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    Posts made by Bvandyke01

    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Manual Gamesave Post: Americans round 9

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Research Technology - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 1/1 hits, 0.00 expected hits
              Germans removing all Technology Tokens after successful research.
              Germans discover Improved_Mech_Inf
      
          Activate Technology - Germans
              Germans activating Improved_Mech_Inf
              Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
      
          Purchase Units - Germans
              Germans repair damage of 13x factory_major, 10x factory_major; Remaining resources: 39 PUs; 0 techTokens; 
              Germans buy 13 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Baltic States to Belarus
                    Germans take Belarus from Russians
              2 submarines moved from 93 Sea Zone to 95 Sea Zone
              1 submarine moved from 93 Sea Zone to 95 Sea Zone
              2 bombers moved from Western Germany to 95 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 95 Sea Zone
      
          Combat - Germans
              Battle in 95 Sea Zone
                  Germans attack with 2 bombers, 3 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 5 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
                      Germans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
                      Germans roll dice for 2 bombers and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 9 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                      1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
                      Germans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 9 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                      1 cruiser owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
                  Americans win with 1 battleship, 1 fighter and 9 transports remaining. Battle score for attacker is -7
                  Casualties for Germans: 2 bombers, 3 submarines and 1 tactical_bomber
                  Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                  Casualties for British: 1 cruiser
                  1 fighter owned by the Americans forced to land in Southern Italy
      
          Non Combat Move - Germans
              2 infantry moved from Germany to Poland
              1 infantry moved from Greater Southern Germany to Slovakia Hungary
              2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
              1 artillery moved from Southern France to Northern Italy
              3 infantry moved from Southern France to Northern Italy
              1 infantry moved from Southern France to Normandy Bordeaux
              4 infantry moved from Western Germany to Holland Belgium
              5 infantry moved from Western Germany to Germany
              1 infantry moved from Germany to Poland
      
          Place Units - Germans
              12 infantry placed in Germany
              1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
              Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.33
      Germans rolls : 1.00
      Germans regular : 1.83
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Combat Move - Italians
              1 artillery and 5 infantry moved from Bulgaria to Greece
              1 artillery and 4 infantry moved from Albania to Greece
      
          Combat - Italians
              Battle in Greece
                  Italians attack with 2 artilleries and 9 infantry
                  British defend with 1 armour, 1 factory_minor and 5 infantry
                      Italians roll dice for 2 artilleries and 9 infantry in Greece, round 2 : 2/11 hits, 2.83 expected hits
                      British roll dice for 1 armour and 5 infantry in Greece, round 2 : 3/6 hits, 2.17 expected hits
                      2 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
                      Italians roll dice for 2 artilleries and 6 infantry in Greece, round 3 : 1/8 hits, 2.33 expected hits
                      British roll dice for 1 armour and 3 infantry in Greece, round 3 : 2/4 hits, 1.50 expected hits
                      1 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                      Italians roll dice for 2 artilleries and 4 infantry in Greece, round 4 : 2/6 hits, 2.00 expected hits
                      British roll dice for 1 armour and 2 infantry in Greece, round 4 : 1/3 hits, 1.17 expected hits
                      2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                      Italians roll dice for 2 artilleries and 3 infantry in Greece, round 5 : 3/5 hits, 1.67 expected hits
                      British roll dice for 1 armour in Greece, round 5 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Italians and 1 armour owned by the British lost in Greece
                  Italians win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 7 infantry
                  Casualties for British: 1 armour and 5 infantry
      
          Non Combat Move - Italians
              3 infantry moved from Yugoslavia to Northern Italy
              1 aaGun moved from Southern France to Northern Italy
              1 aaGun moved from Western Germany to Northern Italy
      
          Turn Complete - Italians
      

      Combat Hit Differential Summary :

