Japan did invade India.
https://en.wikipedia.org/wiki/Battle_of_Imphal
I don’t have a single one I can think of but China comes to mind right off the bat only because I want to see the Chinese Civil War in play meaning I want to see the PLA as well as ROC in Axis and Allies but Euro needs to be redone outright because WWII started off as a European War. For example, I don’t like the fact that Switzerland only has two infantry as it should have one of the highest neutral EMS out of everyone else who is neutral.
I am not sure your intention with your question but global is basically how it was meant to play. I don’t see any reason to play Euro or Pacific exclusively. As far as House Rules go, you will find tons of that on this site.
We talked about it with other players and Canada’s NO is going to small but concentrated to its role which is why the three I said were most likely going to be it.
NO for units in France
NO for no Axis subs in the SZ’s between UK and Canada
NO for a surface warship off UK Asian territories
This next one seems dumb but it works for history
NO for having at least one infantry in Aleutian Islands.
I’ve been experimenting with what Canada could do but if Canada goes on its own, it will end up just acting as an auxiliary force for the allies.
I figured as much it would have to be Germany to pull it off. I was thinking they’re has to be a way to do it. I want to pull it off just to say I did a legit invasion.
So I know I can’t be the first ever to bring this up. So it seems invading USA is pointless because of London and Moscow and most AnA games, the Axis only need two of the three capitals to win.
However, lets assume you’re doing a full capture game, what is the safest way for the Axis powers to invade?
What was the purpose behind this? Is this just to make naval battle play a larger role or did it seem like sea invasions were slow?
Axis has the advantage but it makes sense for 1940 when the allies weren’t called the allies, they still went by Entente powers. The Soviet Union is by far the weakest nation on the board on round 1, I know that sounds strange to say when you try to compare them to China or ANZAC but if Germany and Japan decided to invade USSR right from the get go, USSR has nothing to work with and because it didn’t have time to build up, it will lose ground much faster.
Just remember if the enemy scrambles fighters, you can’t naval bombard.
Which ANZAC won’t as UK has the only amount of freedom the middle east.
I just played G40 online with Triple A and I have concluded ANZAC on Persia is F**CKING worthless. Lets take their best case, you would have to spend three turns to get ANZAC infantry there, the fourth turn to factory it, and the 5th turn to produce units. Which means in order to take advantage of having two factories producing a total net worth of six units, you will need to capture the Dutch Islands. This entire plan will hinge of Japan outright ignoring you. And by the time you get Persian forces under ANZAC banner moving, Japan will either have China or India on its knees or already conducting an invasion on ANZAC. Who ever thought this up, has no idea what they are doing.
I just don’t see the need for ANZAC to capture Persia when UK and the USSR are at the best position to do it and UK can already do it right from the get go. ANZAC needs what it has to protect its own homeland.
The setup would need to be more modified, I know Canada’s military at the start of WWII was very small for its size but in terms of Axis and Allies G40, you would have one infantry in Hong Kong, and two infantry in UK. As far as NO goes, they’re not a lot to work with. One should be if Canada gets units on France, 5 ICP and if Canada can keep Sea Zones between Canada and UK open, 5 ICP. If you want add more history, you could make a NO for Canada keeping one surface ship in Asian UK territory Sea Zones.
You would have to historically research both UK and Canada’s true GDP standpoint in 1940. It would be very easy to make UK have more money with more territory like adding islands, making Wales its own territory, Making Africa more accurate, I hate the fact territories under nations have zero ICP worth, I find it dumb.
I still champion Canada as its own power otherwise why did the creators even give Canada maple leaves instead of union jacks?
But you’re also talking to a player who thinks the board needs to be redone to make Brazil, Hungary, Austria, Finland and Romania as powers too.
I have a thread where I argued this as well because I notice that Canada has its own icons. The backlash came from two thing: One, if you take the literal setup as is, I believe Canada will only have 9 ICP to start with only one factory. Two: you basically made UK loose 9 ICP against Germany.
I still believe Canada SHOULD be another allied minor power but you will have to change the game board.
My opinion is it would just depend on where the UK and US fleets in the region are because if you get a cowardly US player, nothing beats a fleet on Carolina.
I don’t see the strategic advantage for ANZAC to factory Persia while I agree if ANZAC could start with it on turn 1, I would sing a different tune. But ANZAC cannot spare the resources to take Persia, let alone factory it, defend it against Japan as Japan will most likely be the one to take it and then while doing all of that, produce units that matter followed by keeping itself secured. Factory on Persia in early turn doesn’t work for a minor nation, I feel this idea is trying to make ANZAC play as a major power, it isn’t.
How motivated to fight for either side were Italians after 1943? I’d guess they all just wanted the war to end. They’d seen the back of Mussolini, but did they want to die for the King?
My preference is for a general rule that all liberated former factory sites can be used to build infantry only (captured factories removed remember). This works fine for France. Some places could be used by either side (Romania, Finland?)
What happens if northern Italy has a mix of German and Italian units; do the Germans “disarm” the Italians?
If Italy becomes Allied does it get bonus infantry to represent returning POWs (I use something similar in 1914 after Russian revolution).
What about Italians on leave in Tokyo?
I always work house rules around historical marks for game play so in order to answer your questions, it works like this:
1: Both sides had military forces loyal to their commanders, Axis Italy did not surrendered until 1945 when it fell right before USSR entered Berlin, while the bulk of it was German defenders, they used Italian forces more of a military auxiliary but they did fight. Allied Italian forces as far as I know, never fought independent from the other allies, I don’t think US and UK trusted them so as far as I know, they were incorporated into US and UK units but they did fight.
2: You bring up a good point about Italian conquered neutral countries so for the sake of my status quo, I say it would join the allies.
3: I never worked any kind of POW rules into the game because I am not sure how to work it but I usually have allied Italy start as a baby fresh power.
4: The only known case of this was Japan did ask any Italian citizen who their loyalty lies and those who said the king, went to jail. While it is very unlike Italy would have any forces in Japanese territory, for the sake of balance, I would treat it no different than if it was in German territory so I’d say it remains Axis.
Another thing about Italy in a civil war is the fact that both sides had a sizable military after the 43 surrender of Italy. Allied Italy put together a total of 80,000 soldiers for their army and that number does not count what the air force and navy had in total while Axis Italy put together a small number of forces around 52,000 men. Those numbers are enough to have a present in this game. It’s not like I am arguing to have the Viet Minh in French Indo China that was at best 2,000 irregulars during WWII that wouldn’t even mark a single infantry piece in AnA.
My solution for Italy in this game is about as close as you can history and this board games rules into one.
Allied Italy takes control of former Italian colonies, takes control of all Italian forces outside of German Territory, any naval and air forces outside of Germany take control by Allied Italy, she must surrender all Battleships and Aircraft Carriers and is played by UK.
Axis Italy remains in the game in the north. I have debated wither or not to actually enforce true history and make it Axis Italy surrenders ALL its forces to Germany outside Allied Italy rules and start fresh but that is debatable.