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    Posts made by Caesar-Seriona

    • RE: YGrules 5 player game

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 mech_infantry moved from Manchuria to Chahar
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 1 infantry moved from Kiangsu to Anhwe
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
              2 infantry moved from Kiangsu to Anhwe
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter moved from Formosa to Hunan
              1 fighter moved from Hunan to Yunnan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 fighter moved from Korea to Manchuria
              4 infantry moved from Korea to Manchuria
              2 bombers moved from Japan to Yunnan
              2 fighters and 2 tactical_bombers moved from Japan to Manchuria
              1 fighter moved from Okinawa to Manchuria
              1 infantry moved from Okinawa to 19 Sea Zone
              1 transport moved from 20 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              1 cruiser moved from 20 Sea Zone to 36 Sea Zone
              1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
              1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 6/10 hits, 4.50 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Yunnan, round 2 : 4/7 hits, 2.83 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              2 bombers and 1 fighter moved from Yunnan to Kwangsi
              3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
              3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
              1 infantry moved from 36 Sea Zone to Kwangsi
              1 infantry moved from 34 Sea Zone to Paulau Island
              1 infantry moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              3 artilleries placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : 2.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 14

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 14
      
          Research Technology - Americans
              Americans spend 20 on tech rolls
                  Americans roll 1,1,3,1 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 3 artilleries and 3 infantry; Remaining resources: 116 PUs; 4 techTokens; 
      
          Combat Move - Americans
              1 infantry moved from Western Europe to 7 Sea Zone
              1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
              1 infantry moved from 17 Sea Zone to Rio De Oro
                    Americans take Rio De Oro from British
              1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 11 transports moved from 7 Sea Zone to 9 Sea Zone
              11 artilleries and 1 infantry moved from New Zealand to 41 Sea Zone
              11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 41 Sea Zone to 25 Sea Zone
              11 artilleries and 1 infantry moved from 25 Sea Zone to Argentina
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              3 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 188 PUs
              Americans collect 6 PUs from War Bonds; end with 194 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 13
      
          Research Technology - Americans
              Americans spend 20 on tech rolls
                  Americans roll 6,6,2,6 and gets 3 hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Rockets Advance
      
          Purchase Units - Americans
              Americans buy nothing; Remaining resources: 72 PUs; 0 techTokens; 
      
          Combat Move - Americans
              11 artilleries and 5 infantry moved from Australia to 46 Sea Zone
              11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 46 Sea Zone to 41 Sea Zone
              11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 41 Sea Zone to New Zealand
              9 artilleries and 7 infantry moved from Germany to Southern Europe
              2 artilleries and 1 infantry moved from Switzerland to Southern Europe
              1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Southern Europe
              1 battleship, 1 carrier, 5 destroyers, 1 submarine and 9 transports moved from 5 Sea Zone to 7 Sea Zone
              3 transports moved from 6 Sea Zone to 7 Sea Zone
      
          Combat - Americans
              Battle in New Zealand
                  Americans attack with 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                  Neutral defend with 5 infantry
                      Americans roll dice for 2 battleships in New Zealand, round 2 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New Zealand, round 2 : 6/18 hits, 6.83 expected hits
                      Neutral roll dice for 5 infantry in New Zealand, round 2 : 3/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in New Zealand
                  Americans loses 0 PUs for violating New Zealands neutrality.
                  Americans win, taking New Zealand from Neutral with 11 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 3 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Southern Europe
                  Americans attack with 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                  British defend with 1 aaGun, 7 armour, 1 artillery, 1 factory and 12 infantry
                      British roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Southern Europe, round 2 : 10/21 hits, 7.83 expected hits
                      British roll dice for 7 armour, 1 artillery and 12 infantry in Southern Europe, round 2 : 10/20 hits, 7.83 expected hits
                      8 infantry owned by the Americans, 2 artilleries owned by the Americans and 10 infantry owned by the British lost in Southern Europe
                      Americans roll dice for 9 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 3 : 6/11 hits, 4.50 expected hits
                      British roll dice for 7 armour, 1 artillery and 2 infantry in Southern Europe, round 3 : 5/10 hits, 4.50 expected hits
                      5 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Southern Europe
                      Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 4 : 2/6 hits, 2.83 expected hits
                      British roll dice for 4 armour in Southern Europe, round 4 : 0/4 hits, 2.00 expected hits
                      2 armour owned by the British lost in Southern Europe
                      Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 5 : 2/6 hits, 2.83 expected hits
                      British roll dice for 2 armour in Southern Europe, round 5 : 2/2 hits, 1.00 expected hits
                      2 artilleries owned by the Americans and 2 armour owned by the British lost in Southern Europe
                  Americans win, taking Southern Europe from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Americans: 9 artilleries and 8 infantry
                  Casualties for British: 7 armour, 1 artillery and 12 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Southern Europe to 7 Sea Zone
              1 fighter and 1 tactical_bomber moved from New Zealand to 41 Sea Zone
      
