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    Posts made by brandon_tr1

    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 cruiser moved from 62 Sea Zone to 54 Sea Zone
              2 transports moved from 54 Sea Zone to 62 Sea Zone
              1 cruiser moved from 54 Sea Zone to 44 Sea Zone
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              3 fighters moved from Malaya to India
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 cruiser and 1 destroyer
                  Japanese defend with 1 carrier and 1 destroyer
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                      ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 cruiser and 1 destroyer
                  Casualties for Japanese: 1 carrier and 1 destroyer
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.00
      ANZAC regular : 0.67
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
              2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              4 infantry moved from 89 Sea Zone to Central America
              2 fighters moved from Western United States to Central America
              1 bomber moved from Western United States to United Kingdom
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in Central America
                  Americans attack with 2 fighters and 4 infantry
                  Japanese defend with 1 armour
                      Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Central America
                  Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 battleship and 1 destroyer
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                  Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in Holland Belgium
                  Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                  Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
                      Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits
                      Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits
                      2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits
                      Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits
                      4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                  Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
                  Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry
                  Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
      
          Non Combat Move - Americans
              3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Central America to Central United States
              1 fighter moved from Central America to Central United States
              1 destroyer moved from 85 Sea Zone to 86 Sea Zone
              1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 fighter moved from Western United States to Eastern United States
              1 aaGun moved from Eastern United States to Central United States
              1 artillery moved from Western United States to Central United States
              1 aaGun moved from Eastern United States to Central United States
              1 mech_infantry moved from Western United States to Central United States
      
          Place Units - Americans
              2 fighters placed in Eastern United States
              1 bomber placed in Western United States
              2 transports placed in 101 Sea Zone
              1 artillery and 2 infantry placed in Central United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Kansu to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 tactical_bombers
                      Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                      2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 tactical_bombers
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 infantry moved from 109 Sea Zone to Scotland
              1 artillery moved from 109 Sea Zone to Scotland
              6 infantry moved from United Kingdom to Scotland
              1 armour moved from United Kingdom to Scotland
              1 mech_infantry moved from United Kingdom to Scotland
              1 bomber moved from United Kingdom to 111 Sea Zone
              1 battleship moved from 42 Sea Zone to 39 Sea Zone
              1 cruiser moved from 42 Sea Zone to 41 Sea Zone
              1 destroyer moved from 79 Sea Zone to 41 Sea Zone
              1 carrier moved from 79 Sea Zone to 39 Sea Zone
              1 transport moved from 79 Sea Zone to 39 Sea Zone
              1 cruiser moved from 79 Sea Zone to 39 Sea Zone
              2 infantry moved from Burma to India
              2 fighters moved from Burma to India
              1 tactical_bomber moved from Burma to India
              1 infantry moved from Egypt to Alexandria
              1 armour moved from Egypt to Alexandria
              2 infantry moved from Kenya to Ethiopia
              1 tactical_bomber moved from Egypt to Ethiopia
              2 fighters moved from Egypt to Ethiopia
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
      
          Combat - British
              Battle in 111 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 3 transports
                      3 transports owned by the Germans lost in 111 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 21
                  Casualties for Germans: 3 transports
              Battle in 41 Sea Zone
                  British attack with 1 cruiser, 1 destroyer and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Ethiopia
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Scotland
                  British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                  Germans defend with 1 airfield, 3 armour and 3 infantry
                      British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.33 expected hits
                      Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 3/6 hits, 2.50 expected hits
                      1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                      British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Scotland, round 3 : 1/7 hits, 1.83 expected hits
                      Germans roll dice for 3 armour and 2 infantry in Scotland, round 3 : 2/5 hits, 2.17 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                      British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 4 : 3/5 hits, 1.50 expected hits
                      Germans roll dice for 3 armour and 1 infantry in Scotland, round 4 : 1/4 hits, 1.83 expected hits
                      1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
                      British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 5 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Scotland, round 5 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Scotland
                  British win, taking Scotland from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for British: 6 infantry
                  Casualties for Germans: 3 armour and 3 infantry
              Battle in Sumatra
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                  British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 fighters moved from Ethiopia to Egypt
              1 tactical_bomber moved from Ethiopia to Egypt
              1 bomber moved from 111 Sea Zone to Scotland
              1 bomber moved from Scotland to United Kingdom
      
