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    Posts made by btholt09

    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 17

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 17
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 battleship, 10 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              3 infantry moved from Australia to 46 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports moved from 44 Sea Zone to 21 Sea Zone
              1 battleship moved from 50 Sea Zone to 46 Sea Zone
              3 bombers moved from New Zealand to Argentina
              4 infantry moved from 21 Sea Zone to Argentina
              2 armour, 6 artilleries and 8 infantry moved from Japan to 60 Sea Zone
              2 armour, 6 artilleries and 8 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              3 infantry moved from Buryatia S.S.R. to Manchuria
              6 fighters moved from Buryatia S.S.R. to Manchuria
              1 fighter moved from Japan to Manchuria
              1 bomber moved from Japan to Manchuria
              4 fighters moved from 60 Sea Zone to Manchuria
              2 artilleries, 3 bombers and 2 infantry moved from Argentina to Brazil
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 bomber, 11 fighters and 3 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber, 11 fighters and 3 infantry in Manchuria, round 2 : 8/15 hits, 6.67 expected hits
                      Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 bomber, 11 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Brazil
                  Japanese attack with 2 artilleries, 3 bombers and 2 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 artilleries, 3 bombers and 2 infantry in Brazil, round 2 : 5/7 hits, 3.33 expected hits
                      Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Brazil
                  Japanese loses 0 PUs for violating Brazils neutrality.
                  Japanese win, taking Brazil from Neutral with 1 artillery and 3 bombers remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              3 bombers moved from Brazil to Argentina
              4 fighters moved from 21 Sea Zone to Argentina
              4 fighters moved from Manchuria to 60 Sea Zone
              1 bomber moved from Manchuria to Japan
              1 fighter moved from Manchuria to 60 Sea Zone
              1 fighter moved from Manchuria to 60 Sea Zone
              5 fighters moved from Manchuria to Buryatia S.S.R.
      
          Place Units - Japanese
              3 armour and 9 infantry placed in Japan
              1 infantry placed in Australia
              1 battleship placed in 46 Sea Zone
              Japanese undo move 1.
              3 armour and 8 infantry placed in Japan
              1 transport placed in 60 Sea Zone
              1 infantry placed in Australia
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Neutral : 1.33
      Chinese : 0.33
      Japanese : 3.00
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 1 fighter, 11 infantry and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              4 infantry moved from Australia to 46 Sea Zone
              4 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone
              3 transports moved from 41 Sea Zone to 46 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 41 Sea Zone to 44 Sea Zone
              2 submarines moved from 21 Sea Zone to 44 Sea Zone
              2 artilleries moved from Manchuria to Buryatia S.S.R.
              1 artillery moved from Manchuria to Buryatia S.S.R.
              1 artillery moved from Yakut S.S.R. to Buryatia S.S.R.
              5 armour moved from Manchuria to Buryatia S.S.R.
              1 artillery moved from Manchuria to Buryatia S.S.R.
              2 transports moved from 59 Sea Zone to 60 Sea Zone
              4 infantry moved from Japan to 60 Sea Zone
              4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              1 battleship moved from 59 Sea Zone to 60 Sea Zone
              1 armour moved from Kwantung to India
                    Japanese take French Indochina from Chinese
                    Japanese take India from Chinese
              1 infantry moved from Kwantung to French Indochina
              1 armour moved from Kwantung to Buryatia S.S.R.
              1 infantry moved from Kwantung to Manchuria
              1 artillery moved from Manchuria to Buryatia S.S.R.
              4 artilleries moved from Kwantung to 59 Sea Zone
              4 artilleries and 4 transports moved from 59 Sea Zone to 60 Sea Zone
              1 infantry moved from Japan to 60 Sea Zone
              1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              4 artilleries moved from 60 Sea Zone to Buryatia S.S.R.
              1 bomber moved from Philipine Islands to New Zealand
              1 battleship moved from 59 Sea Zone to 50 Sea Zone
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 59 Sea Zone to 60 Sea Zone
              1 fighter moved from 60 Sea Zone to 44 Sea Zone
              1 bomber moved from Japan to New Zealand
              1 bomber moved from Buryatia S.S.R. to Japan
              1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              3 transports placed in 60 Sea Zone
              1 fighter and 8 infantry placed in Japan
              3 infantry placed in Australia
      
