Vichy France was a complete puppet state. The Vichy government was completely hand picked by the Axis powers and their only condition for operations as a neutral nation required them to surrender northern France along with France’s northern fleets and the fact they were allowed to only move their military that protects their colonies. Just because your a puppet, doesn’t mean they’re going to fight someone else. The reason why Hitler refused to allow Vichy France to join the Axis was because Hitler was told he was going to lose a million men taking Paris when he only lost 40,000. So he had no respect in France’s ability to rage war and another huge benefits for having Vichy France was it allowed the Axis in Euro to defend critical area’s easier and bottle necking the Allies in the Med. That’s why Italy and Germany were shocked when operation Torched happened because they didn’t think the Brits and Americans were going to send soldiers to fight former allies in the name of stopping the Axis powers. He thought they had too much respect for them. Southern France in Vichy hands closed the possibility of landing forces in Southern France in his eyes. We all know that was a lie because the original invasion of Europe was going to be Southern France.
Posts made by Caesar-Seriona
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RE: Italy switching sides
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RE: Italy switching sides
The way I would do it is the same situation Vichy France was. Vichy France is a Germany puppet so it is played by Germany but as its own nation. Allied Italy was put under control of UK so UK play Allied Italy as its own nation.
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RE: Italy switching sides
I have a problem with any “liberated” power resuming normal play.
Under occupation, a country would be stripped of manufacturing facilities or have them converted for enemy use. On evacuation, the enemy would put factories beyond use or asset strip them altogether.
To take the historical example of France: when liberated in 1940 the French war industry never got going again; all new French divisions were given American and British equipment down to uniforms and kit - it was just not practical to restore the French native industries.
Soviet production was only so strong because the bulk of it was evacuated to Siberia; very little military production would have taken place in the liberated areas of Russia before the end of the war.
I would be surprised to learn of any significant war industry of co-belligerent Italy after 1943. Infantry units, yes, but heavy machinery? Tanks? Ships? Aircraft? Its a little different in that Southern Italy is not considered to have been enemy occupied as such, but in the carnage of being fought over the infrastructure of a modern economy is likely to collapse or be put out of use by one side.
I prefer to rule that a liberated county can only produce infantry units. This follows on from my rule that captured factories are always removed; the capturer gets a “loot” cash bonus, but thereafter the factory site can only be used to produce native infantry. (No new factories, natch).
Allied Italy was given British equipment only because the fear of the Axis Italy creating confusion on the battlefield. I know Allied Italy was able to keep tanks but I cannot find pictures if they stuck with Italian tanks or were given other allied tanks. As far as the Allied Airforce, they operated but not in Italy. As for their navy, I know they fought in the Italian theater of war but I do not know if Axis Italy had any navy left for use.
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RE: Italy switching sides
G40 does give the capture power a disadvantage, Major become Minors factories.
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RE: 1942.2 House Rules
I believe Washington DC and LA should be worth 5 points, not 3 and my justification for this is regardless of which Axis and Allies version you play, USA being invaded is going to be the most unlikely situation to happen even if the US plays “bad” so you should increase the value of controlling US cities for victory condition. With it remaining 3 on par with Moscow, I would rather invade Moscow.
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RE: Simple 1939 setup variant for Global 1940?
You have a problem. Anyone invading Poland would legally drag France and UK at war with aggressor.
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RE: Italy switching sides
Not necessarily true, Northern Italy did not fall to the allies until 1945. As for in game, because Germany has such easy access to Northern Italy, they didn’t even make the alps a non passable territory, Germany can easily liberate Italy.
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RE: Italy switching sides
They’re are people who use history as an example of getting both Vichy France and Italian Co-Belligerent into the game. The issue is color usage of units.
Vichy France works like this, if Italy or Germany take Southern France; Vichy France enters the game as a minor axis power at peace with everyone. All French territories in Africa, South America, and Asia join Vichy France. All units on Vichy France territory and any naval unit on a border Sea Zone of said territory join Vichy France, any French unit outside of this are Free French Forces under British command.
Italian Co-Belligerent works like this, if any Allies takes control of Southern Italy, ICB enters the as an allied power and is at war with all Axis powers, all Italian forces outside of Northern Italy or Germany territories joins ICB, all Italian naval units join ICB, all Italian aircraft carriers and battleships must be removed from play. UK takes control of ICB.
