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    Posts made by calvinhobbesliker

    • RE: American Navy

      @Razor:

      US have one job in this game, and that is to take Iwo and Okinava as soon the war is rolling, and this is rewarded with 7 extra IPC because it is what actually happened in the real war. So basically the game mechanic favours this kind of play. So if you wanna win, forget Tommy and go to kill the Tricky Nipper.

      Step by step:
      Lets assume if Japan move all navy and airforce against India to do a crushing J1 attack, and only defend Japan with the new purchases, then you must:

      T1: Move all navy to Hawaii
      T2: Move all navy to Iwo Jima and occupie it.
      T3: Move tranny with inf/tank to attack Okinava, build an Airbase on Iwo and land a lot of fighters there.
      T4: Build Airbase on Okinava and Naval Base on Iwo.
      T5: Take Korea.
      T6: Build factory in Korea, and by now you propably get my drift, man.

      Japan can hit the fleet in Iwo with fleets in Japan, Carolines, and the Philippines

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Attacking defenseless transports prevents offshorebombardment, good or bad?

      For revision 2, what would happen if the defender wins the battle?

      posted in Axis & Allies Spring 1942 Edition
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Dice Roller

      DiceRolls: 2@2 3@3 4@4; Total Hits: 42@2: (4, 5)3@3: (2, 3, 4)4@4: (6, 5, 4, 2)

      DiceRolls: 1@1 2@2 3@3 3@4; Total Hits: 41@1: (6)2@2: (1, 2)3@3: (4, 3, 5)3@4: (5, 4, 5)

      posted in Find Online Players
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: A Couple House Rules to Balance 1941

      @Wilson2:

      As they stand, escorts are totally pointless, since they get hit by AA. For every die point you add on offense they get one on defense.

      But the fighters’ purpose is not to hit anything; their purpose is to be taken as casualties before bombers

      posted in House Rules
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Does Risk suck?

      Does the napoleon edition have naval pieces?

      posted in Other Games
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Starting Bids

      40 ipc’s can put 2 more BB’s at Malaya, 10 inf and ftr at PI, Yun, 6 tanks and art in burma. Is that much needed?

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Scrambling Question

      @Toddsky:

      Yes.  As long as the airbase is on an island (or Japan or Austrailia) you can defend any naval attack into the adjacent sea zone.

      Not Australia

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: US Strategy

      @kaufschtick:

      @Redjac:

      J1 3 TR or 2 TR and a minor industrial complex.
      J2 Inf and/or tanks for the industrial complex and a few destroyers. Maybe another industrial complex for Hong Kong.
      J3 3 tanks and some more inf/art for finishing off China and an assault into Burma and India.

      The Japanese can do better by taking the PI & Celebes on J1. On J2 take the rest of the DEI. J3 take Singapore. J4 place a major IC in Singapore, instead of the minor ones further north.

      Instead of buying minor ICs for Asia, buy transports the first three turns and use them to move troops down from Japan. The transports will come in handy later for the Japanese after a major IC is placed in Singapore. They can then employ the transports against Australia and the Solomons.

      The strat you suggest with the minor ICs is sound, and will produce the same result against India & China. However, a major IC in Singapore is in perfect position to spell the end of Australia after India goes away. The transports are also better suited to counter any Allied excursions into the DEI, which they may be inclined to do from time to time.

      I think a major IC in Singapore is faster at ending the game than a couple minor ICs along the Asian coast.

      Japan can easily use its massive air force to defend Truk & Japan. These planes can shuttle back and forth between these two locations to respond to Allied threats, and to also attack Allied units foolish enough to wind up in between these two points.

      Buckeyeboy (Tim) and I have played well over 30 games now, at something at just over 150+ hours of actual game time. We’ve tried all sorts of Allied strats, combinations of buys, and the games all come back to the same ending.

      For the first three turns, the game looks like its going to be a good game. But after the main at start Japanese forces finish annihilating the Allied forces in and around the DEI and the Chinese & British IPC levels fall to around zero, the bottom falls out for the Allies.

      If the Japanese keep their main navy around Singapore, India can be knocked out of the game as early as turn 6.

      A smart Japanese player will leave no easy targets on the gameboard for the weaker Allied forces to pick off, thus allowing Japans strength to grow to match the Allies. Thus, the Allies never gain an upper hand, and are always facing an enemy with superior strength.

      Some things that really make no sense in the game design.

      #1.) India gives Japan an extra 5 IPCs. This little extra boost means that if India falls, that extra boost in IPCs will mean that the Allies are just falling further and further behind if the players choose to continue the game.