          Turn Complete - Japanese
              Japanese collect 72 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 15
      
          Purchase Units - Japanese
              Japanese buy 6 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria
              4 artilleries and 2 infantry moved from Japan to 60 Sea Zone
              2 armour moved from Japan to 60 Sea Zone
              2 armour, 4 artilleries, 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 6 transports moved from 60 Sea Zone to 59 Sea Zone
              2 armour, 4 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung
                    Japanese take Kwantung from Chinese
              1 armour, 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Manchuria
              6 infantry moved from Buryatia S.S.R. to Manchuria
              4 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry moved from Buryatia S.S.R. to Manchuria
              2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 25 Sea Zone to 41 Sea Zone
              1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
              2 fighters moved from Buryatia S.S.R. to Yakut S.S.R.
              1 infantry moved from Buryatia S.S.R. to Manchuria
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry in Manchuria, round 2 : 9/33 hits, 11.00 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yakut S.S.R.
                  Japanese attack with 1 artillery and 2 fighters
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
              1 bomber moved from Manchuria to Buryatia S.S.R.
              5 fighters moved from Manchuria to Buryatia S.S.R.
      
          Place Units - Japanese
              6 artilleries, 1 bomber and 5 infantry placed in Japan
              2 transports placed in 46 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 66 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.67
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone
              2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone
              3 fighters moved from 25 Sea Zone to Argentina
              6 infantry moved from Japan to 60 Sea Zone
              6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              1 infantry moved from Buryatia S.S.R. to Manchuria
              1 infantry moved from Buryatia S.S.R. to Manchuria
              1 bomber moved from Japan to Manchuria
              5 fighters moved from Buryatia S.S.R. to Manchuria
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              2 submarines moved from 53 Sea Zone to 43 Sea Zone
              2 submarines moved from 43 Sea Zone to 21 Sea Zone
      
          Combat - Japanese
              Battle in Argentina
                  Japanese attack with 2 artilleries, 3 fighters and 2 infantry
                  Neutral defend with 2 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits
                      Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral lost in Argentina
                  Japanese loses 0 PUs for violating Argentinas neutrality.
                  Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral: 2 infantry
              Battle in Manchuria
                  Japanese attack with 1 bomber, 5 fighters and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits
                      Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Manchuria to Buryatia S.S.R.
              5 fighters moved from Manchuria to Buryatia S.S.R.
              1 fighter moved from Japan to Buryatia S.S.R.
              1 fighter moved from Japan to Buryatia S.S.R.
              1 bomber moved from Philipine Islands to New Zealand
              3 fighters moved from Argentina to 25 Sea Zone
      
          Place Units - Japanese
              2 transports placed in 60 Sea Zone
              4 armour, 4 artilleries and 2 infantry placed in Japan
              3 infantry placed in Australia
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.67
      Chinese : -0.67
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              2 artilleries and 3 infantry moved from Japan to 60 Sea Zone
              1 artillery moved from Solomon Islands to 45 Sea Zone
              1 artillery and 2 transports moved from 45 Sea Zone to 46 Sea Zone
              1 artillery and 2 infantry moved from Australia to 46 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
              1 battleship moved from 45 Sea Zone to 41 Sea Zone
              2 destroyers moved from 45 Sea Zone to 41 Sea Zone
              1 cruiser moved from 45 Sea Zone to 41 Sea Zone
              1 carrier moved from 45 Sea Zone to 41 Sea Zone
              2 fighters moved from 45 Sea Zone to 41 Sea Zone
              1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 45 Sea Zone to 60 Sea Zone
              1 infantry moved from Mozambique to 33 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
              1 infantry moved from 27 Sea Zone to Union of South Africa
                    Japanese take Union of South Africa from British
              1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 44 Sea Zone
              1 bomber moved from Wake Island to Philipine Islands
              1 bomber moved from Wake Island to Philipine Islands
              1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              1 bomber moved from Japan to Manchuria
              2 fighters moved from 60 Sea Zone to 61 Sea Zone
              2 fighters moved from 61 Sea Zone to Manchuria
              3 fighters moved from Buryatia S.S.R. to Manchuria
              1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
              1 infantry moved from Buryatia S.S.R. to Manchuria
              1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
                      Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Manchuria to Japan
              5 fighters moved from Manchuria to Buryatia S.S.R.
      
