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    Posts made by builder_chris2

    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      Yea, its proabably best if i end this game…too addicting to me playing like this, i think it best if i just stick with face to face games 1 or 2 times each month.  sorry.

      and yea, i also agree…you will eventually win this game.  economy and time are in your favor and you are also in better postion in too many locations for me to contend with.

      Good Game!

      and i hate to disapoint you but i dont think i should get into the turnament with you; that will proabably be more than my addictive, obsessive compulsive personality can handle.

      sorry man.

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      @seththenewb:

      We can get another game going after this if you want….

      The addict in me would LOVE to start another game after this, but I don’t know if that’s a good idea for me.

      Axis and Allies is already (as bob said to you last game day) like crack cocaine to me; why else would I be able to play for 12+ hours straight on game days?  But playing online like this with you and gargantuan is really messing with me; I am constantly thinking about our games and obsessing over my next move or what it is you might do, etc, etc.  its worse than the trouble I experience trying to fall asleep after a game day, my mind wont shut off about it; I’ve been thinking about conceding in this game and with the one I have going with gar and stepping away from playing the game until next game day just to give myself a rest, I haven had a full nights sleep since we started this game!  Problem is, when i think about conceding I always give in because the crack addict in me is always asking…well…maybe you could still win…but if you stop in the middle of the game you will never know!  DAMN I’m such an AA junkie!!!

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      @seththenewb:

      Does this mean you’re now a proponent of a round 1 DOW? We can get another game going after this if you want another crack at this strat now that you know more of what to expect or we can flip the tables and make me play against my own/similar strat.

      I like it because it gets into the action right away. Games develop their own inertia and if you start building up, oftentimes you and your opponent will become locked into an arms race. I’d rather have a footrace with fewer units. Fewer units encourages more attacks because the odds can quickly shift in your favor. They shifted against me when I tried cracking Russia and they shifted right back after volgo held. I’d rather try a 30% battle when there’s maybe half a dozen total units then a 30% battle when each side has 30+ units.

      i’m still on the fence about this strategy, i think there are a few things i could have done differntly to shut down your plan, and a few things i did, while they helped to buy me some time, they ultimately back fired on me (like USA in Korea).

      but there are lots of things i like about it…more than i thought i would, and its WAY hard to deal with as the allies.  plus, yu cant beat the fact that round one ALL powers are in the war…takes away lots of the slow play that has come into it with the DOW issue.

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      ooops…i dint hit send to server.  here is the map after russia 8. sorry

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      @seththenewb:

      Oh and I missed my fighter in tobruk moving to S. Italy. You can do both edits on Russia’s turn if subs can pass through that strait, otherwise I can do it on Japan’s turn. Have you been tracking the money? Here are the end of round numbers thanks to the history tool.

      Rd1
      Axis: 91
      Allies: 157

      Rd2
      Axis: 94
      Allies: 164

      Rd3
      Axis: 117
      Allies: 148

      Rd4
      Axis: 119
      Allies: 146

      Rd5
      Axis: 123
      Allies: 142

      Rd6
      Axis: 131
      Allies: 134

      Rd7
      Axis: 133
      Allies: 134

      Current as of G8
      Axis: 140
      Allies: 125

      Granted there will be some fluctuation during the rounds as territories are traded or say an ally liberates a territory and that power hasn’t collected on it yet. I didn’t want to go back country by country to get those totals. But I think the axis are sitting pretty; no allied fleet threatening europe, russia cocooned in moscow albeit with a lot of air power, and Japan is regaining it’s stride. Japan’s going to start feeling the pressure soon but China and UK Pac are non ententities and have near parity with US. Anzac’s spending in the middle east which is something I haven’t seen before. So that’s helped against Germany/Italy but hurt you in the pacific theater.

      its a hard fight and i am enjoying it no doubt but i dont know if i can pull out a win against you, this is a way tuff strategy you have!

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      @seththenewb:

      Might have an edit .  …  subs can cross the strait of gibraltar even if it’s in enemy hands yes? If so, I’d like to place one of those subs into sz93

      yes.  you can edit on jap turn.