          Activate Technology - Americans
              Americans activating Rockets Advance
      
          Turn Complete - Americans
              Americans collect 84 PUs; end with 156 PUs
              Americans collect 1 PU from War Bonds; end with 157 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.83
      British AA : -0.33
      British regular : 1.67
      Neutral regular : 1.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: YGrules 5 player game

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 4
      
          Combat Move - British
      
          Non Combat Move - British
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              2 infantry moved from Kenya to Anglo Egyptian Sudan
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 70 Sea Zone
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 12
      
          Research Technology - Americans
              Americans spend 20 on tech rolls
                  Americans roll 4,3,6,2 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover War Bonds
      
          Purchase Units - Americans
              Americans buy 9 artilleries and 9 infantry; Remaining resources: 22 PUs; 0 techTokens; 
      
          Combat Move - Americans
              11 artilleries and 6 infantry moved from New Guinea to 47 Sea Zone
              11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 47 Sea Zone to 46 Sea Zone
              11 artilleries and 6 infantry moved from 46 Sea Zone to Australia
              1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Australia
              2 artilleries and 2 infantry moved from Western Europe to Switzerland
              7 artilleries moved from Western Europe to Germany
              5 infantry moved from Western Europe to Germany
              2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
              2 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 6 Sea Zone to 5 Sea Zone
              3 transports moved from 8 Sea Zone to 6 Sea Zone
              2 artilleries and 2 infantry moved from 5 Sea Zone to Germany
      
          Combat - Americans
              Battle in Australia
                  Americans attack with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                  Neutral defend with 5 infantry
                      Americans roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Australia, round 2 : 4/19 hits, 7.17 expected hits
                      Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral lost in Australia
                  Americans loses 0 PUs for violating Australias neutrality.
                  Americans win, taking Australia from Neutral with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
              Battle in Switzerland
                  Americans attack with 2 artilleries and 2 infantry
                  Germans defend with 1 infantry and 1 tactical_bomber
                      Americans roll dice for 2 artilleries and 2 infantry in Switzerland, round 2 : 3/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry and 1 tactical_bomber in Switzerland, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Switzerland
                  Americans win, taking Switzerland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry and 1 tactical_bomber
              Battle in Germany
                  Americans attack with 9 artilleries and 7 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Germany
                  Americans win, taking Germany from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Australia to 46 Sea Zone
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Western United States
              3 artilleries and 3 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Brazil
              1 artillery and 1 infantry were produced but were not placed
      
          Activate Technology - Americans
              Americans activating War Bonds
      
          Turn Complete - Americans
              Americans collect 69 PUs; end with 91 PUs
              Americans collect 1 PU from War Bonds; end with 92 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Germans regular : -0.17
      Neutral regular : -1.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: YGrules 5 player game

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 4
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 8 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
      
          Politics - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from India: 1 factory_minor
              EDIT: Adding units owned by UK_Pacific to India: 1 factory_major
              EDIT: Turning off Edit Mode
      
          Combat Move - UK_Pacific
              1 bomber moved from India to 43 Sea Zone
              5 fighters and 1 tactical_bomber moved from India to Shan State
      
