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    Posts made by Caesar-Seriona

    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 27

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 27
      
          Research Technology - Japanese
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Mechanized Infantry
      
          Purchase Units - Japanese
              Japanese buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Manchuria to China
                    Japanese take China from British
              4 bombers and 4 infantry moved from Japan to Philipine Islands
      
          Combat - Japanese
              Battle in Philipine Islands
                  Japanese attack with 4 bombers and 4 infantry
                  British defend with 3 artilleries and 3 infantry
                      Japanese roll dice for 4 bombers and 4 infantry in Philipine Islands, round 2 : 3/8 hits, 3.33 expected hits
                      British roll dice for 3 artilleries and 3 infantry in Philipine Islands, round 2 : 0/6 hits, 2.00 expected hits
                      3 infantry owned by the British lost in Philipine Islands
                      Japanese roll dice for 4 bombers and 4 infantry in Philipine Islands, round 3 : 5/8 hits, 3.33 expected hits
                      British roll dice for 3 artilleries in Philipine Islands, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Philipine Islands
                  Japanese win, taking Philipine Islands from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 18
                  Casualties for British: 3 artilleries and 3 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              4 bombers moved from Philipine Islands to Japan
              1 infantry moved from Manchuria to Kwantung
              1 infantry moved from Buryatia S.S.R. to Manchuria
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
              2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from Japan to 61 Sea Zone
              2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from 61 Sea Zone to Manchuria
              1 fighter and 1 tactical_bomber moved from Japan to Manchuria
      
          Place Units - Japanese
              1 armour and 8 infantry placed in Japan
      
          Activate Technology - Japanese
              Japanese activating Mechanized Infantry
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      Japanese rolls : 1.00
      British regular : -2.00
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 26

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 26
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 6 infantry; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              11 artilleries and 11 infantry moved from Japan to 61 Sea Zone
              11 artilleries and 11 infantry moved from 61 Sea Zone to Manchuria
              1 bomber and 1 infantry moved from Japan to Kwantung
              1 bomber and 1 infantry moved from Japan to Buryatia S.S.R.
                    Japanese take Buryatia S.S.R. from Russians
              1 bomber and 1 infantry moved from Japan to Soviet Far East
              1 bomber and 1 infantry moved from Japan to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 11 artilleries and 11 infantry
                  British defend with 1 artillery and 1 factory
                      Japanese roll dice for 3 cruisers in Manchuria, round 2 : 2/3 hits, 1.50 expected hits
                      British roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the British lost in Manchuria
                  Japanese win, taking Manchuria from British with 11 artilleries and 10 infantry remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery
              Battle in Soviet Far East
                  Japanese attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kwantung
                  Japanese attack with 1 bomber and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 bomber and 1 infantry in Kwantung, round 2 : 1/2 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwantung
                  Japanese win, taking Kwantung from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Kwantung to Japan
              1 bomber moved from Yakut S.S.R. to Japan
              1 bomber moved from Buryatia S.S.R. to Japan
              1 bomber moved from Soviet Far East to Japan
      
          Place Units - Japanese
              6 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 27 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.83
      Japanese rolls : 0.00
      Russians regular : -0.33
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 25

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 25
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 carrier and 2 infantry; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Japan to 60 Sea Zone
              3 carriers, 3 cruisers, 18 destroyers, 3 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 11 transports moved from 60 Sea Zone to 61 Sea Zone
              3 fighters and 3 tactical_bombers moved from 61 Sea Zone to Manchuria
              2 bombers and 2 infantry moved from Japan to Buryatia S.S.R.
              2 bombers and 2 infantry moved from Japan to Soviet Far East
              1 infantry moved from Japan to 61 Sea Zone
              2 infantry moved from 61 Sea Zone to Manchuria
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                  British defend with 1 artillery and 1 factory
                      Japanese roll dice for 2 cruisers in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the British lost in Manchuria
                  Japanese win, taking Manchuria from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery
              Battle in Soviet Far East
                  Japanese attack with 2 bombers and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Buryatia S.S.R.
                  Japanese attack with 2 bombers and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Buryatia S.S.R.
                      Japanese roll dice for 2 bombers and 1 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win with 2 bombers remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Buryatia S.S.R. to Japan
              2 bombers moved from Soviet Far East to Japan
              3 fighters and 3 tactical_bombers moved from Manchuria to 61 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to 61 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 61 Sea Zone
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 18 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.83
      Japanese rolls : 0.00
      Russians regular : 2.00
      British regular : 0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 24

