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    Posts made by brandon_tr1

    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Suiyuyan: 2 artilleries and 2 infantry
              EDIT: Removing units owned by Japanese from Hopei: 1 infantry
              EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
              EDIT: Removing units owned by Chinese from Kweichow: 1 artillery and 1 infantry
              EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
              EDIT: Turning off Edit Mode
              1 artillery moved from Hopei to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              3 mech_infantrys moved from Kiangsu to Hunan
              5 tactical_bombers moved from Kiangsi to Kiangsu
              1 fighter moved from Kiangsu to Chahar
              2 bombers moved from Kiangsi to Chahar
              7 fighters moved from Kiangsi to Chahar
              1 armour moved from Kwangtung to Kwangsi
                    Japanese take Kwangsi from Chinese
              1 infantry moved from Kwangtung to Kwangsi
              1 artillery moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              2 infantry moved from Anhwe to Kweichow
              1 infantry moved from Kiangsi to 20 Sea Zone
              1 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kiangsi to Hunan
              1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 24 Sea Zone to 31 Sea Zone
              2 destroyers moved from 6 Sea Zone to 31 Sea Zone
              1 submarine moved from 25 Sea Zone to 31 Sea Zone
              1 battleship moved from 35 Sea Zone to 42 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 infantry moved from Borneo to 43 Sea Zone
              1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 42 Sea Zone to 41 Sea Zone
      
          Combat - Japanese
              Battle in Guam
              Battle in Java
              Battle in Sumatra
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              1 factory_minor placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              1 carrier and 1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 54 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              2 fighters moved from Kiangsi to Kwangtung
              2 tactical_bombers moved from Kiangsi to Kwangtung
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 artillery moved from Chahar to Hopei
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              2 infantry moved from Jehol to Anhwe
              1 artillery moved from Jehol to Anhwe
              2 infantry moved from Anhwe to Hunan
              1 artillery moved from Anhwe to Hunan
              1 tactical_bomber moved from Kiangsi to Hunan
              2 fighters moved from Kiangsi to Hunan
              2 fighters moved from Kiangsu to Hunan
              1 tactical_bomber moved from Kiangsu to Kwangtung
              1 tactical_bomber moved from Kiangsu to Kwangtung
              1 fighter moved from Kiangsu to Kwangtung
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
              1 destroyer moved from 35 Sea Zone to 42 Sea Zone
              1 carrier moved from 35 Sea Zone to 44 Sea Zone
              1 fighter moved from 35 Sea Zone to 44 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
              2 carriers moved from 31 Sea Zone to 23 Sea Zone
              2 fighters, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 23 Sea Zone
              1 battleship moved from 6 Sea Zone to 23 Sea Zone
              1 cruiser moved from 6 Sea Zone to 23 Sea Zone
              1 fighter moved from Siam to Kiangsu
              1 artillery moved from Kiangsu to Kiangsi
              1 cruiser moved from 37 Sea Zone to 44 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 armour moved from 20 Sea Zone to Kwangtung
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 submarine moved from 35 Sea Zone to 44 Sea Zone
              1 submarine moved from 44 Sea Zone to 42 Sea Zone
              1 infantry moved from French Indo China to Siam
              1 bomber moved from Hainan to Hunan
              1 bomber moved from Hainan to Kwangtung
              1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 43 Sea Zone
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 23 Sea Zone to 25 Sea Zone
              1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 2 tactical_bombers and 2 transports moved from 23 Sea Zone to 24 Sea Zone
              1 fighter moved from 24 Sea Zone to 25 Sea Zone
              2 tactical_bombers moved from 24 Sea Zone to 25 Sea Zone
              1 mech_infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
      
          Combat - Japanese
              Battle in Borneo
              Battle in Celebes
              Battle in Kwangtung
                  Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
                  British defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 5.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/9 hits, 4.17 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              2 fighters moved from 25 Sea Zone to 24 Sea Zone
              2 tactical_bombers moved from 25 Sea Zone to 24 Sea Zone
              4 fighters moved from Hunan to Kiangsi
              1 tactical_bomber moved from Hunan to Kiangsi
              1 bomber moved from Hunan to Kiangsi
              3 fighters moved from Kwangtung to Kiangsi
              1 bomber moved from Kwangtung to Kiangsi
              4 tactical_bombers moved from Kwangtung to Kiangsi
      
