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    Topics created by Caesar-Seriona

    • Caesar-SerionaC

      Aircraft being able to fly over hostile navy question

      Axis & Allies Global 1940
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      Caesar-SerionaC

      @Baron:

      @Caesar:

      @Bob77:

      Nope. Facility aa only fires at the bombers directly attacking it. Unit aa guns only fire if their territory is being attacked.
      Side note, it would be cool if aa could chose to defend air or ground combat. Like german 88s being used as anti tank guns and 20mm being used against infantry and lite vehicles. Oh well. Back to the game.

      Right but AnA will never have a version where each unit has its own attack against certain units. I do think about AA guns should have the ability to shoot at infantry on defense. Each nation in WWII AA guns could be aimed at the ground and I am sure you can find evidence of everyone doing it at some point.

      AnA will never try to have a unit that can do better or worse against different units. IE fighters rolling a 3 against other fighters but a 1 against a battleship and G40’s rules for fighters on strategic bombing doesn’t count.

      Submarines (and Destroyer somehow vs Sub) and AAA got special targeting. And these units saw various changes.
      I saw no outright evidence against more room about special targeting. Do you ?

    • Caesar-SerionaC

      Submarines being able to attack land

      House Rules
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      Caesar-SerionaC

      https://www.youtube.com/watch?v=UzSPFoFcsSg

      I mean how could you not want these in AnA supporting your landing forces?

    • Caesar-SerionaC

      Combined arms question

      Axis & Allies Global 1940
      • • • Caesar-Seriona
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      T

      An interesting variation on the point;  but nothing got paired multiple times at once.  Good call.

      I refer to both TAC+FIG and ART+MAN as a “combat pair” (or if confusing, “air pair”) when I roll–but that pairing concept 1:1 is the key I think.

    • Caesar-SerionaC

      Strategic Reserves

      Axis & Allies Global 1940
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      R

      Very good point

    • Caesar-SerionaC

      Chinese colors for AnA G40

      Miniatures Painting & Modeling
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      C

      @Caesar:

      That chart is nice but it doesn’t name the color, I guess I am best off just going into a model shop with an infantry and compare colors.

      The vallejo color is middlestone.  To me I like to think of it as limabean green or pea green.

    • Caesar-SerionaC

      [Global 1940] 10 sides dice

      House Rules
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      baron MünchhausenB

      Hi Erocco,
      these numbers are based on a formula found during Classic time by Dauvio Vann and his friends, then improved and adjusted to better fit the need of Second Edition units. Here is one link in House Rule:
      http://www.axisandallies.org/forums/index.php?topic=40346.msg1684954#msg1684954

      Below, you get the whole formula and a short explanation:

      @Baron:

      @Dauvio:

      It came to my attention that one of my formulas are already out there that I discovered 30 years ago.
      http://www.axisandallies.org/forums/index.php?action=profile;u=185969 has also discovered the formula P^2*N=S
      And just for fun you can try these formulas also. S/P^2=N. √(S/N)=P
      P=POINTS
      N=NUMBER OF UNITS
      S=STRENGTH OF ONE KIND OF UNITS IN A TERRITORY
      This formula should replace the punch formula. It is much better then the punch formula.

      Now the next formula is (P100)/(C^26)=S
      P=POINTS
      C=COST
      S=STRENGTH OF THE UNIT BASED ON COST
      With this formula you can also price units according to their strength. √((P100)/(S6))=C
      This formula is for points. (S*(C^2*6))/100=P

      For better results for some of these formulas, have all your units cost ten times then what they are. These are some of the VANN FORMULAS I came up 30 years ago.

      If you have any questions about these formulas, please ask.

      I found how you can get the main part of Vann formula or Baron-Larrymarx according to a specific unit as benchmark.

      I took the Fighter A3 D4 C10 and I wanted to convert into Tank A3 D3 C6 as benchmark (Baron-Larrymarx formula).

      Then I saw what I did.

