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    Posts made by Caesar-Seriona

    • RE: Question about damaged carrier and planes landing

      If your fighters take off to battle an enemy and you choose to take the carrier hit, because the planes are in the air, they cannot land until repaired so you need to send them to land and if you cannot, they crash due to lack of fuel so as crappy as the situation is, logic seems you should take the hits on the fighters and let the carrier die last otherwise taking the single hit on the carrier becomes three hits overall. Now, if you choose not to send the fighters into battle, if the carrier gets hit, the fighters are now trapped inside the ship like cargo and cannot leave until the carrier is fixed.

      I hope this helps.

      Also, from my understanding, the same logic applies to allied fighters.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Safe Russia strategy

      What I do as USSR is concentrate everything in the West and if Germany tries Sea Lion, I will take some of USSR more power units like tanks and fighters and send them east to scare Japan. The safest way I play USSR ironically is I leave the western border with Germany undefended and hope Germany invades because I want Italy to be isolated and it makes the other allies have an easier time.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: US industry on FIC

      I personally tend to factory Korea as Japan and leave behind units for it because it seems to be a nice spot that USSR and US try to capture.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: US industry on FIC

      The answer to your question is yes however why the US would factory FIC is beyond me. Because Korea as an example is strategically better for the US to capture and factory.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Lend Lease

      The problem is that I don’t like the idea of any allied players giving each other ICP directly even with an inflation rate because as the Axis powers, you cannot stop them from doing that at all. That’s why even if you make it simple or complex, you have to factor in some kind of ability to stop it as the Axis. The reason why I pitched the transport ability as the US because it takes at least two turns for the US to get units to the allied powers. One to build the unit you want to sell and two to deploy it. If you want to make this as complex as possible within the realms of historical context and still obey the laws of the game, it should work like this:

      US and Lend Lease to all allied powers.
      UK and Lend Lease to USSR, ROC, France, and ANZAC

      I am not a supporter of Pacific and Euro UK being kept from each other under a single power. It’s dumb and hold back UK but under Lend Lease, it should be legal as London was supplying equipment and money to India and they in return supplied London with transports and man power.

      UK should also be able to do what history called “reserve Lend Lease” to the US where they lease their bases to US in exchange for free units.

      The problem is even if you double the spent for selling money like 12 ICP equals 6 ICP given, the US could in theory sit on their butts and exclusively send money and the allies would have great benefits with that.

      The reason why I continue to pitch the units send by transports because it forces the US to be careful about sending ships because the Axis powers can stop that, that was the very reason why the Kreigsmarine was so important in the early years in the Atlantic to stop any American nation from selling supplies to UK, it was also the very reason why UK and US put so much effort into aircraft carriers to stop U-boats from holding a major advantage in the bomber gap. It was also a very reason why Japan went as far south as they did, to stop US boats from supplying Australia, India, UK, and China in Asia. In fact, the  Guadalcanal campaign happened for this very reason because Japan was in a position to choke out supply ships to Australia effectively knocking out ANZAC without invading them.

      So I agree with we are to tweek Lend Lease, we have to at least make it so the Axis powers can stop it.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Mongolia attacked?

      They’re are three territories in USSR far worth a total of 3 ICP that Japan and take over and still not piss of Mongolia. I have only ever seen a player do this once but Japan and USSR not going to war is usually very useful for Japan as it keeps a front close and 9/10 times, USSR will be the one to invade which turns Mongolia into a strict neutral.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Mongolia attacked?

      If Japan attacks Mongolia before they turn to USSR, it is treated no different than invading a strict neutral so Japan needs to think that one though before they decided to turn everything else allies.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Lend Lease

      Well the problem is that you’re going to have to set rules into motion in order to legal it. For example: if you take history into account. You could allow Lend Lease by US using transports to carry units to allied territory, the unit can only move one space per turn but it “deactivated”, once it hits their factory, that owner takes control. Now as US is neutral before turn 4, the way you can allows this is the US player must declare any transports as a Lend Lease unit, it is allowed to carry units to the allies. It cannot be escorted by US naval units at peace and it is legal for attack without justification (meaning Germany as example can attack the transport carrying Lend Lease and that is not an action of war). I did experiment with the idea the UK can Lend Lease to USSR only but at the end of the day, it’s a house rule. Of course you could simply it as this (this makes it fairer and adds a little RNG into it) US rolls a dice, if it gets a six, it rolls two dice again, that number equals how much money it may give to the allies but it must be split (so lets say you get a 12, that doesn’t mean US can give 12 dollars to each player, it means it has an option of giving a total of 12 dollars). But work it as you wish. Of course you can do this for the axis powers as Germany and Italy DID supply Japan with some stuff and Germany did sell somethings to Italy but Lend Lease are massive on the allied side.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Lend Lease