          Combat - UK_Pacific
              Battle in 43 Sea Zone
                  UK_Pacific attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  UK_Pacific win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Shan State
                  UK_Pacific attack with 5 fighters and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      UK_Pacific roll dice for 5 fighters and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  UK_Pacific win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - UK_Pacific
              1 bomber moved from 43 Sea Zone to Burma
              5 fighters and 1 tactical_bomber moved from Shan State to Burma
              3 aaGuns, 6 artilleries and 13 infantry moved from India to Burma
              1 armour and 1 mech_infantry moved from Iraq to Egypt
              2 infantry moved from Iraq to Trans-Jordan
      
          Place Units - UK_Pacific
              1 factory_minor placed in Iraq
              8 artilleries and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,5,4,4,2,5,4,5,2,2,2,2,1,2,1,1,3,4,4,6,6,5,3,6
              UK_Pacific collect 20 PUs (3 lost to blockades); end with 22 PUs
              Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      UK_Pacific regular : -0.17
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 11
      
          Research Technology - Americans
              Americans spend 20 on tech rolls
                  Americans roll 4,1,1,6 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover AA Radar
      
          Purchase Units - Americans
              Americans buy nothing; Remaining resources: 45 PUs; 0 techTokens; 
      
          Combat Move - Americans
              11 artilleries and 9 infantry moved from Wake Island to 51 Sea Zone
              11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 51 Sea Zone to 47 Sea Zone
              11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 47 Sea Zone to New Guinea
              9 artilleries and 9 infantry moved from United Kingdom to 8 Sea Zone
              9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 8 Sea Zone to 6 Sea Zone
              9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 6 Sea Zone to Western Europe
      
          Combat - Americans
              Battle in New Guinea
                  Americans attack with 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                  Neutral defend with 5 infantry
                      Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
                      Americans roll dice for 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in New Guinea, round 2 : 10/22 hits, 8.17 expected hits
                      Neutral roll dice for 5 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in New Guinea
                  Americans loses 0 PUs for violating New Guineas neutrality.
                  Americans win, taking New Guinea from Neutral with 11 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Western Europe
                  Americans attack with 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Americans roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Europe
                  Americans win, taking Western Europe from Germans with 9 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Americans
              2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
              2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
              2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom
              1 fighter and 1 tactical_bomber moved from New Guinea to 47 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Europe to 6 Sea Zone
      
          Activate Technology - Americans
              Americans activating AA Radar
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 105 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.83
      Germans regular : 0.50
      Neutral regular : 0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 10
      
          Research Technology - Americans
              Americans spend 20 on tech rolls
                  Americans roll 2,3,2,6 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Mechanized Infantry
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 11 PUs; 0 techTokens; 
      
          Combat Move - Americans
              9 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
              9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 10 Sea Zone to 8 Sea Zone
              11 artilleries and 11 infantry moved from Western United States to 55 Sea Zone
              11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 11 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 55 Sea Zone to 51 Sea Zone
              11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from 51 Sea Zone to Wake Island
      
          Combat - Americans
              Battle in Wake Island
                  Americans attack with 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                  Neutral defend with 5 infantry
                      Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits
                      Americans roll dice for 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Wake Island, round 2 : 11/24 hits, 8.83 expected hits
                      Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Wake Island
                  Americans loses 0 PUs for violating Wake Islands neutrality.
                  Americans win, taking Wake Island from Neutral with 11 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Wake Island to 51 Sea Zone
              9 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom
      
          Place Units - Americans
              3 transports placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Brazil
      
          Activate Technology - Americans
              Americans activating Mechanized Infantry
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.83
      Neutral regular : -0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 infantry and 5 transports; Remaining resources: 12 PUs; 0 techTokens; 
      
          Place Units - Americans
              4 transports placed in 55 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: YGrules 5 player game

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 3
      
          Combat Move - British
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 submarine
                  Italians defend with 1 battleship and 2 transports
                      British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the British lost in 92 Sea Zone
                  Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
                  Casualties for British: 1 submarine
      
          Non Combat Move - British
              1 transport moved from 72 Sea Zone to 71 Sea Zone
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
              2 infantry moved from 72 Sea Zone to Kenya
              1 artillery moved from Kenya to Ethiopia
              1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 8
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 6,2 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Jet Power
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens; 
      
          Place Units - Americans
              2 artilleries and 1 infantry placed in Brazil
              6 infantry placed in Western United States
              2 transports placed in 55 Sea Zone
      
