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    Posts made by btholt09

    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 cruiser, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 48 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 53 Sea Zone to 51 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 fighter and 5 infantry placed in Western United States
              1 cruiser placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              1 infantry moved from Yakut S.S.R. to Soviet Far East
              2 infantry moved from Russia to Archangel
              2 infantry moved from West Russia to Archangel
              1 artillery moved from West Russia to Archangel
              1 fighter moved from Caucasus to Archangel
              1 armour moved from West Russia to Archangel
              3 infantry moved from Caucasus to West Russia
              1 artillery moved from Caucasus to West Russia
              1 fighter moved from Archangel to West Russia
              1 submarine moved from 4 Sea Zone to 7 Sea Zone
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 armour, 1 artillery and 1 infantry placed in Caucasus
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 armour, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 destroyer moved from 6 Sea Zone to 8 Sea Zone
              1 transport moved from 25 Sea Zone to 12 Sea Zone
              3 fighters moved from United Kingdom to France
              1 infantry moved from Algeria to Morocco
      
          Combat - British
              Battle in France
                  British attack with 3 fighters
                  Germans defend with 3 armour and 1 infantry
                      British roll dice for 3 fighters in France, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 3 armour and 1 infantry in France, round 2 : 2/4 hits, 1.83 expected hits
                      1 infantry owned by the Germans and 2 fighters owned by the British lost in France
                      British roll dice for 1 fighter in France, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 3 armour in France, round 3 : 1/3 hits, 1.50 expected hits
                      1 fighter owned by the British lost in France
                  Germans win with 3 armour remaining. Battle score for attacker is -27
                  Casualties for British: 3 fighters
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 armour and 1 fighter placed in United Kingdom
              1 cruiser and 1 transport placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 30 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Vologda
                    Russians take Vologda from Germans
              1 armour moved from Russia to Archangel
              4 infantry moved from Russia to Archangel
              2 artilleries moved from Russia to West Russia
              2 infantry moved from Russia to West Russia
              2 infantry moved from Russia to Kazakh S.S.R.
              2 artilleries moved from Russia to Kazakh S.S.R.
              1 infantry moved from Russia to Novosibirsk
              2 artilleries moved from Russia to Vologda
              1 infantry moved from Russia to Archangel
              1 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 2 artilleries and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 artilleries and 2 infantry in West Russia, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Kazakh S.S.R.
                  Russians attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kazakh S.S.R.
                  Russians win, taking Kazakh S.S.R. from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Archangel
                  Russians attack with 1 armour and 5 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 armour and 2 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.33
      Russians : 2.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Wake Island to 56 Sea Zone
              1 fighter moved from Western United States to 56 Sea Zone
              1 battleship moved from 44 Sea Zone to 56 Sea Zone
              1 infantry moved from New Guinea to 49 Sea Zone
              1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
              1 battleship moved from 49 Sea Zone to 53 Sea Zone
              1 destroyer moved from 49 Sea Zone to 53 Sea Zone
              1 carrier and 1 fighter moved from 49 Sea Zone to 37 Sea Zone
              1 fighter moved from 37 Sea Zone to East Indies
              1 infantry moved from 37 Sea Zone to East Indies
              1 fighter moved from 49 Sea Zone to East Indies
              1 submarine moved from 49 Sea Zone to 53 Sea Zone
              1 transport moved from 13 Sea Zone to 11 Sea Zone
              1 destroyer moved from 13 Sea Zone to 11 Sea Zone
              1 artillery moved from Eastern United States to Central United States
              1 armour moved from Morocco to Libya
              2 fighters moved from Morocco to Egypt
              1 bomber moved from United Kingdom to Italy
      
