Good game! I agree that 20 is probably too low.
As for a rematch, I have finals coming up, so maybe a bit later?
Good game! I agree that 20 is probably too low.
As for a rematch, I have finals coming up, so maybe a bit later?
Hmm, I think TripleA has a bug, since it look money from UK’s Europe economy to pay for repairing the Indian airbase, instead of from the Indian economy…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 armour and 2 infantry moved from Eastern Persia to West India
20 armour, 15 artilleries, 19 infantry and 18 mech_infantrys moved from Eastern Persia to Persia
Germans take Persia from British
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in West India
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 armour moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
3 armour moved from Volgograd to Caucasus
4 armour moved from Kazakhstan to Caucasus
1 fighter moved from Timguska to Caucasus
2 bombers moved from Western Germany to Caucasus
1 bomber moved from 125 Sea Zone to Southern Italy
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 63 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Wow, I’ve been very careless with my bombers…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Rostov
1 destroyer placed in 93 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,1,2
Italians collect 16 PUs (10 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Timguska to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 bomber and 1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
4 fighters moved from Philippines to 43 Sea Zone
2 bombers moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 bombers moved from 43 Sea Zone to French Indo China
4 fighters moved from 43 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
1 bomber moved from 42 Sea Zone to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
1 infantry placed in Kwangtung
2 transports placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Removing units owned by Japanese from Shantung: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 aaGun
EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Timguska to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 bomber and 1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
4 fighters moved from Philippines to 43 Sea Zone
2 bombers moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 bombers moved from 43 Sea Zone to French Indo China
4 fighters moved from 43 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
1 bomber moved from 42 Sea Zone to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
1 infantry placed in Kwangtung
2 transports placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Removing units owned by Japanese from Shantung: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 bombers and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Kansu to Evenkiyskiy
1 fighter moved from Suiyuyan to Evenkiyskiy
19 armour, 15 artilleries, 21 infantry and 18 mech_infantrys moved from Turkmenistan to Eastern Persia
2 armour moved from Kazakhstan to Eastern Persia
Combat - Germans
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 21 armour, 15 artilleries, 21 infantry and 18 mech_infantrys
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 21 armour, 15 artilleries, 21 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 bombers moved from Western Germany to Caucasus
2 armour moved from Russia to Kazakhstan
1 fighter moved from Evenkiyskiy to Timguska
2 armour moved from Shensi to Kazakhstan
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour placed in Volgograd
2 armour and 1 bomber placed in Ukraine
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,6,6,1
Germans collect 58 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
I forgot to move my troops from Tunisia to Libya.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
2 aaGuns moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
2 aaGuns moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
5 armour and 8 infantry moved from Manchuria to Korea
7 fighters moved from Japan to Korea
3 bombers moved from Japan to Korea
1 bomber and 4 fighters moved from Japan to 6 Sea Zone
2 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Amur from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 2 destroyers and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Korea
Japanese attack with 5 armour, 3 bombers, 7 fighters and 8 infantry
Americans defend with 1 artillery, 1 fighter and 3 infantry; ANZAC defend with 1 infantry; Russians defend with 1 aaGun and 9 infantry
Japanese win, taking Korea from Americans with 5 armour, 3 bombers and 7 fighters remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Casualties for Japanese: 8 infantry
Non Combat Move - Japanese
4 fighters moved from 6 Sea Zone to Philippines
7 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
3 bombers moved from Korea to Philippines
1 bomber moved from 6 Sea Zone to Japan
1 armour moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
3 destroyers placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,6
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Urals to Timguska
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Novosibirsk to Kansu
3 bombers moved from Volgograd to Shensi
2 bombers and 1 fighter moved from Volgograd to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Russia to Evenkiyskiy
2 bombers moved from Volgograd to Timguska
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Shensi
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 2 armour, 3 bombers and 1 fighter
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Germans
17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour moved from Volgograd to Turkmenistan
2 armour moved from Russia to Kazakhstan
4 bombers moved from Shensi to Caucasus
3 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
3 bombers moved from Kansu to Caucasus
2 bombers moved from Timguska to Caucasus
1 fighter moved from Kansu to Suiyuyan
2 bombers moved from Novgorod to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Evenkiyskiy to Caucasus
Place Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Urals to Timguska
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Novosibirsk to Kansu
3 bombers moved from Volgograd to Shensi
2 bombers and 1 fighter moved from Volgograd to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Russia to Evenkiyskiy
2 bombers moved from Volgograd to Timguska
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Shensi
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 2 armour, 3 bombers and 1 fighter
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Germans
17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour moved from Volgograd to Turkmenistan
2 armour moved from Russia to Kazakhstan
4 bombers moved from Shensi to Caucasus
3 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
3 bombers moved from Kansu to Caucasus
2 bombers moved from Timguska to Caucasus
1 fighter moved from Kansu to Suiyuyan
2 bombers moved from Novgorod to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Evenkiyskiy to Caucasus
Place Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Wow, I wonder how often you see an ANZAC-controlled Amur…this is really a crazy game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 4 PUs;
Combat Move - Italians
4 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 4 mech_infantrys
British defend with 1 armour and 1 infantry
Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Rostov
2 aaGuns moved from Volgograd to Caucasus
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
3 armour placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,1,6
Italians collect 18 PUs (8 lost to blockades); end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
No scramble, no kamizakes.
Yeah, FTF definitely makes it easier to see the whole map and you can finish in a day instead of spending a week or so.
Well, I had a 100% chance to win that battle, but I agree that my dice were above average.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 fighter moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
3 bombers moved from Shan State to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Japanese win with 2 battleships, 4 bombers, 2 carriers, 2 cruisers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Americans: 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from 6 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
3 armour moved from Shantung to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 fighter moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
3 bombers moved from Shan State to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Japanese win with 2 battleships, 4 bombers, 2 carriers, 2 cruisers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Americans: 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from 6 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
3 armour moved from Shantung to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total