      Italians regular : -0.83
      British regular : 1.67
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese roll 4,1 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 infantry moved from Korea to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 destroyer moved from 41 Sea Zone to 39 Sea Zone
              1 destroyer moved from 36 Sea Zone to 42 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
              1 infantry moved from 63 Sea Zone to New Zealand
              1 infantry moved from 63 Sea Zone to New Zealand
              1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
              1 infantry moved from 63 Sea Zone to New Zealand
              1 battleship moved from 26 Sea Zone to 63 Sea Zone
              1 submarine moved from 30 Sea Zone to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 submarine moved from 26 Sea Zone to 64 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 carrier moved from 6 Sea Zone to 20 Sea Zone
              1 cruiser moved from 6 Sea Zone to 20 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
              1 carrier and 2 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone
              2 tactical_bombers moved from 63 Sea Zone to New Zealand
              1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Japanese creates battle in territory 10 Sea Zone
              Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
              Battle in 42 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Kwangtung
              Battle in 39 Sea Zone
                  Japanese attack with 1 destroyer
                  British defend with 1 transport
                      1 transport owned by the British lost in 39 Sea Zone
                  Japanese win, taking Kwangtung from UK_Pacific, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for British: 1 transport
              Battle in 10 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 destroyer and 2 fighters
                      Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      1 submarine owned by the Japanese lost in 10 Sea Zone
                  Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -5
                  Casualties for Japanese: 1 submarine
              Battle in New Zealand
                  Japanese attack with 3 infantry and 2 tactical_bombers
                  ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese roll dice for 1 battleship in New Zealand, round 2 : 1/1 hits, 0.67 expected hits
                      ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in New Zealand
                  Japanese win, taking New Zealand from ANZAC with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
              Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from New Zealand to 63 Sea Zone
              1 tactical_bomber moved from New Zealand to 63 Sea Zone
              1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
              1 aaGun moved from Korea to 6 Sea Zone
              1 aaGun moved from 6 Sea Zone to Japan
              1 infantry moved from 6 Sea Zone to Japan
              1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
      
          Place Units - Japanese
              4 artilleries, 1 bomber and 4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 35 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.33
      Japanese regular : 0.00
      ANZAC regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans roll 6,4,5 and gets 1 hit
              Germans removing all Technology Tokens after successful research.
              Germans discover Improved Artillery Support
      
          Activate Technology - Germans
              Germans activating Improved Artillery Support
      
          Purchase Units - Germans
              Germans buy 11 infantry and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Eastern Poland to Baltic States
              7 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                    Germans take Western Ukraine from Russians
              1 bomber moved from Holland Belgium to United Kingdom
              1 fighter moved from Holland Belgium to 112 Sea Zone
              2 tactical_bombers moved from Holland Belgium to United Kingdom
              3 transports moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Germany to 114 Sea Zone
              2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              2 infantry moved from 115 Sea Zone to Finland
              1 artillery moved from Norway to Finland
                    Germans take Finland from Russians
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
                  1 tactical_bomber killed by AA
                  Bombing raid in United Kingdom rolls: 7,4 and causes: 4 damage to unit: harbour
                  Bombing raid in United Kingdom causes 4 damage total. 
              Battle in 112 Sea Zone
                  Germans attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 112 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Finland
      
          Non Combat Move - Germans
              1 bomber moved from Holland Belgium to Western Germany
              1 bomber moved from United Kingdom to Western Germany
              1 tactical_bomber moved from United Kingdom to Holland Belgium
              1 fighter moved from 112 Sea Zone to Western Germany
              1 artillery and 1 infantry moved from Southern France to Northern Italy
              3 infantry moved from Normandy Bordeaux to Southern France
              1 artillery moved from Northern Italy to Yugoslavia
              1 infantry moved from Northern Italy to Yugoslavia
              1 infantry moved from Northern Italy to Yugoslavia
              1 artillery moved from Northern Italy to Yugoslavia
              1 aaGun moved from Holland Belgium to Western Germany
              1 aaGun moved from Holland Belgium to Western Germany
              6 infantry moved from Germany to Slovakia Hungary
              3 infantry moved from Germany to Poland
              1 infantry moved from Western Germany to Greater Southern Germany
              1 infantry moved from Germany to Poland
      
          Place Units - Germans
              8 infantry placed in Western Germany
              3 infantry placed in Germany
              3 submarines placed in 93 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
              Germans collect 45 PUs (2 lost to blockades); end with 46 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      British AA : 0.50
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians roll 4,6 and gets 1 hit
              Italians removing all Technology Tokens after successful research.
              Italians discover Improved Artillery Support
      