          Combat - Americans
              Strategic bombing raid in Italy
                      AA fire in Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Italy causes 4 damage total. 
              Battle in Egypt
                  Americans attack with 2 fighters
                  Germans defend with 1 infantry
                      Americans roll dice for 2 fighters in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Egypt
                  Americans win with 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in East Indies
                  Americans attack with 2 fighters and 1 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in East Indies
                      Americans roll dice for 2 fighters and 1 infantry in East Indies, round 3 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in East Indies
                      Americans roll dice for 2 fighters in East Indies, round 4 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in East Indies, round 5 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in East Indies
                  Americans win with 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Italy to United Kingdom
              1 fighter moved from Egypt to Libya
              1 fighter moved from Egypt to Libya
              2 fighters moved from East Indies to 37 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 cruiser and 1 destroyer placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : -2.33
      AA fire in Italy : : -0.17
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 submarine moved from 31 Sea Zone to 47 Sea Zone
              1 transport moved from 28 Sea Zone to 25 Sea Zone
              1 infantry moved from Morocco to Algeria
                    British take Algeria from Germans
              1 armour moved from Morocco to Libya
                    British take Libya from Germans
              1 destroyer moved from 13 Sea Zone to 6 Sea Zone
              1 carrier and 1 transport moved from 13 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery and 1 infantry moved from 8 Sea Zone to France
              2 fighters moved from United Kingdom to France
              1 fighter moved from United Kingdom to 6 Sea Zone
      
          Combat - British
              Battle in 6 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 6 Sea Zone
                  British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in France
                  British attack with 1 artillery, 2 fighters and 1 infantry
                  Germans defend with 1 aaGun and 2 infantry
                      AA fire in France : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in France
                      British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 3 : 3/4 hits, 1.67 expected hits
                      Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
                      1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 aaGun and 2 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              2 fighters moved from France to United Kingdom
              1 fighter moved from 6 Sea Zone to United Kingdom
      
          Place Units - British
              1 destroyer and 2 transports placed in 8 Sea Zone
              2 artilleries and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : 0.17
      AA fire in France : : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Caucasus to Russia
              1 infantry moved from Kazakh S.S.R. to Russia
              5 infantry moved from Caucasus to Russia
              4 artilleries moved from Caucasus to Russia
              1 armour moved from Caucasus to Russia
      
          Non Combat Move - Russians
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
              1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
              1 armour and 1 infantry moved from 13 Sea Zone to Morocco
              2 fighters moved from Eastern United States to Morocco
              1 bomber moved from United Kingdom to Germany
              1 infantry moved from Western United States to 56 Sea Zone
              1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
              1 cruiser moved from 52 Sea Zone to 64 Sea Zone
              1 battleship moved from 56 Sea Zone to 44 Sea Zone
              1 infantry moved from Wake Island to 52 Sea Zone
              1 infantry and 1 transport moved from 52 Sea Zone to 44 Sea Zone
              2 fighters moved from 52 Sea Zone to Solomon Islands
              1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 52 Sea Zone to 49 Sea Zone
              1 infantry moved from 64 Sea Zone to Alaska
              1 fighter moved from Hawaiian Islands to Wake Island
              1 bomber moved from Hawaiian Islands to Alaska
              1 infantry and 1 transport moved from 44 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to New Guinea
              2 fighters moved from Solomon Islands to 49 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
              Battle in New Guinea
                  Americans attack with 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Guinea
                  Americans win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Germany to United Kingdom
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.33
      Japanese : -0.33
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
              1 armour moved from 13 Sea Zone to Morocco
                    British take Morocco from Germans
              1 infantry moved from 13 Sea Zone to Morocco
              1 fighter moved from 7 Sea Zone to Finland
              1 armour moved from Norway to Finland
              1 carrier moved from 7 Sea Zone to 13 Sea Zone
              1 fighter moved from United Kingdom to Finland
              1 transport moved from 34 Sea Zone to 28 Sea Zone
              1 submarine moved from 47 Sea Zone to 31 Sea Zone
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Germany causes 0 damage total. 
              Battle in Finland
                  British attack with 1 armour and 2 fighters
                  Germans defend with 1 armour
                      British roll dice for 1 armour and 2 fighters in Finland, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 armour owned by the British lost in Finland
                  British win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 armour
                  Casualties for Germans: 1 armour
      
