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    Posts made by CaesarsGaul

    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 4 artilleries, 2 destroyers and 5 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 submarines moved from 6 Sea Zone to 25 Sea Zone
                  2 submarines moved from 6 Sea Zone to 31 Sea Zone
                  1 submarine moved from 33 Sea Zone to 30 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
                  4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                  1 submarine moved from 33 Sea Zone to 31 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                  1 infantry moved from Manchuria to Amur
                  1 mech_infantry moved from Chahar to Suiyuyan
                        Japanese take Suiyuyan from Chinese

      Combat - Japanese
                  Battle in Amur
                      Japanese attack with 1 infantry
                      Russians defend with 2 aaGuns
                          2 aaGuns owned by the Russians lost in Amur
                      Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
                      Casualties for Russians: 2 aaGuns
                  Battle in 25 Sea Zone
                      Japanese attack with 1 destroyer and 2 submarines
                      Americans defend with 1 destroyer
                          Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  2/2 hits
                          Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 25 Sea Zone
                      Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 31 Sea Zone
                      Japanese attack with 3 submarines
                      Americans defend with 1 destroyer
                          Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 :  1/3 hits
                          Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
                      Japanese win with 2 submarines remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 submarine
                  Battle in 30 Sea Zone
                      Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  1/1 hits
                          Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 30 Sea Zone
                      Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 26 Sea Zone
                      Japanese attack with 4 fighters and 4 tactical_bombers
                      Americans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                      1 submarine owned by the Americans Submerged
                          Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 :  4/8 hits
                      Units damaged: 1 battleship owned by the Americans
                          Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  3/4 hits
                          1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 26 Sea Zone
                          Japanese roll dice for 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  4/5 hits
                          Americans roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 3 :  2/2 hits
                          1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                      Casualties for Japanese: 2 fighters and 3 tactical_bombers

      Non Combat Move - Japanese
                  1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                  2 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                  2 armour, 1 artillery, 2 battleships, 4 carriers, 4 destroyers, 3 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
                  1 fighter moved from Caroline Islands to Japan
                  1 infantry moved from French Indo China to 36 Sea Zone
                  1 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                  7 infantry moved from West India to India
                  3 mech_infantrys moved from Burma to India
                  1 bomber moved from Shan State to India
                  2 mech_infantrys moved from Shensi to Yunnan
                  1 mech_infantry moved from Chahar to Kweichow

      Place Units - Japanese
                  2 destroyers placed in 6 Sea Zone
                  4 artilleries placed in Japan
                  4 transports placed in 6 Sea Zone
                  1 transport placed in 39 Sea Zone
                  Japanese undo move 4.

      Turn Complete - Japanese
                  Japanese collect 61 PUs; end with 62 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

      triplea_41155.0_Jap7.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: "suprise attack" (allies) v. "Caesar's Gaul" (axis) - 12 IPC Bid, 2018L

      Waiting for scramble orders in Scotland.

      posted in League
      C
      CaesarsGaul
    • RE: "suprise attack" (allies) v. "Caesar's Gaul" (axis) - 12 IPC Bid, 2018L

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Caucasus: 1 infantry
                  EDIT: Adding units owned by Russians to Novgorod: 1 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  1 submarine moved from 103 Sea Zone to 91 Sea Zone
                  1 submarine moved from 108 Sea Zone to 91 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 106 Sea Zone
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 infantry moved from Romania to Yugoslavia
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  2 bombers moved from Germany to 93 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
                  1 fighter moved from Holland Belgium to 111 Sea Zone
                  1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 artillery moved from Holland Belgium to Normandy Bordeaux
                  3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                  3 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France

      triplea_41277.0_Ger1.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: "suprise attack" (allies) v. "Caesar's Gaul" (axis) - 12 IPC Bid, 2018L

      Test summary from TripleA, engine version: 1.9, time: 10:03:27 PM

      posted in League
      C
      CaesarsGaul
    • "suprise attack" (allies) v. "Caesar's Gaul" (axis) - 12 IPC Bid, 2018L

