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    Posts made by brunssum

    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi, first thx again for the answers.
      first, so fighters cannot attack in seazones so ofcourse they cannot attack fleet.
      second, when i attack a tt and i got a fighter he also lands on the tt whitch i attack, and stay there, this is important because when i got attacked the fighter makes defending mutch easerier becasue artelliry got plus 1

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi, i was reading about the fighters, me and my friends also still got some questions about it, we are still confused with the other
      games where a fighter can move 4 but cannot land on tt what is not in start of your turn under your control ore one of your allies.
      So the question is: when i attack a tt with fighters and they stay alive and i got some inf. left , can the fighter land on the tt that turn when i am in control, and when the battle has to continum next turn can the fighter still land on the tt.
      And fighters can they attack fleet and how about subs can they shoot back, ore can they only attack when i bring some fleet with me to attack, and got ships also 1 more to attack same as inf. ore tanks.

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      hi, thanks for the explaining, i am from the netherlands so when i translate the rules in dutch some parts are not all clear during
      translation because some words in english can have more than one translation in to dutch and sometime there can be confusion,
      anyway maybe till next time

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      hi again, the next question: situation: turn 1 german fleet attacks UK, german battleship is on his side for get 1 hit and is in seazone 9 and lets say alone, than the russian in turn 1 put his battle ship in seazone 10.
      Turn 2 the german battleship wants to attack the russian, when the german moves in seazone 10 where is a naval to repair, is the german battleship repaired before he attack the rusian ore must he start the fight with still one hit already

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      hi, thanks for the explaining, everything clear

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      hi, ok so french can reinforce greece against hungary , but lets say hungary is defeated ore retreat ,from who is greece than for the rusian units ore french

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      hi, a question, the next situation happends: hungary attacks greece with 7 inf and had 2 hits, greece  is 2 points so it defendse with 4 units, so 2 units left to defend and my friend made them 2 russian, he had 2 hits so 5 hungary inf stays ,then france want to put 4 inf on greece, so the question, because greece is still neutral can france go help russian to defend ore because its neutral side must france also attack greece and when so does greece then defend again with 4 units ore the two left of the first attack from hungary ore do the hungary 5 units also defends with greece 2 ore 4 units against france and if every country left units on greece what happends in the next turn, does hungary have to fight against only the two russians ore also against the 4 france together with rusian and on france his turn who has he to deal with.
      i hope its clear what i am asking :? :? :? :-D

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi, its not really related to this game but a question about dices.
      using dices can something be verry annoying, sometimes they end in a corner in the livingroom.
      so sometimes we use low luck, but i read something about  color scheme, you have to use 12 dices with a card ore something
      so, does someone knows how it work exacly.

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis&Allies waterloo 1815

      Hi, very sorry, my english is not that great so i thought this was for everyting.
      I tried to deleted it but it sai i cannot, so can you delet this

      greetings ron

      posted in Blogs
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi, ok so before the game start we have to decide if we use that rule, and when we use it we have to follow the rules when it occure.
      ok thx again

      greetings ron

      by the way, do you get paiyed for answering all this

      posted in Axis & Allies 1914
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      brunssum
    • Axis&Allies waterloo 1815

      Just an idea, someone knows if there is game game like axis&allies around the time of napoleon.
      The napoleontische war includes on one side Holland and Britsch armies joining German and Prussia
      against the France army.
      Thinking about units like infantery with rifles, infantery with sables ,cavalry, old canons, steam ships,covered wagons,
      row-boat for transport,
      'greetings ron

      posted in Blogs
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi, i am reading a lot about the russian revolution, about removing units, cp stil get the money etc…
      I know all the other a&a games, so this is the first time a nation is removed by political reasons.
      But i see its optinial so the question is, the player who controls russian can he deside when he see he is gonna loose
      than must  ocure the revolution in round 4 ore can you just play with russian the whole game without a revolution
      we played a few games and we did not used the revolution

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Battle Board for Axis & Allies 1914, Combat rounds,IPC chart, Task Force Cards

      hi, looks cool, i take a few cards so thanks for the great work

      ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi, ok first thanks for all the work, and i think i get it right now.
      Till next problem.

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      HI, still trouble with america.
      So america can not move any units till start round 4. land units stay on land and sea units stay in zone 1.
      But does it recieve money for the first 3 rounds, and can i buy units and put them only on land ore can i also buy naval units and put them in sea zone 1
      Than other question about the rule 1 infantery on a tt.
      is this rule only for tt witch are not original tt from the start, ore only on minor tt

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Hi, thanks for the very fast reply.

      greetings ron

      posted in Axis & Allies 1914
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      brunssum
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      hi, i am ron and new here, and i am from the netherlands so my englisch is not that great.
      i got all the axis and allies games and bought the ww1 edition last week, but some questions about the rules, hope someone can help so here we go;

      1, when a tt is contested witch lets say france and german, can you put for example  britain units ( the units are already on a land tt ) on it to defend without start a fight with german. ik know amphibous assault you can do this

      2 when i put a fighter from usa on a tt that is contested  with lets say again france and german and there are none american
      land units, have the france artillery than air supremacy and recieve a 4 hit frome the american fighter assume there is none german fighter

      3  i understand the american rules but for understanding it good the foolowing: america can buy units and  move units and get money starting from turn one. america can only not attack but can put units on allies tt to defend, and ofcourse when that country is attack they are involved in the war

      4 about minor countrys without a cappital like belgian congo and angola, when they are attacked there are no units to put on to defend, so only minor tt with a big sign flag you put units on to defend, the smaller ones you can occupy without a fight.

      for now that it, only some comment about the game.
      Ofcourse mutch to less fiches, no mony and the production chart sucks, glad i got a lot of games to compensate is, and play time is not hours but days, but glad for a new game and so far its good

      greatings ron

      posted in Axis & Allies 1914
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      brunssum
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