I’ve heard about Japan taking India on turn 3. How exactly does this happen?

Posts made by calvinhobbesliker
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J3 India Crush
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RE: European (global) National Objectives as revealed by Larry so far
Russia gains 5 IPC’s if:
1. It’s at war w/Germany
2. It holds archangel
3. The archangel convoy is not disrupted
4. There are no other allied units on original soviet territory -
RE: Does J1 Attack "Break" the games?
With this strategy, what should the UK build? Infantry to delay or planes to escape death and fight on?
Also, for Britain, I would pull out of Singapore and move that whole force to Shan State. The British & ANZAC could take Siam turn 2, giving the ANZAC player a crucial 5 point bonus if they are able to move their infantry into Siam. The British are also in a position to attack French Indochina on B2 as well. At the very least, they are in a position to deny Burma to Japan on turn 2.
/b]Can’t Japan hit that with 2 inf and 5-10 planes? Then all the infantry die and japan only loses a few planes.
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RE: Placement of Chinese units
change the “by” to “from” and the statement would be correct.
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RE: Does J1 Attack "Break" the games?
I’ve done something like that in my current game. I bought 2 transports on UK1, and was able to take Sumatra and Java with them. I used the CA and DD to block the SZ’s to sumatra. Then, I flew in the RAF to defend them. This denies Japan 13 IPC’s, and 9IPC’s even if you can’t take Java.
What do you think about the 2 transport buy?
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RE: Japanese take over america in 3 turns?
Thanks for all the info about this. Now I just have 2 more questions I need answered. First, what is the deal with the US and their money increase? Do they get the 40 dollar increase at the end of their first turn if Japan attacks or is it added at the beginning of their first turn if Japan attacks? The second one is directed towards calvinhobbesliker. How come I can’t bring my aircraft carried with its 2 planes with me when I go and attack Hawaii? They start in SZ 33 then the carrier moves 3 spaces into SZ 26 and attacks the transport along with the battleship and every other ship that was in SZ 33. The planes then fly 4 spaces to attack Hawaii and use their 5th move after combat if they live to land on the air craft carrier. Does this sound legit?
The planes can only move 5 when starting at an airbase… the airbase is on the islands and the planes are in the surrounding sea zone, so it doesn’t gain air movement.
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RE: J1 Attack on ANZAC navy
On a J1 attack, should the japanese attack the navy at NSW? Is it good because it destroys a transport or bad because it puts it at risk of 4 fighters?
The US can attack J first with 1 ftr, 1 tactical and 2 bombers. Then ANZAC can hit the Japanese fleet with 1 sub and 4 ftrs. Might not be the best idea for J ;)
Isn’t the hawaii fighter too far away to reach NSW?
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J1 Attack on ANZAC navy
On a J1 attack, should the japanese attack the navy at NSW? Is it good because it destroys a transport or bad because it puts it at risk of 4 fighters?
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RE: Does J1 Attack "Break" the games?
Well, I’m hopeful in seeing the poll results here, 63% percent think that a J1 attack does not break the game. The problem is, I’ve seen absolutely no strategies outlined that subscribe a US course of action or strategy to follow.
Take Korea is the only strategy I’ve seen mentioned, but that’s easier said than done.
I went out to Dayton last week, and a good friend of mine and myself logged our 110th hour of playing AAP:40.
We started out using Van Trumps Japan takes Midway then builds a naval base there J1 strategy, and the Allies won both of those games quite easily. We switched sides, so that we could both take a crack at it. Niether one of us liked that strategy for Japan. It took too many of Japan’s resources straight at the US, who have the means to defeat it, with the help of ANZAC forces.
So we were kinda hopeful about the whole game and the J1 attack after that. Those were the first two Allied wins we’d seen in quite awhile!
Then we played two more game using the J1 attack, but this time we decided to use good ole’ common sense with the Japanese, and attacked into the DEI and toward India, the same strategy that had worked so well in all the other numerous Japanese wins we’ve seen, in J2 and a few J3 attacks.
Holy smokes, the Japanese just go through the Allies like a hot knife through butter! I’m not saying Van Trumps strategy won’t work, it’s just not nearly as effective as going after the DEI first though. Japan’s IPC level skyrockets with the DEI first strategy; Singapore gets a major IC extremely fast; and that all spells trouble for Australia after India bites the dust.
I think my friend, who just joined the boards here as Buckeyeboy (BB), as well as myself are leaning heavily toward the opinion that the game is not just slanted toward the Japanese, but possibly broken in their favor.
Before we make our final opinion up on the matter though, I think both of us are extremely interested in hearing from those people who feel that the game is not broken and feel that it is a balanced enough game that the Allies ought to be able to win their fair share of games.
The problem here again is, that we see people express their opinion that the Allies can win, that Japan is not so super unbeatable, but we see absolutely no strategies discussed beyond the vague. It’s like there are a lot of folks saying the Japanese are beatable, but nobody really has any idea how to do it!
With Japan being declared an island for the scramble rule purpose, and it’s having a huge advantage in air units, even a novice player Japanese player is going to be able to hold Korea and Japan from direct attack.
