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    Posts made by Caesar-Seriona

    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 10
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese roll 3,2 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 5 artilleries and 5 infantry; Remaining resources: 9 PUs; 2 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from China to French Indochina
                    Japanese take French Indochina from British
              1 armour moved from French Indochina to China
              5 artilleries and 5 infantry moved from Kwantung to China
              6 artilleries moved from Australia to 38 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 38 Sea Zone to 37 Sea Zone
              6 artilleries moved from 37 Sea Zone to East Indies
                    Japanese take East Indies from Chinese
              2 bombers moved from Japan to Manchuria
              5 destroyers and 5 transports moved from 59 Sea Zone to 61 Sea Zone
              4 infantry moved from Japan to 61 Sea Zone
              3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
              3 artilleries moved from 61 Sea Zone to Manchuria
              7 infantry moved from 61 Sea Zone to Manchuria
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              5 artilleries and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 9
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 2 bombers and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Kwantung to China
                    Japanese take China from British
              6 artilleries and 3 infantry moved from New Zealand to 41 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 38 Sea Zone
              6 artilleries and 3 infantry moved from 38 Sea Zone to Australia
              2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Australia
              5 artilleries and 4 infantry moved from Kwantung to China
      
          Combat - Japanese
              Battle in Australia
                  Japanese attack with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 cruisers in Australia, round 2 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Australia, round 2 : 7/13 hits, 5.33 expected hits
                      Neutral roll dice for 5 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia
                  Japanese loses 0 PUs for violating Australias neutrality.
                  Japanese win, taking Australia from Neutral with 6 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 3 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from Australia to 38 Sea Zone
              2 armour moved from Buryatia S.S.R. to China
              14 artilleries and 10 infantry moved from Buryatia S.S.R. to Manchuria
              2 bombers moved from Kwantung to Manchuria
              5 transports moved from 59 Sea Zone to 61 Sea Zone
              5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone
              5 infantry moved from 59 Sea Zone to Kwantung
              5 artilleries moved from 59 Sea Zone to Kwantung
      
          Place Units - Japanese
              4 artilleries, 2 bombers and 8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2.67
      Japanese rolls : 0.00
      Neutral regular : 1.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 8
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 5 artilleries and 5 infantry; Remaining resources: 20 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 bombers moved from Yakut S.S.R. to India
              6 artilleries and 4 infantry moved from New Guinea to 47 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 6 transports moved from 47 Sea Zone to 41 Sea Zone
              6 artilleries and 4 infantry moved from 41 Sea Zone to New Zealand
              2 fighters and 2 tactical_bombers moved from 41 Sea Zone to New Zealand
      
          Combat - Japanese
              Strategic bombing raid in India
                      British roll AA dice in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory
                  Bombing raid in India causes 9 damage total. 
              Battle in New Zealand
                  Japanese attack with 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 cruisers in New Zealand, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in New Zealand, round 2 : 3/14 hits, 5.67 expected hits
                      Neutral roll dice for 5 infantry in New Zealand, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in New Zealand
                      Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in New Zealand, round 3 : 7/13 hits, 5.33 expected hits
                      Neutral roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in New Zealand
                  Japanese loses 0 PUs for violating New Zealands neutrality.
                  Japanese win, taking New Zealand from Neutral with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from India to Kwantung
              5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
              5 artilleries, 5 destroyers, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone
              5 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung
              2 armour, 14 artilleries and 10 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              2 fighters and 2 tactical_bombers moved from New Zealand to 41 Sea Zone
      
          Place Units - Japanese
              5 artilleries and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.00
      British AA : -0.33
      Japanese rolls : 0.00
      Neutral regular : -1.00
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: How to incent Chinese Civil War battles in 2-play?

      This is where I disagree with everyone. The entire point of the Comintern is throw a historical wild card into play. Japan controlling CCP just gives reason for Japan to not go into China, thus creating a scripted play which is a thing I couldn’t stand about Axis and Allies, play any version, you will find the script and see no reason to divert. 1936 so far I’ve been unable to find a script, the closest I’ve seen so far is that majority of the group I play think ignoring China as Japan and go after DEI once US is near full income is the wisest move to do. For this reason, I will not play 36 as 1 v 1.

      posted in Global War 1936
      Caesar-SerionaC
      Caesar-Seriona
    • RE: How to incent Chinese Civil War battles in 2-play?