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

      Game History

      Round :4

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  1 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 infantry moved from Hopei to Shensi
                        Japanese take Shensi from Chinese
                  1 armour moved from Kiangsi to Kwangsi
                  1 artillery moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Korea to 6 Sea Zone
                  1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                  1 infantry moved from 21 Sea Zone to Guam
                        Japanese take Guam from Americans
                  2 transports moved from 6 Sea Zone to 20 Sea Zone
                  2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                  2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                  1 bomber moved from Paulau Island to Philippines
                  1 submarine moved from 45 Sea Zone to 41 Sea Zone
                  1 transport moved from 46 Sea Zone to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                  2 infantry moved from 47 Sea Zone to New Britain
                        Japanese take New Britain from ANZAC
                  2 infantry moved from Gilbert Islands to 48 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
                  1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                        Japanese take Aleutian Islands from Americans
                  1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                  1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                        Japanese take Midway from Americans
                  2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
                  2 infantry moved from 31 Sea Zone to Wake Island
                        Japanese take Wake Island from Americans
                  3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                  2 tactical_bombers moved from 31 Sea Zone to 16 Sea Zone
                  2 fighters moved from Japan to 16 Sea Zone
                  2 fighters moved from 31 Sea Zone to 26 Sea Zone
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Mongolians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Italians are now being played by: Human
                      Americans are now being played by: Human

      Combat - Japanese
                  Battle in 16 Sea Zone
                      Japanese attack with 2 fighters and 2 tactical_bombers
                      Americans defend with 1 cruiser
                          Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 :  2/4 hits
                          Americans roll dice for 1 cruiser in 16 Sea Zone, round 1 :  1/1 hits
                          1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 16 Sea Zone
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 tactical_bomber
                      Casualties for Americans: 1 cruiser
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 tactical_bomber
                      Casualties for Americans: 1 cruiser
                  Battle in Kwangsi
                      Japanese attack with 1 armour, 1 artillery and 1 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 1 :  3/3 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                      Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in 41 Sea Zone
                      Japanese attack with 1 submarine
                      British defend with 1 transport
                          1 transport owned by the British lost in 41 Sea Zone
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                      Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                      Japanese win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Philippines
                      Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                      Americans defend with 1 airfield, 1 harbour and 2 infantry
                          Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 1 :  4/5 hits
                          Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 2 infantry
                      Japanese win with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 2 infantry
                  Battle in 26 Sea Zone
                      Japanese attack with 5 fighters and 3 tactical_bombers
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 26 Sea Zone
                      Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                      Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  2 carriers moved from 31 Sea Zone to 33 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                  1 submarine moved from 45 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 31 Sea Zone to 33 Sea Zone
                  4 fighters moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                  3 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                  3 fighters moved from Japan to Caroline Islands
                  2 fighters moved from 16 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 6 Sea Zone to Japan
                  2 tactical_bombers moved from Japan to 6 Sea Zone
                  3 infantry moved from Kwangtung to Kiangsi
                  3 infantry moved from Kiangsu to Kiangsi
                  3 infantry moved from Anhwe to Kiangsi
                  1 bomber moved from Philippines to Kiangsi
                  1 tactical_bomber moved from Japan to Kiangsi

      Place Units - Japanese
                  1 carrier placed in 6 Sea Zone
                  1 armour and 2 mech_infantrys placed in Kiangsu
                  1 factory_minor placed in Shantung

      Turn Complete - Japanese
                  Japanese collect 36 PUs; end with 37 PUs total
                  Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
          Shantung : 1 factory_minor
          Kwangsi : 1 armour and 1 artillery
          Korea : 1 aaGun and 2 infantry
          Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
          Kiangsi : 1 bomber, 11 infantry and 1 tactical_bomber
          Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
          Shensi : 1 flag, 1 infantry
          Suiyuyan : 1 flag,    Kansu : 1 flag, 1 infantry
          Hopei : 1 flag,    Chahar : 1 flag,    Anhwe : 1 flag,    Gilbert Islands : 1 flag,    Kwangtung : 1 flag, 1 harbour
          New Britain : 1 flag, 2 infantry
          Solomon Islands : 1 flag, 2 infantry
          New Guinea : 1 flag, 2 infantry
          Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
          Guam : 1 flag, 1 airfield and 1 infantry
          Wake Island : 1 flag, 1 airfield and 2 infantry
          Aleutian Islands : 1 flag, 1 artillery and 1 infantry
          Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :7