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 24
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 bomber and 1 infantry moved from Japan to Manchuria
              1 bomber and 1 infantry moved from Japan to Kwantung
                    Japanese take Kwantung from British
              3 carriers, 3 cruisers, 18 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 11 transports moved from 61 Sea Zone to 60 Sea Zone
              3 fighters and 3 tactical_bombers moved from 60 Sea Zone to Buryatia S.S.R.
              1 infantry moved from Japan to 60 Sea Zone
              1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              1 bomber and 1 infantry moved from Japan to Soviet Far East
      
          Combat - Japanese
              Japanese lands units in Manchuria
              Japanese creates battle in territory Manchuria
              Battle in Soviet Far East
                  Japanese attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Manchuria from British with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Buryatia S.S.R.
                  Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Soviet Far East to Japan
              3 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to 60 Sea Zone
              1 bomber moved from Manchuria to Japan
              1 bomber moved from Kwantung to Japan
      
          Place Units - Japanese
              5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Japanese rolls : 0.00
      Russians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 23

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 23
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              4 bombers moved from Japan to 49 Sea Zone
      
          Combat - Japanese
              Battle in 49 Sea Zone
                  Japanese attack with 4 bombers
                  British defend with 1 submarine
                  1 submarine owned by the British submerged
      
          Non Combat Move - Japanese
              4 bombers moved from 49 Sea Zone to Japan
              3 carriers, 3 cruisers, 18 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 11 transports moved from 60 Sea Zone to 61 Sea Zone
      
          Place Units - Japanese
              4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 15 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 22

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 22
      
          Research Technology - Japanese
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Improved Artillery Support
      
          Purchase Units - Japanese
              Japanese buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 bomber moved from Japan to 51 Sea Zone
              1 bomber moved from Japan to 45 Sea Zone
      
          Combat - Japanese
              Battle in 51 Sea Zone
                  Japanese attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 51 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 45 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 transport
      
          Non Combat Move - Japanese
              2 carriers, 2 cruisers, 19 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 11 transports moved from 62 Sea Zone to 60 Sea Zone
              1 destroyer moved from 60 Sea Zone to 49 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
              1 bomber moved from 51 Sea Zone to Japan
              1 bomber moved from 45 Sea Zone to Japan
      
          Place Units - Japanese
              1 carrier and 1 cruiser placed in 60 Sea Zone
      
          Activate Technology - Japanese
              Japanese activating Improved Artillery Support
      
          Turn Complete - Japanese
              Japanese collect 15 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : 1.00
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 22

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 22
      
          Research Technology - Japanese
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Improved Artillery Support
      
          Purchase Units - Japanese
              Japanese buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 bomber moved from Japan to 51 Sea Zone
              1 bomber moved from Japan to 45 Sea Zone
      
          Combat - Japanese
              Battle in 51 Sea Zone
                  Japanese attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 51 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 45 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 transport
      
          Non Combat Move - Japanese
              2 carriers, 2 cruisers, 19 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 11 transports moved from 62 Sea Zone to 60 Sea Zone
              1 destroyer moved from 60 Sea Zone to 49 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
              1 bomber moved from 51 Sea Zone to Japan
              1 bomber moved from 45 Sea Zone to Japan
      
          Place Units - Japanese
              1 carrier and 1 cruiser placed in 60 Sea Zone
      
          Activate Technology - Japanese
              Japanese activating Improved Artillery Support
      
          Turn Complete - Japanese
              Japanese collect 15 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : 1.00
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 21

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 21
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 8x factory; Remaining resources: 26 PUs; 1 techTokens; 
              Japanese buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 bombers and 2 infantry moved from Japan to Buryatia S.S.R.
              2 bombers and 2 infantry moved from Japan to Buryatia S.S.R.
              2 infantry moved from Japan to 60 Sea Zone
              2 carriers, 2 cruisers, 19 destroyers, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 11 transports moved from 60 Sea Zone to 62 Sea Zone
              2 fighters and 2 tactical_bombers moved from 62 Sea Zone to Soviet Far East
              2 infantry moved from 62 Sea Zone to Soviet Far East
      