          Non Combat Move - British
              2 fighters moved from Finland to Norway
      
          Place Units - British
              1 fighter and 2 infantry placed in United Kingdom
              2 destroyers and 1 transport placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : -0.50
      AA fire in Germany : : 0.83
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from West Russia to Archangel
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Caucasus
              2 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Hawaiian Islands to 53 Sea Zone
              1 battleship moved from 53 Sea Zone to 52 Sea Zone
              2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
              1 infantry moved from 52 Sea Zone to Wake Island
              1 infantry moved from 52 Sea Zone to Wake Island
              2 fighters moved from Hawaiian Islands to Wake Island
              1 destroyer moved from 53 Sea Zone to 52 Sea Zone
              1 carrier, 1 cruiser and 1 submarine moved from 56 Sea Zone to 52 Sea Zone
              1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
              1 bomber moved from Eastern United States to United Kingdom
              2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Norway
              1 infantry moved from 6 Sea Zone to Norway
              1 transport moved from 2 Sea Zone to 11 Sea Zone
      
          Combat - Americans
              Battle in Wake Island
                  Americans attack with 2 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Wake Island to 52 Sea Zone
      
          Place Units - Americans
              1 battleship and 1 transport placed in 56 Sea Zone
              1 destroyer placed in 11 Sea Zone
              1 fighter placed in Western United States
              Americans undo move 3.
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.17
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Norway to Finland
                    British take Finland from Germans
              1 infantry moved from United Kingdom to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Northwestern Europe
                    British take Northwestern Europe from Germans
              1 bomber moved from United Kingdom to Karelia S.S.R.
              1 transport moved from 7 Sea Zone to 10 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 infantry moved from Western Canada to Eastern Canada
              1 destroyer moved from 7 Sea Zone to 10 Sea Zone
              2 infantry moved from Burma to French Indo-China Thailand
              2 infantry moved from Eastern Australia to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
              2 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
              1 cruiser moved from 45 Sea Zone to 47 Sea Zone
              1 submarine moved from 45 Sea Zone to 47 Sea Zone
              1 infantry moved from 47 Sea Zone to Borneo
              1 infantry moved from 47 Sea Zone to Borneo
              1 transport moved from 34 Sea Zone to 33 Sea Zone
              1 infantry moved from Rhodesia to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Egypt
              2 fighters moved from United Kingdom to 13 Sea Zone
      
          Combat - British
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 4 damage total. 
              Battle in 13 Sea Zone
                  British attack with 2 fighters
                  Germans defend with 2 submarines
                  2 submarines owned by the Germans Submerged
              Battle in Borneo
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Borneo
                  British winBritish win with 2 fighters remaining, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in French Indo-China Thailand
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                  British win, taking French Indo-China Thailand from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from 13 Sea Zone to United Kingdom
              1 fighter moved from 13 Sea Zone to United Kingdom
              1 bomber moved from Karelia S.S.R. to United Kingdom
      
          Place Units - British
              1 carrier placed in 7 Sea Zone
              1 fighter placed in 7 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      British : 0.83
      AA fire in Karelia S.S.R. : : -0.17
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Yakut S.S.R. to Soviet Far East
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              1 infantry moved from Caucasus to Kazakh S.S.R.
              2 armour and 2 infantry moved from West Russia to Karelia S.S.R.
              3 infantry moved from Russia to West Russia
      
          Combat - Russians
              Battle in Karelia S.S.R.
                  Russians attack with 2 armour and 2 infantry
                  Germans defend with 2 armour and 1 factory
                      Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits
                      1 armour owned by the Germans lost in Karelia S.S.R.
                      Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 2 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 artilleries and 1 fighter placed in Caucasus
              1 artillery placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians : -0.67
      

      Savegame

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      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Eastern United States to 11 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
              1 infantry moved from Central United States to Eastern United States
              1 bomber moved from Eastern United States to 53 Sea Zone
              1 cruiser moved from 19 Sea Zone to 56 Sea Zone
              1 fighter moved from Hawaiian Islands to 53 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
              1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
              1 battleship and 1 destroyer moved from 56 Sea Zone to 57 Sea Zone
              1 battleship and 1 destroyer moved from 57 Sea Zone to 53 Sea Zone
              2 infantry moved from Yunnan to Kwangtung
                    Americans take Kwangtung from Japanese
              2 infantry moved from Anhwei to Kiangsu
              1 transport moved from 11 Sea Zone to 2 Sea Zone
      