          Place Units - Japanese
              3 mech_infantrys placed in Kiangsu
              1 infantry placed in Japan
              2 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -0.33
      Japanese regular : -1.33
      UK_Pacific regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 infantry moved from Okinawa to 19 Sea Zone
              1 infantry moved from Shantung to 19 Sea Zone
              1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              2 infantry moved from Kiangsi to 20 Sea Zone
              2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from 33 Sea Zone to Philippines
              1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              2 bombers moved from Japan to 37 Sea Zone
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 artillery and 1 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              1 artillery and 2 infantry moved from Kwangsi to Hunan
              1 tactical_bomber moved from Kiangsu to Hunan
              1 fighter moved from Okinawa to Kwangtung
              1 fighter moved from Kiangsu to Kwangtung
              1 artillery and 2 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 mech_infantry moved from Manchuria to Anhwe
              1 artillery moved from Manchuria to Jehol
              2 infantry moved from Manchuria to Jehol
              2 fighters moved from Manchuria to Hunan
              2 tactical_bombers moved from Manchuria to Hunan
              1 fighter moved from Korea to Shantung
              1 fighter moved from Shantung to Kiangsu
              2 infantry moved from Japan to 6 Sea Zone
              2 carriers moved from 6 Sea Zone to 31 Sea Zone
              2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
              2 fighters moved from 6 Sea Zone to 26 Sea Zone
              2 destroyers moved from 6 Sea Zone to 26 Sea Zone
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
              2 infantry moved from 31 Sea Zone to Wake Island
              1 fighter moved from Formosa to 37 Sea Zone
              2 fighters moved from Japan to Kiangsu
              2 tactical_bombers moved from Japan to Kiangsu
              1 destroyer moved from 33 Sea Zone to 62 Sea Zone
              2 infantry moved from Korea to Manchuria
      
          Combat - Japanese
              Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
              Battle in Wake Island
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 2 fighters and 2 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                      Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 3 : 0/3 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kwangtung
                      Japanese roll dice for 2 fighters in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                  2 fighters owned by the Japanese retreated
                  UK_Pacific win, taking Wake Island from Americans with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for British: 1 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 6/8 hits, 3.67 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 2 transports
                  Americans defend with 1 destroyer, 1 fighter and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  1 submarine owned by the Japanese submerged
                      Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 24
                  Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
              Battle in Philippines
                  Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 0/6 hits, 1.83 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Philippines
                      Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 1/5 hits, 1.67 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 4 : 2/4 hits, 1.50 expected hits
                      Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in 26 Sea Zone
                  Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
                  Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
              Battle in 62 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 62 Sea Zone
                      1 transport owned by the ANZAC lost in 62 Sea Zone
                  Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                  Casualties for ANZAC: 1 destroyer and 1 transport
      
          Non Combat Move - Japanese
              2 fighters moved from 26 Sea Zone to 31 Sea Zone
              2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from Hunan to Kiangsi
              2 fighters moved from Kwangtung to Kiangsi
              3 tactical_bombers moved from Hunan to Kiangsi
              1 fighter moved from 37 Sea Zone to Siam
              2 bombers moved from 37 Sea Zone to 36 Sea Zone
              2 bombers moved from 36 Sea Zone to Hainan
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from Philippines to 35 Sea Zone
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -1.50
      Japanese regular : 0.50
      ANZAC regular : -0.67
      UK_Pacific regular : 1.67
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Northern Italy to Albania
              1 armour moved from Southern Italy to Northern Italy
              3 fighters moved from Southern Italy to Albania
      
