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    Topics created by CaesarsGaul

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      Chris v. Nick 1

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      Initial post for the game thread.

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      CaesarsGaul v. NovaSkyLand 3

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      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1 Purchase Units - Germans

      Combat Hit Differential Summary :

      Savegame

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      CaesarsGaul v. NovaSkyLand 2

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      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7 Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 unit repaired. 4 armour, 4 artilleries, 4 infantry and 3 mech_infantrys moved from Samara to Russia 1 armour moved from Tambov to Russia 2 mech_infantrys moved from Volgograd to Russia 8 bombers, 7 fighters and 5 tactical_bombers moved from Novosibirsk to Russia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa Combat - Japanese Battle in Union of South Africa Battle in Russia Japanese attack with 5 armour, 4 artilleries, 8 bombers, 7 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber Japanese roll dice for 5 armour, 4 artilleries, 8 bombers, 7 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 16/38 hits, 18.17 expected hits Russians roll dice for 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 1/10 hits, 4.67 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 2 fighters owned by the Russians and 3 armour owned by the Russians lost in Russia Japanese captures 6PUs while taking Russians capital Japanese converts factory_major into different units Japanese win, taking Union of South Africa from British, taking Russia from Russians with 5 armour, 4 artilleries, 8 bombers, 7 fighters, 3 infantry, 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 1 infantry Casualties for Russians: 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia Japanese take Saudi Arabia from Neutral_True 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Turkey Japanese take Turkey from Neutral_True 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 1 aaGun, 2 artilleries and 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk 8 bombers, 7 fighters and 5 tactical_bombers moved from Russia to Samara Place Units - Japanese 1 battleship, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 48 PUs

      Combat Hit Differential Summary :

      Russians : -3.67 Japanese : -2.17

      Savegame

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      CaesarsGaul v. NovaSkyLand

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      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French

      Combat Hit Differential Summary :

      Savegame

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      Dice Server Error

      TripleA Support
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      Just to echo what Panther said, all I did was update my JDK installation.

      Triple A then picked up and used the latest JDK.

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      Caesars Gaul (Axis) v. Aivanle (Allies, 16 IPC bid)

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      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 2 bombers moved from Kwangsi to India 2 fighters moved from 43 Sea Zone to Shan State 2 fighters moved from Kwangsi to Shan State 2 fighters moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 4 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Java Battle in Yunnan Japanese attack with 5 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Java from Dutch, taking Yunnan from Chinese with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 5 fighters, 1 infantry and 4 tactical_bombers British defend with 3 infantry Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.33 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 fighters moved from Shan State to 42 Sea Zone 4 tactical_bombers moved from Shan State to French Indo China 5 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from 36 Sea Zone to Japan 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kiangsi to Hunan 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from India to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 48 PUs

      Combat Hit Differential Summary :

      Chinese : -1.00 UK_Pacific : 1.00 AA fire in India : : -0.33 Japanese : 1.33

      Savegame

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      Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC

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      Good game!

      Thanks for posting the result.

      Those were both very hard fought, close long games. Very fun to play. This map in particular has one of the stranger ending states I’ve seen in a while.

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      OwenToo (Axis) v. Caesar's Gaul (Allies) - Allies bid 8 IPC

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      More just the seemingly one-dimensional view of your armies as of the beginning of turn 4. 90+% of Germany units were in Germany / E. Poland / Poland, no presence in the Med, Africa, France, or Atlantic. For Japan, no early attempt at protecting the Carolines, much of the navy pressed down to Sumatra even though India was well fortified.

      It was just a heavier concentration of units/resources towards these specific fronts than I’ve seen before, with other flanks more open than most leave them.

      Obviously it worked well though.

      And I’ll place those artillery for you.

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      Aivanle (Axis) v. Caesar's Gaul (Allies) - 12 IPC Allied bid

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      postponing until further notice

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      Caesar's Gaul (Axis) v. Aivanle (Allies, 12 IPC bid)

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      Allies concede good game

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      "suprise attack" (axis) v. "Caesar's Gaul" (allies) - 12 IPC Bid, 2018L

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      I’m down for another.