      Let’s see here. Japan’s starting 26, + China’s 12, + 15 of Britians 16,+ the 5 IPC kicker for India, +2 for  Vietnam, +20 for the DEI, +2 for the PI all comes to 82 IPCS!

      The Allies would be at 65-70. Without that silly +5 kicker for India, and if the US grabbed Iwo,  the Japanese could be at 76 with the Allies right on their heels at 71. But at 82 to 65, the game is over.

      #2.) Kamikazes. Why in the world do you need to introduce a rule that gives Japan yet another advantage. That’s like giving the New York Yankees more money. Dude, they’ve got enough already. Japan already has enough of an advantage in the game, why give them six free shots on Allied ships? Ridiculous.

      #3.) British Bonus Income. The British gain 5 extra IPCs if the Allies control Hong Kong & Singapore at the same time, and another 5 IPCs if the Allies (not including the Dutch) control all of the DEI.

      Really, really…

      Why not just make it this: The British gain 5 extra IPCs if they control every land territory on the game board. Again, this is just ridiculous.

      #4.) US bonus income. The US should get 5 extra for Iwo, and 5 for Okinawa, not 5 for both of them together. Instead, what happens is that if the US goes for Iwo, the Japanese get a bonus in the form of 6 free shots!

      Have I said it before?

      Ridiculous!

      The Japanese get 5 extra for Hawaii, but the US gets zero for Truk!?! Ridiculous!

      #5.) The Chinese. China starts so ridiculously weak, and gets whipped every single game. In short order, no less. The fact of the matter is that Japan never defeated China…ever.

      Ridicul…

      Ah, enough of that, you get the point.

      Japan would only have 78 since Borneo is both a DEI and a British territory

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Iceland

      @The:

      @idk_iam_swiss:

      I thought the Dutch were from Denmark. Where are the Dutch from?

      WOW  :lol:. You know, that probably would have been a good thing to google before posting your cluelessness to the world. The dutch are from the netherlands.

      Actually, all posts above mine seem to imply that Denmark=Dutch

      posted in Axis & Allies Europe 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Iceland

      Why would it have a Dutch roundel if it was owned by Denmark?

      posted in Axis & Allies Europe 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Find Opponents Here!

      I’d like to play a game of P40 as allies. Any interested?

      posted in Find Online Players
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Rule Clarification

      @mike:

      Oh I have another one.  This I’m almost positive is allowed but my opponent seems to not agree for some reason.  Say I attack a Japanese aircraft carrier with airplanes both carrier bourne and from a land territory.  If I have only one carrier and the land planes can’t reach a land base I’m allowed to make a “risky” attack with more planes than I have carriers assuming I will lose a plane or two, correct? (thereby ensuring I won’t have too many planes for carriers) And If there are too many planes then the extras are lost.

      No, you can’t do that. You must assume your opponent will get zero hits and you’d need a landing for all planes

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: US Strategy

      @Redjac:

      Our little gaming group has played P40 about 30 times or so. In the beginning, especially after we saw how effective the J1 attack was, Japan always won. Lately that has changed.

      The Chinese, Brits, ANZAC do what they can to delay the Japanese from overwhelming them. Like always. The U.S. buys 2 AC’s and 2 Transports to add to the 1 of each they start with on the west coast, and from then on buys submarines and bombers to attack the Sea of Japan. This continues for a long time until the Americans have naval parity and eventually naval supremacy.

      A note on attacking. Only attack with submarines and airplanes. Never commit your Battleship, Aircraft Carriers, Cruisers or Destroyers. If there are few air units in Japan, attack with the carrier planes leaving the carries in an adjacent sea zone out of range from this airplanes in the Caroline Islands or China. The point of the attacks to exchange submarines for his surface ships or his airplanes. If the subs are lost they should have killed more expensive units. If there are no naval units in the Sea of Japan, send in a few subs (2 or 3)  on convoy attack duty in the Sea of Japan and around the Dutch East Indies. When he counter attacks with destroyer or two, hit him again. Remember your air can get hits on his air units. And unless the Japanese rolled very well, the Americans only took hit on their submarines. If you lost the first round retreat with the planes. If you kill all his navy, so it is only planes on planes, unless you outnumber the Japanese by a lot, submerge the subs and retreat the planes.

      The order of battle.

      US 1 - buy 1 AC or 2 TR depending on whether or not the Japanese plan to menace Australia or Hawaii. If they do not, skip the TR buy for now.