My own thoughts for the general Allied strategy are along these lines. If Japan wants India, then Japan is going to eventually take India, and there is nothing the Allies can do to prevent this. The British should make every attempt to make this as slow and as costly a proposition as possible for the Japanese player.
Australia should begin building for it’s defense from the onset, but the Allies should strive to control the Solomons to gain Australia the bonus IPCs.
The US should move toward securing one of the following islands as a base to move against SZ19 with the aim of getting at Korea through the backdoor route via Manchuria. Iwo Jima, Guam or the Marshalls will work, but an airbase is going to be needed regardless.
Once India falls, the Japanese most likely are going to turn on Australia. So I think the Allies should choose one of the above bases as a potential threat to the PI as well. With the Japanese needing 6 VCs to win, the Allies are going to need to make the Japanese protect the PI as well as Japan & Korea as they move toward Australia.
The game at that point should be fairly even, at least in theory here. IPC levels should be very close with Japan trying to gain Australia as it’s 6th VC while trying to hold Japan & the PI.
One problem we’ve encountered as the Allies is selling out on Allied builds in an all out attempt at saving India. Nothing we’ve been able to do has stopped India from falling. So I believe in our games that we will try a switch in Allied thinking to one of thinking about making the final stand in Australia instead of trying to hold the line in India.
The main point for the Allies here is going to be deciding on what island base it’s going to go after to make its forward operating base.
Guam comes ready loaded with an airbase. It is also just far enough out of the way that fighters & dive bombers coming from Truk can’t overfly and land in Japan, and vice versa. It also doesn’t incure the wrath of the Kamikazies. It requires a naval base on Wake to operate effectively, but this is my favorite choice. It also threatens more of the board without the need for a naval base. Plus, with the airbase already there, the Allies have the chance to grab it, then fly in ANZAC air to reinforce and immediately scramble to protect the ships that brought the invasion troops.
Iwo is just far north enough that IMHO, it would need a naval base as well as an airbase to enable it to threaten the PI. Being adjacent to Japan, it’s also likely to see heavy air attacks against any ships there. I like this as my last choice.
The Marshalls are my in between choice. The Allies can move to this location from Pearl, but it is adjacent to Truk, and so is in a flyover route from Truk to Japan & vice versa.
So here is the strategy I will follow in our next series of games when BB & I get together again in Dayton, hopefully on 4/20-21. We usually get in at least 15 solid hours of game play, and sometimes as much as 18. Lots of beer drinking the first night too! :-D
My overall strategy for the Allies will be:
1.) Make India as slow and as costly as possible
2.) Build to defend Australia as best as possible
3.) Secure a forward base for the US, hopefully Guam, or the Marshalls with the goal of getting at Korea via Manchuria or to take back Manilla
4.) Force Japan to defend SZ 6, SZ19, Truk, the PI & the DEII calculate that for Japan, with all of Britians holdings, minus Canadian BC; with all of China; with all of the DEI+ bonus, Vietnam & the PI…Japan should top out at 73 IPC. 72 if the US takes away Iwo.
The US & ANZAC can be at 70, 71 with Iwo & the Solomons bonus.
In theory, it should be a game still, but BB and I will have to try it out. Van Trumps J1 attack centered on a naval base for the Japanese at Midway sounded like a pretty solid theory too, but that wasn’t the case in actual play.
I’m just hoping that the Allies have a course of action open to them that will make AAP:40 a game, I sure want it to be a good game to play on it’s own, but so far we have our doubts.
BB and I have 110 hours in playing this game, and there have been precious few Allied wins. We’ll see if this general Allied strategy at least gives the Allies half a chance in a few weeks, back in Dayton. :-)
With this strategy, what should the UK build? Infantry to delay or planes to escape death and fight on?
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RE: Japanese take over america in 3 turns?
America, if you declare war on J1, will have 57 IPCs US1. The 40 IPCs from being at war with Japan come in as soon as war starts. I too was unsure of this, but I read the FAQ, which clarified the matter.
They get the extra 40 at the end of their turn when they collect income. Thus, they still only have 17 to purchase stuff on the 1st turn
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RE: Japanese take over america in 3 turns?
Unless you block the route SZ 2 w/a DD, the US fleet can move there to access Alaska. You can’t attack Hawaii w/ the planes on the carrier, they’re too far away. So those planes, along w/ 4 ANZAC fighters move to Hawaii and then WUS. US builds 5 inf on 1st turn, 9 tanks and an infantry the next turn. With an AA gun, good luck with that. Meanwhile, the Allies can easily take the DEI since the IJN is occupied, and Asia will most likely fall. Even if you capture WUS, you only get 10 IPC’s.
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RE: India crush, how to stop
If UK blocks Malaya SZ w/ a Destroyer, the SZ36 Fleet can’t get to India on the 2nd turn. You can’t use the ships in a sea combat and then an amphib in different SZ’s.
You could bomb the destroyer/cruiser with tacticals first, and then bomb India with strategic bombers and THEN attack India with an amphibious assault, could you not? I somehow doubt it, but could you?