      Because of the Chinese problem. I have written off 1936 as a 2 player game. I will not play it 1 v 1. It doesn’t work that way.

      posted in Global War 1936
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 7
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 infantry and 5 transports; Remaining resources: 4 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Kwantung to French Indochina
                    Japanese take French Indochina from Chinese
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                    Japanese take Evenki National Okrug from Russians
              3 infantry moved from Yakut S.S.R. to Novosibirsk
              2 bombers moved from Yakut S.S.R. to Novosibirsk
              6 artilleries and 5 infantry moved from Wake Island to 51 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 2 tactical_bombers and 6 transports moved from 51 Sea Zone to 47 Sea Zone
              6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers moved from 47 Sea Zone to New Guinea
      
          Combat - Japanese
              Battle in New Guinea
                  Japanese attack with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 cruisers in New Guinea, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New Guinea, round 2 : 12/15 hits, 6.00 expected hits
                      Neutral roll dice for 5 infantry in New Guinea, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in New Guinea
                  Japanese loses 0 PUs for violating New Guineas neutrality.
                  Japanese win, taking New Guinea from Neutral with 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Novosibirsk
                  Japanese attack with 2 bombers and 3 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 2 bombers and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.83 expected hits
                      Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Novosibirsk
                  Japanese win, taking Novosibirsk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Novosibirsk to Yakut S.S.R.
              1 artillery and 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              5 destroyers moved from 51 Sea Zone to 61 Sea Zone
              2 fighters and 2 tactical_bombers moved from New Guinea to 47 Sea Zone
      
          Place Units - Japanese
              5 transports placed in 61 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 6.17
      Japanese rolls : 0.00
      Russians regular : -0.67
      Neutral regular : -0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 6
      
          Research Technology - Japanese
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Increased Factory Production
      
          Purchase Units - Japanese
              Japanese buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Japan to 61 Sea Zone
              1 artillery moved from Manchuria to 61 Sea Zone
              5 artilleries and 5 infantry moved from Manchuria to 61 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 6 transports moved from 61 Sea Zone to 51 Sea Zone
              6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from 51 Sea Zone to Wake Island
      
          Combat - Japanese
              Battle in Wake Island
                  Japanese attack with 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 cruisers in Wake Island, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Wake Island, round 2 : 7/16 hits, 6.33 expected hits
                      Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
                  Japanese loses 0 PUs for violating Wake Islands neutrality.
                  Japanese win, taking Wake Island from Neutral with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from Wake Island to 51 Sea Zone
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              2 armour, 13 artilleries and 11 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R.
              2 bombers moved from Japan to Yakut S.S.R.
      
          Place Units - Japanese
              6 artilleries and 5 infantry placed in Japan
      
          Activate Technology - Japanese
              Japanese activating Increased Factory Production
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Japanese rolls : 1.00
      Neutral regular : -0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 5
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 bomber, 2 cruisers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                    Japanese take Evenki National Okrug from Russians
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              7 infantry moved from Manchuria to Buryatia S.S.R.
              2 armour, 12 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              1 artillery moved from Soviet Far East to Buryatia S.S.R.
              1 infantry moved from Manchuria to China
              1 infantry moved from Manchuria to Kwantung
              4 artilleries and 5 infantry moved from Japan to 61 Sea Zone
              4 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
              2 fighters and 2 tactical_bombers moved from Manchuria to 61 Sea Zone
      
          Place Units - Japanese
              2 cruisers placed in 61 Sea Zone
              1 bomber and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 bomber and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
              2 fighters and 2 tactical_bombers moved from 60 Sea Zone to Soviet Far East
              2 infantry moved from Buryatia S.S.R. to Manchuria
              2 armour, 12 artilleries and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              1 artillery moved from China to Manchuria
      
          Combat - Japanese
              Battle in Soviet Far East
                  Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/6 hits, 3.00 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Yakut S.S.R.
                  Japanese attack with 2 armour, 12 artilleries and 6 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 armour, 12 artilleries and 6 infantry in Yakut S.S.R., round 2 : 4/20 hits, 7.00 expected hits
                      Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 12 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              2 carriers, 7 destroyers and 6 transports moved from 60 Sea Zone to 61 Sea Zone
              3 destroyers moved from 36 Sea Zone to 61 Sea Zone
              2 fighters and 2 tactical_bombers moved from Soviet Far East to Manchuria
              1 artillery and 10 infantry moved from Japan to 61 Sea Zone
              1 artillery moved from Japan to 61 Sea Zone
              2 artilleries and 10 infantry moved from 61 Sea Zone to Manchuria
      