          Activate Technology - Italians
              Italians activating Improved Artillery Support
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              4 infantry moved from Yugoslavia to Albania
              3 infantry moved from Yugoslavia to Bulgaria
              1 infantry moved from Yugoslavia to Bulgaria
              1 artillery moved from Yugoslavia to Bulgaria
              3 infantry moved from Northern Italy to Yugoslavia
      
          Place Units - Italians
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
              Italians collect 2 PUs from War Bonds; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Wake Island to 31 Sea Zone
              1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to Midway
              3 infantry moved from Caroline Islands to 33 Sea Zone
              3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
              3 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 9 Sea Zone to 26 Sea Zone
              1 submarine moved from 9 Sea Zone to 10 Sea Zone
              1 submarine moved from 9 Sea Zone to 1 Sea Zone
              1 battleship and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
              1 transport moved from 33 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
              1 carrier moved from 33 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
              1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
              4 transports moved from 7 Sea Zone to 6 Sea Zone
              1 cruiser, 1 destroyer and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
              1 destroyer moved from 6 Sea Zone to 36 Sea Zone
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 35 Sea Zone to 41 Sea Zone
              1 submarine moved from 39 Sea Zone to 41 Sea Zone
              1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                    Japanese take Amur from Russians
                    Japanese take Buryatia from Russians
              1 infantry moved from Manchuria to Korea
      
          Combat - Japanese
              Battle in Midway
              Battle in Hawaiian Islands
                  Japanese attack with 3 infantry
                  Americans defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in 41 Sea Zone
                  Japanese attack with 1 destroyer and 1 submarine
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 41 Sea Zone
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 41 Sea Zone
                  Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 submarine
              Battle in 30 Sea Zone
                  Japanese attack with 1 carrier, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 30 Sea Zone
                  Japanese win with 1 carrier, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              1 aaGun moved from Manchuria to Korea
      
          Place Units - Japanese
              1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 37 PUs; end with 37 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -1.33
      Japanese rolls : 0.00
      ANZAC regular : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans roll 2,5 and gets 0 hits
      
          Purchase Units - Germans
              Germans buy 14 infantry; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - Germans
              1 transport moved from 115 Sea Zone to 113 Sea Zone
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              1 armour moved from Urals to Timguska
                    Germans take Timguska from Russians
              1 armour moved from Timguska to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              2 bombers moved from Romania to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone
      
          Combat - Germans
              Battle in Norway
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                  British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                  1 submarine owned by the British Submerged
                      Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                      British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                      Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                      British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 110 Sea Zone
                  Germans win, taking Norway from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 fighter and 1 tactical_bomber
                  Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
      
          Non Combat Move - Germans
              3 transports moved from 115 Sea Zone to 114 Sea Zone
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              2 aaGuns moved from Western Germany to Holland Belgium
              2 aaGuns moved from Germany to Western Germany
              2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from Holland Belgium to Normandy Bordeaux
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              2 artilleries moved from Southern France to Northern Italy
              2 infantry moved from Southern France to Northern Italy
              3 infantry moved from Belarus to Eastern Poland
              3 artilleries moved from Belarus to Eastern Poland
              3 infantry moved from Belarus to Eastern Poland
              4 artilleries moved from Belarus to Eastern Poland
              3 artilleries and 3 infantry moved from Belarus to Novgorod
      
          Place Units - Germans
              12 infantry placed in Germany
              Germans undo move 1.
              2 infantry placed in Western Germany
              12 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 47 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.17
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Italians
              1 artillery moved from Romania to Eastern Poland
              1 infantry moved from Romania to Bessarabia
                    Italians take Bessarabia from Russians
              1 armour moved from Poland to Eastern Poland
      
          Combat - Italians
              Battle in Eastern Poland
                  Italians attack with 1 armour and 1 artillery
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Yugoslavia to Bulgaria
              1 artillery moved from Yugoslavia to Albania
              4 infantry moved from Northern Italy to Yugoslavia
              1 artillery moved from Northern Italy to Yugoslavia
              4 infantry moved from Northern Italy to Yugoslavia
              4 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
              Italians collect 12 PUs; end with 12 PUs
              Italians collect 2 PUs from War Bonds; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians rolls : 0.00
      Italians regular : 1.17
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Shipyards
      