      New Game

      posted in League
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;

      Combat Move - Germans
                  4 bombers moved from Novgorod to Russia
                  1 mech_infantry moved from Bessarabia to Ukraine
                        Germans take Ukraine from Russians
                  1 armour moved from Bessarabia to Western Ukraine
                        Germans take Western Ukraine from Russians
                  1 armour moved from Western Ukraine to Eastern Poland
                  1 armour and 1 mech_infantry moved from Novgorod to Archangel
                  15 armour, 9 artilleries, 31 infantry and 5 mech_infantrys moved from Belarus to Smolensk
                  2 armour moved from Novgorod to Smolensk
                  3 armour moved from Eastern Poland to Smolensk

      Combat - Germans
                  Strategic bombing raid in Russia
                          AA fire in Russia :  0/4 hits
                      Bombing raid in Russia rolls: 4,7,6,4 and causes: 15 damage to unit: factory_major
                      Bombing raid in Russia causes 15 damage total.
                  Battle in Archangel
                      Germans attack with 1 armour and 1 mech_infantry
                      Russians defend with 1 mech_infantry
                          Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                          Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                      Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Smolensk
                      Germans attack with 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys
                      Russians defend with 1 infantry
                          Germans roll dice for 20 armour, 9 artilleries, 31 infantry and 5 mech_infantrys in Smolensk, round 2 :  26/65 hits
                          Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                      Germans win, taking Smolensk from Russians with 20 armour, 9 artilleries, 30 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 aaGun moved from Belarus to Smolensk
                  1 aaGun moved from Eastern Poland to Belarus
                  1 aaGun moved from Bessarabia to Eastern Poland
                  4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                  3 submarines moved from 112 Sea Zone to 109 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                  4 bombers moved from Russia to Novgorod
                  1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                  2 fighters moved from Western Germany to Novgorod
                  1 infantry moved from France to Western Germany
                  1 armour moved from Bessarabia to Eastern Poland
                  5 mech_infantrys moved from Poland to Novgorod

      Place Units - Germans
                  3 armour placed in Novgorod
                  3 bombers placed in Western Germany

      Turn Complete - Germans
                  Germans collect 51 PUs; end with 53 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

      triplea_41155.0_Ger7.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 submarine moved from 97 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                  2 bombers moved from Egypt to 94 Sea Zone
                  1 armour, 1 artillery and 8 infantry moved from Egypt to Anglo Egyptian Sudan

      Combat - Italians
                  Battle in 94 Sea Zone
                      Italians attack with 2 bombers and 1 destroyer
                      Americans defend with 1 destroyer
                          Italians roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 :  2/3 hits
                          Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                      Italians win with 2 bombers remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 92 Sea Zone
                      Italians attack with 1 submarine
                      French defend with 1 cruiser
                          Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                          1 cruiser owned by the French lost in 92 Sea Zone
                      Italians win with 1 submarine remaining. Battle score for attacker is 12
                      Casualties for French: 1 cruiser
                  Battle in Anglo Egyptian Sudan
                      Italians attack with 1 armour, 1 artillery and 8 infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 armour, 1 artillery and 8 infantry in Anglo Egyptian Sudan, round 2 :  4/10 hits
                          British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                          1 infantry owned by the French lost in Anglo Egyptian Sudan
                      Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry

      Non Combat Move - Italians
                  2 bombers moved from 94 Sea Zone to Southern Italy
                  2 fighters moved from Egypt to Southern Italy
                  1 aaGun moved from Egypt to Anglo Egyptian Sudan
                  3 infantry moved from Romania to Bulgaria
                  2 armour moved from Southern Italy to Northern Italy

      Place Units - Italians
                  3 infantry placed in Southern Italy
                  6 infantry placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5
                  Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

      triplea_41155.0_Ita6.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 destroyer, 1 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  1 mech_infantry moved from Szechwan to Shensi
                        Japanese take Shensi from Chinese
                  1 mech_infantry moved from Hopei to Shensi
                  7 infantry moved from India to West India
                        Japanese take West India from UK_Pacific
                  1 infantry moved from Manchuria to Korea
                        Japanese take Korea from Russians
                  1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                  3 bombers moved from Kiangsi to 42 Sea Zone