          Place Units - Japanese
              2 fighters and 6 infantry placed in Japan
              1 infantry placed in Australia
              2 destroyers and 1 transport placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 66 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.67
      Japanese : 2.00
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory; Remaining resources: 52 PUs; 
              Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
              2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
              2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands
              6 fighters moved from 45 Sea Zone to Solomon Islands
              2 bombers moved from Wake Island to Solomon Islands
              2 armour and 3 infantry moved from Japan to 60 Sea Zone
              1 infantry moved from Japan to 60 Sea Zone
              2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              1 fighter moved from Japan to Manchuria
              1 bomber moved from Japan to Manchuria
              1 fighter moved from 60 Sea Zone to Manchuria
              1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
              1 fighter moved from 60 Sea Zone to Manchuria
              1 infantry moved from India to 35 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Mozambique
                    Japanese take Mozambique from British
      
          Combat - Japanese
              Battle in Solomon Islands
                  Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits
                      Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
                  Japanese loses 0 PUs for violating Solomon Islandss neutrality.
                  Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 artillery and 1 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Manchuria
                  Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits
                      Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Manchuria to Japan
              2 fighters moved from Manchuria to Buryatia S.S.R.
              1 fighter moved from Manchuria to Buryatia S.S.R.
              2 bombers moved from Solomon Islands to Wake Island
              6 fighters moved from Solomon Islands to 45 Sea Zone
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Australia
              1 aaGun, 2 artilleries and 2 infantry placed in Japan
              2 fighters placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.33
      Chinese : -0.67
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 submarine moved from 56 Sea Zone to 53 Sea Zone
              1 submarine moved from 52 Sea Zone to 53 Sea Zone
              2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
              2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands
              2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone
              4 fighters moved from 52 Sea Zone to Hawaiian Islands
              1 fighter moved from 52 Sea Zone to Hawaiian Islands
              1 fighter moved from 36 Sea Zone to 52 Sea Zone
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              1 infantry moved from East Indies to 37 Sea Zone
              1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
              1 battleship moved from 36 Sea Zone to 60 Sea Zone
              1 carrier moved from 36 Sea Zone to 60 Sea Zone
              2 fighters moved from 36 Sea Zone to 60 Sea Zone
              1 carrier moved from 36 Sea Zone to 35 Sea Zone
              1 fighter moved from 36 Sea Zone to 35 Sea Zone
              1 battleship moved from 36 Sea Zone to 35 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              1 cruiser moved from 36 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to India
                    Japanese take India from British
              1 infantry moved from Japan to 60 Sea Zone
              1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
              1 infantry moved from 56 Sea Zone to Midway
                    Japanese take Midway from Americans
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              2 armour moved from Japan to 60 Sea Zone
              2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              1 bomber moved from Japan to Wake Island
              1 bomber moved from Japan to Wake Island
      
          Combat - Japanese
              Battle in Hawaiian Islands
                  Japanese attack with 2 artilleries, 5 fighters and 2 infantry
                  Americans defend with 1 artillery and 2 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits
                      Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 artillery and 2 infantry
      
          Non Combat Move - Japanese
              5 fighters moved from Hawaiian Islands to 52 Sea Zone
      