          Combat - Japanese
              Battle in Soviet Far East
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Japanese roll dice for 2 cruisers in Soviet Far East, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 2/6 hits, 2.67 expected hits
                      Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Buryatia S.S.R.
                  Japanese attack with 4 bombers and 4 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 4 bombers and 4 infantry in Buryatia S.S.R., round 2 : 3/8 hits, 3.33 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 4 bombers and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              4 bombers moved from Buryatia S.S.R. to Japan
              2 tactical_bombers moved from Soviet Far East to 62 Sea Zone
              2 fighters moved from Soviet Far East to 62 Sea Zone
      
          Place Units - Japanese
              8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 24 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.00
      Japanese rolls : 0.00
      Russians regular : -1.00
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 20

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 20
      
          Research Technology - Japanese
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory; Remaining resources: 24 PUs; 1 techTokens; 
              Japanese buy 3 destroyers; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 bomber and 1 infantry moved from Japan to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 bomber moved from Soviet Far East to Japan
              1 bomber and 1 infantry moved from Japan to Buryatia S.S.R.
              1 fighter and 1 tactical_bomber moved from Japan to Buryatia S.S.R.
              1 bomber and 1 infantry moved from Japan to Manchuria
              1 fighter and 1 tactical_bomber moved from Japan to Manchuria
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 factory and 1 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 2.00 expected hits
                      British roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Manchuria
                  Japanese win, taking Manchuria from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 2/4 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber, 1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Japan
              1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Japan
      
          Place Units - Japanese
              3 destroyers placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.00
      Japanese rolls : 0.00
      Russians regular : -0.33
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 19

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 19
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 bombers and 2 infantry moved from Japan to Philipine Islands
      
          Combat - Japanese
              Battle in Philipine Islands
                  Japanese attack with 2 bombers and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Philipine Islands, round 2 : 1/4 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philipine Islands
                  Japanese win, taking Philipine Islands from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Philipine Islands to Japan
              1 artillery moved from Soviet Far East to Buryatia S.S.R.
      
          Place Units - Japanese
              1 infantry placed in Japan
              2 destroyers and 1 submarine placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      Japanese rolls : 0.00
      British regular : 0.67
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 18
      
          Purchase Units - Japanese
              Japanese buy 3 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Buryatia S.S.R. to Manchuria
              1 artillery moved from Buryatia S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              6 artilleries moved from Buryatia S.S.R. to Yakut S.S.R.
      
          Combat - Japanese
              Battle in Yakut S.S.R.
                  Japanese attack with 6 artilleries
                  Russians defend with 1 infantry
                      Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 6 artilleries remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              11 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone
              11 artilleries and 11 infantry moved from 60 Sea Zone to Japan
              4 bombers, 3 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to Japan
      
          Place Units - Japanese
              3 destroyers placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.00
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      Caesar-SerionaC
      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 17

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 17
      
          Purchase Units - Japanese
              Japanese buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Buryatia S.S.R. to Manchuria
              3 tactical_bombers moved from Buryatia S.S.R. to Manchuria
              3 fighters moved from Buryatia S.S.R. to Manchuria
              4 bombers moved from Buryatia S.S.R. to Manchuria
              1 destroyer moved from 60 Sea Zone to 49 Sea Zone
              1 destroyer moved from 60 Sea Zone to 59 Sea Zone
      
          Combat - Japanese
              Strategic bombing raid in Manchuria
                  Bombing raid in Manchuria rolls: 3,4,4,2 and causes: 0 damage to unit: factory
                  Bombing raid in Manchuria causes 0 damage total. 
              Battle in 49 Sea Zone
                  Japanese attack with 1 destroyer
                  British defend with 1 transport
                      1 transport owned by the British lost in 49 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is 5
                  Casualties for British: 1 transport
              Battle in Manchuria
                  Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                  British defend with 1 factory and 2 infantry
                      Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/8 hits, 3.83 expected hits
                      British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Manchuria
                  Japanese win, taking Manchuria from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone
              4 bombers moved from Manchuria to Buryatia S.S.R.
              3 fighters moved from Manchuria to Buryatia S.S.R.
              3 tactical_bombers moved from Manchuria to Buryatia S.S.R.
              2 aaGuns moved from 60 Sea Zone to Japan
              2 armour, 7 artilleries and 11 infantry moved from 60 Sea Zone to Japan
      