      Combat - Japanese
                  Battle in 42 Sea Zone
                      Japanese attack with 3 bombers and 1 destroyer
                      Americans defend with 1 destroyer; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                          Japanese roll dice for 3 bombers and 1 destroyer in 42 Sea Zone, round 2 :  2/4 hits
                          ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 :  2/3 hits
                          1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                          Japanese roll dice for 2 bombers in 42 Sea Zone, round 3 :  2/2 hits
                          ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 :  1/1 hits
                          1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 bomber owned by the Japanese lost in 42 Sea Zone
                      Japanese win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 2 bombers and 1 destroyer

      Non Combat Move - Japanese
                  2 mech_infantrys moved from Kiangsu to Chahar
                  2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
                  1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                  2 armour and 1 infantry moved from Japan to 6 Sea Zone
                  2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  2 armour, 1 artillery, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
                  2 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  2 battleships, 4 carriers, 5 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Kiangsi to 33 Sea Zone
                  1 bomber moved from 42 Sea Zone to Shan State
                  3 mech_infantrys moved from French Indo China to Burma

      Place Units - Japanese
                  2 transports placed in 36 Sea Zone
                  1 infantry placed in French Indo China
                  3 armour placed in India
                  1 destroyer and 4 submarines placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 62 PUs; end with 63 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

      triplea_41155.0_Jap6.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 7 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  5 bombers moved from Novgorod to Russia
                  2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia

      Combat - Germans
                  Air Battle in Russia
                      Germans attacks with 5 units heading to Russia
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Russia
                          AA fire in Russia :  1/5 hits
                      1 bomber killed by AA
                      Bombing raid in Russia rolls: 3,5,8,7 and causes: 20 damage to unit: factory_major
                      Bombing raid in Russia causes 20 damage total.
                  Battle in Bessarabia
                      Germans attack with 2 armour and 2 mech_infantrys
                      Russians defend with 1 infantry
                          Germans roll dice for 2 armour and 2 mech_infantrys in Bessarabia, round 2 :  0/4 hits
                          Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans lost in Bessarabia
                          Germans roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 3 :  0/3 hits
                          Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                          Germans roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 4 :  1/3 hits
                          Russians roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                          1 infantry owned by the Russians lost in Bessarabia
                      Germans win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in 110 Sea Zone
                      Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                      Americans defend with 1 submarine
                          Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/5 hits
                          Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Americans lost in 110 Sea Zone
                      Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Cleaning up after air battles

      Non Combat Move - Germans
                  1 artillery and 1 infantry moved from Western Germany to France
                  1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                  1 aaGun moved from Eastern Poland to Bessarabia
                  1 aaGun moved from Eastern Poland to Belarus
                  15 armour, 6 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
                  3 artilleries and 6 infantry moved from Novgorod to Belarus
                  3 armour moved from Germany to Eastern Poland
                  5 mech_infantrys moved from Western Germany to Poland
                  2 fighters moved from 112 Sea Zone to Western Germany
                  4 bombers moved from Russia to Novgorod
                  1 mech_infantry moved from Belarus to Novgorod

      Place Units - Germans
                  3 armour placed in Novgorod
                  4 armour and 2 mech_infantrys placed in Germany
                  1 destroyer placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 45 PUs; end with 46 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

      triplea_41155.0_Ger6.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 7 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  5 bombers moved from Novgorod to Russia
                  2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia

      triplea_41155.0_Ger6.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Italians
                  Italians buy 11 infantry; Remaining resources: 1 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to 97 Sea Zone
                  2 artilleries moved from Northern Italy to 97 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                  1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                  2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                  2 bombers and 2 fighters moved from Southern Italy to Trans-Jordan