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :7

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  2 fighters moved from Iraq to 41 Sea Zone
                  1 fighter moved from India to 41 Sea Zone
                  2 artilleries and 1 infantry moved from Caucasus to Volgograd

      Combat - ANZAC
                  Battle in 41 Sea Zone
                      ANZAC attack with 3 fighters
                      Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                          ANZAC roll dice for 3 fighters in 41 Sea Zone, round 1 :  1/3 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 1 :  2/3 hits
                          2 fighters owned by the ANZAC lost in 41 Sea Zone
                          ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 :  2/3 hits
                          1 fighter owned by the ANZAC lost in 41 Sea Zone
                      Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -30
                      Casualties for ANZAC: 3 fighters
                  Battle in Volgograd
                      ANZAC attack with 2 artilleries and 1 infantry
                      Germans defend with 1 factory_minor; Italians defend with 1 armour
                          ANZAC roll dice for 2 artilleries and 1 infantry in Volgograd, round 1 :  0/3 hits
                          Germans roll dice for 1 armour in Volgograd, round 1 :  1/1 hits
                          1 infantry owned by the ANZAC lost in Volgograd
                          ANZAC roll dice for 2 artilleries in Volgograd, round 2 :  0/2 hits
                          Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                          1 artillery owned by the ANZAC lost in Volgograd
                          ANZAC roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                          Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                          1 artillery owned by the ANZAC lost in Volgograd
                      Germans win with 1 armour remaining. Battle score for attacker is -11
                      Casualties for ANZAC: 2 artilleries and 1 infantry
                  Recording Battle Statistics
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra

      Non Combat Move - ANZAC
                  1 armour moved from Iraq to Eastern Persia
                        ANZAC take Eastern Persia from Neutral_Allies
                  1 infantry moved from Trans-Jordan to Egypt
                  2 fighters moved from Algeria to Trans-Jordan

      Place Units - ANZAC
                  1 artillery and 2 infantry placed in Iraq
                  ANZAC undo move 1.
                  1 artillery, 1 fighter and 1 infantry placed in Iraq
                  1 infantry placed in New South Wales
                  Turning on Edit Mode
                  EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from New South Wales: 1 armour, 2 artilleries and 3 infantry
                  EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to South Australia: 1 armour, 2 artilleries and 3 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs (4 lost to blockades); end with 12 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

      Territory Summary for ANZAC :

      Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
          South Australia : 1 armour, 2 artilleries and 3 infantry
          Celebes : 1 flag, 1 infantry
          Dutch New Guinea : 1 aaGun
          Trans-Jordan : 2 fighters
          Egypt : 2 infantry
          Syria : 1 flag,    Iraq : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
          Eastern Persia : 1 flag, 1 armour

      Production/PUs Summary :

      Germans : 51 / 71
          Russians : 22 / 21
          Japanese : 64 / 64
          Americans : 54 / 78
          Chinese : 0 / 3
          British : 31 / 36
          UK_Pacific : 5 / 3
          Italians : 18 / 30
          ANZAC : 16 / 17
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1

      want to scramble USA in sz26?

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      program gave me an error wouldnt post UK Pac7 so here it is.

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :7

      Combat Move - British
                  Giving bonus movement to units
                  1 armour and 1 mech_infantry moved from Caucasus to Ukraine
                        Russians take Rostov from Germans
                  2 fighters and 1 tactical_bomber moved from Russia to Ukraine
                  1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Volgograd
                  1 tactical_bomber moved from Russia to Ukraine
                  2 fighters moved from Persia to Volgograd
                  1 fighter moved from Gibraltar to 93 Sea Zone

