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    Topics created by capnstak

    • C

      UK1 & ANZAC1

      Axis & Allies Global 1940
      • • • capnstak
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      ghr2G

      @AK_Grown:

      @ghr2:

      @AK_Grown:

      I like to do this sometimes. � Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops. � UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa. � G2 - transports (5-7 depending), launch on G3 - take it 85% of the time. � Then just move on down to Gib, let Italy out - and take out US. � Hasn’t worked quite like that yet, but its come close a couple of times.

      My 92 stack gives the UK incredible flexibility in defending sealion, and still threatening italy.  I would have like 5 less infantry than normal, but I will be bringing home all of my air, navy, and maybe the malta garrison.  Easily makes up for it.

      So you stack 92 on UK1 - you’re going to be leaving the Med on UK2 to protect against Sealion?  Then Italy grabs Gib on their turn…

      Maybe I’m a stupid player, but I send the house as Italy when UK sits in 92.  I then let Germany clean up on their turn (planes from Italy, HB’s from W. Germany).  It only sets me back 1 round.

      Are you buying an AB UK1 for Gib?

      I would leave the med only if Germany had a super strong sealion.  I would calculate how much that is needed to hold it, and send the rest on italy.  Usually I would buy an airbase if I need to scramble.  This move helps to preserve the UK fleet and to give options UK2.

    • C

      Alpha 3.5 vs 2nd edition

      Axis & Allies Global 1940
      • • • capnstak
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      EqqmanE

      @capnstak:

      Is there a significant difference between the two or could I use the videos from Alpha 3.5 rules and apply the same way as with 2nd edition?

      It should work.  The big difference is that the UK has 1 less Infantry in Egypt in 2e, and 2e has the rules about the Soviet-Mongolian defense treaty.

    • C

      French W. Africa IC?

      Axis & Allies Europe 1940
      • • • capnstak
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      ch0senfktardC

      I remember one situation where the British fighters attacked German ships. It ended up with both sides destroying each other, but the German player was just glad that his transports survived… until the French fighter launched off and ruined his day. Hehe.

    • C

      A Stalemate in Europe.

      Axis & Allies Europe 1940
      • • • capnstak
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      D

      My recommendation is to hit him hard in Normandy and see about landing only a couple infantry in Norway.  Taking Norway loses him those IPCs plus the Scandinavian trade bonus, which will hurt his economy by at least a Panzer purchase per turn, and he can’t afford to split his attention so many ways.  Just like he is trying with Russia, give him a death by a thousand little cuts.  If you can convoy raid him (if you are playing with raids, that is), then you can knock him down even more.  Of course, I may just be a bit overaggressive– I can’t see what all you can, but anything to stop the Scandinavian bonus is a good thing for beleaguered Russia.

    • C

      Preparing the Sleeping Dragon. US1-3 2nd Edition

      Axis & Allies Europe 1940
      • • • capnstak
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      JDOWJ

      @manstein39:

      If Germany is going Barbarossa, I usually buy the following on the first three turns:

      US1: CV, DD, Fighter save 1 IPC
      US2: CV, Fighterx2
      US3: TTx4, Sub

      That way you can use 3 transports to pick up your 3 mechs and drop them on Brazil.  Your other 2 transports and your other navy can drop the remaining US starting units in Gibraltar.  This can be reinforced with a UK air base and fighters and any ships they may have available to protect against axis counters.

      Hey folks,

      I did read the entire thread. However I have to say that imo manstein’s post looks like the only thought through strategy to me.
      I cannot believe that waiting till round 6 to have a least a chance of an invasion in Europe can be a good strategy. I have to admit that I mostly played Axis so far but I think it is key to disturb the German and the Italian AS EARLY as possible! We need to keep in mind that also an NO is linked to Gibraltar, so leaving this for 2 rounds just gives Italy extra resources.

      Thanks manstein, to me your strategy is an optimized way to get the maximum as quick as possible to Europe!

      I really doubt that mass bomber early can be the way to be. Sacrificing bombers vs fleet or using them as cannonfodder in Moscow is wast of IPCs. I think the key is to get a landing in Europe which cannot be countered easily in the next turn. THEN you need air to attack further territories or fighters to defend.

      However as I said I still need to get experience with US. I will certainly go the “drop quickly” way:-)

      Thanks!

    • C

      UK1 Med and N.Africa 2nd Ed.