      But I’m going to be out of town from Wednesday - Sunday this week, so let’s wait to start it until after that.

      I’ll send you a PM after I get back in town (probably early next week) to set up the game (sides/bid/etc.).

      Chris
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      Aivanle (Axis) v. Caesar's Gaul (Allies) - no bid

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      I concede, good game!

      I’ll post in the results thread.

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      Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid

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      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 infantry moved from Ukraine to Bryansk
                  5 infantry moved from Smolensk to Russia
                  1 fighter moved from Vologda to Russia

      Place Units - Russians
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 17 PUs

      triplea_41532.0_Rus10.tsvg

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      Aivanle (Axis) v. Caesar's Gaul (Allies) - no bid

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      Axis surrenders

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      "Aivanle" (Axis) v. "Caesar's Gaul" (Allies)

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      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 destroyer, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                  2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 46 Sea Zone
                  2 fighters moved from Hawaiian Islands to 46 Sea Zone
                  1 artillery moved from Gibraltar to 91 Sea Zone
                  1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  1 artillery moved from 112 Sea Zone to Norway

      Combat - Americans
                  Battle in Norway
                  Battle in 6 Sea Zone
                      Americans attack with 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer and 2 transports
                          Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                          1 transport owned by the Japanese lost in 6 Sea Zone
                      Americans win, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 destroyer and 2 transports
                  Battle in 46 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters in 46 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 46 Sea Zone
                      Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 16 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 tactical_bomber could not land in 6 Sea Zone and was removed
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                  1 mech_infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 fighters moved from 16 Sea Zone to 26 Sea Zone
                  2 fighters moved from 46 Sea Zone to New Guinea
                  1 bomber moved from United Kingdom to Gibraltar

      Place Units - Americans
                  1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                  Americans undo move 1.
                  1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                  2 artilleries and 3 infantry placed in Western United States
                  1 artillery placed in Central United States
                  2 tactical_bombers placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Chahar to Jehol
                        Chinese take Jehol from Japanese
                  1 infantry moved from Hopei to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Burma to Yunnan
                  12 infantry moved from Kweichow to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 14 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 :  3/15 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  3 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 13 PUs; end with 13 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

      Purchase Units - British
                  British buy 1 armour, 2 infantry and 3 transports; Remaining resources: 3 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                  1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                  1 infantry moved from Egypt to Trans-Jordan
                  1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                  1 bomber moved from Egypt to Trans-Jordan
                  1 fighter moved from Egypt to Iraq
                  1 infantry moved from Kenya to Italian Somaliland
                        British take Italian Somaliland from Italians
                  1 infantry moved from Burma to Shan State
                  1 mech_infantry moved from Burma to French Indo China
                        UK_Pacific take French Indo China from Japanese
                  2 fighters and 1 tactical_bomber moved from Burma to Shan State

      Combat - British
                  Battle in Iraq
                      British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 armour and 1 infantry
                          British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 :  4/5 hits
                          Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 :  1/2 hits
                          1 armour owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                      British win, taking Iraq from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 armour and 1 infantry
                  Battle in Trans-Jordan
                      British attack with 1 bomber and 1 infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                          Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                          British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 :  0/2 hits
                          Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                          British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 4 :  1/2 hits
                          Italians roll dice for 1 infantry in Trans-Jordan, round 4 :  0/1 hits
                          1 infantry owned by the Italians lost in Trans-Jordan
                      British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Shan State
                      British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 transport moved from 91 Sea Zone to 92 Sea Zone
                  2 infantry moved from Morocco to Algeria
                  2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                  1 bomber moved from Trans-Jordan to Egypt
                  1 mech_infantry moved from Ethiopia to Egypt
                  1 infantry moved from Tanganyika Territory to Kenya
                  1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                  1 fighter moved from Shan State to India
                  1 aaGun moved from Burma to India
                  1 aaGun moved from Burma to Yunnan
                  5 infantry moved from India to Burma
                  1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                  8 infantry moved from Burma to Yunnan

      Place Units - British
                  1 armour and 2 infantry placed in Egypt
                  3 transports placed in 106 Sea Zone
                  British undo move 2.
                  2 transports placed in 106 Sea Zone
                  1 transport placed in 110 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,2
                  British collect 31 PUs (2 lost to blockades); end with 34 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  4 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,3,2
                  UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
                  Some Units in India change ownership: 4 infantry and 1 mech_infantry

      triplea_41298.0_UK_4.tsvg

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      "suprise attack" (allies) v. "Caesar's Gaul" (axis) - 12 IPC Bid, 2018L

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      Here’s the link to the new thread:
      https://www.axisandallies.org/forums/index.php?topic=41780.0

      Your G1 awaits you.