      Combat - British
                  Battle in Ukraine
                      British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                      Germans defend with 3 armour and 1 factory_minor
                          British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 1 :  4/6 hits
                          Germans roll dice for 3 armour in Ukraine, round 1 :  1/3 hits
                          3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Ukraine
                      British win, taking Ukraine from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                      Casualties for Germans: 3 armour
                      Casualties for British: 1 mech_infantry
                      British win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                      Casualties for Germans: 3 armour
                      Casualties for British: 1 mech_infantry
                  Battle in Volgograd
                      British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                      Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour
                          British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Volgograd, round 1 :  0/6 hits
                          Germans roll dice for 2 armour and 3 infantry in Volgograd, round 1 :  0/5 hits
                          British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Volgograd, round 2 :  1/6 hits
                          Germans roll dice for 2 armour and 3 infantry in Volgograd, round 2 :  2/5 hits
                          2 infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                          British roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Volgograd, round 3 :  3/4 hits
                          Germans roll dice for 2 armour and 2 infantry in Volgograd, round 3 :  3/4 hits
                          2 infantry owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 armour owned by the Italians lost in Volgograd
                      retreated to Volgograd
                      Germans win with 1 armour remaining. Battle score for attacker is -9
                      Casualties for Germans: 3 infantry
                      Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                      Casualties for Italians: 1 armour
                  Battle in 93 Sea Zone
                      British attack with 1 fighter
                      Italians defend with 1 destroyer
                          British roll dice for 1 fighter in 93 Sea Zone, round 1 :  1/1 hits
                          Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
                      Italians win with no units remaining. Battle score for attacker is -2
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 destroyer
                      British win with no units remaining. Battle score for attacker is -2
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - British
                  1 fighter moved from Volgograd to Caucasus
                  2 fighters and 2 tactical_bombers moved from Ukraine to Russia
                  1 carrier moved from 80 Sea Zone to 39 Sea Zone
                  1 mech_infantry moved from Belgian Congo to Egypt
                  2 armour moved from Egypt to Iraq
                  1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

      Place Units - British
                  2 fighters placed in Persia
                  1 aaGun and 2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

      Territory Summary for British :

      India : 5 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 27 infantry
          Dutch New Guinea : 2 infantry
          39 Sea Zone : 1 carrier
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
          Anglo Egyptian Sudan : 1 artillery and 1 infantry
          Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    Russia : 2 fighters and 2 tactical_bombers
          Ukraine : 1 armour
          Caucasus : 1 fighter
          Eire : 1 flag,    Iraq : 2 armour
          Northwest Persia : 1 flag,    Persia : 1 flag, 1 factory_minor and 2 fighters

      Production/PUs Summary :

      Germans : 51 / 71
          Russians : 23 / 21
          Japanese : 64 / 64
          Americans : 55 / 78
          Chinese : 0 / 3
          British : 31 / 36
          UK_Pacific : 5 / 0
          Italians : 16 / 23
          ANZAC : 16 / 20
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :7

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  2 fighters moved from Gibraltar to 96 Sea Zone
                  3 fighters moved from Morocco to 96 Sea Zone
                  1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
                  1 armour moved from Egypt to Alexandria
                        British take Alexandria from Italians
                  1 armour moved from Alexandria to Egypt
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      Mongolians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Neutral_True is now being played by: Human
                      Italians are now being played by: Human
                      Americans are now being played by: Human

      Combat - Americans
                  Battle in 96 Sea Zone
                      Americans attack with 1 carrier, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                      Italians defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
                          Americans roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 carrier, 3 destroyers, 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 :  7/9 hits
                          Italians roll dice for 4 fighters in 96 Sea Zone, round 1 :  4/4 hits
                          Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 96 Sea Zone, round 1 :  2/5 hits
                          2 carriers owned by the Italians , 1 submarine owned by the Americans , 1 battleship owned by the Italians , 3 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 cruisers owned by the Italians lost in 96 Sea Zone
                          Americans roll dice for 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 :  4/6 hits
                          Italians roll dice for 4 fighters and 3 transports in 96 Sea Zone, round 2 :  4/4 hits
                          4 fighters owned by the Americans and 4 fighters owned by the Italians lost in 96 Sea Zone
                          3 transports owned by the Italians lost in 96 Sea Zone
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
                      Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
                      Casualties for Americans: 1 carrier, 3 destroyers, 4 fighters and 1 submarine
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
                      Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
                      Casualties for Americans: 1 carrier, 3 destroyers, 4 fighters and 1 submarine
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  2 mech_infantrys moved from Western United States to Eastern United States