          Place Units - British
              1 armour and 4 infantry placed in United Kingdom
              1 cruiser placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 destroyers placed in 39 Sea Zone
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Units Change Ownership
                  Some Units in India change ownership: 2 infantry
                  Some Units in 39 Sea Zone change ownership: 2 destroyers
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Americans regular : 0.17
      Italians regular : 0.67
      Japanese regular : 0.17
      Germans regular : -1.00
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Western Australia to Malaya
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 1 artillery and 1 transport
                      1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 artillery and 1 transport
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 destroyer moved from 52 Sea Zone to 66 Sea Zone
              1 destroyer moved from 66 Sea Zone to 85 Sea Zone
              2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Guam to Siberia
              3 bombers moved from Western United States to Siberia
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
      
          Non Combat Move - Americans
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              1 bomber and 2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              2 infantry placed in Kansu
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from India to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone
              1 infantry moved from Burma to Shan State
              1 fighter moved from India to Shan State
              1 tactical_bomber moved from India to Shan State
              1 fighter moved from India to Siam
              2 infantry moved from Tanganyika Territory to Kenya
                    British take Kenya from Italians
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              3 infantry moved from Persia to Eastern Persia
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
      
          Combat - British
              Battle in 42 Sea Zone
                  British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                  Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
                      British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                      British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      2 destroyers owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                      British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Japanese lost in 42 Sea Zone
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 25
                  Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport
                  Casualties for British: 2 destroyers
              Battle in Java
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                  British win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Siam
                  British attack with 1 fighter
                  Japanese defend with 1 bomber
                      British roll dice for 1 fighter in Siam, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 fighter in Siam, round 4 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 bomber in Siam, round 4 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Japanese lost in Siam
                  British win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 bomber
              Battle in Shan State
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Shan State to Burma
              1 tactical_bomber moved from Shan State to Burma
              1 fighter moved from Siam to Burma
      
          Place Units - British
              1 destroyer placed in 110 Sea Zone
              1 armour and 2 infantry placed in Egypt
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
      
          Place Units - UK_Pacific
              1 armour and 4 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 17 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
              Some Units in India change ownership: 1 armour and 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to Western Australia
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone
              1 fighter moved from Western United States to 101 Sea Zone
              2 mech_infantrys moved from Eastern United States to Western United States
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 54 Sea Zone to 52 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 1 tactical_bomber placed in 101 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
              1 bomber placed in Western United States
              Americans undo move 2.
              1 armour and 1 artillery placed in Eastern United States
              1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kansu
              2 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 artillery placed in Kansu
              1 infantry placed in Kansu
              1 artillery placed in Kansu
              1 artillery placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 3 armour, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 fighter moved from Scotland to United Kingdom
              2 infantry moved from Egypt to Anglo Egyptian Sudan
              1 fighter moved from French Central Africa to Anglo Egyptian Sudan
              1 fighter moved from Egypt to Anglo Egyptian Sudan
              1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
              5 infantry moved from Shan State to Burma
              1 destroyer moved from 78 Sea Zone to 76 Sea Zone
              1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 artillery moved from Quebec to New Brunswick Nova Scotia
              1 infantry moved from Quebec to New Brunswick Nova Scotia
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Italians: 1 artillery and 2 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              2 fighters moved from Anglo Egyptian Sudan to Egypt
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 infantry moved from 109 Sea Zone to United Kingdom
              1 armour moved from 109 Sea Zone to United Kingdom
              1 transport moved from 119 Sea Zone to 110 Sea Zone
              1 cruiser moved from 81 Sea Zone to 76 Sea Zone
              1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 carrier moved from 81 Sea Zone to 76 Sea Zone
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
      
