Actually, if the allies play correctly, the Japanese offensive runs out of steam due to lack of ground units. They can take planes as hits, but they only have so many. Even when India and China are taken, Japan’s air and land forces will have diminished, while the US and ANZAC have built a stronger navy than Japan due to Japan’s focusing on the mainland. If any of the DEI or PI are taken, the US and ANZAC will have a greater income. Furthermore, the entire coast of china and korea are usually open, and the US can take Hong Kong or Malaya or Korea for a major factory, retake china, etc.
Posts made by calvinhobbesliker
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RE: Idea for helping UK & Alliesposted in Axis & Allies Pacific 1940
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RE: US Strategyposted in Axis & Allies Pacific 1940
@The:
You can’t get from WUS to Z6 to Midway, can you? I count 8 spaces.
8 spaces using 2 airbases allows the bombers to take of and land for free so they can do it in one turn.
You don’t get an extra movement if you land on an airbase
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RE: Numbers on Mongoliaposted in Axis & Allies Pacific 1940
It’s the number of infantry that defend if you attack it
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RE: US Strategyposted in Axis & Allies Pacific 1940
@The:
Also, how can 4 bmrs go from WUS to SZ6 in 1 turn?
W/ airbase bombers take 4 moves to seazone 6 from America then two moves back to wake for a total of 6 moves.
And yes the Japanese fleet can hit hawaii but that’s assuming they kept the fleet at Japan, which is unlikely and if they did since fighters can scramble from hawaii they would take huge losses and they could be counterattacked from bombers on the mainland.
How is it only 4 moves from WUS to SZ6? Which territories/sea zones do you pass through?
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RE: US Strategyposted in Axis & Allies Pacific 1940
@The:
Hey I’m new here to the forum. I just felt like sharing a US strategy that worked for me at my last game of Pac 40. Me and my group have been playing for a few years now but we have only played 2 games of pac 40. The game ended with a turn 4 capture of Japan by the US and this is what I did.
On the first turn buy one carrier and save a dollar, placing a fighter and tac bomber on it. Then move the whole fleet to Hawaii as well as the bomber from the Phillipines, if still alive. Also move one inf from Hawaii to WUS (may take 2 turns if trans sunk J1), the goal is to get 6 inf in WUS while spending as little money as possible. On the second turn buy 5 transports, 4 art, and 1-2 inf depending on if Japan took Phillipines J1, this should give you 6 trans total. Then on turn 3 buy 4 bombers. Move the fleet at Hawaii and the transports loaded with 6 inf 5art and 1 tank at WUS to sea zone 7 if possible assuming Japan doesn’t destroyer block. By turn 4 you can hit the sea of Japan with 2 CV, 1sub, 1des, 1CA, 3fig, 3tac, 1BB, 6-7 bombers. The aircraft on the carriers can land in Hawaii and the aircraft on Hawaii can land on the carriers. The bombers can land on Midway. You can hit the seazone 6 with nearly 60 attack points guaranteeing you 10 hits in 1st round of combat, assuming reasonable dice. Even if Japan scrambled fighters they’d need 15 to match the US. Japan would need its whole fleet and a little more air support to successfully defend the seazone. By turn 4 the US can have a sizable land force hit either Korea or Japan itself depending on what the Japanese defended. The only problems I see is India falling before that, or Jap destroyer blocking slowing the US down. I think this is a good way for the US to take the fight to Japan. Let me know what you guys think if you think this is a feasible strategy.
Also, how can 4 bmrs go from WUS to SZ6 in 1 turn?
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RE: US Strategyposted in Axis & Allies Pacific 1940
@The:
Hey I’m new here to the forum. I just felt like sharing a US strategy that worked for me at my last game of Pac 40. Me and my group have been playing for a few years now but we have only played 2 games of pac 40. The game ended with a turn 4 capture of Japan by the US and this is what I did.
On the first turn buy one carrier and save a dollar, placing a fighter and tac bomber on it. Then move the whole fleet to Hawaii as well as the bomber from the Phillipines, if still alive. Also move one inf from Hawaii to WUS (may take 2 turns if trans sunk J1), the goal is to get 6 inf in WUS while spending as little money as possible. On the second turn buy 5 transports, 4 art, and 1-2 inf depending on if Japan took Phillipines J1, this should give you 6 trans total. Then on turn 3 buy 4 bombers. Move the fleet at Hawaii and the transports loaded with 6 inf 5art and 1 tank at WUS to sea zone 7 if possible assuming Japan doesn’t destroyer block. By turn 4 you can hit the sea of Japan with 2 CV, 1sub, 1des, 1CA, 3fig, 3tac, 1BB, 6-7 bombers. The aircraft on the carriers can land in Hawaii and the aircraft on Hawaii can land on the carriers. The bombers can land on Midway. You can hit the seazone 6 with nearly 60 attack points guaranteeing you 10 hits in 1st round of combat, assuming reasonable dice. Even if Japan scrambled fighters they’d need 15 to match the US. Japan would need its whole fleet and a little more air support to successfully defend the seazone. By turn 4 the US can have a sizable land force hit either Korea or Japan itself depending on what the Japanese defended. The only problems I see is India falling before that, or Jap destroyer blocking slowing the US down. I think this is a good way for the US to take the fight to Japan. Let me know what you guys think if you think this is a feasible strategy.