          Combat - Italians
              Battle in Albania
                  Italians attack with 1 armour and 3 fighters
                  British defend with 1 mech_infantry
                      Italians roll dice for 1 armour and 3 fighters in Albania, round 2 : 3/4 hits, 2.00 expected hits
                      British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Albania
                  Italians win, taking Albania from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Italians
              5 infantry moved from Northern Italy to Western Germany
              2 fighters moved from Albania to Southern Italy
              1 fighter moved from Albania to Northern Italy
      
          Place Units - Italians
              1 armour and 5 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.00
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 18x factory_major; Remaining resources: 61 PUs; 
              Germans buy 2 aaGuns, 6 armour and 3 mech_infantrys; Remaining resources: 3 PUs; 
      
          Combat Move - Germans
              6 mech_infantrys moved from Western Germany to France
              4 mech_infantrys moved from Germany to Romania
              1 armour moved from Albania to Romania
              2 armour moved from Germany to Romania
              3 armour moved from Germany to France
              1 armour moved from Germany to France
              2 mech_infantrys moved from Germany to France
              3 armour moved from Novgorod to Belarus
              2 artilleries moved from Novgorod to Archangel
              4 infantry moved from Finland to Karelia
              1 armour moved from Timguska to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              1 armour moved from Evenkiyskiy to Yenisey
                    Germans take Yenisey from Russians
              1 mech_infantry moved from Vologda to Novosibirsk
              2 mech_infantrys moved from Archangel to Samara
              1 mech_infantry moved from Archangel to Novosibirsk
              2 tactical_bombers moved from Archangel to Novosibirsk
              2 tactical_bombers moved from Archangel to Samara
              2 armour moved from Germany to Romania
              3 mech_infantrys moved from Germany to Romania
      
          Combat - Germans
              Battle in Romania
                  Germans attack with 5 armour and 7 mech_infantrys
                  British defend with 1 mech_infantry
                      Germans roll dice for 5 armour and 7 mech_infantrys in Romania, round 2 : 4/12 hits, 3.67 expected hits
                      British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
                  Germans win, taking Romania from British with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 1 mech_infantry
              Battle in Novosibirsk
                  Germans attack with 2 mech_infantrys and 2 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits
                      Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk
                  Germans win, taking Novosibirsk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 1 mech_infantry
              Battle in Samara
                  Germans attack with 2 mech_infantrys and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                      Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Samara to Archangel
              2 tactical_bombers moved from Novosibirsk to Archangel
              1 mech_infantry moved from Germany to Romania
              2 bombers moved from Northern Italy to Western Germany
      
          Place Units - Germans
              3 armour placed in Novgorod
              3 armour placed in France
              1 aaGun placed in Western Germany
              1 aaGun placed in Germany
              3 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,3,5,6,1,1
              Germans collect 57 PUs (2 lost to blockades); end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.00
      Germans regular : 0.50
      British regular : 0.67
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Albania to Southern Italy
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 armour and 1 fighter placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 8 armour and 9 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              3 mech_infantrys moved from Volgograd to Bryansk
              3 armour moved from Belarus to Archangel
              3 armour moved from Novgorod to Archangel
              2 mech_infantrys moved from Archangel to Smolensk
              1 infantry moved from Samara to Vologda
              2 tactical_bombers moved from Archangel to Vologda
              1 mech_infantry moved from Archangel to Vologda
              2 tactical_bombers moved from Archangel to Bryansk
              1 artillery moved from Archangel to Smolensk
              2 bombers moved from Western Germany to 91 Sea Zone
              2 fighters moved from Western Germany to 91 Sea Zone
              1 armour moved from Urals to Novosibirsk
                    Germans take Novosibirsk from Russians
              1 armour moved from Novosibirsk to Timguska
                    Germans take Timguska from Russians
              2 artilleries moved from Karelia to Novgorod
              3 infantry moved from Sweden to Norway
              4 infantry moved from Sweden to Finland
              3 infantry moved from France to Normandy Bordeaux
              1 artillery moved from France to Normandy Bordeaux
              7 armour, 5 infantry and 15 mech_infantrys moved from Western Germany to Germany
              1 armour, 1 artillery and 3 mech_infantrys moved from France to Western Germany
      