          Activate Technology - Americans
              Americans activating Jet Power
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: YGrules 5 player game

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 3
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 18 PUs; 
      
          Combat Move - UK_Pacific
              3 infantry moved from Persia to Iraq
              1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
      
          Combat - UK_Pacific
              Battle in Iraq
                  UK_Pacific attack with 1 armour, 3 infantry and 1 mech_infantry
                  Neutral_Axis defend with 3 infantry
                      UK_Pacific roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      UK_Pacific roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      UK_Pacific roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 4 : 2/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the UK_Pacific and 2 infantry owned by the Neutral_Axis lost in Iraq
                  UK_Pacific win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral_Axis: 3 infantry
                  Casualties for UK_Pacific: 1 infantry
      
          Non Combat Move - UK_Pacific
              1 artillery, 1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 57 Sea Zone to 39 Sea Zone
              1 artillery moved from 39 Sea Zone to India
              3 aaGuns, 1 artillery, 1 bomber, 5 fighters, 12 infantry and 1 tactical_bomber moved from Burma to India
      
          Place Units - UK_Pacific
              3 artilleries placed in India
              3 infantry placed in New South Wales
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 31 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific regular : -0.50
      Neutral_Axis regular : -1.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 aaGun, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 5 PUs; 
      
          Non Combat Move - Americans
              3 artilleries moved from Eastern Canada to Eastern United States
              1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 9 Sea Zone to 10 Sea Zone
              3 transports moved from 20 Sea Zone to 10 Sea Zone
              5 artilleries moved from Venezuela to 20 Sea Zone
              5 artilleries, 1 battleship, 1 carrier, 7 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 20 Sea Zone to 54 Sea Zone
              5 artilleries, 1 battleship, 1 carrier, 8 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 55 Sea Zone
              5 artilleries moved from 55 Sea Zone to Western United States
      
          Place Units - Americans
              1 aaGun, 1 artillery and 1 infantry placed in Brazil
              3 infantry placed in Eastern United States
              1 artillery placed in Western United States
              1 battleship placed in 55 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Tech Priority Preference by Nation

      @insanehoshi Which is why you 1:1 pair tank destroyers per enemy tank. Trust me, do this against players who are tank heavy and you’ll find out how pointless tanks start to become.

      posted in Global War 1936
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Vichy rolls

      @generalhandgrenade I want to make things clear that I am not hostile to you as a person.

      What I am specifically annoyed about is that if you want a rule to say X task requires Y result for Z situation. Then the rule must be written as 1+1=2.

      What I’ve been seeing lately with a question about a situation that is confusing and need clarification is explaining what the “intended result” is and how to act in response hence you’re giving a subjective answer to what should be an objective rule.

      Example of an answer you gave to me that reflect this problem is what I asked about how to handle Free France home country and how Vichy has the ability to kick out the Allies by walking into Free French zones

      UK landed in Aquitaine, next to Vichy France. The page for Free France says, “Considers Paris and surrounding land zones as Home Country as long as they are Allied-possessed.”

      If you read this objectively, any player with a double digit IQ knows by the wording this means that Aquitaine is there for Free French home territory. I pointed out that if the Allies get careless in this situation, Vichy can push them out making it Vichy, then if they land in the territory just north of it, Vichy can then push them out, and if the Allies land east of that, Vichy now just shielded Paris outright from the Allies forcing them to either declare war of Vichy or land in the Low Countries.

      You’re response to this problem I put out was a historical view on how Free France was during WWII. Then you said the rules say that these territories in fact do not belong to Free France but France. IE France and Free France are two different nations with two different rules and that Aquitaine there for does not get liberated for Free France but is now controlled by UK and then you pointed out that this is in the FAQ.

      Now here is the problem I have with how you handled my question.

      Instead of the song and dance of telling me the historical view of Free France. Wouldn’t it be better of the Free French home country just said, “Free France does not have a Home Country”?

      That would of been an objective statement and we the players would of 100% know how to handle the rule.