    • C

      "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

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      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 4 artilleries, 2 destroyers and 5 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 submarines moved from 6 Sea Zone to 25 Sea Zone
                  2 submarines moved from 6 Sea Zone to 31 Sea Zone
                  1 submarine moved from 33 Sea Zone to 30 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
                  4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                  1 submarine moved from 33 Sea Zone to 31 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                  1 infantry moved from Manchuria to Amur
                  1 mech_infantry moved from Chahar to Suiyuyan
                        Japanese take Suiyuyan from Chinese

      Combat - Japanese
                  Battle in Amur
                      Japanese attack with 1 infantry
                      Russians defend with 2 aaGuns
                          2 aaGuns owned by the Russians lost in Amur
                      Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
                      Casualties for Russians: 2 aaGuns
                  Battle in 25 Sea Zone
                      Japanese attack with 1 destroyer and 2 submarines
                      Americans defend with 1 destroyer
                          Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  2/2 hits
                          Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 25 Sea Zone
                      Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 31 Sea Zone
                      Japanese attack with 3 submarines
                      Americans defend with 1 destroyer
                          Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 :  1/3 hits
                          Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
                      Japanese win with 2 submarines remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 submarine
                  Battle in 30 Sea Zone
                      Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  1/1 hits
                          Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 30 Sea Zone
                      Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 26 Sea Zone
                      Japanese attack with 4 fighters and 4 tactical_bombers
                      Americans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                      1 submarine owned by the Americans Submerged
                          Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 :  4/8 hits
                      Units damaged: 1 battleship owned by the Americans
                          Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  3/4 hits
                          1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 26 Sea Zone
                          Japanese roll dice for 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  4/5 hits
                          Americans roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 3 :  2/2 hits
                          1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                      Casualties for Japanese: 2 fighters and 3 tactical_bombers

      Non Combat Move - Japanese
                  1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                  2 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                  2 armour, 1 artillery, 2 battleships, 4 carriers, 4 destroyers, 3 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
                  1 fighter moved from Caroline Islands to Japan
                  1 infantry moved from French Indo China to 36 Sea Zone
                  1 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                  7 infantry moved from West India to India
                  3 mech_infantrys moved from Burma to India
                  1 bomber moved from Shan State to India
                  2 mech_infantrys moved from Shensi to Yunnan
                  1 mech_infantry moved from Chahar to Kweichow

      Place Units - Japanese
                  2 destroyers placed in 6 Sea Zone
                  4 artilleries placed in Japan
                  4 transports placed in 6 Sea Zone
                  1 transport placed in 39 Sea Zone
                  Japanese undo move 4.

      Turn Complete - Japanese
                  Japanese collect 61 PUs; end with 62 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

      triplea_41155.0_Jap7.tsvg

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      "Aivanle" (Axis) v, "Caesar's Gaul" (Allies) - No bid

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      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers; Remaining resources: 3 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  3 fighters moved from Queensland to Caroline Islands
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery, 2 destroyers and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                  1 infantry moved from New Guinea to 46 Sea Zone
                  1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

      Place Units - ANZAC
                  2 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from Algeria to Morocco
                  1 infantry moved from Algeria to Morocco

      Turn Complete - French

      triplea_41111.0_Fre7.tsvg

    • C

      "Aivanle" (Axis) v, "Caesar's Gaul" (Allies) - No bid

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      Axis are calling the game here, game ended

    • C

      "Caesar's Gaul" (Axis) v. "Aivanle" (Allies) - Allies bid +9

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      game ended 11/29

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