          Combat - Germans
              Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
              Battle in 91 Sea Zone
                  Germans attack with 2 bombers and 2 fighters
                  British defend with 1 transport; Americans defend with 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports
                      Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      Americans roll dice for 1 cruiser, 2 fighters and 11 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      1 cruiser owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                      Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      Americans roll dice for 1 fighter and 11 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in 91 Sea Zone
                      1 transport owned by the British, 10 transports owned by the Americans and 4 mech_infantrys owned by the Americans lost in 91 Sea Zone
                  Germans win with 2 bombers remaining. Battle score for attacker is 105
                  Casualties for Germans: 2 fighters
                  Casualties for Americans: 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports
                  Casualties for British: 1 transport
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery and 3 infantry
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Bryansk
                  Germans attack with 3 mech_infantrys and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Smolensk
                  Germans attack with 1 artillery and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                  Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Vologda to Archangel
              2 tactical_bombers moved from Bryansk to Archangel
              2 bombers moved from 91 Sea Zone to Northern Italy
              1 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              3 armour placed in Novgorod
              1 armour and 9 mech_infantrys placed in Western Germany
              4 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 62 PUs; end with 64 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Russians regular : 0.00
      Germans regular : -0.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 armour and 1 infantry moved from Albania to Bulgaria
              1 fighter moved from Northern Italy to Bulgaria
              1 infantry moved from Albania to Greece
              1 infantry moved from Albania to Greece
              1 fighter moved from Northern Italy to Greece
              2 infantry moved from Northern Italy to Southern France
              1 artillery moved from Northern Italy to Southern France
              1 artillery and 1 infantry moved from Algeria to Morocco
      
          Combat - Italians
              Battle in Morocco
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 2 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
                      French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the French lost in Morocco
                  Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for French: 2 infantry
              Battle in Greece
                  Italians attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Greece
                  Italians win, taking Greece from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Bulgaria
                  Italians attack with 1 armour, 1 fighter and 1 infantry
                  British defend with 2 infantry and 1 mech_infantry
                      Italians roll dice for 1 armour, 1 fighter and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits
                      British roll dice for 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                      Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 3 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 4 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 mech_infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Bulgaria
                  Italians win, taking Bulgaria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 infantry
                  Casualties for British: 2 infantry and 1 mech_infantry
              Battle in Southern France
                  Italians attack with 1 artillery and 2 infantry
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                      Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                  Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Greece to Southern Italy
              1 fighter moved from Bulgaria to Albania
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 armour placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 20 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      French regular : -0.67
      Italians regular : 3.50
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 8 armour and 6 mech_infantrys; Remaining resources: 2 PUs; 
      
          Politics - Germans
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Germans
              1 armour moved from Smolensk to Urals
                    Germans take Vologda from Russians
              4 tactical_bombers moved from Smolensk to Urals
              21 armour, 3 artilleries and 8 mech_infantrys moved from Smolensk to Archangel
              1 infantry moved from Smolensk to Bryansk
              1 infantry moved from Smolensk to Vologda
              3 armour moved from Ukraine to Belarus
              1 infantry moved from Volgograd to Tambov
                    Germans take Tambov from Russians
              2 mech_infantrys moved from Germany to Western Germany
              1 armour moved from Yugoslavia to Albania
              4 infantry moved from Norway to 112 Sea Zone
              2 artilleries moved from Finland to Karelia
              2 bombers moved from Ukraine to Western Germany
              1 infantry moved from Volgograd to Samara
                    Germans take Samara from Russians
      
          Combat - Germans
              Battle in Urals
                  Germans attack with 1 armour and 4 tactical_bombers
                  Americans defend with 4 bombers
                      Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 2 : 2/5 hits, 2.67 expected hits
                      Russians roll dice for 4 bombers in Urals, round 2 : 0/4 hits, 0.67 expected hits
                      2 bombers owned by the Americans lost in Urals
                      Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 3 : 2/5 hits, 2.67 expected hits
                      Russians roll dice for 2 bombers in Urals, round 3 : 0/2 hits, 0.33 expected hits
                      2 bombers owned by the Americans lost in Urals
                  Germans win, taking Urals from Russians with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is 48
                  Casualties for Americans: 4 bombers
      