          Place Units - Japanese
              1 bomber and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -3.00
      Japanese rolls : 0.00
      Russians regular : 1.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Manchuria to China
      
          Combat - Japanese
              Battle in China
                  Japanese attack with 1 artillery and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in China, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in China, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
                  Japanese win, taking China from Russians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
              4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 61 Sea Zone to 60 Sea Zone
              4 artilleries and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              2 armour, 7 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
              2 artilleries and 2 infantry moved from Philipine Islands to 49 Sea Zone
              2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 49 Sea Zone to 60 Sea Zone
              2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
      
          Place Units - Japanese
              4 artilleries and 8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Russians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from China to Himalaya
                    Japanese take Himalaya from Chinese
              1 infantry moved from Kwantung to French Indochina
                    Japanese take French Indochina from Chinese
              2 artilleries and 2 infantry moved from Kwantung to 59 Sea Zone
              3 destroyers moved from 59 Sea Zone to 36 Sea Zone
              5 destroyers moved from 59 Sea Zone to 61 Sea Zone
              4 transports moved from 59 Sea Zone to 61 Sea Zone
              2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 59 Sea Zone to 49 Sea Zone
              2 artilleries and 2 infantry moved from 49 Sea Zone to Philipine Islands
              2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Philipine Islands
      
          Combat - Japanese
              Battle in 49 Sea Zone
                  Japanese attack with 2 carriers, 2 destroyers and 2 transports
                  Chinese defend with 1 transport
                      1 transport owned by the Chinese lost in 49 Sea Zone
                  Japanese win with 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 transport
              Battle in Philipine Islands
                  Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 1 artillery
                      Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philipine Islands, round 2 : 4/8 hits, 3.67 expected hits
                      Chinese roll dice for 1 artillery in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Philipine Islands
                  Japanese win, taking Philipine Islands from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 artillery
              Battle in 36 Sea Zone
                  Japanese attack with 3 destroyers
                  Chinese defend with 1 destroyer
                      Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Chinese lost in 36 Sea Zone
                  Japanese win with 3 destroyers remaining. Battle score for attacker is 8
                  Casualties for Chinese: 1 destroyer
      
          Non Combat Move - Japanese
              4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
              4 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria
              2 armour and 4 artilleries moved from Kwantung to Manchuria
              2 fighters and 2 tactical_bombers moved from Philipine Islands to 49 Sea Zone
      
          Place Units - Japanese
              5 artilleries and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 1.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Manchuria to China
                    Japanese take China from Chinese
              1 armour and 1 infantry moved from Japan to 61 Sea Zone
              1 artillery and 1 infantry moved from Japan to 61 Sea Zone
              1 artillery and 1 infantry moved from Japan to 61 Sea Zone
              1 artillery and 1 infantry moved from Japan to 61 Sea Zone
              1 artillery and 1 infantry moved from Japan to 61 Sea Zone
              1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone
              2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone
              2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung
              1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung
              1 armour and 2 artilleries moved from Manchuria to Kwantung
              1 infantry moved from Manchuria to Kwantung
      
          Combat - Japanese
              Battle in Kwantung
                  Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                  Chinese defend with 4 armour and 4 infantry
                      Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits
                      Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits
                      3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung
                      Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits
                      Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the Chinese lost in Kwantung
                  Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 4 armour and 4 infantry
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone
      
          Place Units - Japanese
              3 artilleries and 5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Japanese regular : -1.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      @captainnapalm said in 6 Player Free For All:

      [dice 1d6]

      [dice 1d6]

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 35

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 35
      
          Purchase Units - Americans
              Americans buy 7 artilleries, 1 fighter and 13 infantry; Remaining resources: 3 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 bomber and 1 infantry moved from United Kingdom to Archangel
              4 bombers and 2 infantry moved from United Kingdom to Karelia S.S.R.
              1 bomber and 1 infantry moved from Brazil to Belgian Congo
                    Americans take Belgian Congo from Russians
              1 bomber and 1 infantry moved from Brazil to French Equatorial Africa
                    Americans take French Equatorial Africa from Russians
              1 bomber and 1 infantry moved from Brazil to Algeria
      