          Place Units - Japanese
              1 battleship placed in 60 Sea Zone
              1 fighter and 5 infantry placed in Japan
              1 factory placed in Australia
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.00
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 4 armour, 3 artilleries, 1 cruiser and 4 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Japan to 61 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
              1 cruiser moved from 61 Sea Zone to 36 Sea Zone
              1 destroyer moved from 61 Sea Zone to 36 Sea Zone
              2 battleships moved from 61 Sea Zone to 36 Sea Zone
              2 carriers moved from 61 Sea Zone to 36 Sea Zone
              4 fighters moved from 61 Sea Zone to 36 Sea Zone
              3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
              1 artillery moved from Manchuria to Buryatia S.S.R.
              1 artillery moved from Manchuria to Buryatia S.S.R.
              5 infantry moved from Manchuria to Buryatia S.S.R.
              3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 6 transports moved from 61 Sea Zone to 60 Sea Zone
              3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              3 artilleries moved from 60 Sea Zone to Buryatia S.S.R.
              3 bombers moved from Japan to China
              1 bomber moved from Japan to China
              1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
              2 fighters moved from 36 Sea Zone to French Indochina
              2 fighters moved from 36 Sea Zone to French Indochina
      
          Combat - Japanese
              Strategic bombing raid in China
                      AA fire in China : 1/4 hits, 0.67 expected hits
                  1 bomber killed by AA
                  Bombing raid in China rolls: 6,2,1 and causes: 9 damage to unit: factory
                  Bombing raid in China causes 9 damage total. 
              Battle in French Indochina
                  Japanese attack with 1 artillery, 4 fighters and 1 infantry
                  Chinese defend with 1 artillery
                      Japanese roll dice for 2 battleships in French Indochina, round 2 : 0/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in French Indochina, round 2 : 2/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 artillery in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in French Indochina
                  Japanese win, taking French Indochina from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 artillery
      
          Non Combat Move - Japanese
              4 fighters moved from French Indochina to 36 Sea Zone
              3 bombers moved from China to Japan
      
          Place Units - Japanese
              4 armour, 3 artilleries and 4 infantry placed in Japan
              1 cruiser placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      AA fire in China : : 0.33
      Chinese : -0.33
      Japanese : -2.00
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from French Indochina to Himalaya
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from East Indies to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to India
              1 transport moved from 59 Sea Zone to 49 Sea Zone
              1 infantry moved from Philipine Islands to 49 Sea Zone
              1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indochina
              4 infantry moved from Japan to 61 Sea Zone
              4 infantry moved from 61 Sea Zone to Manchuria
              3 bombers moved from Japan to China
              1 artillery moved from Kwantung to Manchuria
              2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 60 Sea Zone to 61 Sea Zone
              1 armour moved from Manchuria to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
      
          Combat - Japanese
              Strategic bombing raid in China
                      AA fire in China : 0/3 hits, 0.50 expected hits
                  Bombing raid in China rolls: 2,1,6 and causes: 9 damage to unit: factory
                  Bombing raid in China causes 9 damage total. 
              Battle in India
                  Japanese attack with 2 infantry
                  British defend with 1 factory and 1 infantry
                      Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in India
                      Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits
                      British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                  British win with no units remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 infantry
              Battle in Himalaya
                  Japanese attack with 1 artillery and 1 infantry
                  Russians defend with 1 aaGun and 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Himalaya, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 5 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Himalaya, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Himalaya
                  Japanese win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              3 bombers moved from China to Japan
      
          Place Units - Japanese
              4 artilleries, 1 bomber and 4 infantry placed in Japan
              2 transports placed in 61 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 60 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      AA fire in China : : -0.50
      British : 1.33
      Russians : -0.33
      Japanese : -1.17
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 infantry moved from Buryatia S.S.R. to Manchuria
                    Japanese take Manchuria from Chinese
              1 armour moved from Soviet Far East to Manchuria
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
              1 infantry moved from 59 Sea Zone to Kwantung
                    Japanese take Kwantung from Chinese
              1 artillery moved from 59 Sea Zone to Kwantung
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
                    Japanese take French Indochina from Chinese
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
              1 submarine moved from 60 Sea Zone to 52 Sea Zone
              1 battleship, 2 carriers and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
              4 fighters moved from 60 Sea Zone to 61 Sea Zone
              1 bomber moved from Wake Island to Japan
              2 bombers moved from Wake Island to Japan
              2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 52 Sea Zone to 60 Sea Zone
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              4 infantry placed in Japan
              1 battleship and 2 transports placed in 61 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 infantry and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 44 Sea Zone to 52 Sea Zone
              4 fighters moved from 52 Sea Zone to Hawaiian Islands
              2 bombers moved from Wake Island to Hawaiian Islands
              1 carrier moved from 60 Sea Zone to 52 Sea Zone
              2 fighters moved from 60 Sea Zone to Hawaiian Islands
              1 submarine moved from 53 Sea Zone to 56 Sea Zone
              1 bomber moved from Japan to Wake Island
      