      Place Units - Americans
                  1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States
                  1 fighter and 1 tactical_bomber placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 58 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      Territory Summary for Americans :

      Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
          Aleutian Islands : 1 airfield
          Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
          Midway : 1 airfield

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      i’m not certain of the order of loss you would like for your italian fleet verse my USA attack so i attached the map for you to roll the combat or to give me an order of loss.

      if you roll it, i want my loss to be this:
      carrier
      sub
      destroyers
      fighters…keeping my tactical as long as its paired with a fighter.

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: The Japan Playbook

      @Cow:

      Seth is a cool player. I admire the full on balls to the wall rush.

      yea, he is a very challanging fun player…even better in face to face games!

      posted in Axis & Allies Global 1940
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      something must have really screwed up on the game, when i open the map, it says japan has ended its turn, but i have to buttons in the action tab, no political page comes up, nothing.

      maybe post it?

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      ok.

      is it because of ther version we are using?

      i just saw that there is now a 2.8 version out.  i dont have that yet do you?

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

      Game History

      Round :4

      Purchase Units - Germans
                  Germans buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Giving bonus movement to units
                  1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                  1 bomber moved from Western Germany to 110 Sea Zone
                  2 bombers moved from Southern Italy to 110 Sea Zone
                  1 transport moved from 113 Sea Zone to 115 Sea Zone
                  1 artillery and 1 infantry moved from Finland to 115 Sea Zone
                  1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                  1 infantry moved from Finland to Vyborg
                        Germans take Vyborg from Russians
                  6 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians
                  2 artilleries moved from Eastern Poland to Baltic States
                  1 infantry moved from Eastern Poland to Baltic States
                  2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
                  1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                  2 mech_infantrys moved from Eastern Poland to Archangel
                  3 fighters moved from Yugoslavia to 98 Sea Zone
                  3 tactical_bombers moved from Tobruk to 98 Sea Zone
                  1 fighter moved from 97 Sea Zone to 98 Sea Zone
                  1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                  1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Mongolians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Italians are now being played by: Human
                      Americans are now being played by: Human

      Combat - Germans
                  Battle in 110 Sea Zone
                      Germans attack with 3 bombers, 1 cruiser and 1 destroyer
                      British defend with 1 submarine and 1 transport
                          British roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                          Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 :  2/5 hits
                          1 transport owned by the British , 1 cruiser owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
                      Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 cruiser
                      Casualties for British: 1 submarine and 1 transport
                      Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 cruiser
                      Casualties for British: 1 submarine and 1 transport
                  Battle in Baltic States
                      Germans attack with 2 artilleries and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 1 :  1/3 hits
                          Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Baltic States
                      Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in 98 Sea Zone
                      Germans attack with 4 fighters and 4 tactical_bombers
                      British defend with 1 battleship, 1 cruiser and 1 submarine
                      1 submarine owned by the British Submerged
                          Germans roll dice for 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 1 :  4/8 hits
                          British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 :  1/2 hits
                          1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                      Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                      Casualties for Germans: 1 tactical_bomber
                      Casualties for British: 1 battleship and 1 cruiser
                      Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                      Casualties for Germans: 1 tactical_bomber
                      Casualties for British: 1 battleship and 1 cruiser
                  Battle in Novgorod
                      Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                      Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 1 :  3/4 hits
                          Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Novgorod
                      Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Germans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Holland Belgium
                      Germans attack with 1 artillery and 1 infantry
                      British defend with 1 infantry
                          Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  1/2 hits
                          British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                      Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                      Germans win with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Archangel
                      Germans attack with 2 armour and 4 mech_infantrys
                      Russians defend with 2 infantry
                          Germans roll dice for 2 armour and 4 mech_infantrys in Archangel, round 1 :  3/6 hits
                          Russians roll dice for 2 infantry in Archangel, round 1 :  2/2 hits
                          2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                      Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for Russians: 2 infantry
                      Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for Russians: 2 infantry
                  Recording Battle Statistics