      It makes sense to allow the US to Lend Lease before war because that’s exact what US was doing in 39 and 40 when they clearly picked a side before they were forced into the war against their will. Lend Lease outside of G40’s rule that already has Lend Lease is a house rule at the end of the day. What I do is I allow the US to sell units to other allied nations but they can only do it if the unit is on a factory.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: How to deal with the Italian fleet in UK1?

      The problem with dealing with Italian navy on your first turn is you have to see what Germany is doing. If it is obvious that Germany is going to Sea Lion, you have to worry about that.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Russian Lend Lease

      So unless you’re going to put at least 6 ICP’s worth of units, their is no point breaking that bonus.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Variable ending

      I thought about trying a Vichy French and Italian Civil War situation, very unlikely of happening but plausible. Vichy France is easy, if Germany takes Southern France, all Vichy French comes into power. Southern France becomes the new capital, all original French territories join Vichy France, if French Indo China is under Japanese control by this time, Vichy France does not take control. All units on French territory join Vichy, all French naval units in the Med join Vichy France. Vichy France join the axis but becomes neutral.

      Italian Civil War, if southern Italy is taking control by the allied powers, all Italian forces outside of Europe or Russian including navy join the allies controlled by the British, Italy must surrender all battleships and carriers to the allies. Italian forces in the North, Europe, and Russia remain part of the Italian Axis forces.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: "The Spy"

      Yeah, I get a spy isn’t a single unit. I don’t think an infantry is one soldier.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: "The Spy"

      Turn a strict neutral would have to most use for a spy in this case but at that point, it’s not a spy, just a political officer with a motive.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Defending Spain as Axis

      That also depends on how Italy plays too as I personally usually leave Southern France for Italy to boost its production and having both Italian and German Factories next to Spain does a good job of scaring anyone from invading Spain.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Defending Spain as Axis

      @WILD:

      @Caesar:

      The real issue with violating Spain as the US is the fact that all these neutrals in pro axis status that Germany and Italy can easily grab will more than likely be used against USSR so if the US lands in Spain, I would talk with USSR before doing it. Personally, my US plan is pulling Operation Torch and/or Overlord. I always make sure Africa is secured before anything is attempted in Euro. But that’s me, I never saw invading Spain as the US as a logical choice.

      ?

      Read the original post again, this is about the axis doing a neutral crush (not the USA).

      It’s somewhat relevant as the Axis, you will draw in the allies to take over neutrals. Spain being the most useful to the Allies.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: "The Spy"

      A Spy in theory could do it. I can easily see a spy blowing something up if it covered his job for him to get out. The problem is that a spy “someone who watches” basically has no use in a game like this. However, according to wikipedia, a general term of the word “spy” also involves them destroying stuff too. So for the sake of logic, you should be able to let a spy destroy factories, ports, or airfields. However, it’s your unit so do what you wish.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Defending Spain as Axis

      The real issue with violating Spain as the US is the fact that all these neutrals in pro axis status that Germany and Italy can easily grab will more than likely be used against USSR so if the US lands in Spain, I would talk with USSR before doing it. Personally, my US plan is pulling Operation Torch and/or Overlord. I always make sure Africa is secured before anything is attempted in Euro. But that’s me, I never saw invading Spain as the US as a logical choice.

      posted in Axis & Allies Global 1940
      Caesar-SerionaC
      Caesar-Seriona
    • RE: "The Spy"

      You could set up something that a spy could damage factories, airfields, or ports by dice roll.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
    • RE: "The Spy"

      The only way you to use a spy logically is if you do a Fog of War game which would be a nightmare to do on a board game or the spy steals tech.

      posted in House Rules
      Caesar-SerionaC
      Caesar-Seriona
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