The most important question in my mind is how long the Russian battleship lives :roll:
Posts made by Butcher
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RE: AAG1940 at Gencon so farposted in Axis & Allies Global 1940
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RE: I will be playing AAP40 for the second time this weekend, i have a couple ?'sposted in Axis & Allies Pacific 1940
As far as protecting Japan goes, there is one route the U.S. can reach Japan from Hawaii, so you can place a destroyer in one of the sea zones in that route. That can buy you a turn before you need to build up more defenses.
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RE: Allied Player controling Franceposted in Axis & Allies Europe 1940
In a 5 player game, here is how I would split the Allies:
USA and ANZAC
UK and France
Russia and China
This gives great possibilities for working together to defend and attack, and allows each player to coordinate between a minor and a major effectively.
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RE: Alternate game balance suggestionposted in Axis & Allies Pacific 1940
Why place 2 infantry in each territory rather than just using the setups from the Global game (6 infantry in Buryatia, 6 in Sakha, and 6 in Amur)? The fighter could start in Buryatia or Sakha.
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RE: How did playtesters miss J1 attack?posted in Axis & Allies Pacific 1940
Whackamatt, your idea deserves some looking into. The main problem I see is that Japan could land at Queensland, depending on losses on the Philippines, and it’s fleet would actually be safe there provided everything in SZ6 except one destroyer and one sub went to the Philippines.
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RE: German Bombing Strategyposted in Axis & Allies Spring 1942 Edition
I would consider this if Russia didn’t attack Ukraine. If they do you will be hurting on ground units. My standard build is 6 infantry, 2 tanks, and 1 bomber, which I find to work well.
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RE: Britain Strategiesposted in Axis & Allies Spring 1942 Edition
My best advice is to be careful if Germany builds a bomber G1. Depending on how much air Germany loses, you could have trouble placing naval units anywhere. If you find that is the case, buy a fighter and save 20. However, you shouldn’t run into that scenario often.
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RE: Addressing AAP40 Game Balance: "So Easy, A Caveman Can Do It"posted in House Rules
I like the idea. However, it might not give any reason to do a J2 attack, which I think is important. An idea I came up with would be that the U.S. gets the full 40 immediately in a J1 attack, 20 immediately in a J2 attack (at the end of the turn they will collect the normal NO for 40), and 10 immediately in a J3 attack (again, collect the NO for 40 at the end of the turn). I am interested in seeing at least J2 as a viable alternative. Let me know what you think of this.
I posted this in the original thread that got moved. I would like to see players actually consider a J2 attack, and this might do it.
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RE: U.S. Immediate 40posted in House Rules
I like the idea. However, it might not give any reason to do a J2 attack, which I think is important. An idea I came up with would be that the U.S. gets the full 40 immediately in a J1 attack, 20 immediately in a J2 attack (at the end of the turn they will collect the normal NO for 40), and 10 immediately in a J3 attack (again, collect the NO for 40 at the end of the turn). I am interested in seeing at least J2 as a viable alternative. Let me know what you think of this.
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RE: AA Europe 40: Last Axis&Allies Game for a While?posted in Axis & Allies Europe 1940
I like the idea of a Race to Berlin. One player could take U.S. and U.K., and they win if either country reaches Moscow before the Russians do. One player would have Russia, and would try to beat the Western Allies to Berlin. And if possible, you could make Germany playable, and they win if they hold out a set number of turns. Germany would have territories with set defenses that would boost defensive rolls for the first round of combat. It would be like playing a a 1944 scenario.
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RE: How did playtesters miss J1 attack?posted in Axis & Allies Pacific 1940
I’m not saying the destroyer won’t get crushed at all. I’m just saying that by giving yourself options, it allows you to fight Japan effectively. There is a well established Japanese plan, and Japan sets the tempo of the game. The Allies need flexibility and the ability to strike in multiple ways in order to trip up Japan.
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RE: How did playtesters miss J1 attack?posted in Axis & Allies Pacific 1940
Depending on where the Japanese fleet is and the number of ground troops they have, I use SZ55 as a blocking point so that they can’t reach Queensland. If there isn’t any way for Japan to threaten Queensland, I will use SZ54.
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RE: How did playtesters miss J1 attack?posted in Axis & Allies Pacific 1940
I usually just send the transport up to New Guinea alone. SZ55 is 2 spaces from Philippines sea zone, but both times I’ve used this strategy, Japan has had other targets to send their planes at.
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RE: How did playtesters miss J1 attack?posted in Axis & Allies Pacific 1940
To interrupt this little discussion going on, I think the playtesters saw that there were a number of ways to slow Japan in their attempt to take India. Too much delay, and the allies will be able to hurt Japan elsewhere. The key moves are to put ANZAC’s starting destroyer and sub in SZ55, base all ANZAC fighters on Queensland, and to play aggressively with Britain (move everything that starts in India to Burma and build 2 infantry, 1 mech, and 1 armor).
What this allows you to do is it lets Britain retake Shan State both that and Malaya fall J2. Then ANZAC can hit SZ37 with up to 1 ss, 1 dd, 4 figs. If you keep the destroyer alive, it will block any units at the Kwangsi naval base. The first game I used that, Japan still won so I don’t know if it’s enough, but it delayed India’s death and knocked out a lot of the Japanese navy.
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RE: Saving the UK if Japan goes all out to capture Calcuttaposted in Axis & Allies Pacific 1940
I have played one game against a J1 India smash, and that India fell J4 instead of J3 because the U.K. threw it’s planes into a portion of the Japanese navy. ANZAC then finished the navy, killing two transports and destroyer blocking another three. So it is possible to save India temorarily, but the other Allies will need to find ways to exploit what may be lost going after India as it won’t hold for long.
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RE: Jap Factories Revisitedposted in 1941 Scenario
So you leave the Flying Tiger alive, cts17? I see that as being more important first round than Burma.
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RE: Lets talk UK builds…posted in Axis & Allies Pacific 1940
You start off with 4 fighters and 1 tactical bomber, so that will offer a fair amount of offensive hitting power. Now you need infantry and artillery to go in front of it. A couple of mechs to allow some units to get from India to Yunnan in 1 turn are nice.
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RE: Lets talk UK builds…posted in Axis & Allies Pacific 1940
I think Britain should be building infantry along with a few artillery and a couple mech infantry. This will give India strong defense while also allowing for a counter-attack if possible and some flexibility.
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RE: Jap Factories Revisitedposted in 1941 Scenario
I voted for Frindo because I prefer a J1 placement. My two main Japanese strategies are to crush the Caucasus or to pressure the Caucasus while landing at Alaska.
With the first strategy, I take Burma J2, build a factory there J3 while also taking India, and then build and India factory there J4. The transports can grab Australia and parts of Africa if possible. I now have 7 build slots in Southern Asia.
Regarding the second strategy of going for Alaska, I only employ that if the U.S. is putting over 90% of it’s money into the Atlantic, and looks vulnerable. I skip the Burma factory, and use at least 4 transports in a swing to drop at least 4 ground units a turn into Alaska. I can then land some fighters there as well.
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RE: German sz5 carrierposted in Axis & Allies Spring 1942 Edition
I would only try it if Russia took only W. Russia and build 2 or less offensive pieces (say 5 inf, 1 art, 1 arm). If Russia hits Belorussia or especially Ukraine and builds something like 3 inf, 3 arm, then you will have more immediate pressure from that front and should put more income toward ground units.