          Place Units - British
              3 armour placed in Egypt
              1 cruiser placed in 110 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,2,5,5
              British collect 26 PUs (3 lost to blockades); end with 26 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 infantry placed in India
              1 destroyer placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 19 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 armour and 1 infantry
                  Some Units in 39 Sea Zone change ownership: 1 destroyer
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Italians regular : -1.67
      Japanese regular : 0.67
      British regular : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 cruiser moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 64 Sea Zone
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              2 fighters moved from Hawaiian Islands to Western United States
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 bomber moved from Central United States to Western United States
              1 fighter moved from Western United States to 101 Sea Zone
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Western United States
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 artillery and 2 infantry placed in Eastern United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Yunnan
              1 fighter moved from Yunnan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Shensi
              2 infantry placed in Yunnan
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              3 infantry moved from Malaya to Shan State
              2 infantry moved from Burma to Shan State
              1 fighter moved from Burma to India
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 fighter moved from Gibraltar to French Central Africa
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              2 fighters moved from United Kingdom to 110 Sea Zone
              1 bomber moved from United Kingdom to 110 Sea Zone
              2 infantry moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 armour moved from Alexandria to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 transport moved from 109 Sea Zone to 119 Sea Zone
              1 destroyer moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 cruiser moved from 98 Sea Zone to 81 Sea Zone
              1 transport moved from 98 Sea Zone to 81 Sea Zone
              1 carrier moved from 98 Sea Zone to 81 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                  Germans defend with 1 battleship and 1 submarine
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                  British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer and 1 fighter
                  Casualties for Germans: 1 battleship and 1 submarine
      
          Non Combat Move - British
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 bomber moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 96 Sea Zone to Egypt
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 71 Sea Zone to 78 Sea Zone
              1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 armour moved from Quebec to New Brunswick Nova Scotia
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
      
          Place Units - British
              1 factory_minor placed in Egypt
              2 destroyers placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 19 PUs
              Some Units in India change ownership: 1 armour and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Italians regular : 0.67
      Japanese regular : 0.67
      Germans regular : 1.17
      British regular : 1.67
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 4 armour; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 mech_infantrys moved from Archangel to Novgorod
              9 armour moved from Smolensk to Samara
              1 mech_infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              1 mech_infantry moved from Rostov to Ukraine
                    Russians take Ukraine from Germans
              3 mech_infantrys moved from Volgograd to Kazakhstan
                    Russians take Kazakhstan from Japanese
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Russia to Novgorod
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 artillery and 13 infantry moved from Smolensk to Russia
              2 mech_infantrys moved from Russia to Novosibirsk
              2 armour moved from Russia to Novosibirsk
              4 infantry moved from Korea to Amur
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Novgorod
                      Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                  Casualties for Russians: 2 mech_infantrys
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Novgorod to Belarus
              1 tactical_bomber moved from Novgorod to Belarus
              2 aaGuns moved from Korea to Amur
              2 fighters moved from Tambov to Kazakhstan
              2 fighters moved from Kazakhstan to Samara
              1 tactical_bomber moved from Belarus to Smolensk
              1 fighter moved from Belarus to Smolensk
      
          Place Units - Russians
              3 armour placed in Volgograd
              1 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.33
      Russians regular : -0.83
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Korea to 26 Sea Zone
              2 fighters moved from Korea to Amur
              4 infantry moved from New South Wales to 62 Sea Zone
              1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from Queensland to Northern Territory
              1 artillery moved from Queensland to Northern Territory
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              2 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      
          Purchase Units - French
              French buy 3 armour; Remaining resources: 3 PUs; 
      
          Politics - French
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              2 infantry moved from France to Western Germany
              1 fighter moved from Normandy Bordeaux to Western Germany
      
