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    Posts made by CaesarsGaul

    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
                  Germans buy 1 airfield, 2 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 units repaired.
                  3 infantry moved from Norway to 113 Sea Zone
                  1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
                  7 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
                  1 submarine moved from 110 Sea Zone to 109 Sea Zone
                  1 armour, 7 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 11 infantry, 3 mech_infantrys and 11 transports moved from 113 Sea Zone to 110 Sea Zone
                  1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
                  5 bombers moved from Norway to United Kingdom
                  7 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                  1 armour moved from Eastern Poland to Romania
                  1 armour moved from Belarus to Romania

      Combat - Germans
                  Battle in 109 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 3 transports
                          3 transports owned by the Americans lost in 109 Sea Zone
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                      Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                      Casualties for Americans: 3 transports
                  Battle in Romania
                      Germans attack with 2 armour
                      Americans defend with 1 armour
                          Germans roll dice for 2 armour in Romania, round 2 :  1/2 hits
                          Americans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                          1 armour owned by the Americans and 1 armour owned by the Germans lost in Romania
                      Germans win, taking Romania from Americans with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 armour
                      Casualties for Americans: 1 armour
                  Battle in United Kingdom
                      Germans attack with 1 armour, 7 artilleries, 12 bombers, 2 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
                      French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 30 infantry and 1 mech_infantry; Americans defend with 1 armour, 2 artilleries, 14 bombers and 3 infantry
                          AA fire in United Kingdom :  4/15 hits
                          2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                          Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  2/2 hits
                          Germans roll dice for 1 armour, 7 artilleries, 12 bombers, 11 infantry and 3 mech_infantrys in United Kingdom, round 2 :  13/34 hits
                          British roll dice for 5 aaGuns, 1 armour, 2 artilleries, 14 bombers, 35 infantry and 1 mech_infantry in United Kingdom, round 2 :  15/53 hits
                          3 mech_infantrys owned by the Germans, 5 aaGuns owned by the British, 2 infantry owned by the French, 11 infantry owned by the Germans, 1 artillery owned by the Germans and 8 infantry owned by the British lost in United Kingdom
                          Germans roll dice for 1 armour, 6 artilleries and 12 bombers in United Kingdom, round 3 :  12/19 hits
                          British roll dice for 1 armour, 2 artilleries, 14 bombers, 25 infantry and 1 mech_infantry in United Kingdom, round 3 :  10/43 hits
                          4 bombers owned by the Germans, 6 artilleries owned by the Germans and 12 infantry owned by the British lost in United Kingdom
                          Germans roll dice for 1 armour and 8 bombers in United Kingdom, round 4 :  6/9 hits
                          British roll dice for 1 armour, 2 artilleries, 14 bombers, 13 infantry and 1 mech_infantry in United Kingdom, round 4 :  5/31 hits
                          5 bombers owned by the Germans and 6 infantry owned by the British lost in United Kingdom
                          Germans roll dice for 1 armour and 3 bombers in United Kingdom, round 5 :  2/4 hits
                          British roll dice for 1 armour, 2 artilleries, 14 bombers, 7 infantry and 1 mech_infantry in United Kingdom, round 5 :  5/25 hits
                          3 bombers owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                      British win with 1 armour, 2 artilleries, 14 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -150
                      Casualties for French: 2 infantry
                      Casualties for Germans: 1 armour, 7 artilleries, 12 bombers, 2 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
                      Casualties for British: 5 aaGuns and 28 infantry

      Non Combat Move - Germans
                  1 infantry moved from Archangel to Belarus
                  1 aaGun moved from Western Germany to Germany
                  1 aaGun moved from France to Western Germany

      Place Units - Germans
                  1 airfield placed in Norway
                  2 infantry and 1 mech_infantry placed in Russia
                  2 infantry and 1 mech_infantry placed in Ukraine
                  1 armour, 1 infantry and 2 mech_infantrys placed in Germany
                  1 armour, 2 infantry and 1 mech_infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 57 PUs; end with 57 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

      triplea_40806_Ger9.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      I finished it out just taking UK infantry.