Can’t japan hit the fleet in hawaii with its navy?
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RE: Kill USA Firstposted in Axis & Allies Pacific 1940
Well, this is my first post here, so wish me luck :-P
I got AAP40 a month or so ago and have played it a couple of times against complete newbies, of which I am one. Incidentally, while I was doing a solo run-through a week or so ago, I ran across the KUS strat (without even meaning to, really) and can’t really see the Allies having much of a chance against it. Here’s the rough Japanese play:
J1: Do a standard J1 attack. Hit everything in sight (and out of sight). SHOW NO MERCY! :evil:. Make sure to hit the UK trannies to stop them getting DEI. Use fleet in Japan (+ carrier planes) to take Hawaii and move in 1 tranny worth of troops (doesn’t really matter which ones). Also take out Phillipines as best you can, and hit Yunnan, taking out Burma Road. After all this, the Allies should be seriously crippled. In non-combat, move any nearby fleet to Hawaii. Move troops on the Asian mainland forward and secure position. Move all AC in Japan to Hawaii.
J2: Respond to any Allied threats and get as many trannies as possible. Don’t worry if Alaska is re-taken. It doesn’t really matter that much at this stage.
J3: Eliminate US fleet if it is in between you and WUS. If not, hit it anyway :evil:. This is where I start to think that Japanese AF is waaaay OTT. Do whatever the heck else you want. Use your stacks of trannies to move stacks of troops into Alaska, whether it is still yours or not.
J4: Attack WUS with everything that is within reach. Congratulations, your Air Force has just kicked some serious butt.
J5,6,7 and so on: Proceed to use your newfound dominance in the game to your advantage.Sorry if I’m seeming a complete newb, but that is the game as I ses it.
PS: sorry to resurrect an old (ish) topic
You need 2 transports each to take both hawaii and phill, and in hawaii, you have 2 inf, 1 art, 1 tank vs 2inf 1ftr 1bmr, if the tactical scrambled to prevent bombardment. Thats 1 1 2 2’s and a 3 vs a 1 2 2’s and a 4. The US has a higher defense and the same number of hits. Even if you use a third transport, it would have to come from the carolines, giving only one extra infantry. That may barely win with a tank remaining.
According to the battle simulator, with 2 transports, there’s a 50% chance of taking hawaii. With 3, 75%. However, you then can’y use these transports to take phil or the DEI.
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RE: US Strategyposted in Axis & Allies Pacific 1940
Ok, so apparently the Allies can’t back off the Japanese? Here is something that worked in the other axis and allies games that i played.
1: First build a destroyer and aircraft carrier for the US, putting two fighters on the carrier. Then get any remaining naval units to rendezvous with the carrier fleet. This will be fleet one. Britain should put an IPC factory somewhere in Australia (out of the line of fire). If it has one, then build a battleship and destroyer. Again cart remaining naval forces together. This forms fleet two.
2: If Japan goes for the islands, hit their transports with fighters and bombers. If they go for carriers or Battleships/cruisers, hit them with subs. Next turn, Britain should fortify Australia for a immediate naval landing by Japan. America should invest in more carriers, fighters, and destroyers. After a fleet is built, send it outside Japanese attacks.
3:Japan should be about to take the rest of the Pacific fighters. Have all the side make transports with a infantry and tank each, or a infantry and artillery.
4: Have the fleets attack the closest islands with the transports and battle fleets. Japan should be kicked off their recently captured island. If they have stacked their naval in one sea zone, work around it until you have numerical advantage. America should work its way to Iwo Jima or Okinawa and then build bombers. Get those bombers within range of Japan.
5: With the bombers, pummel Japan so it can’t build any more ships. America should focus on bombers while Britain should focus on destroyers and cruisers to counter the Japanese heavy sub doctrine. Once the Japanese navy is pretty much FUBAR, then go taking the islands back, along with liberating the Asian mainland.
6: Once Japan is stuck on its island, go in for the kill. It will take a couple of attempts, but once you get their forces below 50%, then it becomes easier for you to win.In pacific 1940, ANZAC can’t build a BB and DD. Britian itself is reducd to India and BC in a few turns.
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RE: AAP40 FAQposted in Axis & Allies Pacific 1940
Can Japan take French territories without provoking the allies?
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RE: Convoys and Allied Air Coverposted in Axis & Allies Europe 1940
@Brain:
There we go!