      Combat - Italians
                  Battle in Trans-Jordan
                      Italians attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
                      British defend with 1 armour, 2 artilleries and 2 mech_infantrys
                          Italians roll dice for 1 cruiser in Trans-Jordan, round 2 :  0/1 hits
                          Italians roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Trans-Jordan, round 2 :  5/8 hits
                          British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 :  1/5 hits
                          2 mech_infantrys owned by the British, 2 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                      Italians win, taking Trans-Jordan from British with 2 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 19
                      Casualties for Italians: 1 infantry
                      Casualties for British: 1 armour, 2 artilleries and 2 mech_infantrys

      Non Combat Move - Italians
                  2 fighters moved from Trans-Jordan to Egypt
                  2 bombers moved from Trans-Jordan to Egypt
                  1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                  1 submarine moved from 95 Sea Zone to 97 Sea Zone
                  2 armour moved from Yugoslavia to Southern Italy
                  2 aaGuns moved from Northern Italy to Southern Italy
                  4 infantry moved from Northern Italy to Southern Italy
                  3 infantry moved from Bulgaria to Romania

      Place Units - Italians
                  3 infantry placed in Egypt
                  3 infantry placed in Southern Italy
                  5 infantry placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 21 PUs; end with 22 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

      triplea_41155.0_Ita5.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: G18L variance vs Caesar's Gaul (allies +20)

      I am interested in another game, but not starting right away. I probably won’t have the time until after the Vegas tournament (late March). I’ll send you a message around then to set up another game though.

      I do feel a bit bad about this one, I’ve never seen anyone get diced quite so hard as Germany did on that Moscow attack. I definitely should have lost the game in that battle (well, probably - I think I had ~8% chance to re-take Egypt, if I remember right).

      On a side note, when you merged the German & Japanese air force in the Middle East, I was fairly certain that you were going for the Pacific board, not the Europe board. I was rather surprised the next turn when you then went back to Europe. What made you decide to hail mary for Europe instead of Pacific? Just curious.

      posted in League
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 unit repaired.
                  3 mech_infantrys moved from Kiangsu to Hopei
                  2 bombers moved from French Indo China to Hopei
                  1 bomber moved from Japan to Hopei
                  2 fighters and 1 tactical_bomber moved from French Indo China to Hopei
                  1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                  1 infantry moved from Paulau Island to 34 Sea Zone
                  2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 mech_infantry moved from French Indo China to Szechwan
                        Japanese take Szechwan from Chinese

      Combat - Japanese
                  Battle in Caroline Islands
                  Battle in 41 Sea Zone
                      Japanese attack with 1 destroyer
                      British defend with 1 transport
                          1 transport owned by the British lost in 41 Sea Zone
                      Japanese win, taking Caroline Islands from Americans, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Hopei
                      Japanese attack with 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                      Chinese defend with 5 infantry
                          Japanese roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  5/9 hits
                          Chinese roll dice for 5 infantry in Hopei, round 2 :  2/5 hits
                          2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei
                      Japanese win, taking Hopei from Chinese with 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Chinese: 5 infantry
                      Casualties for Japanese: 2 mech_infantrys

      Non Combat Move - Japanese
                  3 bombers moved from Hopei to Kiangsi
                  2 fighters and 1 tactical_bomber moved from Hopei to Kiangsi
                  1 infantry moved from Burma to India
                  1 tactical_bomber moved from French Indo China to 6 Sea Zone
                  2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 2 battleships, 3 carriers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 34 Sea Zone to 23 Sea Zone
                  1 fighter moved from Philippines to 6 Sea Zone

      Place Units - Japanese
                  1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                  2 armour placed in Japan
                  3 mech_infantrys placed in French Indo China
                  2 mech_infantrys placed in Kiangsu
                  3 infantry placed in India

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                  Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

      triplea_41155.0_Jap5.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 infantry moved from Eastern Poland to Belarus
                  1 infantry moved from Novgorod to Belarus
                  1 mech_infantry moved from Western Ukraine to Belarus
                  5 bombers moved from Western Germany to Belarus
                  1 artillery moved from Western Ukraine to Ukraine