      Non Combat Move - Germans
                  3 bombers moved from 110 Sea Zone to Western Germany
                  2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
                  1 infantry moved from Yugoslavia to 97 Sea Zone
                  2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                  2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                  4 fighters moved from 98 Sea Zone to Tobruk
                  3 tactical_bombers moved from 98 Sea Zone to Tobruk
                  1 tactical_bomber moved from Southern Italy to 93 Sea Zone

      Place Units - Germans
                  3 transports placed in 93 Sea Zone
                  1 artillery and 8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 48 PUs; end with 48 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

      Territory Summary for Germans :

      Southern France : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 5 infantry
          France : 1 flag, 1 airfield and 1 factory_minor
          Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
          Germany : 1 artillery, 1 factory_major and 8 infantry
          Holland Belgium : 1 artillery
          Tobruk : 4 fighters and 3 tactical_bombers
          Karelia : 1 flag, 6 infantry
          Baltic States : 1 flag, 2 artilleries and 1 infantry
          Vyborg : 1 flag, 1 infantry
          Archangel : 1 flag, 2 armour and 2 mech_infantrys
          Eastern Poland : 3 aaGuns, 7 armour and 16 infantry
          Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          125 Sea Zone : 1 submarine
          93 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
          Greece : 1 flag,    115 Sea Zone : 1 transport
          Yugoslavia : 1 flag, 1 airfield
          Finland : 1 flag,    110 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 48 / 58
          Russians : 30 / 39
          Japanese : 31 / 43
          Americans : 52 / 77
          Chinese : 9 / 14
          British : 29 / 37
          UK_Pacific : 22 / 22
          Italians : 17 / 28
          ANZAC : 14 / 19
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :7

      Purchase Units - Russians
                  Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 armour moved from Russia to Smolensk
                        Russians take Smolensk from Italians
                  1 armour moved from Smolensk to Russia
                  1 armour moved from Russia to Tambov
                        Russians take Tambov from Germans
                  1 armour moved from Tambov to Russia
                  1 submarine moved from 92 Sea Zone to 96 Sea Zone

      Combat - Russians
                  Battle in 96 Sea Zone
                      Russians attack with 1 submarine
                      Italians defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
                          Russians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                          Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 96 Sea Zone, round 1 :  2/5 hits
                          1 submarine owned by the Russians lost in 96 Sea Zone
                      Italians win with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is -6
                      Casualties for Russians: 1 submarine
                  Recording Battle Statistics

      Non Combat Move - Russians
                  2 aaGuns and 12 infantry moved from Samara to Russia

      Place Units - Russians
                  1 aaGun and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total

      Territory Summary for Russians :

      Russia : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 5 fighters, 16 infantry and 2 tactical_bombers

      Production/PUs Summary :

      Germans : 55 / 71
          Russians : 21 / 21
          Japanese : 58 / 58
          Americans : 55 / 76
          Chinese : 0 / 3
          British : 31 / 31
          UK_Pacific : 9 / 9
          Italians : 16 / 23
          ANZAC : 16 / 20
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
    • RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1

      @Gargantua:

      Originally I thought your Japanese strategy, was to force your hand on New South Wales J3.  Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.

      It was then a pitch battle for the capital,  where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.

      That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there.  A nye undefeatable defence, which you could support with Subs from japan.

      Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon.  And without Hawaii, ANZAC is cut off.

      If Honolulu hadn’t been a victory city,  I had a cool move that would have seen my troops go to Johnston or Line island with a NB build.   But With the Fall of Hawaii possible,  and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.

      So dice rolled as the may.

      again, nevr tried this jap “plan”, more of a “wonder what would happen if” kind of plan and was looking for an oporunity…and i think i missed it.  maybe if i would of hit USA on J3 instead of non com and only hit UK/anzac?  dont know, or maybe if i would have non comed around hawaii instead of near wake and midway.  dont know.  just a threary i have been wondering.  either way, it feels like a REAL bad idea so far.

      posted in Play Boardgames
      builder_chris2B
      builder_chris2
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