Damn. You’re right, adam.hall, the range of the Allied fighters is something else. :-o
Thank you, much better on these old eyes.
I googled to figure out which island that circle in the South Atlantic was. My guess is the island of Georgetown.
I think it’s St. Helena
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RE: AAP40 FAQposted in Axis & Allies Pacific 1940
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Yes.
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The US can take ownership of Dutch territories only by capturing them from Japan.
So if they’re still Dutch, the US can’t capture them?
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RE: Why are there Canadian roundels? A new rule perhaps?posted in Axis & Allies Europe 1940
Will there be Canadian control markers for the people who want to house rule Canada in?
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RE: Japan 1 Attack Breakdownposted in Axis & Allies Pacific 1940
Actually, it gives USA 80 IPC’s: 40 collected at the end of the 1st turn and 40 at the end of the second
usa collects 40ipc in perpetuity. the ipc difference i showed was also unit value per round in perpetuity.
the difference between a j1dow and a j2 dow is usa gets 40ipc 1 round earlier.
Yes, it does, but the US collects 40 on its 3rd, 4th, 5th, and all turns after that. The only difference is that with a J1 attack, it gets 40 on 1st and 2nd turns in addition to the rest.
Also, how could you do unit value per round? The units destroyed are not destroyed each turn. -
RE: Midway - Useless?posted in Axis & Allies Spring 1942 Edition
Well, Hawaii may be defended heavily and thus you bypass it by invading midway instead. You get the same strategic value as Hawaii, but you don’t lose as much.
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RE: AAP40 FAQposted in Axis & Allies Pacific 1940
It depends. If the transports are moving together (starting and ending their movement in the same sea zones), they are one group and will be fired upon once as a group. If they are moving from and/or to different sea zones, they are not a group and each will be fired upon individually.
If they’re fired upon as a group and the sub hits, do all die or does only one die?
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RE: Japan 1 Attack Breakdownposted in Axis & Allies Pacific 1940
here is just one attack. i am not saying this is the optimal attack, but it does show that a japan first round(j1) declaration of war(dow) is far superior to a j2, j3, or j4 dow.
ignore the attacks on chahar, anhwe, hunan, and yunnan because those attacks will happen if it is a j1 or later dow.
so j1 attacks are as follows
Territory Allied Units Axis Units Territory IPC Swap Unit IPC Swap Total IPC Gain
SZ34 1BB, 2Trans 1Fig Formosa, 2Bomb Japan, 1Bomb Kiangsu 0 24 24
Kwangtung 2Inf 2inf Japan, 3Fig+2Tac Manchuria 9 3 12
SZ35 1Trans, 1Dest All from SZ19 and SZ33 0 15 15
Philippines 2Inf, 1Fig, 1Bomb 1Inf Jap+Car+Pal, 1Art Jap, 1Tac+1Fig SZ33 9 19 28
SZ26 1Trans 1Sub SZ6 0 1 1
Total 80the chart shows the average outcome of battles and in the sz26 battle the counter attack aswell.
the chart does not show the capture of the naval base at kwangtung, the naval and air base in philippines
the chart does not show the importance of killing uk trans that would take 8ipc of dei, or usa trans being in a threatning positionSummary
japan gets 80ipc difference of central units and territories, while sacrificing 40ipc to a far away usa which can only move those 40ipc worth of units on their 3rd turn .
j1 dow > j2, j3, or j4 dowHow do you get 12 for Kwangtung? 28 for Phil?
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RE: Japan 1 Attack Breakdownposted in Axis & Allies Pacific 1940
Actually, it gives USA 80 IPC’s: 40 collected at the end of the 1st turn and 40 at the end of the second
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RE: AAP40 FAQposted in Axis & Allies Pacific 1940
If there are 2 unguarded transports moving through a SZ with an enemy sub, does the sub fire 1 time or 2 times at the transports?
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RE: Why are there Canadian roundels? A new rule perhaps?posted in Axis & Allies Europe 1940
Then any minor power should have its roundel: Mexico, Brazil, Panama, Greece, Finland, Siam, Romania, etc. Man, even the neutrals as Spain for that matter :|
But for a gaming point of view canadian roundels has no use and so has no sense if they are not going to be a separate power or have any gaming use. Larry should delete the roundels or give them a role.
The split of India as 2nd capital is a bad one, it was better Canada. But since I’m going to delete all the chinese and neutral ACME walls and all capital sacking crappiness in my house rules, I guess that I can also give Canada the 2nd capital status the deserves :wink:
Why is splitting it into India bad? If it were UK and Canada, all the money would go to Europe and none to the pacific.
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Sub Questionposted in Axis & Allies Pacific 1940
Is a sub allowed to combat move into a SZ w/o enemy destroyers and immediately submerge so that it doesn’t get hit be the defenders?