Ya can’t wait just got my pass. Sounds like its going to be as good as last year.
Posts made by Buran
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RE: FMGC 2013 - Gaming Convention - GTA CANADAposted in Events
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RE: Where to Buy?posted in War at Sea
I’m bought a fair bit from www miniaturemarket.com
They have good prices and many different thing as add on’s. �And they ship fairly quickly. -
RE: Aircraft Carrier Giving Movement Bonus like Airbaseposted in House Rules
Not so sure of saying that the aircraft get a blanket +1, but if they move on the aircraft carrier before launch you could say that they have only used 2 movement points vs 3. That way they would be limited to just the attack on the island, but not get a bonus for flying to other locations.
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RE: My WAS setupposted in War at Sea
Nice!!
Where did you get the base map? and What is it made of? -
RE: DF's G40 supply Rulesposted in House Rules
I have a couple of questions,
Are the supplies produced locally in every territory every turn, or are they all produced like IPC’s, and then placed at factories?
Also it might be simpler to just three different supply situations. Supplied, partially supplied, and not supplied.
Supplied no restrictions
Partially supplied can’t attack, and defend -1
Not supplied can’t attack, defend -1, can’t move.
I like the idea of units at the bases and factories don’t need supply. -
RE: FMGC 2011 - Field Marshal Gaming Convention - GTA CANADAposted in Events
Can you buy tickets for the event at the door? As I’m thinking of attending, but I’ll have to drive down from Montreal and don’t know yet if I have to do other things that weekend.
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RE: FMG COMBAT UNITS - Rules: TRUCKposted in House Rules
New to posting here, but have been play the game and reading this site for a long time.
IMO KISS is sometimes the best way about doing something’s. The idea of a land transport is great, most if not all the nations need a way to move troops from there factories to the front faster, now that there is so many more territories. Which I love BTW. The cost of 4 for these units would be the best option IMO, as land vehicles are much cheaper then a ship would be. I think that keeping the same rules as naval transports, but just change the cost to 4 would be the best option.
Although I did have another passing thought. and this would definitely have to be play tested. The Idea of moving troops to the front is a slowing down factor, so what if these units cost 10 or so, and still had no attack or defence, but a player could mobilize 1 new land unit there per turn. But its movement would be restricted to just 1. This way you can get new units to the fight faster, but not make it to powerful as to total change the balance of the game. As I said at the start its just a passing thought. Opinion’s?