      Power (of attacking Fighter): A3 * C6 (cost of Tank)/C10 (cost of Fg) * 1 Hit Point C6 (cost of Tank)/C10 (cost of Fg) = 1.08
      You can reduce this equation because (cost of Tank)(cost of Tank)/ (cost of Fg)*(cost of Fg) is same to
      (cost of Tank) IPCs^2 / (cost of Fg) IPCs^2 and give a simple ratio.

      C6^2*A3/C10^2 = 1.08
      36 squared IPCs 3 Power * 1 Hit /100 squared IPCs = 1.08 PowerHit Point

      This explained what is hidden in Baron-Larrymarx formula:
      Offence or defence strength factor= 36*Power/Cost^2.

      The whole Enigma formula is
      Refence unit Cost^2Power of the actual unit1 HP/Cost of the actual unit^2

      So, the Basic offence or defence strength factor result (1.08, in this case) is express in Power*Hit Point
      1^2*Power (of a given unit)*1 hit/Cost (of this same given unit)^2

      And this formula can be adapt according to any benchmark, for instance a 1 IPC unit:
      131 hit/10^2 = 0.300

      And this is a very small number. That’s why Vann formula:
      Strength= (Power100)/(Cost^26)

      add an arbitrary 1001/6= 16.667…
      So, 16.667131 hit/10^2 = 0.5
      And this would provide the Fighter strength attack factor based on an hypothetical benchmark unit of √16.667 = 4.0825 IPCs.
      A 5 IPCs revised Tank in Vann formula gives a Strength : 16.66731 hit/5^2 = 2.00 powerhit

      Can you elaborate on the ship calculations?

      Destroyer strength: .30144/8^2  = 0.675
      Cruiser    strength: .60144/12^2= 0.600
      Battleship strength: .701442.618/20^2 = 0.660

      These numbers means that Destroyer is the most optimized unit for combat to buy for each IPC invested, then it is battleship and finally Cruiser.
      Said otherwise, Cruiser is sub-optimal for the cost.
      3 DDs C8 A3 D3 (A9 D9, 3 hits) will be stronger than 2 Cruisers C12 A6 D6 (A12 D12, 2 hits) if you can use a Battlecalc to test D10-sided values.

      From stronger to weaker for 120 IPCs basis:
      15 DDs A3 D3 (A45 D45)
      6 BBs A7 D7 (A42 D42)
      10 CAs A6 D6 (A60 D60)

    • Caesar-SerionaC

      Worst Country to play

      Axis & Allies Global 1940
      • • • Caesar-Seriona
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      Caesar-SerionaC

      China is a strange nation, being brute forced one time as China and Japan still failed to loose take out and to this day, I still have no idea how I kept the Flying Tigers alive.

    • Caesar-SerionaC

      Invasion USA

      Axis & Allies Global 1940
      • • • Caesar-Seriona
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      mrcunegoM

      I did it in a league game a couple of seasons back. With a positive results.
      The way I did it was close to what shadowhawk describes. But it needs to be a unaware US player that makes some small but crucial mistakes. otherwise it falls short. So if US starts acting the correct way in turn 1 and 2, the axis player must change plans away from the US, otherwise it ends up as taamvan describes. But even then it might be to late for the axis as to many ressources are spent for the german. And this is even more true if you play balance mod. 2.0 with a stronger russia.
      best regards
      Mrcunego

    • Caesar-SerionaC

      Canada as the 7th ally

      House Rules
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      Caesar-SerionaC

      @ABWorsham4 I’ve almost abandon G40 for HBG 1936 and they made Canada it’s own power in an expansion so I am fine.

    • Caesar-SerionaC

      New player to global, turning US and USSR axis

      Axis & Allies Global 1940
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      siredbloodS

      We had a game where Axis totally dominated, I mean, allied pieces were basically off the game board, put away, done. We called it day, left the game as it was, one of the players came back over the next day, and it was Germany/Italy VS Japan, where within 5 hours, Japan ruled the world :)

      We only did something like that once, but was a cool variant. I don’t think I would like to start that way, but continuing a war after its over by a new declaration or war was a nice touch.

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