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    burmastar

    @burmastar

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    Latest posts made by burmastar

    • RE: WAR ROOM Q+A

      @krieghund

      okay thanks, I feel that makes a lot more sense. So the maximum possible combat would be each side throwing 30 dice per stage per side (assuming the force was large enough) = one round of combat

      posted in War Room
      B
      burmastar
    • RE: WAR ROOM Q+A

      @krieghund

      Understood, but in this fighter vs infantry scenario if one side has to roll 3 dice and the opposition has to roll none, it doesn’t really matter if two hits are required because 3 vs 0 is effectively infinite rolls for the fighter? so it is correct infantry units without anti-air or tanks are completely vulnerable to fighters?

      posted in War Room
      B
      burmastar
    • RE: WAR ROOM Q+A

      Hi All.

      I’m have five people over soon my second game of War Room, and after our first game around I have a combat question that’s really bothering me; we ended up having a big debate about it, somebody PLEASE settle it for me!

      About Air vs. Ground Units:

      Say you have a single German fighter attack a territory with a single British Infantry. Our understanding, is because there is no other aircraft, the battle moves immediately to Surface battle stage. If the German fighter goes into (Vs Ground) stance, it has a value of +3. The infantry has no (Vs Air) value, so its value is 0. Therefore, is the infantry eliminated automatically? So does this mean single fighters can fly around the map and entirely eliminate stacks of 10 infantry that have no air support? Surely that cannot be the case.

      I appreciate any advice! Thanks guys

      posted in War Room
      B
      burmastar