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    Posts made by brandon_tr1

    • RE: Guam Gamers YGTE

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - French
              1 destroyer moved from 92 Sea Zone to 105 Sea Zone
              1 fighter moved from United Kingdom to 105 Sea Zone
      
          Combat - French
              Battle in 105 Sea Zone
                  French attack with 1 destroyer and 1 fighter
                  Germans defend with 1 cruiser and 2 transports
                      French roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 cruiser and 2 transports in 105 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 destroyer owned by the French and 1 cruiser owned by the Germans lost in 105 Sea Zone
                      2 transports owned by the Germans lost in 105 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 18
                  Casualties for French: 1 destroyer
                  Casualties for Germans: 1 cruiser and 2 transports
      
          Non Combat Move - French
              1 fighter moved from 105 Sea Zone to United Kingdom
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French regular : 0.17
      Germans regular : 0.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Gamers YGTE

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 carrier, 1 destroyer and 1 fighter placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Gamers YGTE

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
              1 fighter and 1 mech_infantry moved from Western United States to Eastern United States
              1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              2 destroyers placed in 101 Sea Zone
              1 armour placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory_minor; Remaining resources: 40 PUs; 6 SuicideAttackTokens; 
              Japanese buy 3 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 fighters moved from Caroline Islands to Kiangsu
              1 destroyer moved from 19 Sea Zone to 6 Sea Zone
              2 bombers moved from Kiangsu to Japan
              1 artillery, 1 carrier, 6 destroyers, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              2 infantry placed in Japan
              2 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 34 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens; 
              Japanese buy 3 armour, 2 destroyers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              7 destroyers moved from 33 Sea Zone to 46 Sea Zone
              2 fighters moved from 33 Sea Zone to 46 Sea Zone
              1 carrier moved from 33 Sea Zone to 46 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
              3 destroyers moved from 6 Sea Zone to 19 Sea Zone
              7 tactical_bombers moved from Kiangsu to 19 Sea Zone
              2 bombers moved from Kiangsu to 19 Sea Zone
              5 fighters moved from Kiangsu to 19 Sea Zone
      
          Combat - Japanese
              Battle in 46 Sea Zone
                  Japanese attack with 1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport
                  Americans defend with 2 battleships and 1 cruiser
                      Japanese roll dice for 1 carrier, 7 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 4/9 hits, 3.33 expected hits
                      Americans roll dice for 2 battleships and 1 cruiser in 46 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 2 battleships owned by the Americans lost in 46 Sea Zone
                  Japanese win with 1 carrier, 6 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 44
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 2 battleships and 1 cruiser
              Battle in 19 Sea Zone
                  Japanese attack with 2 bombers, 3 destroyers, 5 fighters and 7 tactical_bombers
                  UK_Pacific defend with 2 cruisers
                      Japanese roll dice for 2 bombers, 3 destroyers, 5 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits
                      UK_Pacific roll dice for 2 cruisers in 19 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      2 destroyers owned by the Japanese and 2 cruisers owned by the UK_Pacific lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from UK_Pacific with 2 bombers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 destroyers
                  Casualties for UK_Pacific: 2 cruisers
      
          Non Combat Move - Japanese
              7 tactical_bombers moved from 19 Sea Zone to Kiangsu
              5 fighters moved from 19 Sea Zone to Kiangsu
              2 bombers moved from 19 Sea Zone to Kiangsu
              6 infantry moved from Manchuria to Korea
              2 fighters moved from 46 Sea Zone to 33 Sea Zone
              2 fighters moved from 33 Sea Zone to Caroline Islands
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              2 destroyers placed in 6 Sea Zone
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
              Japanese collect 38 PUs (2 lost to blockades); end with 41 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Japanese regular : -1.50
      UK_Pacific regular : 1.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 3 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Java to 42 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 46 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 mech_infantry moved from Anhwe to Kiangsi
              2 armour moved from Kiangsu to Hunan
              7 tactical_bombers moved from Kiangsu to Hunan
              2 bombers moved from Kiangsu to Hunan
              6 fighters moved from Kiangsu to Hunan
      