      The rule book has a bunch of rules written exactly like this:

      A: here is how the rule is written.
      B: we have a situation that the rule doesn’t objectively explain because we found a situation unknown.
      C; the rule doesn’t explain how to handle it.
      D; Let’s ask how to handle it.
      E: “take a historical context and/or use logic and reason”
      F: Well I know there is rules in this game that violate historical context and logic and reason
      G: “well if you don’t like it house rule it”

      Subjective rules with subjective response to a board game who’s rules are supposed to be objective.

      posted in Global War 1936
      Caesar-SerionaC
      Caesar-Seriona
    • RE: YGrules 5 player game

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 11 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 artillery moved from Ethiopia to 76 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 72 Sea Zone
              1 mech_infantry moved from Ethiopia to Kenya
              1 artillery moved from 72 Sea Zone to Kenya
              1 tactical_bomber moved from 72 Sea Zone to Kenya
              1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
      
          Combat - British
              British creates battle in territory 106 Sea Zone
              Battle in Kenya
                  British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                  British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
              EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry
              EDIT: Turning off Edit Mode
              1 submarine moved from 106 Sea Zone to 91 Sea Zone
              1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 tactical_bomber moved from Kenya to Egypt
      
          Place Units - British
              10 infantry placed in United Kingdom
              1 infantry placed in Egypt
      
          Turn Complete - British
              British collect 27 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Vichy rolls

      @hbg-gw-enthusiast But that’s the problem with the rules. The entire community is frustrated with the response we’re getting about the rules to the point that the solution has been house rules which is fine but the problem with that is if a game is reduce to house rules, then it isn’t the game that is intended. I want this game to be successful to the point that a tournament can happen but that means that the rules need to be purged and clarified. The rule book in the nicest way I can say is a complete and udder Charlie Foxtrot.

      posted in Global War 1936
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Vichy rolls

      @noneshallpass Don’t bother. That’s the message I’ve been beaten into people both on these forums and on the Facebook page for Axis and Allies. I do not care at the end of the day what the rules says, if the rules says X players must do Y task. I’ll do it because it’s the rules. The fuc$ing problem is that who ever wrote the damn rules book are either refusing to word the rules exactly as it needs to be are too stupid to do it and try to justify using “historical context” to clarify a rule when I can take apart 1936 rules and regulations on $hit that ISN’T HISTORICALLY ACCURATE. So we have rules that are not following history and yet are being justified “well if it doesn’t make sense, use historical context”. I will use an obvious fake rule as am example of what I’ve personally been deal with.

      “when France surrenders, the Béarn cannot go Vichy or German” Okay, you read that and go it makes sense to me. In someone else’s game, they get a situation where they might encounter a possible reason it might go Japanese but the rule does not clarify exactly if this is legal so they will ask if it can.

      The reasons to a situation like this is that use historical context on what to do with the Béarn.

      Well in real life, the Béarn sailed to the United States and surrendered. It did not answer the question but that’s the answer you’re getting.

      posted in Global War 1936
      Caesar-SerionaC
      Caesar-Seriona
    • RE: YGrules 5 player game

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 2
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 4 infantry and 1 submarine; Remaining resources: 10 PUs; 
      
          Combat Move - UK_Pacific
      
          Non Combat Move - UK_Pacific
              1 armour and 1 mech_infantry moved from India to Eastern Persia
              1 infantry moved from Eastern Persia to Persia
                    UK_Pacific take Persia from Neutral_Allies
              4 infantry moved from Shan State to Burma
              1 bomber moved from India to Burma
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 57 Sea Zone
              5 fighters and 1 tactical_bomber moved from Java to Burma
              1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 57 Sea Zone
      
          Place Units - UK_Pacific
              3 infantry placed in New South Wales
              1 artillery and 1 infantry placed in India
              1 submarine placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 29 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Non Combat Move - Americans
              3 artilleries moved from Eire to 2 Sea Zone
              3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 1 Sea Zone
              3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 1 Sea Zone to 9 Sea Zone
              3 artilleries moved from 9 Sea Zone to Eastern Canada
              1 artillery and 1 infantry moved from Brazil to Venezuela
              3 transports moved from 54 Sea Zone to 20 Sea Zone
      
          Place Units - Americans
              1 factory placed in Brazil
              2 artilleries and 2 infantry placed in Western United States
              3 artilleries placed in Eastern United States
              1 destroyer and 1 submarine placed in 54 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
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