I don’t think nickel is trying to get to Ind on J2. he’s going on J3. With the right Japanese moves, you can succussfully invade India on J3 with a J2 attack, regardless of Allied movements. My question would be whether or not the Allies can take enough advantage of this “all-out” maneuver to put Japan in trouble even after India falls or force it to abandon the all-out India assault (at least to the degree that it is too costly) in order to defend Kor/Jap.
I know its J2 since for J3 he says “Retake India.” He also says that “UK will retake India” for UK 2
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RE: India crush, how to stop
If UK blocks Malaya SZ w/ a Destroyer, the SZ36 Fleet can’t get to India on the 2nd turn. You can’t use the ships in a sea combat and then an amphib in different SZ’s.
You could bomb the destroyer/cruiser with tacticals first, and then bomb India with strategic bombers and THEN attack India with an amphibious assault, could you not? I somehow doubt it, but could you?
No, all combat moves must be made simultaneously, so the ships must move at the same time as the tacticals. Thus, the ships will have to stop to destroy any blockers.
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RE: India crush, how to stop
I know this is the forum for how to STOP the India crush, but I came up with a strategy for crushing India, and since I’m a beginner, I’m very excited about it. If this is old news, I’m sorry, but it’s new to me!
J1:
-Buy 3 transports in Japan
-Bomb the crap outta all the Chinese units you can, take Yunnan, Hunan, Anhwe and Chahar. All strategic bombers MUST end in Kwangsi.
-Move your fleet from SZ6 and SZ19 to SZ36, bringing a tank, two infantry and an artillery on the transports. Leave the SZ6 (not SZ19) destroyers behind.
-DO NOT DECLARE ON THE ALLIES… yet.Allied1:
-They will probably see the giant stack coming, so most ANZAC and US units will most likely move towards India. UK units will start moving out, and they will take all the Dutch islands.
-Yunnan will be retaken.J2:
-Buy a naval base and an air base in Kwangsi. Move the navy you have in SZ36 to take India (after taking care of the navy that will probably be in Malaysia), and attack with your strategic bombers in Kwangsi too.
-Take the Philippines with the Caroline Islands navy, and take out the battleship/transports in the East Indies with it too.
-Keep taking China, including Yunnan.
-Defend SE Asia with fighters and tacticals.
-Move your 3 transports (loaded with 5 infantry and 1 artillery) and 2 destroyers to SZ36.
-Defend Japan with fighters and a couple infantry, should the US attack.
-If you feel confident, take Shan State (may work, will weaken UK).
-Build a defending navy in Japan.Allied2:
-Yunnan and India will be retaken.
-SE Asia MAY fall to the Allies.
-Japan MAY fall to the US.
-UK MAY build an IC in Malaysia.J3:
-With your SZ36 transports either: retake Japan, or retake India. Retake Japan if it was taken, retake India if Japan wasn’t taken. If your going to take India, and an IC was built in Malaysia, take Malaysia on the way over with a couple infantry. Bombing is ESSENTIAL here.
-Keep taking China. Take Yunnan.
-With your SZ36 destroyers, move to defend your Pacific Islands.Allied3:
-Be wary of ANZAC raiding parties at this point, as they will have had a chance to get into the Indies. Much of the Japanese Pacific is at risk. Your SZ36 destroyers will have to defend the Caroline Islands and the Philippines.
-The US will be weakened from their attempt to take Japan. Even if they did take it, you will most likely have retaken it. If not, you lose.J4-J5:
-Take the rest of SE Asia, finish off the Chinese (or try) and take the Dutch Islands (+Borneo) with your transports and any units you can get onto them.
-Now you can either head for Honolulu or Sydney, and you’re making so many IPCs your opponent might as well surrender.The point of this strategy is to cut the UK off of production, and thus roughly 40 of their IPCs will go down the drain, possibly more, I didn’t do the math. They will only be able to build 16 IPCs worth of stuff on their first turn, and every other turn will be building up money until Japan wipes them out. It’s a little risky (due to leaving Japan fairly weak), but it might make for a fun change from the usual J1 India crush. However, I’m betting that either there is a giant flaw in this plan AND/OR it doesn’t adhere to all the rules. Either way, I would love to hear what you think of it. :-)
Again, sorry for going off-topic… but better than making a thread that would just clutter this forum up, right…? Riiiiight…?
If UK blocks Malaya SZ w/ a Destroyer, the SZ36 Fleet can’t get to India on the 2nd turn. You can’t use the ships in a sea combat and then an amphib in different SZ’s.
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RE: New Guinea
Japan is an island. Its only special rule is the IC restriction, but that is arguable, since it says you can’t build on islands. Anyway, you can’t scramble from New Guinea.
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RE: India crush, how to stop
Take Korea with the US.
Build a Major IC there.
Blockade Japan, retake some mainland.
India crush will stop.How can the US take Korea when it can be defended with ships built in SZ6 and planes based on Japan? Wouldn’t Japan see it coming and keep/build some planes to scramble and ships to defend?
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RE: Custom Europe Map & Rules
In your setup chart, there are only setups for vichy and minor countries. Can you put up setups for the major powers?