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      2nd round:

      12 more casualties for you to take

      posted in League
      C
      CaesarsGaul
    • "Caesar's Gaul" (Axis) v. "Aivanle" (Allies) - Allies bid +9

      New Play-by-Forum game

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      I took 2 AA guns for the naval bombard hits.

      Normal attack got 13 hits, where do you want the casualties? bombers or infantry?

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
                  Germans buy 1 airfield, 2 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 units repaired.
                  3 infantry moved from Norway to 113 Sea Zone
                  1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
                  7 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
                  1 submarine moved from 110 Sea Zone to 109 Sea Zone
                  1 armour, 7 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 11 infantry, 3 mech_infantrys and 11 transports moved from 113 Sea Zone to 110 Sea Zone
                  1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
                  5 bombers moved from Norway to United Kingdom
                  7 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                  1 armour moved from Eastern Poland to Romania
                  1 armour moved from Belarus to Romania

      triplea_40806_Ger9.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Italians
                  Italians buy 1 artillery; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 infantry moved from Southern Italy to Northern Italy
                  1 bomber and 1 fighter moved from Southern Italy to Northern Italy

      Combat - Italians
                  Battle in Northern Italy
                      Italians attack with 1 bomber, 1 fighter and 2 infantry
                      Americans defend with 1 factory_minor and 1 infantry
                          Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 :  2/4 hits
                          Americans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                          1 infantry owned by the Americans lost in Northern Italy
                      Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Italians
                  1 bomber and 1 fighter moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 artillery placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,1,5,6,4,4,2,5,3,1,6
                  Italians collect 3 PUs (7 lost to blockades); end with 3 PUs

      triplea_40806_Ita8.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
                  3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
                  1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
                  3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
                  3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
                  2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
                  1 mech_infantry moved from Samara to Volgograd
                        Japanese take Volgograd from Russians

      Combat - Japanese
                  Battle in Union of South Africa
                  Battle in Kazakhstan
                      Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
                      British defend with 2 mech_infantrys
                          Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  3/4 hits
                          British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits
                          2 mech_infantrys owned by the British lost in Kazakhstan
                      Japanese win, taking Union of South Africa from British, taking Kazakhstan from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for British: 2 mech_infantrys
                  Battle in Belgian Congo
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
                      British defend with 2 armour, 5 fighters and 1 mech_infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Belgian Congo, round 2 :  4/10 hits
                          British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Belgian Congo, round 2 :  7/8 hits
                          3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Belgian Congo
                          Japanese roll dice for 1 fighter and 2 tactical_bombers in Belgian Congo, round 3 :  2/3 hits
                          British roll dice for 4 fighters in Belgian Congo, round 3 :  3/4 hits
                          1 fighter owned by the Japanese, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Belgian Congo
                      British win with 2 fighters remaining. Battle score for attacker is -30
                      Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
                      Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers

      Non Combat Move - Japanese
                  2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 72 Sea Zone to 71 Sea Zone
                  1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Amur
                  1 infantry moved from Amur to Ulaanbaatar
                  5 armour and 5 mech_infantrys moved from Samara to Volgograd
                  1 fighter and 2 tactical_bombers moved from Vologda to Norway
                  2 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Norway
                  2 bombers moved from Yenisey to Norway

      Place Units - Japanese
                  2 destroyers placed in 6 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,4,1,4,4
                  Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs

      triplea_40806_Jap8.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
                  3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
                  1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
                  3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
                  3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
                  2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
                  1 mech_infantry moved from Samara to Volgograd
                        Japanese take Volgograd from Russians

      triplea_40806_Jap8.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      You’re right, my apologies.

      I hadn’t looked at the map yet, and for some reason I thought you only attacked with the sub (that’s how I had read the dice emails at least), so there was only 1 hit.

      No changes needed, only my confusion.

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      I should be able to take a hit on the battleship there, if I’m not mistaken.

      I’ll update it with the japan turn unless I’m missing a rule.