          Combat - Japanese
              Battle in Hawaiian Islands
                  Japanese attack with 2 bombers and 6 fighters
                  Americans defend with 1 artillery, 2 bombers and 2 infantry
                      Japanese roll dice for 2 bombers and 6 fighters in Hawaiian Islands, round 2 : 2/8 hits, 4.33 expected hits
                      Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Hawaiian Islands, round 2 : 1/5 hits, 1.33 expected hits
                      1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in Hawaiian Islands
                   retreated to Hawaiian Islands
                  Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 2 bombers
      
          Non Combat Move - Japanese
              2 bombers moved from Hawaiian Islands to Wake Island
              5 fighters moved from Hawaiian Islands to 52 Sea Zone
      
          Place Units - Japanese
              1 infantry placed in Japan
              1 battleship and 3 transports placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Japanese : -2.33
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              2 infantry moved from Wake Island to 51 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 25 Sea Zone to 44 Sea Zone
              2 carriers, 1 destroyer and 4 fighters moved from 51 Sea Zone to 60 Sea Zone
              1 bomber moved from Japan to China
              1 battleship, 2 infantry and 2 transports moved from 51 Sea Zone to 45 Sea Zone
              2 bombers moved from Caroline Islands to Wake Island
      
          Combat - Japanese
              Strategic bombing raid in China
                  Bombing raid in China rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in China causes 3 damage total. 
      
          Non Combat Move - Japanese
              1 bomber moved from China to Japan
      
          Place Units - Japanese
              2 artilleries and 1 infantry placed in Japan
              1 carrier and 2 fighters placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 bomber, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 artillery moved from New Zealand to 41 Sea Zone
              1 infantry moved from New Zealand to 41 Sea Zone
              1 artillery moved from New Zealand to 41 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
              2 artilleries and 1 infantry moved from 25 Sea Zone to Argentina
              4 fighters moved from 25 Sea Zone to Argentina
              1 submarine moved from 52 Sea Zone to 60 Sea Zone
              1 submarine moved from 52 Sea Zone to 53 Sea Zone
              2 infantry moved from Japan to 61 Sea Zone
              2 infantry moved from Japan to 61 Sea Zone
              1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports moved from 61 Sea Zone to 51 Sea Zone
              4 infantry moved from 51 Sea Zone to Wake Island
              4 fighters moved from 51 Sea Zone to Wake Island
              2 bombers moved from Japan to Wake Island
              1 armour moved from Buryatia S.S.R. to Soviet Far East
      
          Combat - Japanese
              Battle in Wake Island
                  Japanese attack with 2 bombers, 4 fighters and 4 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 2 bombers, 4 fighters and 4 infantry in Wake Island, round 2 : 3/10 hits, 4.00 expected hits
                      Neutral roll dice for 5 infantry in Wake Island, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Wake Island
                      Japanese roll dice for 2 bombers, 4 fighters and 2 infantry in Wake Island, round 3 : 4/8 hits, 3.67 expected hits
                      Neutral roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Wake Island
                  Japanese loses 0 PUs for violating Wake Islands neutrality.
                  Japanese win, taking Wake Island from Neutral with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 2 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Argentina
                  Japanese attack with 2 artilleries, 4 fighters and 1 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Argentina, round 2 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Neutral lost in Argentina
                  Neutral win with 2 infantry remaining. Battle score for attacker is -2
                  Casualties for Japanese: 2 artilleries and 1 infantry
                  Casualties for Neutral: 3 infantry
                  4 fighters owned by the Japanese retreated
      