          Non Combat Move - Germans
              4 tactical_bombers moved from Urals to Archangel
              1 infantry moved from Norway to Sweden
                    Germans take Sweden from Neutral_True
              4 infantry moved from 112 Sea Zone to Western Germany
      
          Place Units - Germans
              3 armour placed in Novgorod
              3 armour placed in Ukraine
              3 mech_infantrys placed in Volgograd
              2 armour and 3 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 64 PUs; end with 66 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1.00
      Germans regular : -1.33
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Italians
              2 infantry moved from Yugoslavia to Bulgaria
              3 infantry moved from Yugoslavia to Albania
              1 armour moved from Yugoslavia to Albania
              2 fighters moved from Southern Italy to Bulgaria
              1 artillery moved from Southern France to Northern Italy
              1 infantry moved from Southern France to Northern Italy
      
          Combat - Italians
              Battle in Bulgaria
                  Italians attack with 2 fighters and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Bulgaria
                  Italians win, taking Bulgaria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Albania
                  Italians attack with 1 armour and 3 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 armour and 3 infantry in Albania, round 2 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Albania
                  Italians win, taking Albania from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Bulgaria to Northern Italy
      
          Place Units - Italians
              1 armour and 2 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.67
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 artilleries and 2 infantry moved from Bryansk to Smolensk
              2 infantry moved from Rostov to Volgograd
                    Germans take Volgograd from Russians
              4 infantry moved from Rostov to Caucasus
              1 artillery and 1 infantry moved from Archangel to Smolensk
              1 armour moved from Germany to Western Germany
              3 mech_infantrys moved from Germany to Western Germany
              1 armour moved from Romania to Yugoslavia
              7 infantry moved from Finland to Norway
              3 armour moved from Ukraine to Smolensk
              4 tactical_bombers moved from Belarus to Smolensk
              1 fighter moved from Belarus to Western Germany
              2 bombers moved from Belarus to Caucasus
              2 artilleries moved from Karelia to Finland
              3 infantry moved from Normandy Bordeaux to France
              2 artilleries moved from Normandy Bordeaux to France
              3 mech_infantrys moved from Holland Belgium to France
              2 mech_infantrys moved from Denmark to Western Germany
              1 infantry moved from Denmark to Western Germany
              1 fighter moved from Germany to Western Germany
              1 battleship, 2 cruisers, 5 destroyers and 2 transports moved from 110 Sea Zone to 112 Sea Zone
      
          Combat - Germans
              Battle in Caucasus
                  Germans attack with 2 bombers and 4 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 bombers and 4 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                  Germans win, taking Caucasus from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Caucasus to Ukraine
      
          Place Units - Germans
              3 armour placed in Ukraine
              1 infantry and 2 mech_infantrys placed in Germany
              2 armour and 5 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
              Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 4:19:17 PM
      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 armour and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
      
          Place Units - Italians
              1 armour and 2 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              7 infantry moved from Karelia to Finland
              1 infantry and 4 mech_infantrys moved from Belarus to Smolensk
              1 artillery moved from Novgorod to Archangel
              1 infantry moved from Novgorod to Archangel
              1 fighter moved from Baltic States to Archangel
              4 tactical_bombers moved from Baltic States to Archangel
              2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
              1 armour moved from Eastern Poland to Smolensk
              16 armour moved from Novgorod to Smolensk
              4 mech_infantrys moved from Novgorod to Smolensk
              2 artilleries moved from Novgorod to Karelia
              2 armour moved from Eastern Poland to Smolensk
              1 armour moved from Ukraine to Romania
              6 infantry moved from Ukraine to Rostov
              2 mech_infantrys moved from Germany to Denmark
              1 mech_infantry moved from Western Germany to Holland Belgium
              1 armour moved from Western Germany to France
              2 bombers moved from Baltic States to Rostov
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 2 artilleries and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Germans attack with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in Archangel, round 2 : 2/7 hits, 3.33 expected hits
                      Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Rostov
                  Germans attack with 2 bombers and 6 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 bombers and 6 infantry in Rostov, round 2 : 4/8 hits, 2.33 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 2 bombers and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Smolensk
                  Germans attack with 19 armour, 1 infantry and 8 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 19 armour, 1 infantry and 8 mech_infantrys in Smolensk, round 2 : 10/28 hits, 11.00 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Germans win, taking Smolensk from Russians with 19 armour and 8 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Rostov to Belarus
              4 tactical_bombers moved from Archangel to Belarus
              1 fighter moved from Archangel to Belarus
      