          Combat - Americans
              Americans lands units in Archangel
              Americans creates battle in territory Archangel
                  Americans captures 138PUs while taking Russians capital
              Rocket attack in Southern Europe does 5 damage to factory owned by Russians
                  Rockets in United Kingdom roll: 5
              Battle in Karelia S.S.R.
                  Americans attack with 4 bombers and 2 infantry
                  Russians defend with 1 aaGun, 2 armour, 1 factory and 3 infantry
                      Russians roll AA dice in Karelia S.S.R. : 2/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Karelia S.S.R.
                      Americans roll dice for 2 bombers and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.83 expected hits
                      Russians roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Americans lost in Karelia S.S.R.
                  2 bombers owned by the Americans retreated
                  Russians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -21
                  Casualties for Americans: 2 bombers and 2 infantry
                  Casualties for Russians: 3 infantry
              Battle in Algeria
                  Americans attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Algeria
                  Americans win, taking Algeria from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Americans
              3 transports moved from 12 Sea Zone to 18 Sea Zone
              2 bombers moved from Brazil to Spain
              3 infantry moved from Gibraltar to Spain
              28 transports moved from 12 Sea Zone to 10 Sea Zone
              5 destroyers moved from 12 Sea Zone to 10 Sea Zone
              1 bomber moved from Algeria to Brazil
              1 bomber moved from Belgian Congo to Brazil
              1 bomber moved from French Equatorial Africa to Brazil
              2 bombers moved from Karelia S.S.R. to Sweden
              1 bomber moved from Archangel to United Kingdom
      
          Place Units - Americans
              3 infantry placed in United Kingdom
              3 infantry placed in Brazil
              4 artilleries and 4 infantry placed in Eastern United States
              2 artilleries, 1 fighter and 2 infantry placed in Spain
              1 artillery and 1 infantry placed in Brazil
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 18 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 87 PUs; end with 228 PUs
              Americans collect 2 PUs from War Bonds; end with 230 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : -1.33
      Russians AA : 0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 34

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 34
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 4 bombers, 1 carrier, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 7 PUs; 0 techTokens; 
      
          Combat Move - Americans
              3 bombers and 3 infantry moved from United Kingdom to Sweden
              3 bombers and 3 infantry moved from Brazil to Gibraltar
              1 armour, 23 artilleries, 1 halftrack and 25 infantry moved from Eastern United States to 10 Sea Zone
              6 artilleries and 6 infantry moved from Algeria to 12 Sea Zone
              1 armour, 23 artilleries, 2 carriers, 1 fighter, 1 halftrack, 25 infantry, 3 tactical_bombers and 25 transports moved from 10 Sea Zone to 12 Sea Zone
              1 armour, 29 artilleries, 4 fighters, 1 halftrack, 31 infantry and 4 tactical_bombers moved from 12 Sea Zone to Spain
      
          Combat - Americans
              Rocket attack in Southern Europe does 2 damage to factory owned by Russians
                  Rockets in United Kingdom roll: 2
              Battle in Sweden
                  Americans attack with 3 bombers and 3 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 3 bombers and 3 infantry in Sweden, round 2 : 5/9 hits, 4.50 expected hits
                      Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Sweden
                  Americans loses 0 PUs for violating Swedens neutrality.
                  Americans win, taking Sweden from Neutral with 3 bombers and 2 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Gibraltar
                  Americans attack with 3 bombers and 3 infantry
                  Russians defend with 2 infantry
                      Americans roll dice for 3 bombers and 3 infantry in Gibraltar, round 2 : 5/9 hits, 4.50 expected hits
                      Russians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Gibraltar
                  Americans win, taking Gibraltar from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Spain
                  Americans attack with 1 armour, 29 artilleries, 4 fighters, 1 halftrack, 31 infantry and 4 tactical_bombers
                  Russians defend with 1 aaGun, 1 factory and 3 infantry
                      Russians roll AA dice in Spain : 5/8 hits, 2.67 expected hits
                      2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in Spain
                      Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 armour, 29 artilleries, 1 fighter, 1 halftrack, 31 infantry and 2 tactical_bombers in Spain, round 2 : 24/65 hits, 23.17 expected hits
                      Russians roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Americans lost in Spain
                  Americans win, taking Spain from Russians with 1 armour, 29 artilleries, 1 fighter, 1 halftrack, 30 infantry and 2 tactical_bombers remaining. Battle score for attacker is -46
                  Casualties for Americans: 3 fighters, 1 infantry and 2 tactical_bombers
                  Casualties for Russians: 3 infantry
      
          Non Combat Move - Americans
              1 fighter and 2 tactical_bombers moved from Spain to 12 Sea Zone
              3 bombers moved from Gibraltar to Brazil
              3 bombers moved from Sweden to United Kingdom
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              2 bombers and 3 infantry placed in United Kingdom
              2 bombers and 3 infantry placed in Brazil
              1 carrier placed in 55 Sea Zone
              1 fighter and 1 tactical_bomber placed in 55 Sea Zone
      