      US 2 - buy 1 or 2 AC’s and a Naval Base for Midway. Move the American force to Midway. Unless the entire Japanese Navy is nearby, these Japanese should leave you alone and guard the Sea of Japan and the Caroline Islands. The submarines and bombers do not defend well at all. An all submarine and bomber force is easily attacked by a destroyer and a few fighters. So the Carrier Task Force around Midway only real purpose is to protect the west coast and the submarines.

      US 3 - buy 5 submarines and 2 bombers. Look to see if you have enough to attack the Sea of Japan or the Caroline Islands with submarines and bombers only. This may or may not be combined with naval air from the carriers.

      US 4 - buy 4 submarines , 2 bombers and 1 destroyer. The occasional destroyer is necessary to screen with. By now the US player should have enough to attack with. If he does not, continue to build up and realize that you are drawing air planes and money from the attack on the Asian mainland.

      US 5 and later, continue to buy submarines and bombers until you feel strong enough to invade an island or two, and stay. Build sufficient forces to defend surrounding navy w/air base and planes and attack his naval forces further in.

      Weaknesses of the above strategy. This is a war of attrition to wear down the Japanese and gain naval supremacy. It does take a while. If the Japaneses offensive on the Asian Mainland goes very well, it may take too long.

      In addition, the Japanese may not base any destroyers or navy in the Sea of Japan. He will hold a few destroyers in reserve near the Chinese Coast to counter attack with.  Just leave a few submarines in the Sea of Japan, no more than submarines than he has destroyers. The turn after he counter attacks, attack his destroyers with submarines and air planes. This will wear him down.   But like above, it is slow going.

      We have found with good play from the U.K. and Chinese, that the Allies can survive long enough to put pressure on the Japanese with this strategy and sometimes even win. We have found no quick way to put pressure on the Japanese as their air force is just too strong.

      Test it out, it has worked for me a few times against good players. It may even work for you.

      So with this strategy, the US is fully committed to a naval war with Japan, which means it provides little or no support to ANZAC not does it try to take the DEIor the philippines early on. Am I correct?

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Globalization & World War

      I voted the nuclear age because we can only have one more great world war. Tis war will inevitably use nukes, which means all will die. Assuming the world leaders are rational, this won’t happen

      posted in World War II History
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Resolve of the Irish

      @Brain:

      @calvinhobbesliker:

      The French did not surrender when they outnumbered the enemy in men and material, the Germans had more of that. The Italians were the ones famous for surrendering to smaller forces.

      Well since the French boasted the largest army in the world at the time of WWII, I would say any surrender was to a smaller force.

      Did they say that, or was that a rumor started by others. Also, the Germans built their army in secret, so how would the French know?

      posted in General Discussion
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Naval Units with AA Ability

      @Keredrex:

      With these rules do Cruisers still get to Bombard in Amp Assaults?.

      Im trying to see why A Battleship is a better buy than Cruiser (CA) & Destroyer (DD) Combo.
      20 IPC’s gets you either…
      Battleship - 2 Hits, Att 4, Def 4, Bombardment… Or
      Cruiser - Att 3, Def 3, AA 1 (1/1 Ratio), & Bombardment
      & Destroyer - Att 2, Def 2, Anti Sub Abilities

      Buying 2 boats gives you the same 2 Dmg hits, Gives you a 5 on Att & Def (in 2 di rolls), but weaker bombardment

      Personally I love Battleships but im thinking they needed more.
      So in the A&A Spring 1942.  we play with these house rules…
      Capitol ships (BB & CV) are Repaired After A Full Turn (all 5 countries) Dmg is marked with the country flag of the current Attacking country.

      Also, in Amp. Assaults
      If A Battleship Bombards… the Unit Does NOT Defend
      If A Cruiser Bombards… The Unit Does Defend

      What do you think?

      Both ships’ bombardment allows them to defend

      posted in House Rules
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: How to balance a round 1 Japanese Declaration of War

      Do you mean half of 57 or half of 17? If it’s half of 17, that’s a greater disadvantage to the allies.

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Transport loading

      Your computer game is probably a different edition.

      posted in Axis & Allies Spring 1942 Edition
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: New Player to the Game!

      Try declaring war on the first turn. This allows you to kill the british and american transports, making them unable to take the DEI.

      posted in Axis & Allies Pacific 1940
      calvinhobbeslikerC
      calvinhobbesliker
    • RE: Resolve of the Irish

      The French did not surrender when they outnumbered the enemy in men and material, the Germans had more of that. The Italians were the ones famous for surrendering to smaller forces.

      posted in General Discussion
      calvinhobbeslikerC
      calvinhobbesliker
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