          Non Combat Move - French
      
          Place Units - French
              3 armour placed in French Indo China
      
          Turn Complete - French
              French collect 17 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
      
          Combat Move - Russians
              9 armour moved from Russia to Smolensk
              22 infantry moved from Russia to Smolensk
              3 mech_infantrys moved from Russia to Volgograd
              2 fighters moved from Russia to Volgograd
              1 fighter moved from Russia to Smolensk
              1 tactical_bomber moved from Russia to Smolensk
              1 artillery moved from Russia to Smolensk
              1 mech_infantry moved from Russia to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Urals to Vologda
              1 mech_infantry moved from Russia to Bryansk
                    Russians take Bryansk from Germans
              1 mech_infantry moved from Russia to Rostov
                    Russians take Rostov from Germans
              1 mech_infantry moved from Russia to Archangel
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber
                  Germans defend with 1 armour and 9 fighters
                      Russians roll dice for 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits, 9.83 expected hits
                      Germans roll dice for 1 armour and 9 fighters in Smolensk, round 2 : 8/10 hits, 6.50 expected hits
                      8 infantry owned by the Russians, 9 fighters owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 9 armour, 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72
                  Casualties for Russians: 8 infantry
                  Casualties for Germans: 1 armour and 9 fighters
              Battle in Volgograd
                  Russians attack with 2 fighters and 3 mech_infantrys
                  Japanese defend with 1 armour and 1 factory_minor
                      Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Volgograd
                  Russians win, taking Volgograd from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Russians
              2 fighters moved from Volgograd to Tambov
              1 fighter moved from Smolensk to Russia
              1 tactical_bomber moved from Smolensk to Russia
      
          Place Units - Russians
              2 armour and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      Germans regular : 1.50
      Russians regular : 2.67
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 infantry moved from France to Northern Italy
      
          Combat - French
              Battle in Northern Italy
                  French attack with 2 infantry
                  Italians defend with 2 aaGuns and 1 factory_major
                      2 aaGuns owned by the Italians lost in Northern Italy
                  French converts factory_major into different units
                  French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 aaGuns
      
          Non Combat Move - French
              2 infantry moved from 110 Sea Zone to Holland Belgium
      
          Turn Complete - French
              French collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Manchuria to Korea
              2 infantry moved from Tambov to Volgograd
              3 fighters moved from Russia to Volgograd
              1 tactical_bomber moved from Russia to Volgograd
              1 infantry moved from Vologda to Urals
                    Russians take Urals from Germans
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 armour, 1 factory_minor and 1 infantry
                      Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 1 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Volgograd to Russia
              1 tactical_bomber moved from Volgograd to Russia
      
          Place Units - Russians
              2 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.17
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 infantry moved from Burma to Yunnan
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 cruiser placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
              1 destroyer moved from 78 Sea Zone to 39 Sea Zone
      
          Non Combat Move - French
              2 infantry moved from United Kingdom to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novosibirsk to Urals
              1 tactical_bomber moved from Russia to Urals
              1 infantry moved from Samara to Vologda
                    Russians take Vologda from Germans
              1 infantry moved from Samara to Tambov
              2 fighters moved from Russia to Tambov
              1 fighter moved from Russia to Urals
              14 infantry moved from Korea to Manchuria
              1 infantry moved from Samara to Tambov
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 14 infantry
                  Japanese defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
                      Russians roll dice for 14 infantry in Manchuria, round 2 : 2/14 hits, 2.33 expected hits
                      Japanese roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits
                      1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                      Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 6 infantry in Manchuria, round 5 : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 5 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 5 infantry in Manchuria, round 6 : 2/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 6 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 4 infantry in Manchuria, round 7 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -2
                  Casualties for Russians: 10 infantry
                  Casualties for Japanese: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
              Battle in Urals
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Tambov
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Tambov
                      Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 fighters moved from Tambov to Russia
              1 fighter moved from Urals to Russia
              1 tactical_bomber moved from Urals to Russia
      
