 flag, 1 armour and 3 infantry
          Manchuria : 1 flag, 14 infantry
          Kweichow : 1 flag
          Hunan : 1 flag
          Hopei : 1 flag
          Szechwan : 1 flag
          Chahar : 1 flag, 1 armour
          Sikang : 1 flag, 1 mech_infantry
          Anhwe : 1 flag, 1 infantry
          Malaya : 1 flag, 1 artillery and 1 harbour
          Borneo : 1 flag
          Kwangtung : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 1 tactical_bomber
          Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
          Celebes : 1 flag, 1 artillery
          Java : 1 flag
          Sumatra : 1 flag, 1 artillery
          42 Sea Zone : 1 flag
          41 Sea Zone : 1 transport
          44 Sea Zone : 1 transport
          37 Sea Zone : 1 transport
          35 Sea Zone : 1 armour, 3 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 transport
          55 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 55 / 73
          Russians : 29 / 32
          Japanese : 55 / 60
          Americans : 50 / 73
          Chinese : 5 / 9
          British : 24 / 24
          UK_Pacific : 10 / 20
          Italians : 21 / 36
          ANZAC : 10 / 21
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      C
      Captain Kong
    • RE: 14L_G40_No Tech_Questioneer(axis)_vs_CaptainKong(allies+7)_game1

      no problem.

      posted in League
      C
      Captain Kong
    • RE: G40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Politics - Germans

      Purchase Units - Germans
                  Germans repair 4 damage on 4 factory_minors; Remaining resources: 64 PUs;
                  Germans buy 1 bomber, 1 factory_upgrade and 10 infantry; Remaining resources: 2 PUs;

      Combat Move - Germans
                  7 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                  1 armour and 7 infantry moved from Novgorod to Archangel
                  3 artilleries moved from Romania to Eastern Poland
                  10 infantry moved from Slovakia Hungary to Eastern Poland
                  4 artilleries and 7 infantry moved from Germany to Poland
                  2 fighters moved from Western Germany to 97 Sea Zone
                  2 fighters moved from France to Southern Italy
                  1 infantry moved from Southern France to Northern Italy
                  1 submarine moved from 125 Sea Zone to 112 Sea Zone
                  1 submarine moved from 105 Sea Zone to 109 Sea Zone
                  1 infantry moved from Belarus to Smolensk
                  1 infantry moved from Belarus to Bryansk
                  1 tactical_bomber moved from Slovakia Hungary to Bryansk
                  1 tactical_bomber moved from Slovakia Hungary to Smolensk
                  2 tactical_bombers moved from Slovakia Hungary to Western Germany

      Combat - Germans
                  Battle in Archangel
                      Germans attack with 1 armour and 7 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Archangel from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is -3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Germans attack with 7 armour, 3 artilleries, 22 infantry and 2 mech_infantrys
                      Russians defend with 1 infantry
                      Germans win, taking Western Ukraine from Russians with 7 armour, 3 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Germans attack with 1 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                      Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Germans attack with 1 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                      Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 tactical_bomber moved from Bryansk to Belarus
                  1 tactical_bomber moved from Smolensk to Belarus

      Place Units - Germans
                  3 infantry placed in Novgorod
                  Units in Romania being upgraded or consumed: 1 factory_minor
                  1 factory_upgrade and 3 infantry placed in Romania
                  2 infantry placed in France
                  1 bomber and 2 infantry placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,6,5
                  Germans collect 56 PUs; end with 58 PUs total
                  Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

      Territory Summary for Germans :

      Gibraltar : 1 flag, 1 harbour
          Egypt : 1 infantry
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
          Tunisia : 1 flag
          Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 3 tactical_bombers
          Romania : 1 factory_upgrade and 3 infantry
          Poland : 4 artilleries and 7 infantry
          Germany : 3 aaGuns and 1 factory_major
          Northern Italy : 1 infantry
          Southern Italy : 2 fighters
          Belarus : 1 flag, 5 armour, 3 artilleries, 22 infantry, 2 mech_infantrys and 2 tactical_bombers
          Karelia : 1 flag
          Baltic States : 1 flag
          Bryansk : 1 flag, 1 infantry
          Archangel : 1 flag, 1 armour and 5 infantry
          Eastern Poland : 1 flag, 3 artilleries and 10 infantry
          Western Ukraine : 1 flag, 7 armour, 3 artilleries, 22 infantry and 2 mech_infantrys
          Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
          Smolensk : 1 flag, 1 infantry
          112 Sea Zone : 1 submarine
          Bulgaria : 1 flag
          109 Sea Zone : 1 submarine
          97 Sea Zone : 2 fighters
          Yugoslavia : 1 flag
          Finland : 1 flag
          110 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 56 / 73
          Russians : 28 / 36
          Japanese : 43 / 47
          Americans : 50 / 73
          Chinese : 7 / 9
          British : 24 / 24
          UK_Pacific : 20 / 20
          Italians : 21 / 36
          ANZAC : 10 / 21
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 8 times
                  2 was rolled 7 times
                  3 was rolled 9 times
                  4 was rolled 10 times
                  5 was rolled 17 times
                  6 was rolled 11 times
              Average roll : 3,871
              Median : 4,000
              Variance : 1,049
              Standard Deviation : 1,024
              Total rolls : 62

      Null / Other
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 5,000
              Median : 5,000
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 4

      Germans Combat
                  1 was rolled 8 times
                  2 was rolled 5 times
                  3 was rolled 7 times
                  4 was rolled 9 times
                  5 was rolled 15 times
                  6 was rolled 9 times
              Average roll : 3,849
              Median : 4,000
              Variance : 1,173
              Standard Deviation : 1,083
              Total rolls : 53

      Russians Combat
                  2 was rolled 2 times
                  3 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3,200
              Median : 3,000
              Variance : 2,250
              Standard Deviation : 1,500
              Total rolls : 5

      posted in Play Boardgames
      C
      Captain Kong
    • 1 / 1