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    Posts made by BrentStoudtKY

    • RE: Makalakalane vs Brent

      @BrentStoudtKY

      Any idea what code error 500 is …
      I was able to post thru menu.

      May 15, 2020 2:25:29 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: Forum responded with code 500
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
      at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
      at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
      at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
      at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
      at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
      at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
      at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
      at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
      at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
      at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
      at java.lang.Thread.run(Unknown Source)

      May 15, 2020 2:25:48 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: Forum responded with code 500
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
      at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
      at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
      at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
      at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
      at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
      at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
      at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
      at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
      at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
      at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
      at java.lang.Thread.run(Unknown Source)

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Manual Gamesave Post: French round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
              ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
              ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 2:21:39 PM
      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 4:02:58 PM
      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              1 destroyer moved from 101 Sea Zone to 103 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 armour moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 mech_infantry moved from Western United States to Alaska
              1 mech_infantry moved from Western United States to Alaska
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,4
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                  Units damaged: 1 carrier owned by the Americans
              Battle in Korea
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              2 armour and 2 infantry placed in Eastern United States
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Suiyuyan to Chahar
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Sikang to Szechwan
              1 infantry moved from Shensi to Hopei
              1 fighter moved from Kansu to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                   retreated to Hopei
                  Japanese win with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 14x factory_major; Remaining resources: 3 PUs; 
              UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
              1 infantry moved from Burma to India
              1 cruiser moved from 92 Sea Zone to 98 Sea Zone
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 infantry moved from Ethiopia to 76 Sea Zone
              2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
              1 battleship moved from 76 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
              1 infantry moved from 80 Sea Zone to Iraq
              1 infantry moved from Persia to Iraq
              1 infantry moved from Persia to Iraq
              1 infantry moved from Persia to Iraq
              1 fighter moved from Egypt to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 armour moved from Egypt to Trans-Jordan
              1 armour moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
              1 tactical_bomber moved from Egypt to Trans-Jordan
              1 tactical_bomber moved from Egypt to Iraq
              1 destroyer moved from 78 Sea Zone to 38 Sea Zone
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 cruiser
                  Italians defend with 2 transports
                      2 transports owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 transports
              Battle in Iraq
                  British attack with 1 fighter, 5 infantry and 1 tactical_bomber
                  Italians defend with 1 armour and 3 infantry
                      British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.00 expected hits
                      Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 3/4 hits, 1.50 expected hits
                      2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 5 infantry
                  Casualties for Italians: 1 armour and 3 infantry
              Battle in Trans-Jordan
                  British attack with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 armour, 1 artillery and 1 infantry
                      British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                      1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 2 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Iraq to Egypt
              1 fighter moved from Iraq to Egypt
              1 tactical_bomber moved from Trans-Jordan to Egypt
              1 infantry moved from Eastern Persia to Persia
              1 infantry moved from West India to Eastern Persia
              1 infantry moved from India to West India
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5
              UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      British : -1.50
      Italians : 2.00
      Chinese : -1.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Suiyuyan to Chahar
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Sikang to Szechwan
              1 infantry moved from Shensi to Hopei
              1 fighter moved from Kansu to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                   retreated to Hopei
                  Japanese win with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              1 destroyer moved from 101 Sea Zone to 103 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 armour moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 mech_infantry moved from Western United States to Alaska
              1 mech_infantry moved from Western United States to Alaska
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,4
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                  Units damaged: 1 carrier owned by the Americans
              Battle in Korea
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              2 armour and 2 infantry placed in Eastern United States
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              1 destroyer moved from 101 Sea Zone to 103 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 armour moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 mech_infantry moved from Western United States to Alaska
              1 mech_infantry moved from Western United States to Alaska
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,4
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                  Units damaged: 1 carrier owned by the Americans
              Battle in Korea
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              2 armour and 2 infantry placed in Eastern United States
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Western Ukraine to Bessarabia
              1 infantry moved from Ukraine to Bessarabia
              1 fighter moved from Russia to Bessarabia
              1 fighter moved from Russia to Bessarabia
              1 tactical_bomber moved from Russia to Bessarabia
              1 infantry moved from Bryansk to Western Ukraine
              1 artillery moved from Vologda to Russia
              8 infantry moved from Russia to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 submarine moved from 113 Sea Zone to 115 Sea Zone
              1 infantry moved from Central Mongolia to Buyant-Uhaa
              1 infantry moved from Ulaanbaatar to Central Mongolia
              1 infantry moved from Dzavhan to Tsagaan Olom
              1 infantry moved from Yenisey to Dzavhan
              1 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Volgograd to Kazakhstan
              1 infantry moved from Volgograd to Samara
              1 infantry moved from Volgograd to Tambov
              1 infantry moved from Volgograd to Caucasus
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Bessarabia to Bryansk
              1 fighter moved from Bessarabia to Bryansk
              1 tactical_bomber moved from Bessarabia to Bryansk
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 aaGun moved from Russia to Bryansk
              1 aaGun moved from Vologda to Russia
              1 infantry moved from Archangel to Smolensk
              1 infantry moved from Archangel to Vologda
              1 infantry moved from Yenisey to Yakut S.S.R.
              1 infantry moved from Yenisey to Yakut S.S.R.
              1 infantry moved from Yenisey to Yakut S.S.R.
              1 infantry moved from Yenisey to Yakut S.S.R.
              1 infantry moved from Olgiy to Dzavhan
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Volgograd
              2 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : 1.00
      