          Combat - Japanese
              Battle in 45 Sea Zone
                  Japanese attack with 1 tactical_bomber
                  UK_Pacific defend with 1 infantry and 1 transport
                      1 infantry owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 45 Sea Zone
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for UK_Pacific: 1 infantry and 1 transport
              Battle in Sumatra
              Battle in Hunan
                  Japanese attack with 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers
                  UK_Pacific defend with 3 fighters
                      Japanese roll dice for 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers in Hunan, round 2 : 13/17 hits, 10.00 expected hits
                      Chinese roll dice for 3 fighters in Hunan, round 2 : 1/3 hits, 2.00 expected hits
                      3 fighters owned by the UK_Pacific and 1 fighter owned by the Japanese lost in Hunan
                  Japanese win, taking Sumatra from Dutch, taking Hunan from Chinese with 2 armour, 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 20
                  Casualties for Japanese: 1 fighter
                  Casualties for UK_Pacific: 3 fighters
              Battle in 33 Sea Zone
                  Japanese attack with 1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 carrier, 7 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/9 hits, 3.33 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                  Japanese win with 1 carrier, 7 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Kiangsi
                  Japanese attack with 1 mech_infantry
                  UK_Pacific defend with 1 mech_infantry
                      Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                      UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kiangsi
                  UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Japanese
              7 tactical_bombers moved from Hunan to Kiangsu
              2 bombers moved from Hunan to Kiangsu
              5 fighters moved from Hunan to Kiangsu
              1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              1 infantry placed in Japan
              3 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 43 PUs; end with 44 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Americans regular : -0.33
      Japanese regular : 1.50
      UK_Pacific regular : 0.67
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Borneo to 43 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangtung to Kiangsu
              2 armour moved from Kiangsu to Kiangsi
              1 mech_infantry moved from Kiangsu to Anhwe
              2 bombers moved from Kiangsu to Anhwe
              1 fighter moved from Kiangsu to Anhwe
              5 fighters moved from Kiangsu to Kiangsi
      
          Combat - Japanese
              Battle in Java
              Battle in Celebes
              Battle in Kiangsi
                  Japanese attack with 2 armour and 5 fighters
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 armour and 5 fighters in Kiangsi, round 2 : 4/7 hits, 3.50 expected hits
                      Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Kiangsi
                  Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Kiangsi from Chinese with 2 armour and 5 fighters remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Anhwe
                  Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Anhwe to Kiangsu
              1 fighter moved from Anhwe to Kiangsu
              5 fighters moved from Kiangsi to Kiangsu
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              2 destroyers and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -0.50
      

      Savegame

      posted in Play Boardgames
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      brandon_tr1
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 mech_infantry moved from Hopei to Kweichow
              1 artillery moved from Hopei to Kweichow
              1 artillery moved from Anhwe to Kweichow
              1 infantry moved from Suiyuyan to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Philippines to 35 Sea Zone
              2 fighters moved from Japan to 6 Sea Zone
              1 transport moved from 35 Sea Zone to 33 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              5 fighters moved from Kiangsu to Kwangtung
              5 tactical_bombers moved from Kiangsu to Kwangtung
              2 bombers moved from Kiangsu to Kweichow
              2 tactical_bombers moved from Japan to Kiangsu
              1 fighter moved from Japan to Kiangsu
              3 mech_infantrys moved from Kiangsu to Kwangsi
              5 tactical_bombers moved from Kwangtung to Kwangsi
              5 fighters moved from Kwangtung to Kwangsi
      
          Combat - Japanese
              Battle in Borneo
              Battle in Kweichow
                  Japanese attack with 2 artilleries, 2 bombers and 1 mech_infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 artilleries, 2 bombers and 1 mech_infantry in Kweichow, round 2 : 3/5 hits, 2.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 2 infantry
              Battle in Kwangsi
                  Japanese attack with 5 fighters, 3 mech_infantrys and 5 tactical_bombers
                  UK_Pacific defend with 1 infantry and 1 mech_infantry
                      Japanese roll dice for 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Kwangsi, round 2 : 5/13 hits, 6.33 expected hits
                      Chinese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the UK_Pacific and 1 mech_infantry owned by the UK_Pacific lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 5 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for UK_Pacific: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Japanese
              5 fighters moved from Kwangsi to Kwangtung
              5 tactical_bombers moved from Kwangsi to Kwangtung
              2 bombers moved from Kweichow to Kwangtung
      
          Place Units - Japanese
              2 armour and 1 mech_infantry placed in Kiangsu
              3 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 41 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              6 infantry moved from Anhwe to Hunan
              2 artilleries moved from Anhwe to Hunan
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 mech_infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 artillery moved from Chahar to Hopei
              1 infantry moved from Chahar to Suiyuyan
              6 infantry moved from Jehol to Manchuria
              2 infantry moved from Manchuria to Korea
              1 artillery moved from Jehol to Anhwe
              1 infantry moved from Hunan to Kweichow
                    Japanese take Kweichow from Chinese
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
              1 carrier moved from 33 Sea Zone to 6 Sea Zone
              1 fighter moved from 33 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from 35 Sea Zone to 6 Sea Zone
              2 fighters moved from Kiangsu to 6 Sea Zone
              2 infantry moved from Kwangtung to Kwangsi
              1 artillery moved from Kwangtung to Kwangsi
              2 fighters moved from Kiangsi to Kwangsi
              2 tactical_bombers moved from Kiangsi to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
              2 bombers moved from Jehol to Kiangsu
              2 tactical_bombers moved from Jehol to Kiangsu
              2 fighters moved from Shantung to Kiangsu
      