          Place Units - Germans
              3 armour placed in Ukraine
              1 armour, 1 fighter and 2 mech_infantrys placed in Germany
              2 destroyers placed in 110 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
              Germans collect 50 PUs (3 lost to blockades); end with 51 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : -0.00
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Southern France to Northern Italy
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 infantry moved from Northern Italy to Yugoslavia
      
          Place Units - Italians
              1 fighter placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              7 armour, 3 artilleries and 13 infantry moved from Baltic States to Novgorod
              7 infantry moved from Finland to Karelia
              1 armour and 6 infantry moved from Bessarabia to Ukraine
              9 armour moved from Eastern Poland to Novgorod
              4 mech_infantrys moved from Eastern Poland to Novgorod
              4 mech_infantrys moved from Slovakia Hungary to Belarus
              2 infantry moved from Eastern Poland to Belarus
              2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
              3 armour moved from Germany to Eastern Poland
              1 mech_infantry moved from Germany to Western Germany
              4 tactical_bombers moved from Germany to Novgorod
              2 fighters moved from Germany to Novgorod
              2 bombers moved from Germany to Novgorod
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 16 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers
                  Russians defend with 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
                      Russians roll AA dice in Novgorod : 1/6 hits, 1.00 expected hits
                      1 fighter owned by the Germans lost in Novgorod
                      Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 19/43 hits, 16.83 expected hits
                      Russians roll dice for 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/28 hits, 10.50 expected hits
                      17 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                      Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 3 : 11/35 hits, 15.50 expected hits
                      Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/11 hits, 4.83 expected hits
                      1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                  Germans win, taking Novgorod from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 79
                  Casualties for Germans: 1 fighter and 12 infantry
                  Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
              Battle in Karelia
                  Germans attack with 7 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 7 infantry in Karelia, round 3 : 2/7 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                  Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Ukraine
                  Germans attack with 1 armour and 6 infantry
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 1/7 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 2 artilleries and 3 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Belarus
                  Germans attack with 2 infantry and 4 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Germans win, taking Belarus from Russians with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Novgorod to Baltic States
              3 tactical_bombers moved from Novgorod to Baltic States
              1 tactical_bomber moved from Novgorod to Baltic States
              2 bombers moved from Novgorod to Baltic States
      
          Place Units - Germans
              2 destroyers placed in 110 Sea Zone
              3 armour placed in Western Germany
              3 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs; end with 49 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -3.00
      Germans regular : -2.67
      Russians AA : 0.00
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              5 infantry moved from Bulgaria to Yugoslavia
              1 infantry moved from Albania to Yugoslavia
              1 armour moved from Southern France to Yugoslavia
              1 infantry moved from Northern Italy to Yugoslavia
      
          Combat - Italians
              Battle in Yugoslavia
                  Italians attack with 1 armour and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Italians roll dice for 1 armour and 7 infantry in Yugoslavia, round 2 : 1/8 hits, 1.67 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                      Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 3 : 3/7 hits, 1.50 expected hits
                      Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
                      Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 4 : 0/4 hits, 1.00 expected hits
                      Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 5 : 0/4 hits, 1.00 expected hits
                      Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 6 : 1/4 hits, 1.00 expected hits
                      Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 4 infantry
                  Casualties for Neutral_Allies: 5 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Northern Italy to Yugoslavia
      