          Turn Complete - Americans
              Americans collect 69 PUs; end with 76 PUs
              Americans collect 4 PUs from War Bonds; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.17
      Russians regular : -0.67
      Russians AA : 2.33
      Neutral regular : -0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 33

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 33
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 6,4,2,2 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Increased Factory Production
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 3 infantry and 2 transports; Remaining resources: 58 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 bomber and 1 infantry moved from United Kingdom to Germany
                    Americans take Germany from Russians
              1 bomber and 1 infantry moved from United Kingdom to Karelia S.S.R.
              1 bomber moved from United Kingdom to Southern Europe
              1 bomber and 1 infantry moved from Brazil to Belgian Congo
                    Americans take Belgian Congo from Russians
      
          Combat - Americans
              Americans lands units in Karelia S.S.R.
              Americans creates battle in territory Karelia S.S.R.
              Strategic bombing raid in Southern Europe
                      Russians roll AA dice in Southern Europe : 0/1 hits, 0.33 expected hits
                  Bombing raid in Southern Europe rolls: 3,6 and causes: 9 damage to unit: factory
                  Bombing raid in Southern Europe causes 9 damage total. 
              Rocket attack in Spain does 2 damage to factory owned by Russians
                  Rockets in Brazil roll: 2
              Rocket attack in Archangel does 2 damage to factory owned by Russians
                  Rockets in United Kingdom roll: 2
      
          Non Combat Move - Americans
              1 bomber moved from Southern Europe to United Kingdom
              1 bomber moved from Germany to United Kingdom
              1 bomber moved from Karelia S.S.R. to United Kingdom
              2 bombers moved from Algeria to Brazil
              1 bomber moved from Belgian Congo to Brazil
      
          Place Units - Americans
              2 infantry placed in United Kingdom
              3 artilleries placed in Brazil
              2 transports placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Activate Technology - Americans
              Americans activating Increased Factory Production
      
          Turn Complete - Americans
              Americans collect 69 PUs; end with 127 PUs
              Americans collect 5 PUs from War Bonds; end with 132 PUs
      

      Combat Hit Differential Summary :

      Russians AA : -0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 32

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 32
      
          Research Technology - Americans
                  Americans roll 1,3 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 6 infantry and 6 transports; Remaining resources: 22 PUs; 2 techTokens; 
      
          Combat Move - Americans
              1 bomber and 1 infantry moved from United Kingdom to Eastern Europe
                    Americans take Eastern Europe from Russians
              1 bomber and 1 infantry moved from United Kingdom to Belorussia
                    Americans take Belorussia from Russians
              1 bomber moved from United Kingdom to Southern Europe
              1 bomber and 1 infantry moved from Brazil to French Equatorial Africa
                    Americans take French Equatorial Africa from Russians
              1 bomber and 1 infantry moved from Eastern United States to Gibraltar
                    Americans take Gibraltar from Russians
              1 bomber and 1 infantry moved from Eastern United States to Libya
      
          Combat - Americans
              Strategic bombing raid in Southern Europe
                      Russians roll AA dice in Southern Europe : 0/1 hits, 0.33 expected hits
                  Bombing raid in Southern Europe rolls: 2,2 and causes: 4 damage to unit: factory
                  Bombing raid in Southern Europe causes 4 damage total. 
              Rocket attack in Spain does 1 damage to factory owned by Russians
                  Rockets in Brazil roll: 1
              Rocket attack in Archangel does 5 damage to factory owned by Russians
                  Rockets in United Kingdom roll: 5
              Battle in Libya
                  Americans attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Libya
                  Americans win, taking Libya from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Gibraltar to Algeria
              1 bomber moved from Libya to Algeria
              1 bomber moved from Southern Europe to United Kingdom
              1 bomber moved from Eastern Europe to United Kingdom
              1 bomber moved from Belorussia to United Kingdom
              1 bomber moved from French Equatorial Africa to Brazil
      
          Place Units - Americans
              3 infantry placed in United Kingdom
              3 infantry placed in Brazil
              6 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 75 PUs; end with 97 PUs
              Americans collect 6 PUs from War Bonds; end with 103 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Russians regular : -0.33
      Russians AA : -0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 31