          Activate Technology - Japanese
              Japanese activating Shipyards
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
                    Japanese take 26 Sea Zone from ANZAC
              1 destroyer moved from 1 Sea Zone to 10 Sea Zone
              1 destroyer moved from 1 Sea Zone to 8 Sea Zone
              1 destroyer moved from 1 Sea Zone to 9 Sea Zone
              1 battleship moved from 1 Sea Zone to 9 Sea Zone
              1 cruiser moved from 1 Sea Zone to 8 Sea Zone
              4 submarines moved from 6 Sea Zone to 8 Sea Zone
              4 submarines moved from 6 Sea Zone to 9 Sea Zone
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
              1 infantry moved from 31 Sea Zone to Wake Island
              1 destroyer moved from 45 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
              1 transport moved from 45 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
              1 destroyer moved from 45 Sea Zone to 35 Sea Zone
              1 carrier moved from 45 Sea Zone to 33 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
              1 armour and 1 infantry moved from Korea to Manchuria
              1 infantry moved from Chahar to Jehol
              1 artillery moved from Chahar to Jehol
              1 infantry moved from Kazakhstan to Volgograd
                    Japanese take Volgograd from Russians
      
          Combat - Japanese
              Battle in Wake Island
              Battle in 9 Sea Zone
                  Japanese attack with 1 battleship, 1 destroyer and 4 submarines
                  Americans defend with 1 destroyer
                      Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                  Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 35 Sea Zone
                  Japanese attack with 2 destroyers and 1 tactical_bomber
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                  Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 1 submarine
              Battle in Jehol
                  Japanese attack with 1 artillery and 1 infantry
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Jehol
                  Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in 8 Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer and 4 submarines
                  Americans defend with 1 submarine; ANZAC defend with 1 cruiser
                      Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                      1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone
                  Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18
                  Casualties for ANZAC: 1 cruiser
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              4 transports moved from 1 Sea Zone to 7 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
      
          Place Units - Japanese
              1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
              Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 0.67
      Japanese regular : 2.50
      Japanese rolls : 1.00
      ANZAC regular : 0.83
      

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 armour moved from Archangel to Urals
                    Germans take Nenetsia from Russians
                    Germans take Urals from Russians
              7 armour moved from Germany to Baltic States
                    Germans take Baltic States from Russians
              5 artilleries and 5 infantry moved from Novgorod to Belarus
              2 bombers moved from Germany to Ukraine
      
          Combat - Germans
              Strategic bombing raid in Ukraine
                      Russians roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits
                  Bombing raid in Ukraine rolls: 5,6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 6 damage total. 
      
          Non Combat Move - Germans
              2 bombers moved from Ukraine to Romania
              1 infantry moved from Northern Italy to Western Germany
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              1 artillery moved from Normandy Bordeaux to Holland Belgium
              3 infantry moved from Southern France to Normandy Bordeaux
      
          Place Units - Germans
              1 fighter and 1 tactical_bomber placed in Novgorod
              1 fighter and 2 tactical_bombers placed in Germany
              Germans undo move 1.
              1 fighter and 1 tactical_bomber placed in Germany
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 43 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : 0.00
      Russians AA : -0.33
      

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians roll 6,1,3,1 and gets 1 hit
              Italians removing all Technology Tokens after successful research.
              Italians discover War Bonds
      
          Activate Technology - Italians
              Italians activating War Bonds
      
          Purchase Units - Italians
              Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              2 armour moved from Romania to Poland
      
          Combat - Italians
              Battle in Poland
                  Italians attack with 2 armour
                  Russians defend with 1 infantry
                      Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
                  Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Bulgaria to Romania
              1 artillery moved from Bulgaria to Romania
              1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
              1 aaGun moved from Northern Italy to Western Germany
              2 aaGuns moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              2 aaGuns and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
              Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
              Italians collect 4 PUs from War Bonds; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.00
      Russians regular : 0.67
      