          Place Units - Japanese
              3 destroyers and 1 submarine placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.17
      British regular : -0.67
      

      Savegame

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      Caesar-Seriona
    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Buryatia S.S.R. to Manchuria
              4 bombers moved from Buryatia S.S.R. to Manchuria
              2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Manchuria
              1 fighter and 1 tactical_bomber moved from Japan to Manchuria
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                  British defend with 1 factory and 2 infantry
                      Japanese roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/12 hits, 6.50 expected hits
                      British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Manchuria
                  Japanese win, taking Manchuria from British with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              4 bombers moved from Manchuria to Buryatia S.S.R.
              3 fighters moved from Manchuria to Buryatia S.S.R.
              3 tactical_bombers moved from Manchuria to Buryatia S.S.R.
              9 infantry moved from Japan to 60 Sea Zone
              9 infantry moved from 60 Sea Zone to Buryatia S.S.R.
      
          Place Units - Japanese
              11 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.50
      British regular : -0.67
      

      Savegame

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    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 15
      
          Research Technology - Japanese
              Japanese spend 10 on tech rolls
                  Japanese roll 6,5 and gets 1 hit
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Rockets Advance
      
          Purchase Units - Japanese
              Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Yakut S.S.R.
              4 bombers moved from Manchuria to Yakut S.S.R.
              1 armour moved from Buryatia S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 armour moved from Soviet Far East to Buryatia S.S.R.
              10 infantry moved from Japan to 60 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to Yakut S.S.R.
              12 artilleries moved from Buryatia S.S.R. to Yakut S.S.R.
      
          Combat - Japanese
              Battle in Yakut S.S.R.
                  Japanese attack with 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers
                  Russians defend with 18 armour
                      Japanese roll dice for 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 2 : 13/20 hits, 9.00 expected hits
                      Russians roll dice for 18 armour in Yakut S.S.R., round 2 : 7/18 hits, 9.00 expected hits
                      7 artilleries owned by the Japanese and 13 armour owned by the Russians lost in Yakut S.S.R.
                      Japanese roll dice for 5 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 3 : 8/13 hits, 6.67 expected hits
                      Russians roll dice for 5 armour in Yakut S.S.R., round 3 : 2/5 hits, 2.50 expected hits
                      2 artilleries owned by the Japanese and 5 armour owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
                  Casualties for Japanese: 9 artilleries
                  Casualties for Russians: 18 armour
      
          Non Combat Move - Japanese
              2 tactical_bombers moved from Yakut S.S.R. to Buryatia S.S.R.
              4 bombers moved from Yakut S.S.R. to Buryatia S.S.R.
              2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
              1 aaGun, 10 artilleries and 8 infantry moved from Manchuria to Buryatia S.S.R.
              10 infantry moved from 60 Sea Zone to Buryatia S.S.R.
      
          Place Units - Japanese
              1 fighter, 9 infantry and 1 tactical_bomber placed in Japan
      
          Activate Technology - Japanese
              Japanese activating Rockets Advance
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 5.33
      Russians regular : -2.50
      

      Savegame

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    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 14
      
          Research Technology - Japanese
                  Japanese roll 2,6 and gets 1 hit
              Japanese removing all Technology Tokens after successful research.
              Japanese discover War Bonds
      
          Purchase Units - Japanese
              Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; 
              Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
              6 artilleries and 6 infantry moved from Japan to 61 Sea Zone
              1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
              1 artillery and 1 infantry moved from Kwantung to China
              1 artillery and 1 infantry moved from Kwantung to French Indochina
              2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R.
              2 bombers moved from Manchuria to India
              2 bombers moved from Manchuria to French Indochina
      
          Combat - Japanese
              Strategic bombing raid in India
                      British roll AA dice in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory
                  Bombing raid in India causes 8 damage total. 
              Battle in French Indochina
                  Japanese attack with 1 artillery, 2 bombers and 1 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
                      British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in French Indochina
                  Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in China
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits
                      British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in China
                  Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from India to Manchuria
              2 bombers moved from French Indochina to Manchuria
              1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R.
              1 aaGun moved from Manchuria to Buryatia S.S.R.
              6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone
              6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              10 artilleries and 5 infantry moved from Kwantung to Manchuria
      