      Combat - Germans
                  Battle in Belarus
                      Germans attack with 5 bombers, 2 infantry and 1 mech_infantry
                      Russians defend with 2 infantry
                          Germans roll dice for 5 bombers, 2 infantry and 1 mech_infantry in Belarus, round 2 :  5/8 hits
                          Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Germans win, taking Belarus from Russians with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Ukraine
                      Germans attack with 1 artillery
                      Russians defend with 1 factory_minor and 1 infantry
                          Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                          Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                          1 artillery owned by the Germans lost in Ukraine
                      Russians win with 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 artillery

      Non Combat Move - Germans
                  1 aaGun and 2 artilleries moved from Poland to Eastern Poland
                  5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                  1 aaGun moved from Baltic States to Novgorod
                  6 infantry moved from Vyborg to Novgorod
                  5 bombers moved from Belarus to Novgorod
                  2 aaGuns, 12 armour, 4 artilleries, 24 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  2 fighters moved from Southern Italy to Western Germany
                  1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany

      Place Units - Germans
                  3 artilleries placed in Novgorod
                  3 infantry placed in France
                  3 armour placed in Germany
                  5 mech_infantrys placed in Western Germany

      Turn Complete - Germans
                  Germans collect 48 PUs; end with 49 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

      triplea_41155.0_Ger5.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: G18L variance vs Caesar's Gaul (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 armour moved from Kiangsu to Kwangtung
                        Chinese take Kiangsi from Japanese
                        ANZAC take Kwangtung from Japanese
                  1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                  1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                  1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                  1 infantry moved from 37 Sea Zone to Shan State

      Combat - ANZAC
                  Battle in Shan State
                  Battle in Malaya

      Non Combat Move - ANZAC
                  2 fighters moved from 37 Sea Zone to Szechwan
                  1 fighter moved from Queensland to 37 Sea Zone
                  2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                  1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
                  1 infantry moved from South Australia to Queensland

      Place Units - ANZAC
                  2 transports placed in 54 Sea Zone
                  1 armour placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 25 PUs; end with 29 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs

      Combat Move - French

      Turn Complete - French

      triplea_40945_Fre11.tsvg

      posted in League
      C
      CaesarsGaul
    • RE: G18L variance vs Caesar's Gaul (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 6 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                  5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                  5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                  3 destroyers moved from 10 Sea Zone to 1 Sea Zone

      Combat - Americans
                  Americans creates battle in territory 6 Sea Zone
                  Battle in Norway
                  Battle in 1 Sea Zone
                      Americans attack with 3 destroyers
                      Japanese defend with 1 submarine
                          Americans roll dice for 3 destroyers in 1 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 1 Sea Zone
                      Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 1 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  8 transports moved from 93 Sea Zone to 91 Sea Zone
                  3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                  1 carrier moved from 93 Sea Zone to 91 Sea Zone
                  1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Korea
                  1 battleship and 1 carrier moved from 24 Sea Zone to 6 Sea Zone
                  1 fighter moved from 35 Sea Zone to 6 Sea Zone
                  3 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter moved from Philippines to 37 Sea Zone

      Place Units - Americans
                  3 armour placed in Korea
                  4 transports placed in 101 Sea Zone
                  3 armour, 1 artillery and 4 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 63 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hunan to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 infantry moved from Chahar to Jehol
                        Chinese take Jehol from Japanese
                  3 artilleries, 1 fighter and 3 infantry moved from Shensi to Sikang
                  1 infantry moved from Shensi to Szechwan
                        Chinese take Szechwan from Japanese
                  1 infantry moved from Shensi to Sikang

      Combat - Chinese
                  Battle in Sikang
                      Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                      Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
                          Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 2 :  1/8 hits
                          Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                          1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                          Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Sikang, round 3 :  1/6 hits
                          Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 :  2/3 hits
                          1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                          Chinese roll dice for 3 artilleries and 1 fighter in Sikang, round 4 :  1/4 hits
                          Japanese roll dice for 1 armour and 1 artillery in Sikang, round 4 :  2/2 hits
                          1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang
                          Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 5 :  2/2 hits
                          Japanese roll dice for 1 armour in Sikang, round 5 :  0/1 hits
                          1 armour owned by the Japanese lost in Sikang
                      Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Chinese: 2 artilleries and 4 infantry
                      Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys

      Non Combat Move - Chinese
                  10 infantry moved from Shensi to Szechwan
                  1 fighter moved from Sikang to Suiyuyan
                  1 infantry moved from Anhwe to Jehol

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 18 PUs; end with 20 PUs

      Purchase Units - British
                  British buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark

      Combat - British
                  Battle in Denmark

      Non Combat Move - British
                  1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                  1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                  1 submarine moved from 125 Sea Zone to 110 Sea Zone
                  1 transport moved from 83 Sea Zone to 91 Sea Zone
                  2 transports moved from 93 Sea Zone to 91 Sea Zone
                  1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                  3 mech_infantrys moved from Union of South Africa to Belgian Congo

      Place Units - British
                  3 mech_infantrys placed in Union of South Africa
                  1 armour and 4 artilleries placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs

      Turn Complete - UK_Pacific

      triplea_40945_UK_11.tsvg

      posted in League
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      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 1 aaGun, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 artillery and 5 infantry moved from Egypt to Trans-Jordan

      Combat - Italians
                  Battle in Trans-Jordan
                      Italians attack with 1 artillery and 5 infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 :  1/6 hits
                          British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                          1 infantry owned by the French lost in Trans-Jordan
                      Italians win, taking Trans-Jordan from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry

      Non Combat Move - Italians
                  1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                  2 armour moved from Greece to Yugoslavia
                  3 infantry moved from Greece to Bulgaria
                  1 aaGun moved from Egypt to Trans-Jordan

      Place Units - Italians
                  1 transport placed in 97 Sea Zone
                  1 aaGun and 2 infantry placed in Egypt
                  1 bomber placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 22 PUs; end with 24 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

      triplea_41155.0_Ita4.tsvg

      posted in Play Boardgames
      C
      CaesarsGaul
    • RE: G18L variance vs Caesar's Gaul (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Russians
                  Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 armour moved from Buryatia to Siberia
                        Russians take Sakha from Japanese
                        Russians take Siberia from Japanese
                  2 armour and 1 mech_infantry moved from Buryatia to Amur
                  1 mech_infantry moved from Russia to Archangel
                  1 fighter and 1 tactical_bomber moved from Russia to Archangel
                  1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
                  1 artillery moved from Bryansk to Ukraine
                  1 mech_infantry moved from Russia to Western Ukraine
                  1 mech_infantry moved from Volgograd to Caucasus
                  1 tactical_bomber moved from Russia to Western Ukraine
                  1 fighter moved from Russia to Caucasus
                  1 armour moved from Volgograd to Caucasus
                  1 artillery moved from Bryansk to Belarus
                  1 mech_infantry moved from Russia to Belarus
                  1 artillery moved from Bryansk to Western Ukraine

      Combat - Russians
                  Battle in Amur
                      Russians attack with 2 armour and 1 mech_infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 2 armour and 1 mech_infantry in Amur, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                          1 mech_infantry owned by the Russians lost in Amur
                          Russians roll dice for 2 armour in Amur, round 3 :  1/2 hits
                          Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Amur
                      Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is -1
                      Casualties for Russians: 1 mech_infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Archangel
                      Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                          Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Belarus
                      Russians attack with 1 artillery and 1 mech_infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                          Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 mech_infantry
                          Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/3 hits
                          Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Ukraine
                      Russians attack with 2 artilleries and 2 mech_infantrys
                      Germans defend with 1 factory_minor and 3 mech_infantrys
                          Russians roll dice for 2 artilleries and 2 mech_infantrys in Ukraine, round 2 :  2/4 hits
                          Germans roll dice for 3 mech_infantrys in Ukraine, round 2 :  1/3 hits
                          2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
                          Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 3 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 3 mech_infantrys
                      Casualties for Russians: 1 mech_infantry
                  Battle in Caucasus
                      Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                      Japanese defend with 1 armour
                          Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                          Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                          1 armour owned by the Japanese lost in Caucasus
                      Russians win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour