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese roll 6,6,2 and gets 2 hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Heavy Bomber
      
          Activate Technology - Japanese
              Japanese activating Heavy Bomber
      
          Purchase Units - Japanese
              Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
              4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia
              1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour and 1 infantry moved from 6 Sea Zone to Korea
              2 fighters moved from Japan to 1 Sea Zone
              2 bombers moved from Japan to Sakha
              3 fighters and 2 tactical_bombers moved from Manchuria to Sakha
              1 infantry moved from Tsinghai to Kazakhstan
                    Japanese take Kazakhstan from Russians
              2 infantry moved from Western Australia to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
              1 battleship moved from 35 Sea Zone to 54 Sea Zone
              1 transport moved from 43 Sea Zone to 45 Sea Zone
              1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
              2 destroyers moved from 56 Sea Zone to 45 Sea Zone
              1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
              1 artillery and 1 infantry moved from Hopei to Chahar
      
          Combat - Japanese
              Battle in Korea
              Battle in Sakha
                  Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                  Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
                      Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits
                      Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits
                      2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
                      Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits
                      2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha
                  Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47
                  Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
                  Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  Casualties for Russians: 2 infantry
              Battle in 1 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports
                  Americans defend with 1 battleship, 2 carriers and 1 cruiser
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
                      Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
                      Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                      1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone
                  Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32
                  Casualties for Japanese: 1 carrier and 2 destroyers
                  Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
              Battle in British Columbia
                  Japanese attack with 4 artilleries and 4 infantry
                  Americans defend with 2 artilleries
                      Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits
                      British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                      Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits
                      British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                  Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 2 artilleries
              Battle in Queensland
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  ANZAC defend with 1 airfield, 3 fighters and 1 harbour
                      Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits
                      ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits
                      3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits
                      ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits
                      1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the ANZAC lost in Queensland
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                  Casualties for Japanese: 1 artillery and 3 infantry
                  Casualties for ANZAC: 3 fighters
              Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
      
          Non Combat Move - Japanese
              2 fighters could not land in 1 Sea Zone and were removed
              1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
      
          Place Units - Japanese
              9 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 47 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.67
      Japanese regular : -4.83
      ANZAC regular : 0.00
      Russians regular : 2.33
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans roll 6,3 and gets 1 hit
              Germans removing all Technology Tokens after successful research.
              Germans discover Increased Factory Production
      
          Activate Technology - Germans
              Germans activating Increased Factory Production
      
          Purchase Units - Germans
              Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Germans
              5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
              5 infantry moved from 115 Sea Zone to Novgorod
              5 artilleries moved from 115 Sea Zone to Novgorod
              2 armour moved from Eastern Poland to Archangel
                    Germans take Belarus from Russians
              1 armour moved from Eastern Poland to Archangel
              1 infantry moved from Bessarabia to Western Ukraine
                    Germans take Western Ukraine from Russians
              4 artilleries and 3 infantry moved from Eastern Poland to Belarus
              1 artillery and 1 infantry moved from Eastern Poland to Baltic States
              2 artilleries and 2 infantry moved from Eastern Poland to Belarus
              1 armour and 1 mech_infantry moved from Romania to Baltic States
              1 bomber moved from Germany to Novgorod
              1 bomber moved from Western Germany to Novgorod
              1 battleship moved from 113 Sea Zone to 112 Sea Zone
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
              1 cruiser moved from 113 Sea Zone to 112 Sea Zone
              1 submarine moved from 119 Sea Zone to 109 Sea Zone
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
              British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in 112 Sea Zone
                  Germans attack with 1 battleship, 1 cruiser and 1 submarine
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British lost in 112 Sea Zone
                  Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
              Battle in Novgorod
                  Germans attack with 5 artilleries, 2 bombers and 5 infantry
                  Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Archangel
                  Germans attack with 3 armour
                  Russians defend with 2 infantry
                      Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Archangel
                      Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Baltic States
                  Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                      Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans lost in Baltic States
                  1 armour owned by the Germans retreated to Eastern Poland
                  Russians win with 2 infantry remaining. Battle score for attacker is -11
                  Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
              Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
      
