TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Americans Americans spend 35 on tech rolls Americans roll 1,3,4,2,4,2,1 and gets 0 hits Purchase Units - Americans Americans buy nothing; Remaining resources: 4 PUs; 7 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 8 Sea Zone to 10 Sea Zone 3 infantry moved from Western United States to Western Canada 2 artilleries and 2 infantry moved from Eastern Canada to Western Canada 1 bomber moved from United Kingdom to Western Canada 2 fighters moved from 10 Sea Zone to Western Canada Combat - Americans Battle in 64 Sea Zone Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 1 transport Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 4 transports Americans roll dice for 13 submarines in 64 Sea Zone, round 2 : 7/13 hits, 6.50 expected hits Units damaged: 3 battleships owned by the Japanese Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 64 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Japanese roll dice for 3 submarines in 64 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports in 64 Sea Zone, round 2 : 9/15 hits, 8.17 expected hits Units damaged: 2 battleships owned by the Americans 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits 1 transport owned by the Japanese and 3 battleships owned by the Japanese lost in 64 Sea Zone Americans roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 64 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 6 fighters in 64 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 4 : 2/9 hits, 4.50 expected hits 2 transports owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 battleship and 1 transport in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 64 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 64 Sea Zone Americans roll dice for 9 submarines in 64 Sea Zone, round 5 : 5/9 hits, 4.50 expected hits 1 transport owned by the Japanese lost in 64 Sea Zone 9 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 93 Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 4 transports 1 fighter owned by the Japanese forced to land in Alaska Non Combat Move - Americans Turn Complete - Americans Americans collect 39 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : 1.00