      Non Combat Move - Russians
                  1 fighter moved from Caucasus to Bryansk
                  5 mech_infantrys moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Archangel to Russia
                  1 tactical_bomber moved from Western Ukraine to Russia

      Place Units - Russians
                  8 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 33 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

      triplea_40945_Rus11.tsvg

      posted in League
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      CaesarsGaul
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 1 bomber, 3 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  2 infantry moved from Kweichow to Hopei
                        Japanese take Hopei from Chinese
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                  1 destroyer moved from 21 Sea Zone to 34 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                  1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
                  1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                  1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  1 infantry moved from India to West India
                        Japanese take West India from UK_Pacific
                  1 bomber moved from French Indo China to 44 Sea Zone
                  1 bomber moved from French Indo China to 42 Sea Zone
                  2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone

      Combat - Japanese
                  Battle in 35 Sea Zone
                      Japanese attack with 2 battleships, 3 carriers and 2 submarines
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 2 battleships and 3 carriers in 35 Sea Zone, round 2 :  0/2 hits
                          ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 :  1/2 hits
                          ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the ANZAC lost in 35 Sea Zone
                      Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in 34 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      ANZAC defend with 1 submarine
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                          ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                      Casualties for ANZAC: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 44 Sea Zone
                      Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      ANZAC defend with 1 submarine and 1 transport
                          Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 :  3/4 hits
                          ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 44 Sea Zone
                      Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                      Casualties for ANZAC: 1 submarine and 1 transport
                  Battle in 42 Sea Zone
                      Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                      ANZAC defend with 1 submarine
                          Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/4 hits
                          ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the ANZAC lost in 42 Sea Zone
                      Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 submarine
                  Battle in Celebes
                      Japanese attack with 1 artillery and 1 infantry
                      ANZAC defend with 1 artillery
                          Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                          ANZAC roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                          1 artillery owned by the ANZAC lost in Celebes
                      Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for ANZAC: 1 artillery

      Non Combat Move - Japanese
                  2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                  1 fighter moved from French Indo China to Philippines
                  2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                  1 bomber moved from 42 Sea Zone to French Indo China
                  1 bomber moved from 44 Sea Zone to French Indo China
                  2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China

      Place Units - Japanese
                  3 destroyers placed in 36 Sea Zone
                  3 mech_infantrys placed in Kiangsu
                  Japanese undo move 1.
                  3 infantry placed in India
                  3 infantry placed in Japan
                  1 mech_infantry placed in French Indo China
                  1 bomber placed in Japan
                  2 destroyers placed in 36 Sea Zone
                  1 destroyer placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 61 PUs; end with 61 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

      triplea_41155.0_Jap4.tsvg

      posted in Play Boardgames
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      CaesarsGaul
    • RE: G18L variance vs Caesar's Gaul (allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                  1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
                  1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  2 fighters moved from Caroline Islands to 44 Sea Zone
                  1 fighter moved from Korea to Kiangsu

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 44 Sea Zone
                      ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Kiangsu
                      ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                      Japanese defend with 1 factory_minor and 3 infantry
                          ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 :  3/5 hits
                          Japanese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                          3 infantry owned by the Japanese lost in Kiangsu
                      ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 3 infantry
                  Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

      Non Combat Move - ANZAC
                  2 fighters moved from 44 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  1 submarine moved from 19 Sea Zone to 6 Sea Zone
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 armour and 1 infantry moved from New South Wales to Queensland
                  1 infantry moved from South Australia to Queensland
                  1 fighter moved from Kiangsu to Shantung

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 54 Sea Zone
                  1 artillery placed in Queensland

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                  ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      Combat Move - French

      Turn Complete - French

      triplea_40945_Fre10.tsvg

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      CaesarsGaul
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