          Non Combat Move - Japanese
              4 fighters moved from Argentina to 25 Sea Zone
              4 fighters moved from Wake Island to 51 Sea Zone
              2 bombers moved from Wake Island to Caroline Islands
      
          Place Units - Japanese
              1 artillery, 1 bomber and 1 infantry placed in Japan
              1 cruiser and 2 transports placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Neutral : 1.33
      Japanese : -2.17
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              2 artilleries and 1 infantry moved from Australia to 46 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
              2 artilleries moved from 41 Sea Zone to New Zealand
              1 infantry moved from 41 Sea Zone to New Zealand
              4 fighters moved from 41 Sea Zone to New Zealand
              2 infantry moved from Japan to 61 Sea Zone
              2 infantry moved from 61 Sea Zone to Manchuria
              2 fighters moved from 61 Sea Zone to Manchuria
              2 bombers moved from Japan to Manchuria
      
          Combat - Japanese
              Battle in New Zealand
                  Japanese attack with 2 artilleries, 4 fighters and 1 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 3/3 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in New Zealand, round 2 : 2/7 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in New Zealand, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral lost in New Zealand
                  Japanese loses 0 PUs for violating New Zealands neutrality.
                  Japanese win, taking New Zealand from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
              Battle in Manchuria
                  Japanese attack with 2 bombers, 2 fighters and 2 infantry
                  Chinese defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 3/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Manchuria to 61 Sea Zone
              2 bombers moved from Manchuria to Japan
              4 fighters moved from New Zealand to 41 Sea Zone
              2 submarines moved from 53 Sea Zone to 52 Sea Zone
      
          Place Units - Japanese
              1 infantry placed in Japan
              1 carrier, 2 fighters and 1 transport placed in 61 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.67
      Chinese : 0.33
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from New Guinea to 47 Sea Zone
              2 artilleries moved from New Guinea to 47 Sea Zone
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 bomber moved from Japan to Manchuria
              1 bomber moved from Japan to China
              1 bomber moved from Japan to China
              1 submarine moved from 57 Sea Zone to 53 Sea Zone
              1 submarine moved from 57 Sea Zone to 53 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to Australia
              2 artilleries moved from 46 Sea Zone to Australia
              4 fighters moved from 46 Sea Zone to Australia
      
          Combat - Japanese
              Strategic bombing raid in China
                      AA fire in China : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in China rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in China causes 6 damage total. 
              Battle in Manchuria
                  Japanese attack with 1 artillery, 1 bomber and 1 infantry
                  Chinese defend with 1 artillery
                      Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 artillery
              Battle in Australia
                  Japanese attack with 2 artilleries, 4 fighters and 1 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Australia, round 2 : 3/7 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral lost in Australia
                  Japanese loses 0 PUs for violating Australias neutrality.
                  Japanese win, taking Australia from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from China to Japan
              1 bomber moved from Manchuria to Japan
              4 fighters moved from Australia to 46 Sea Zone
      
          Place Units - Japanese
              1 infantry placed in Japan
              1 carrier placed in 61 Sea Zone
              2 fighters placed in 61 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.67
      AA fire in China : : 0.67
      Chinese : -0.33
      Japanese : -0.83
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 armour moved from Manchuria to Buryatia S.S.R.
              1 infantry moved from Buryatia S.S.R. to Manchuria
              1 artillery moved from Caroline Islands to 50 Sea Zone
              2 submarines moved from 50 Sea Zone to 57 Sea Zone
              1 artillery moved from Caroline Islands to 50 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 50 Sea Zone to 48 Sea Zone
              2 infantry moved from Borneo to 48 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone
              2 artilleries and 2 infantry moved from 47 Sea Zone to New Guinea
              4 fighters moved from 47 Sea Zone to New Guinea
              1 battleship moved from 61 Sea Zone to 60 Sea Zone
      
          Combat - Japanese
              Battle in New Guinea
                  Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 1/4 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 : 2/8 hits, 3.33 expected hits
                      Neutral roll dice for 5 infantry in New Guinea, round 2 : 0/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral lost in New Guinea
                      Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 3 : 4/8 hits, 3.33 expected hits
                      Neutral roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Neutral lost in New Guinea
                  Japanese loses 0 PUs for violating New Guineas neutrality.
                  Japanese win, taking New Guinea from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Neutral: 5 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from New Guinea to 47 Sea Zone
      