          Place Units - Japanese
              2 submarines placed in 60 Sea Zone
              1 fighter, 10 infantry and 1 tactical_bomber placed in Japan
              1 aaGun and 4 infantry placed in Manchuria
      
          Activate Technology - Japanese
              Japanese activating War Bonds
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 51 PUs
              Japanese collect 6 PUs from War Bonds; end with 57 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.17
      British AA : -0.33
      British regular : -0.33
      

      Savegame

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    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 13
      
          Research Technology - Japanese
              Japanese spend 10 on tech rolls
                  Japanese roll 1,3 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory; Remaining resources: 110 PUs; 2 techTokens; 
              Japanese buy 1 aaGun, 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 34 PUs; 2 techTokens; 
      
          Combat Move - Japanese
              2 infantry moved from China to French Indochina
              2 infantry moved from China to Sinkiang
              1 bomber moved from China to Sinkiang
              1 bomber moved from China to French Indochina
              1 bomber moved from China to India
              1 bomber moved from China to India
      
          Combat - Japanese
              Strategic bombing raid in India
                      British roll AA dice in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory
                  Bombing raid in India causes 9 damage total. 
              Battle in French Indochina
                  Japanese attack with 1 bomber and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                      British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in French Indochina
                  Japanese win, taking French Indochina from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Sinkiang
                  Japanese attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                  Japanese win, taking Sinkiang from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Sinkiang to Manchuria
              1 bomber moved from French Indochina to Manchuria
              2 bombers moved from India to Manchuria
              2 armour, 12 artilleries and 7 infantry moved from China to Kwantung
              2 armour moved from Kwantung to Manchuria
              3 artilleries and 8 infantry moved from Japan to 61 Sea Zone
              3 artilleries and 8 infantry moved from 61 Sea Zone to Manchuria
      
          Place Units - Japanese
              6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan
              1 aaGun, 1 artillery and 1 infantry placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 91 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.00
      British AA : -0.33
      Russians regular : 0.67
      British regular : -0.33
      

      Savegame

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    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 12
      
          Research Technology - Japanese
                  Japanese roll 6,2 and gets 1 hit
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Paratroopers
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from China to Himalaya
                    Japanese take Himalaya from British
              1 armour moved from China to French Indochina
                    Japanese take French Indochina from British
              1 armour moved from Himalaya to China
              1 armour moved from French Indochina to China
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
              2 artilleries and 2 infantry moved from Manchuria to China
              2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
              2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
              6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
              6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
      
          Place Units - Japanese
              3 artilleries and 8 infantry placed in Japan
              1 factory placed in Manchuria
      
          Activate Technology - Japanese
              Japanese activating Paratroopers
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 123 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 12
      
          Research Technology - Japanese
                  Japanese roll 6,2 and gets 1 hit
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Paratroopers
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from China to Himalaya
                    Japanese take Himalaya from British
              1 armour moved from China to French Indochina
                    Japanese take French Indochina from British
              1 armour moved from Himalaya to China
              1 armour moved from French Indochina to China
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
              2 artilleries and 2 infantry moved from Manchuria to China
              2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
              2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
              6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
              6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
      
          Place Units - Japanese
              3 artilleries and 8 infantry placed in Japan
              1 factory placed in Manchuria
      
          Activate Technology - Japanese
              Japanese activating Paratroopers
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 123 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: 6 Player Free For All

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 11
      
          Research Technology - Japanese
                  Japanese roll 2,4 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy nothing; Remaining resources: 63 PUs; 2 techTokens; 
      
          Combat Move - Japanese
              6 artilleries moved from East Indies to 37 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 37 Sea Zone to 48 Sea Zone
              1 infantry moved from Borneo to 48 Sea Zone
              6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 48 Sea Zone to 49 Sea Zone
              6 artilleries moved from 49 Sea Zone to Philipine Islands
              1 infantry moved from 49 Sea Zone to Philipine Islands
              1 armour moved from China to French Indochina
                    Japanese take French Indochina from British
              1 armour moved from French Indochina to China
              4 bombers moved from Manchuria to China
              17 artilleries and 17 infantry moved from Manchuria to Buryatia S.S.R.
              5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
              5 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 117 PUs
      

      Combat Hit Differential Summary :

      Savegame

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