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 infantry moved from Novgorod to Archangel
                        Germans take Archangel from Russians
                  1 armour moved from Russia to Belarus
                        Germans take Smolensk from Russians
                        Germans take Belarus from Russians
                  1 armour moved from Russia to Tambov
                        Germans take Tambov from Russians
                  1 armour moved from Tambov to Rostov
                  1 armour moved from Ukraine to Western Ukraine
                        Germans take Western Ukraine from Russians
                  1 armour moved from Western Ukraine to Eastern Poland
                  1 mech_infantry moved from Ukraine to Rostov
                  3 bombers moved from Western Germany to United Kingdom

      Combat - Germans
                  Strategic bombing raid in United Kingdom
                          AA fire in United Kingdom :  0/3 hits
                      Bombing raid in United Kingdom rolls: 6,5,6 and causes: 17 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 17 damage total.
                  Battle in Rostov
                      Germans attack with 1 armour and 1 mech_infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                          Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                          Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 :  0/2 hits
                          Russians roll dice for 1 infantry in Rostov, round 4 :  1/1 hits
                          1 mech_infantry owned by the Germans lost in Rostov
                          Germans roll dice for 1 armour in Rostov, round 5 :  1/1 hits
                          Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                          1 infantry owned by the Russians lost in Rostov
                      Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  3 infantry moved from Finland to Norway
                  1 armour and 2 mech_infantrys moved from Baltic States to Germany
                  1 mech_infantry moved from Eastern Poland to Germany
                  1 tactical_bomber moved from Poland to Western Germany
                  1 fighter moved from Slovakia Hungary to Western Germany
                  3 artilleries and 3 infantry moved from France to Western Germany
                  4 bombers moved from Slovakia Hungary to Western Germany
                  3 bombers moved from United Kingdom to Western Germany
                  1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                  2 submarines moved from 109 Sea Zone to 110 Sea Zone
                  1 submarine moved from 119 Sea Zone to 110 Sea Zone
                  5 bombers moved from Vologda to Norway
                  1 aaGun moved from Western Germany to 113 Sea Zone
                  1 aaGun moved from 113 Sea Zone to Norway

      Place Units - Germans
                  4 artilleries and 5 infantry placed in Western Germany
                  10 transports placed in 113 Sea Zone

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,1,4,3,5,6,2,4,1,5,2,4
                  Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

      triplea_40806_Ger8.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 infantry moved from Novgorod to Archangel
                        Germans take Archangel from Russians
                  1 armour moved from Russia to Belarus
                        Germans take Smolensk from Russians
                        Germans take Belarus from Russians
                  1 armour moved from Russia to Tambov
                        Germans take Tambov from Russians
                  1 armour moved from Tambov to Rostov
                  1 armour moved from Ukraine to Western Ukraine
                        Germans take Western Ukraine from Russians
                  1 armour moved from Western Ukraine to Eastern Poland
                  1 mech_infantry moved from Ukraine to Rostov
                  3 bombers moved from Western Germany to United Kingdom

      triplea_40806_Ger8.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  1 fighter moved from Southern Italy to 95 Sea Zone
                  1 bomber moved from Ukraine to 95 Sea Zone

      Combat - Italians
                  Battle in 95 Sea Zone
                      Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                      Americans defend with 1 submarine
                          Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 95 Sea Zone
                      Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine

      Non Combat Move - Italians
                  3 infantry moved from Northern Italy to Southern Italy
                  1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy

      Place Units - Italians
                  1 armour and 2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,3,3,4,6,1,2,3,1,6,1,6,6
                  Italians collect 3 PUs (8 lost to blockades); end with 4 PUs

      triplea_40806_Ita7.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  1 fighter moved from Southern Italy to 95 Sea Zone
                  1 bomber moved from Ukraine to 95 Sea Zone

      triplea_40806_Ita7.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      Here goes nothing.