That is how I would do it if you want to use historical examples for this game.
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RE: Lend Lease
The Iceland requirement is almost dull in the rule anyways because Iceland is already under British control if I remember correctly and rarely does Germany go after it.
I want to sit down and create very detail routes for Lend Lease and coming off the top of my head, this is what I can think of.
USA:
A route between Alaska and USSR.
A route between the East Coast to UK.
A route from LA to ANZAC via Sidney that also goes to India to China.
(this is the longest in the game so I am sure if it should be one continues NO or break it up)UK:
A route from UK to USSR.
A route from UK to France.
A route from UK to India to ANZAC ( I cannot remember if UK directly supplied ANZAC before India or did both with the same fleet)
Some kind of “reserve” Lend Lease to the US from UK, this would be a complex rule to make fair because under history, it involved UK leasing military bases to US.I can’t remember what else out there but I am sure you can find more. Also, I intentionally ignored non combat Allied Nations that allowed their merchant fleet to move stuff but you can include it because Mexico is already part of the US in 1940.
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RE: Lend Lease
I don’t like the idea of Midway playing a role in that SZ, the only reason why Japan went after Midway was to put more pressure of US signing an peace treaty on Japanese terms, remember boys and girls, Japan has no intention of invading US.
I still believe history should be kept as real as possible so you would have to keep it from Alaska to Eastern USSR however, I notice the islands of Alaska are in their own SZ from the main land, that would be a better attack value to Japan as that territory has a value of zero.
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RE: Safe Russia strategy
The only bid for USSR I ever requested was to put some kind of firepower in the East because the Japanese player, I never played against so we agreed to put an artillery over there. I got used around turn 5.
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RE: Lend Lease
The only other solution I can come up with as far as Lend Lease go is to allow sea zones and land territory that factor in history as a NO for the game. So in case of USSR from USA, you would have to have it as the eastern USSR territory and sea zones that link to Alaska must be kept open as an example. I can sit here and write routes based on actual sea trading done during the war. Something like this is the reason why I wish this game had some kind of merchant fleet as you can work my idea of US actually selling units or some kind of NO that could work around it.
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RE: Safe Russia strategy
I was going to say that majority of bids too usually go to beefing the UK navy or adding a factory in Egypt which also plays into stopping Italy as if the Axis powers can take Egypt and hold it, UK and France basically lost Africa and the Middle East. I do also agree that you should buy infantry and artillery if you’re going to defend USSR to the last man but I also like to buy some aircraft on USSR Turn 1 to do some kind of feign attacks.
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RE: US industry on FIC
That too, you can major on Korea which makes it more useful.
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RE: Safe Russia strategy
Like I said, it all depends on Germany Turn 2 buy because if Germany pulls classic Sea Lion on Turn 1 and follows it on Turn 2 with nothing but transports, that means Germany wasted a critical buy for land invasion of USSR and if Italy is focusing on a navy to deal with UK, a land beef up USSR on turn 4 is going to walk into Europe with minor problems. Which is why I always decide on USSR Turn 3 if I need to send anything east to stop Japan. But that is ONLY factored by Turn 3, I always assume the two turn Axis Turns are focused on USSR.
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RE: US industry on FIC
The problem is that I don’t like to factory on border nations, the reason specifically for Korea is about 90% of the time, USSR isn’t going to put tanks in the East because they are better serves in the West so when 18 infantry and 2 AA guns move south, they obviously can’t take Korea in the first hit, it simply acts as a buffer.
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RE: US industry on FIC
That factory is far from China but not useless if USSR plans on doing something in the East which I have personally seen. My factory in Korea is simply there encase USSR enters the fight early, it also tend to make the US move haste if they go after Japan in the North instead of the South. So in terms of usable against China, then yes, it is useless but you simply can’t dismiss it.
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RE: Safe Russia strategy
My USSR aggression always is factored by what the Axis powers do. I have actually seen Japan go right for USSR on turn 1 which completely forced me to change my objective. So I usually play passive at first only because I want to see what Turn 2 Germany is buying because AnA players tend to be territorial with operations so lets say Germany pulls classic Sea Lion buy with Aircraft Carrier, Destroyer, and Submarine, that doesn’t mean Sea Lion is going to happening because Germany buying Turn 1 navy is still good enough if the objective is USSR first.