          Combat - Americans
              Battle in 53 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 1 transport
                  Japanese defend with 1 carrier and 1 cruiser
                      Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 carrier and 1 cruiser in 53 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 53 Sea Zone
                  Americans win with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 26
                  Casualties for Japanese: 1 carrier and 1 cruiser
              Battle in Kiangsu
                  Americans attack with 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsu
                  Americans win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 infantry moved from 53 Sea Zone to Hawaiian Islands
              2 fighters moved from 53 Sea Zone to Hawaiian Islands
              1 bomber moved from 53 Sea Zone to Western United States
              1 fighter moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 carrier and 1 submarine placed in 56 Sea Zone
              1 fighter placed in Eastern United States
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Americans : 3.00
      Japanese : -1.17
      

      Savegame

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      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 artillery, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 fighter moved from United Kingdom to 5 Sea Zone
              1 armour moved from United Kingdom to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Norway
              1 armour moved from 6 Sea Zone to Norway
              1 fighter moved from United Kingdom to Norway
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone
              3 infantry moved from India to Burma
              1 fighter moved from 35 Sea Zone to Malaya
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Persia to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Egypt
              1 transport moved from 39 Sea Zone to 40 Sea Zone
              1 infantry moved from New Zealand to 40 Sea Zone
              1 submarine moved from 39 Sea Zone to 45 Sea Zone
              1 cruiser moved from 39 Sea Zone to 45 Sea Zone
              1 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Eastern Australia
              1 infantry moved from Eastern Australia to Western Australia
              1 infantry moved from Union of South Africa to Rhodesia
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Germany causes 3 damage total. 
              Battle in 5 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Norway
                  British attack with 1 armour, 1 fighter and 1 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Norway
                  British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Malaya
                  British attack with 1 fighter
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the British lost in Malaya
                  Japanese win with 1 infantry remaining. Battle score for attacker is -10
                  Casualties for British: 1 fighter
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from 5 Sea Zone to United Kingdom
              1 fighter moved from Norway to United Kingdom
      
          Place Units - British
              1 destroyer placed in 35 Sea Zone
              1 fighter placed in 35 Sea Zone
              1 artillery placed in United Kingdom
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 33 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.17
      Japanese : 0.33
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              2 infantry moved from Evenki National Okrug to Yakut S.S.R.
              2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
              1 fighter moved from Russia to West Russia
              1 infantry moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Novosibirsk to Russia
              1 submarine moved from 4 Sea Zone to 7 Sea Zone
              1 armour moved from Archangel to Belorussia
              2 infantry moved from Karelia S.S.R. to Belorussia
              1 fighter moved from Karelia S.S.R. to Belorussia
              1 infantry moved from Archangel to Karelia S.S.R.
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                  Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 2/8 hits, 2.67 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 3 : 3/7 hits, 2.50 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 3 infantry
              Battle in Belorussia
                  Russians attack with 1 armour, 1 fighter and 2 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 3 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                  Russians win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 armour and 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Belorussia to Karelia S.S.R.
              1 fighter moved from West Russia to Karelia S.S.R.
      
          Place Units - Russians
              2 infantry placed in Karelia S.S.R.
              4 infantry placed in Caucasus
              2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Russians : 0.33
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • 1942 B&J Waiting