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 31
      
          Research Technology - Americans
                  Americans roll 3,2 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 4 bombers, 1 halftrack, 6 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - Americans
              1 bomber and 1 infantry moved from United Kingdom to Karelia S.S.R.
              1 bomber moved from United Kingdom to Southern Europe
              6 artilleries and 6 infantry moved from Brazil to 18 Sea Zone
              6 artilleries, 1 battleship, 2 carriers, 10 destroyers, 3 fighters, 6 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 18 Sea Zone to 12 Sea Zone
              6 artilleries and 6 infantry moved from 12 Sea Zone to Algeria
                    Americans take Algeria from Russians
      
          Combat - Americans
              Americans lands units in Karelia S.S.R.
              Americans creates battle in territory Karelia S.S.R.
              Strategic bombing raid in Southern Europe
                      Russians roll AA dice in Southern Europe : 0/1 hits, 0.33 expected hits
                  Bombing raid in Southern Europe rolls: 1,5 and causes: 6 damage to unit: factory
                  Bombing raid in Southern Europe causes 6 damage total. 
              Rocket attack in Spain does 4 damage to factory owned by Russians
                  Rockets in Brazil roll: 4
              Rocket attack in Archangel does 3 damage to factory owned by Russians
                  Rockets in United Kingdom roll: 3
      
          Non Combat Move - Americans
              1 bomber moved from Southern Europe to United Kingdom
              1 bomber moved from Karelia S.S.R. to United Kingdom
      
          Place Units - Americans
              1 halftrack placed in Eastern United States
              1 transport placed in 10 Sea Zone
              1 bomber and 1 infantry placed in Brazil
              1 infantry placed in Brazil
              1 bomber and 2 infantry placed in United Kingdom
              2 bombers and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 64 PUs
              Americans collect 6 PUs from War Bonds; end with 70 PUs
      

      Combat Hit Differential Summary :

      Russians AA : -0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 30

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 30
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 5,2 and gets 0 hits
      
          Purchase Units - Americans
              Americans repair damage of 4x factory; Remaining resources: 76 PUs; 2 techTokens; 
              Americans buy 1 aaGun, 2 artilleries, 1 bomber, 2 infantry and 6 transports; Remaining resources: 14 PUs; 2 techTokens; 
      
          Combat Move - Americans
              1 bomber and 1 infantry moved from United Kingdom to Germany
                    Americans take Germany from Russians
      
          Combat - Americans
              Rocket attack in Spain does 5 damage to factory owned by Russians
                  Rockets in Brazil roll: 5
      
          Non Combat Move - Americans
              1 bomber moved from Germany to United Kingdom
              1 transport moved from 18 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              2 artilleries and 1 infantry placed in Brazil
              1 aaGun, 1 bomber and 1 infantry placed in United Kingdom
              6 transports placed in 10 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern Canada: 5 artilleries and 6 infantry
              EDIT: Adding units owned by Americans to Eastern United States: 5 artilleries and 6 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 74 PUs
              Americans collect 4 PUs from War Bonds; end with 78 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: Free for All - 4 player

      TripleA Turn Summary: Americans round 29

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 29
      
          Research Technology - Americans
                  Americans roll 6,5 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Improved Artillery Support
      
          Purchase Units - Americans
              Americans repair damage of 3x factory; Remaining resources: 108 PUs; 0 techTokens; 
              Americans buy 1 artillery, 4 destroyers, 1 factory, 2 infantry and 6 transports; Remaining resources: 25 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 bomber and 1 infantry moved from Eire to Karelia S.S.R.
      
          Combat - Americans
              Americans lands units in Karelia S.S.R.
              Americans creates battle in territory Karelia S.S.R.
              Rocket attack in Spain does 5 damage to factory owned by Russians
                  Rockets in Brazil roll: 5
      
          Non Combat Move - Americans
              1 bomber moved from Karelia S.S.R. to United Kingdom
      
          Place Units - Americans
              1 factory placed in United Kingdom
              1 artillery and 2 infantry placed in Brazil
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Eastern Canada: 5 artilleries and 6 infantry
              EDIT: Removing units owned by Americans from Western Canada: 5 artilleries and 6 infantry
              EDIT: Turning off Edit Mode
              4 destroyers placed in 55 Sea Zone
              6 transports placed in 10 Sea Zone
      
          Activate Technology - Americans
              Americans activating Improved Artillery Support
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 85 PUs
              Americans collect 5 PUs from War Bonds; end with 90 PUs
      

      Combat Hit Differential Summary :

      Savegame

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