          Non Combat Move - Germans
              1 aaGun moved from Western Germany to Germany
              1 aaGun moved from France to Western Germany
              2 bombers moved from Novgorod to Germany
      
          Place Units - Germans
              7 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 48 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : -3.17
      British regular : 1.17
      

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - ANZAC
              ANZAC spend 5 on tech rolls
                  ANZAC roll 2,5,5,5 and gets 0 hits
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 4 techTokens; 
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 34 Sea Zone
              3 fighters moved from Hawaiian Islands to Queensland
              1 cruiser moved from 1 Sea Zone to 3 Sea Zone
              1 infantry moved from Yunnan to Kweichow
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 armour and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 10 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 infantry moved from Libya to Tobruk
              2 infantry moved from Tunisia to Libya
              1 destroyer moved from 81 Sea Zone to 97 Sea Zone
              1 infantry moved from Trans-Jordan to Iraq
              2 fighters moved from Gibraltar to United Kingdom
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians roll 2,1,2 and gets 0 hits
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 0 PUs; 3 techTokens; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              2 armour moved from Greece to Romania
              2 artilleries and 2 infantry moved from Greece to Bulgaria
      
          Place Units - Italians
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              3 armour moved from Soviet Far East to Sakha
              1 mech_infantry moved from Soviet Far East to Sakha
              1 infantry moved from Soviet Far East to Siberia
              4 bombers moved from Eastern United States to New South Wales
              1 bomber moved from Yakut S.S.R. to Yunnan
              1 infantry moved from Soviet Far East to Siberia
              3 armour moved from Eastern United States to Southeast Mexico
              2 mech_infantrys moved from British Columbia to Alaska
              1 submarine moved from 1 Sea Zone to 3 Sea Zone
              1 destroyer moved from 1 Sea Zone to 3 Sea Zone
      
          Combat - Americans
              Battle in 3 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              2 artilleries moved from Western United States to British Columbia
              2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              2 fighters placed in Western United States
              1 submarine placed in 10 Sea Zone
              3 transports placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              7 infantry moved from Yunnan to Kweichow
              5 infantry moved from Yunnan to Kweichow
              7 artilleries moved from Yunnan to Kweichow
              1 fighter moved from Yunnan to Kweichow
              1 infantry moved from Yunnan to Kweichow
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 2x factory_major; Remaining resources: 31 PUs; 1 techTokens; 
              British buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 112 Sea Zone
              1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                    British take 109 Sea Zone from Germans
              1 bomber moved from Gibraltar to 111 Sea Zone
              1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
              1 fighter and 1 tactical_bomber moved from Algeria to 109 Sea Zone
              1 cruiser moved from 94 Sea Zone to 91 Sea Zone
              2 infantry moved from Tanganyika Territory to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              1 infantry moved from Kenya to Ethiopia
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Tanganyika Territory to Kenya
              1 transport moved from 76 Sea Zone to 80 Sea Zone
              2 infantry moved from Persia to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 armour moved from Alexandria to Trans-Jordan
              1 infantry moved from Kwangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 artillery moved from Hunan to Kweichow
              1 infantry moved from Kweichow to Anhwe
                    Chinese take Anhwe from Japanese
              1 mech_infantry moved from Yunnan to Shensi
                    Chinese take Shensi from Japanese
              1 mech_infantry moved from Yunnan to Kweichow
              1 artillery moved from Yunnan to Kweichow
              1 infantry moved from French Indo China to Kwangsi
              1 fighter moved from Yunnan to Malaya
              1 fighter moved from Novgorod to 111 Sea Zone
      
          Combat - British
              Battle in 111 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 111 Sea Zone
                  British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 fighter moved from 111 Sea Zone to Scotland
              1 artillery moved from Scotland to United Kingdom
              1 mech_infantry moved from Scotland to United Kingdom
              1 infantry moved from Scotland to United Kingdom
              1 bomber moved from 111 Sea Zone to United Kingdom
              2 infantry moved from 76 Sea Zone to Ethiopia
              2 infantry moved from 81 Sea Zone to Trans-Jordan
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
      