          Place Units - Japanese
              1 bomber and 3 infantry placed in Japan
              1 destroyer and 1 transport placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.33
      Japanese : -2.00
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 50 Sea Zone
              2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands
              4 fighters moved from 50 Sea Zone to Caroline Islands
              2 bombers moved from Japan to Manchuria
              1 armour, 2 artilleries and 2 infantry moved from Buryatia S.S.R. to Manchuria
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.17 expected hits
                      Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Manchuria
                  Japanese loses 0 PUs for violating Manchurias neutrality.
                  Japanese win, taking Manchuria from Neutral with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Caroline Islands
                  Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits
                      Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Caroline Islands
                      Japanese roll dice for 2 artilleries and 4 fighters in Caroline Islands, round 3 : 4/6 hits, 2.67 expected hits
                      Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Caroline Islands
                  Japanese loses 0 PUs for violating Caroline Islandss neutrality.
                  Japanese win, taking Caroline Islands from Neutral with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9
                  Casualties for Japanese: 2 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from Caroline Islands to 50 Sea Zone
              2 bombers moved from Manchuria to Japan
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Japan
              1 battleship placed in 61 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.67
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Super Smash Bro's

      TripleA Manual Gamesave Post: Chinese round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Chinese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Free-For-All

      TripleA Turn Summary: Germans round 31

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 31
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 12x factory; Remaining resources: 16 PUs; 1 techTokens; 
              Germans buy 5 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Germans
              Rocket attack in Turkey does 3 damage to factory owned by Chinese
                  Rockets in Germany roll: 3
              1 bomber moved from Germany to Southern Europe
              1 bomber moved from Germany to Southern Europe
      
          Combat - Germans
              Strategic bombing raid in Southern Europe
                  Bombing raid in Southern Europe rolls: 1,5 and causes: 6 damage to unit: factory
                  Bombing raid in Southern Europe causes 6 damage total. 
      
          Non Combat Move - Germans
              2 bombers moved from Southern Europe to Germany
      
          Place Units - Germans
              5 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: Free-For-All

      TripleA Turn Summary: Germans round 30

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 30
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 2x factory; Remaining resources: 28 PUs; 1 techTokens; 
              Germans buy 9 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Germans
              Rocket attack in Southern Europe does 1 damage to factory owned by Chinese
                  Rockets in Germany roll: 1
              1 infantry moved from Germany to Balkans
              1 infantry moved from Germany to Balkans
              6 fighters moved from Germany to Balkans
              4 fighters moved from Germany to Balkans
              6 fighters moved from Germany to Balkans
              2 bombers and 2 infantry moved from Germany to Karelia S.S.R.
              11 fighters moved from Germany to Karelia S.S.R.
              8 fighters moved from Germany to Karelia S.S.R.
              3 fighters moved from Germany to Karelia S.S.R.
              1 infantry moved from Germany to Western Europe
                    Germans take Western Europe from Americans
      
          Combat - Germans
              Battle in Karelia S.S.R.
                  Germans attack with 2 bombers, 22 fighters and 2 infantry
                  Chinese defend with 1 artillery and 1 infantry
                      Germans roll dice for 2 bombers, 22 fighters and 2 infantry in Karelia S.S.R., round 2 : 17/26 hits, 16.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Chinese with 2 bombers, 22 fighters and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 artillery and 1 infantry
              Battle in Balkans
                  Germans attack with 16 fighters and 2 infantry
                  Chinese defend with 1 infantry
                      Germans roll dice for 16 fighters and 2 infantry in Balkans, round 2 : 11/18 hits, 11.00 expected hits
                      Chinese roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Balkans
                  Germans win, taking Balkans from Chinese with 16 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Germans
              2 bombers and 22 fighters moved from Karelia S.S.R. to Germany
              16 fighters moved from Balkans to Germany
      
          Place Units - Germans
              9 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 27 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Chinese : -1.00
      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
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      btholt09
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