      Axis & Allies Europe 1940
      • • • capnstak
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      JDOWJ

      @minus: While I agree that “all costs” must always be used carefully and is hardly ever right I think you should also consider the following things:

      1. Cairo underlines one NO of Italy even if Gibraltar might fall into the hands of US/UK for 5 IPC each turn
      2. You must consider that saving units cannot win the game once the income somehow gets imbalance and time will clearly play into the axis’s hands

      So it clearly depends on if even w/o Cairo the allies have realistic chances to win even in the longer term. If time will only play for axis in case Cairo falls, I can imagine there are situation where you should either stand or resign.

    • C

      Airforce OP?

      Axis & Allies Europe 1940
      • • • capnstak
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      S

      Its a pretty fair representation, yes.

    • C

      Operation Barbarossa Prevention 2nd Edition

      Axis & Allies Europe 1940
      • • • capnstak
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      z0m4dZ

      As Soviet Union I prefer to buy something like 2 mechs and a tank for my forward ICs and set up for an quick strike into Finland/Norway and Iraq on Turns 4/5.  Those NO IPCs come in handy, but it has to be a hasty retreat thereafter.  Sometimes, if the German army is split I can pull off one or two successful attacks against the rising tide, but only if I don’t leave myself vulnerable to the counterattack.  Of course, if Germany attacks prior to Turn 4 then the Soviet invasion of Scandinavia/Iraq must be abandoned.

    • C

      Italy move 1 help 2nd Edition

      Axis & Allies Europe 1940
      • • • capnstak
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      drummerinheatD

      Italy taking London?! Now I’m intrigued!  That sounds crazy awesome.  Have no idea how it could work.  A risky move, no doubt. Like letting Italy clean up Paris after Germany does the dirty work.  I’m a big fan of non traditional strategies.

    • C

      My J2 move mistakes

      Axis & Allies Spring 1942 Edition
      • • • capnstak
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      Varn HV

      http://www.axisandallies.org/forums/index.php?topic=25317.msg875107#msg875107

      I always liked this wall of text by Bunnies. It gives an overview of the first turns for both sides in a KGF kind of game. Perhaps you will find it useful.

    • C

      My G1 move mistakes

      Axis & Allies Spring 1942 Edition
      • • • capnstak
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      MrMalachiCrunchM

      Varn, you’re turning into a guru/master.  I’ve followed your games with Flip, you remind me of the borg with your ability to adapt, well done.  Hopefully once the drywall dust and paint settles from the home renovation and the insurance company has their fill with sending me to be poked and prodded by doctors I will get on tripleA and face your wrath!  Merry Christmas!

    • C

      G1 Italy move?

      Axis & Allies Spring 1942 Edition
      • • • capnstak
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      M

      If R1 buys a sub, they waste 6 IPC. If they have average or worse dice in taking WR and Ukraine, you should seriously consider forgoing africa and full-pressing Russia. Maybe attempt to take and hold WR, as in case blue:

      http://www.axisandallies.org/forums/index.php?topic=25203.0

      But I found that just forgoing africa and attempting a take and hold of ukraine can also work wonders. Use your transport to take 2 units off africa, and land in europe. Build mainly tanks and a few infantry.

    • C

      G1 Africa move and Baltic Fleet?

      Axis & Allies Spring 1942 Edition
      • • • capnstak
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      Mallery29M

      Most people would do it regardless if Ukraine fell or not, but if Ukraine’s FTR is still alive, use the BB to take out the DD, and take the bomber, Ukraine FTR, Libya units and two from Italy.  I don’t have my board, but I think its a tank/inf from Libya, and an inf/tank from Italy, so you have 2(1s), 3(3s), 1(4) vs and inf/tank/FTR (2/3/4)? This is why they may also put the Russian FTR in Egypt to give it that extra 4.  If you lost the FTR in Ukraine AND the Russian FTR is in Egypt, forget about Egypt G1.  Focus on destroying the CA and even the DD (BB for the CA, FTR/Bomber for the DD).  Load up in Libya on G1. The UK FTR and Russian FTR should retreat.

      Be wary of one thing.  In an attempt to gain supreme dominance in the Atlantic, I get into a game of toying with the Russians.  Instead of loading my fronts, I actually pull back (I think in E.Europe), and offer bait to the Russians and see if they will land grab all the territories.  This sucks at first because it slows down Germany economy and gives the Russians money, but by spreading thin their lines, you can pour all your troops into one direction (north via Karelia/Archangel or south via Ukrain/Caucus) while Japan comes from behind via China and/or India.

      It’s a trial an error thing.

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