          Place Units - British
              1 carrier placed in 109 Sea Zone
              1 submarine placed in 109 Sea Zone
              1 fighter placed in United Kingdom
              1 infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
              British collect 34 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              2 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
              UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
              Some Units in India change ownership: 2 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : 0.67
      British rolls : 0.00
      Germans regular : -0.17
      British regular : 0.50
      Americans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              3 armour moved from Soviet Far East to Sakha
              1 mech_infantry moved from Soviet Far East to Sakha
              1 infantry moved from Soviet Far East to Siberia
              4 bombers moved from Eastern United States to New South Wales
              1 bomber moved from Yakut S.S.R. to Yunnan
              1 infantry moved from Soviet Far East to Siberia
              3 armour moved from Eastern United States to Southeast Mexico
              2 mech_infantrys moved from British Columbia to Alaska
              1 submarine moved from 1 Sea Zone to 3 Sea Zone
              1 destroyer moved from 1 Sea Zone to 3 Sea Zone
      
          Combat - Americans
              Battle in 3 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              2 artilleries moved from Western United States to British Columbia
              2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              2 fighters placed in Western United States
              1 submarine placed in 10 Sea Zone
              3 transports placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : 0.67
      Americans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese roll 3,4 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries and 4 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 2 techTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 submarine moved from 6 Sea Zone to 3 Sea Zone
              1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from 35 Sea Zone to Philippines
              1 infantry moved from Sumatra to 41 Sea Zone
              1 transport moved from 42 Sea Zone to 43 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
              2 infantry moved from 56 Sea Zone to Western Australia
              1 cruiser moved from 42 Sea Zone to 56 Sea Zone
              2 destroyers moved from 41 Sea Zone to 56 Sea Zone
              1 carrier moved from 41 Sea Zone to 56 Sea Zone
              1 carrier moved from 41 Sea Zone to 43 Sea Zone
              1 fighter moved from 41 Sea Zone to 56 Sea Zone
              1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
              1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
              1 battleship moved from 42 Sea Zone to 35 Sea Zone
              1 mech_infantry moved from Anhwe to Manchuria
              1 artillery and 1 infantry moved from Anhwe to Hopei
              1 infantry moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              2 fighters and 1 tactical_bomber moved from Chahar to Manchuria
      
          Combat - Japanese
              Battle in Western Australia
              Battle in 3 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 4 transports
                      4 transports owned by the Americans lost in 3 Sea Zone
                  Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 28
                  Casualties for Americans: 4 transports
              Battle in Philippines
              Battle in Hopei
                  Japanese attack with 1 artillery and 1 infantry
                  Russians defend with 1 mech_infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Hopei
                  Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              4 artilleries placed in Japan
              4 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 54 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
    • RE: bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              2 infantry moved from Novgorod to Baltic States
              1 fighter moved from Bryansk to Baltic States
              7 infantry moved from Western Ukraine to Ukraine
              3 infantry moved from Western Ukraine to Ukraine
              1 infantry moved from Western Ukraine to Ukraine
              1 artillery moved from Western Ukraine to Ukraine
              3 infantry moved from Bryansk to Ukraine
              3 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Bryansk to Baltic States
              2 infantry moved from Novgorod to Archangel
              1 mech_infantry moved from Yunnan to Hopei
                    Chinese take Hopei from Japanese
              1 artillery and 1 infantry moved from Tsinghai to Shensi
              3 infantry moved from Kazakhstan to Samara
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 infantry moved from Buryatia to Sakha
              1 infantry moved from Amur to Sakha
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Shensi
                  Russians attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Shensi
                      Russians roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
              1 aaGun moved from Belarus to Bryansk
              1 aaGun moved from Belarus to Bryansk
              1 infantry moved from Ukraine to Bryansk
              1 infantry moved from Ukraine to Bryansk
      
          Place Units - Russians
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
              1 artillery and 1 bomber placed in Russia
              Russians undo move 2.
              2 infantry placed in Russia
              Russians undo move 2.
              1 artillery and 1 infantry placed in Novgorod
              1 bomber placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,3,2,2,6,5,3
              Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Russians rolls : 0.00
      Japanese regular : 0.67
      Germans regular : -0.33
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Bvandyke01
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