      Waiting on a lohkamp

      posted in Play Boardgames
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      btholt09
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 aaGun, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              1 infantry moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 fighter moved from Russia to West Russia
              2 armour moved from Russia to West Russia
              1 artillery moved from Russia to West Russia
              4 infantry moved from Russia to West Russia
              1 armour moved from Archangel to Karelia S.S.R.
              1 infantry moved from Archangel to Karelia S.S.R.
              1 fighter moved from Karelia S.S.R. to Baltic States
              1 infantry moved from Karelia S.S.R. to Baltic States
              1 infantry moved from Karelia S.S.R. to Baltic States
              1 infantry moved from Novosibirsk to Russia
              1 artillery moved from Karelia S.S.R. to Belorussia
              1 armour moved from Karelia S.S.R. to Belorussia
              1 infantry moved from Karelia S.S.R. to Belorussia
              1 infantry moved from Karelia S.S.R. to Belorussia
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour and 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.83 expected hits
                      2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
                  Russians win with 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour and 1 infantry
              Battle in West Russia
                  Russians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                  Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 2/8 hits, 2.67 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 3 : 3/7 hits, 2.50 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 3 infantry
              Battle in Belorussia
                  Russians attack with 1 armour, 1 artillery and 2 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 4 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 armour and 1 artillery in Belorussia, round 5 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour and 1 artillery in Belorussia, round 6 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour and 1 artillery in Belorussia, round 7 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Baltic States to Caucasus
              1 fighter moved from West Russia to Caucasus
      
          Place Units - Russians
              1 aaGun and 1 artillery placed in Karelia S.S.R.
              4 infantry placed in Caucasus
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      Russians : -3.00
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: The Jim and Joe Axis vs Allies

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 armour and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Soviet Far East to Manchuria
              3 infantry moved from Russia to Novosibirsk
              4 infantry moved from Novosibirsk to Sinkiang
              1 fighter moved from Russia to Manchuria
              3 armour moved from Russia to Sinkiang
              2 armour moved from Yakut S.S.R. to Soviet Far East
              1 armour moved from Yakut S.S.R. to Manchuria
              8 infantry moved from East Europe to Ukraine S.S.R.
              1 infantry moved from Sinkiang to China
                    Americans take China from Japanese
              1 submarine and 1 transport moved from Mexico Sea Zone to North Pacific Sea Zone
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 1 armour, 1 fighter and 1 infantry
                  Japanese defend with 1 bomber, 1 factory and 2 infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.50 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 18
                  Casualties for Japanese: 1 bomber and 2 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Manchuria to Soviet Far East
      
          Place Units - Russians
              1 armour and 2 fighters placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Russians : 0.67
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      btholt09
    • RE: The Jim and Joe Axis vs Allies

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 battleship and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Solomon Islands Sea Zone to Japan Sea Zone
              1 battleship, 1 carrier, 2 fighters and 2 submarines moved from Wake Island Sea Zone to Japan Sea Zone
              1 fighter moved from West US to Japan Sea Zone
              1 bomber moved from Russia to Japan Sea Zone
              1 infantry moved from India to Sinkiang
      
          Combat - Americans
              Battle in Japan Sea Zone
                  Americans attack with 2 battleships, 1 bomber, 2 carriers, 5 fighters, 3 submarines and 1 transport
                  Japanese defend with 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports
                      Americans roll dice for 3 submarines in Japan Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 5 fighters and 1 transport in Japan Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                      Japanese roll dice for 2 submarines in Japan Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 transports in Japan Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
                      3 transports owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 transport owned by the Americans lost in Japan Sea Zone
                      Americans roll dice for 1 submarine in Japan Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 battleships, 1 bomber and 5 fighters in Japan Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in Japan Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                      4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in Japan Sea Zone
                  Americans win with 2 battleships, 1 bomber and 2 fighters remaining. Battle score for attacker is 44
                  Casualties for Americans: 2 carriers, 3 fighters, 3 submarines and 1 transport
                  Casualties for Japanese: 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports
      
          Non Combat Move - Americans
              1 bomber moved from Japan Sea Zone to Soviet Far East
              1 carrier moved from West US Sea Zone to North Pacific Sea Zone
              2 fighters moved from Japan Sea Zone to North Pacific Sea Zone
              1 submarine moved from West US Sea Zone to North Pacific Sea Zone
      
          Place Units - Americans
              1 battleship and 1 submarine placed in West US Sea Zone
      
          Turn Complete - Americans
              Americans collect 34 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.33
      Japanese : -0.33
      

      Savegame

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      btholt09
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