      I’m really regretting missing that French destroyer. Italy could have killed it and this would have been an entirely different game.

      posted in League
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" vs "Surprise Attack" in war of the world

      I was getting the same error in my other game for a bit. You’ll likely need to install the latest version of TripleA:
      https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378

      The reason seemed to be they upgraded from http:// to https:// (or some other security change) and the old TripleA game didn’t know the new URL. There’s a more detailed description on this thread:
      https://www.axisandallies.org/forums/index.php?topic=40861.0

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      No scramble

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;

      Combat Move - Japanese
                  5 armour and 3 mech_infantrys moved from Vologda to Samara
                  2 armour, 1 artillery and 3 mech_infantrys moved from Novosibirsk to Samara
                  1 infantry moved from Novosibirsk to Kazakhstan
                  1 mech_infantry moved from Novosibirsk to Samara
                  1 armour and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
                  2 bombers moved from Japan to Buyant-Uhaa
                  5 fighters and 5 tactical_bombers moved from Novosibirsk to Kazakhstan
                  1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                  3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
                  4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 infantry and 5 transports moved from 76 Sea Zone to 72 Sea Zone
                  4 artilleries and 6 infantry moved from 72 Sea Zone to French Madagascar
                  2 bombers moved from Novosibirsk to Kazakhstan

      Combat - Japanese
                  Battle in Kazakhstan
                      Japanese attack with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
                      British defend with 1 armour
                          Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Kazakhstan, round 2 :  10/13 hits
                          Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                          1 armour owned by the British lost in Kazakhstan
                      Japanese win, taking Kazakhstan from Russians with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for British: 1 armour
                  Battle in 72 Sea Zone
                      Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
                      British defend with 1 destroyer
                          Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 72 Sea Zone, round 2 :  3/7 hits
                          British roll dice for 1 destroyer in 72 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the British lost in 72 Sea Zone
                      Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer
                  Battle in French Madagascar
                  Battle in Samara
                      Japanese attack with 7 armour, 1 artillery and 7 mech_infantrys
                      Russians defend with 1 infantry
                          Japanese roll dice for 7 armour, 1 artillery and 7 mech_infantrys in Samara, round 2 :  8/15 hits
                          Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Samara
                      Japanese win, taking French Madagascar from French, taking Samara from Russians with 7 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Buyant-Uhaa
                      Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
                      British defend with 1 mech_infantry
                          Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Buyant-Uhaa, round 2 :  4/5 hits
                          UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 :  0/1 hits
                          1 mech_infantry owned by the British lost in Buyant-Uhaa
                      Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry
                  Battle in 81 Sea Zone
                      Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                      British defend with 1 battleship
                          Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 :  4/7 hits
                          British roll dice for 1 battleship in 81 Sea Zone, round 2 :  0/1 hits
                          1 battleship owned by the British lost in 81 Sea Zone
                      Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                      Casualties for British: 1 battleship

      Non Combat Move - Japanese
                  3 fighters and 3 tactical_bombers moved from 81 Sea Zone to 72 Sea Zone
                  1 artillery moved from Buryatia to Ulaanbaatar
                  1 infantry moved from Sakha to Amur
                  1 artillery and 1 infantry moved from Korea to Amur
                  1 aaGun moved from Manchuria to Amur
                  2 bombers moved from Buyant-Uhaa to Yenisey
                  1 fighter and 2 tactical_bombers moved from Dzavhan to Vologda
                  2 bombers, 5 fighters and 5 tactical_bombers moved from Kazakhstan to Russia

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,1,6,5,5
                  Japanese collect 22 PUs (7 lost to blockades); end with 37 PUs

      triplea_40806_Jap7.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L - Caesar's Gaul vs variance (allies +20)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;

      Combat Move - Japanese
                  5 armour and 3 mech_infantrys moved from Vologda to Samara
                  2 armour, 1 artillery and 3 mech_infantrys moved from Novosibirsk to Samara
                  1 infantry moved from Novosibirsk to Kazakhstan
                  1 mech_infantry moved from Novosibirsk to Samara
                  1 armour and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
                  2 bombers moved from Japan to Buyant-Uhaa
                  5 fighters and 5 tactical_bombers moved from Novosibirsk to Kazakhstan
                  1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                  3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
                  4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 infantry and 5 transports moved from 76 Sea Zone to 72 Sea Zone
                  4 artilleries and 6 infantry moved from 72 Sea Zone to French Madagascar
                  2 bombers moved from Novosibirsk to Kazakhstan

      triplea_40806_Jap7.tsvg

      posted in League
      C
      CaesarsGaul
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