          Place Units - Italians
              1 fighter and 2 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.17
      Neutral_Allies regular : 0.00
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 armour moved from Albania to 97 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 submarine moved from 96 Sea Zone to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Egypt
              1 armour moved from 98 Sea Zone to Egypt
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 artillery moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Tunisia to Algeria
                    Italians take Algeria from French
              1 artillery moved from Tunisia to Algeria
              1 bomber moved from Southern Italy to Egypt
              2 fighters moved from Southern Italy to Egypt
      
          Combat - Italians
              Battle in Egypt
                  Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                  British defend with 1 artillery, 1 bomber, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                      Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 3/8 hits, 3.17 expected hits
                      British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits, 3.67 expected hits
                      1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                      Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 3 : 0/3 hits, 1.67 expected hits
                      British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2.83 expected hits
                      1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt
                  British win with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -33
                  Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                  Casualties for ANZAC: 1 infantry
                  Casualties for British: 1 bomber and 1 infantry
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 destroyer placed in 97 Sea Zone
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 20 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -2.33
      British regular : 1.50
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Americans
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
      
          Combat Move - Germans
              1 unit repaired.
              2 submarines moved from 106 Sea Zone to 101 Sea Zone
              1 infantry moved from Denmark to 113 Sea Zone
              1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
              1 battleship moved from 110 Sea Zone to 111 Sea Zone
              1 infantry moved from 111 Sea Zone to Scotland
              2 armour moved from Germany to Slovakia Hungary
              2 infantry moved from Germany to Slovakia Hungary
              2 bombers moved from Western Germany to Germany
              4 tactical_bombers moved from Western Germany to Germany
              1 fighter moved from Western Germany to Germany
              6 armour moved from France to Germany
              2 mech_infantrys moved from France to Holland Belgium
              1 infantry moved from Western Germany to Denmark
              5 infantry moved from Slovakia Hungary to Romania
      
          Combat - Germans
              Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
              Battle in Scotland
              Battle in 101 Sea Zone
                  Germans attack with 2 submarines
                  Americans defend with 1 artillery, 1 cruiser, 1 fighter, 1 infantry and 1 transport
                      Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 cruiser owned by the Americans lost in 101 Sea Zone
                      Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 101 Sea Zone
                  Americans and Germans reach a stalemate
                  , taking Scotland from British. Battle score for attacker is 26
                  Casualties for Americans: 1 artillery, 1 cruiser, 1 infantry and 1 transport
              Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
      
          Non Combat Move - Germans
      
          Place Units - Germans
              6 armour and 4 mech_infantrys placed in Germany
              4 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 destroyer; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Northern Italy to Southern France
              1 armour moved from Northern Italy to Southern France
              2 artilleries moved from Northern Italy to Southern France
              2 fighters moved from Southern Italy to 97 Sea Zone
              1 bomber moved from Northern Italy to 97 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
              2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 infantry moved from Libya to Tunisia
              1 artillery moved from Libya to Tunisia
              1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 submarine moved from 95 Sea Zone to 96 Sea Zone
      
          Combat - Italians
              Battle in 96 Sea Zone
                  Italians attack with 1 submarine
                  British defend with 1 cruiser
                  1 submarine owned by the Italians submerged
              Battle in 97 Sea Zone
                  Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                  British defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                  Italians winBritish winBritish win with 1 cruiser remaining with 1 cruiser remaining, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 destroyer
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in Alexandria
                  Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Southern France
                  Italians attack with 1 armour, 2 artilleries and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Tunisia
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Tunisia
                  Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Albania to Bulgaria
                    Italians take Bulgaria from Neutral_Axis
              3 infantry moved from Southern Italy to Northern Italy
              2 fighters moved from 97 Sea Zone to Southern Italy
              1 bomber moved from 97 Sea Zone to Southern Italy
      
          Place Units - Italians
              1 destroyer placed in 97 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
              Italians collect 14 PUs (3 lost to blockades); end with 16 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Italians regular : 1.67
      British regular : -0.17
      

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