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
      
          Combat Move - French
              1 destroyer moved from 79 Sea Zone to 41 Sea Zone
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 cruiser moved from 91 Sea Zone to 89 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 16 Sea Zone to 26 Sea Zone
              1 submarine moved from 16 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 11 Sea Zone to 26 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 transport moved from 11 Sea Zone to 10 Sea Zone
              1 bomber moved from Western United States to Hawaiian Islands
      
          Non Combat Move - Americans
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun moved from Eastern United States to Central United States
      
          Place Units - Americans
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 armour placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Kansu to Suiyuyan
              1 fighter moved from Sikang to Kansu
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
              1 infantry placed in Sikang
              1 infantry placed in Sikang
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Trans-Jordan
              1 infantry moved from 81 Sea Zone to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 tactical_bomber moved from Egypt to Trans-Jordan
              1 armour moved from Egypt to Trans-Jordan
              1 destroyer moved from 119 Sea Zone to 112 Sea Zone
              1 fighter moved from United Kingdom to 112 Sea Zone
              1 fighter moved from United Kingdom to 112 Sea Zone
              1 fighter moved from United Kingdom to 112 Sea Zone
              1 infantry moved from Shan State to Burma
              1 infantry moved from Shan State to Burma
              1 destroyer moved from 76 Sea Zone to 78 Sea Zone
      
          Combat - British
              British creates battle in territory 106 Sea Zone
              Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
              Battle in Trans-Jordan
                  British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                      British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/4 hits, 1.83 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in 112 Sea Zone
                  British attack with 1 destroyer and 3 fighters
                  Germans defend with 1 destroyer and 3 fighters
                      British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      2 fighters owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
                      British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      1 fighter owned by the British lost in 112 Sea Zone
                      British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                      1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
                  Germans win with 1 destroyer remaining. Battle score for attacker is -8
                  Casualties for British: 1 destroyer and 3 fighters
                  Casualties for Germans: 3 fighters
      
          Non Combat Move - British
              1 mech_infantry moved from Ethiopia to Egypt
              1 artillery moved from Ethiopia to 76 Sea Zone
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
              1 infantry moved from India to West India
              1 infantry moved from Burma to Shan State
              1 battleship moved from 39 Sea Zone to 76 Sea Zone
              1 cruiser moved from 76 Sea Zone to 81 Sea Zone
              1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 artillery moved from 81 Sea Zone to Egypt
              1 fighter moved from Tanganyika Territory to Egypt
              1 tactical_bomber moved from Tanganyika Territory to Egypt
              1 infantry moved from India to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 armour moved from 109 Sea Zone to United Kingdom
              1 infantry moved from 109 Sea Zone to United Kingdom
              1 infantry moved from Scotland to United Kingdom
              1 cruiser moved from 96 Sea Zone to 92 Sea Zone
              1 tactical_bomber moved from Trans-Jordan to Egypt
      
          Place Units - British
              2 armour placed in Egypt
              1 infantry placed in Egypt
              1 armour, 2 artilleries and 2 infantry placed in United Kingdom
              British undo move 2.
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,4,2
              British collect 28 PUs (3 lost to blockades); end with 28 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : 0.17
      Italians : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Setup on ILs eastern front map

      @BrentStoudtKY

      Russian defend 1st Turn at 1 for all units during all attack rounds
      or just first round.
      Defend @ 1 for just (-1) and no terrain modifiers…

      Germans get double turn.
      (-1) for both turns in double turn???

      posted in Other Axis & Allies Variants
      B
      BrentStoudtKY
    • RE: Setup on ILs eastern front map

      @Imperious-Leader

      do you have an updated set of rules…

      The 6 page rule book left me with lots of questions.

      attacks/rounds allowed in a turn…

      Love the map, wish rules were more extensive.

      How many oil tokens does USSR and Germany start with…
      Cost to buy additional token.
      Oil token each turn or each attack during turn…?

      After CA mission can fighters attack or just fly back during non-combat…

      posted in Other Axis & Allies Variants
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Kansu to Suiyuyan
              1 fighter moved from Sikang to Kansu
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
              2 infantry placed in Kansu
              1 infantry placed in Kansu
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 16 Sea Zone to 26 Sea Zone
              1 submarine moved from 16 Sea Zone to 26 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Southeast Mexico to Central America
              1 fighter moved from Western United States to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 cruiser moved from 11 Sea Zone to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 bomber moved from Western United States to Hawaiian Islands
      
          Non Combat Move - Americans
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
              1 armour placed in Western United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      @Makalakalane
      I’m confused.
      You had two posts. 2 saved files.
      I responded to both.
      One I scrambled.
      Other I did Russians turn and you had completed R2 with Germany.
      Which one are we playing…

      Let me know.

      Brent

      posted in Play Boardgames
      B
      BrentStoudtKY
    • RE: Makalakalane vs Brent

      @Makalakalane

      posted in Play Boardgames
      B
      BrentStoudtKY
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