          Place Units - Russians
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2.00
      Germans regular : -0.50
      Russians regular : 0.17
      

      Savegame

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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              1 infantry moved from Timguska to Novosibirsk
              1 mech_infantry moved from Kazakhstan to Tsinghai
                    Chinese take Tsinghai from Japanese
              9 infantry moved from Amur to Korea
              2 infantry moved from Novosibirsk to Samara
              1 infantry moved from Novosibirsk to Samara
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Amur to Korea
      
          Place Units - Russians
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Shan State to 37 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
              1 infantry moved from Burma to India
              3 fighters moved from Queensland to Hawaiian Islands
      
          Non Combat Move - ANZAC
              2 infantry moved from 39 Sea Zone to India
      
          Place Units - ANZAC
              1 cruiser and 1 destroyer placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
              1 destroyer moved from 70 Sea Zone to 72 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              3 mech_infantrys moved from Novosibirsk to Russia
              1 mech_infantry moved from Kazakhstan to Russia
              1 infantry moved from Timguska to Novosibirsk
              5 infantry moved from Amur to Korea
              1 artillery moved from Russia to Smolensk
              3 infantry moved from Russia to Smolensk
              2 fighters moved from Russia to Smolensk
              6 infantry moved from Volgograd to Rostov
              1 tactical_bomber moved from Russia to Rostov
              1 fighter moved from Russia to Rostov
              2 mech_infantrys moved from Kazakhstan to Rostov
              1 mech_infantry moved from Novosibirsk to Kazakhstan
              1 mech_infantry moved from Kazakhstan to Rostov
              1 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Timguska to Novosibirsk
              2 mech_infantrys moved from Russia to Rostov
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
                  Germans defend with 6 armour and 2 artilleries
                      Russians roll dice for 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 3.00 expected hits
                      Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits
                      3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
                      Russians roll dice for 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/10 hits, 2.50 expected hits
                      Germans roll dice for 6 armour in Rostov, round 3 : 4/6 hits, 3.00 expected hits
                      1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
                      Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 3/6 hits, 1.83 expected hits
                      Germans roll dice for 4 armour in Rostov, round 4 : 0/4 hits, 2.00 expected hits
                      3 armour owned by the Germans lost in Rostov
                      Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 1/6 hits, 1.83 expected hits
                      Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                  Casualties for Russians: 6 infantry and 2 mech_infantrys
                  Casualties for Germans: 6 armour and 2 artilleries
              Battle in Smolensk
                  Russians attack with 1 artillery, 2 fighters and 3 infantry
                  Germans defend with 3 armour
                      Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
                      Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 2/5 hits, 1.83 expected hits
                      Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - Russians
              2 fighters moved from Smolensk to Russia
              1 fighter moved from Rostov to Russia
              1 tactical_bomber moved from Rostov to Russia
      
          Place Units - Russians
              2 armour and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -2.17
      Russians regular : -1.00
      

      Savegame

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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Celebes to 44 Sea Zone
              1 infantry moved from Shan State to Burma
              2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
              1 destroyer moved from 44 Sea Zone to 37 Sea Zone
      
          Non Combat Move - ANZAC
              2 infantry moved from 37 Sea Zone to Shan State
      
          Place Units - ANZAC
              2 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
              2 infantry moved from Algeria to Tunisia
                    French take Tunisia from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              15 infantry moved from Bryansk to Russia
              1 infantry moved from Russia to Bryansk
              4 infantry moved from Yenisey to Timguska
              1 mech_infantry moved from Timguska to Novosibirsk
              1 mech_infantry moved from Timguska to Kazakhstan
              1 mech_infantry moved from Russia to Novosibirsk
              1 mech_infantry moved from Russia to Kazakhstan
              1 infantry moved from Russia to Smolensk
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 114 Sea Zone to 113 Sea Zone
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 armour, 2 infantry and 2 mech_infantrys placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 30 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Savegame

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