          Combat - Japanese
              Battle in Philippines
              Battle in 6 Sea Zone
                  Japanese attack with 1 carrier, 4 fighters and 2 tactical_bombers
                  Americans defend with 1 cruiser and 1 destroyer
                      Japanese roll dice for 1 carrier, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                  Japanese win, taking Philippines from Americans, taking 6 Sea Zone from Americans with 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 cruiser and 1 destroyer
              Battle in Kwangsi
                  Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                  UK_Pacific defend with 1 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/9 hits, 4.33 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the UK_Pacific and 1 infantry owned by the Japanese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for UK_Pacific: 1 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from Kwangsi to Kiangsu
              3 tactical_bombers moved from Kwangsi to Kiangsu
              2 fighters moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from 6 Sea Zone to Japan
              1 fighter moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              2 destroyers placed in 6 Sea Zone
              3 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 37 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : 1.17
      Japanese regular : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      brandon_tr1
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With British And UK Pacific
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 fighter moved from Formosa to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 armour moved from 35 Sea Zone to Philippines
              1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 cruiser and 1 transport moved from 20 Sea Zone to 35 Sea Zone
              1 fighter moved from 33 Sea Zone to 45 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
              1 destroyer moved from 33 Sea Zone to 45 Sea Zone
              1 fighter moved from 35 Sea Zone to 45 Sea Zone
              1 fighter moved from Okinawa to Shantung
              2 tactical_bombers moved from Japan to Jehol
              2 bombers moved from Japan to Jehol
              2 fighters moved from Japan to Kiangsu
              3 infantry moved from Kiangsu to Anhwe
                    Japanese take Anhwe from Chinese
              3 infantry moved from Shantung to Anhwe
              1 artillery moved from Shantung to Anhwe
              2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery moved from Jehol to Chahar
              1 mech_infantry moved from Manchuria to Chahar
              6 infantry moved from Manchuria to Jehol
              1 artillery moved from Manchuria to Jehol
              3 infantry moved from Kwangsi to Hunan
              1 artillery moved from Kwangsi to Hunan
              3 infantry moved from Kiangsi to Kwangtung
              1 artillery moved from Kiangsi to Kwangtung
              2 fighters moved from Manchuria to Kwangtung
              2 tactical_bombers moved from Manchuria to Hunan
              1 artillery moved from Kiangsu to Anhwe
              2 infantry moved from Korea to Manchuria
              1 fighter moved from Korea to Shantung
      
          Combat - Japanese
              Battle in 36 Sea Zone
                  Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                  UK_Pacific defend with 1 cruiser and 1 destroyer
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      UK_Pacific roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the UK_Pacific and 1 cruiser owned by the UK_Pacific lost in 36 Sea Zone
                  Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                  Casualties for UK_Pacific: 1 cruiser and 1 destroyer
              Battle in 45 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  UK_Pacific defend with 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                      UK_Pacific roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      2 infantry owned by the UK_Pacific, 1 destroyer owned by the UK_Pacific, 1 destroyer owned by the Japanese, 1 cruiser owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 45 Sea Zone
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                  Casualties for Japanese: 1 destroyer
                  Casualties for UK_Pacific: 1 cruiser, 1 destroyer, 2 infantry and 1 transport
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports
                  Americans defend with 1 destroyer and 1 submarine; UK_Pacific defend with 1 battleship
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 battleship owned by the UK_Pacific lost in 35 Sea Zone
                  Japanese win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 34
                  Casualties for UK_Pacific: 1 battleship
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 1 armour, 1 fighter and 2 infantry
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 1 armour and 1 fighter in Philippines, round 3 : 0/2 hits, 1.00 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Philippines
                      Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 4 : 1/1 hits, 0.67 expected hits
                      1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                  Americans win with no units remaining. Battle score for attacker is -6
                  Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 0/6 hits, 2.00 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Hunan
                      Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 3/4 hits, 1.67 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 2 fighters and 3 infantry
                  UK_Pacific defend with 1 harbour and 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Kwangtung, round 2 : 1/6 hits, 2.00 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the UK_Pacific and 1 infantry owned by the Japanese lost in Kwangtung
                      Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 3 : 2/5 hits, 1.83 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the UK_Pacific lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for UK_Pacific: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter could not land in 45 Sea Zone and was removed
              1 fighter moved from 45 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
              2 tactical_bombers moved from Hunan to Kiangsi
              2 fighters moved from Kwangtung to Kiangsi
      
          Place Units - Japanese
              1 destroyer and 1 submarine placed in 6 Sea Zone
              1 factory_minor placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : 0.17
      Japanese regular : 3.00
      UK_Pacific regular : -0.67
      

      Savegame

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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              5 infantry moved from Samara to Volgograd
              1 infantry moved from Russia to Tambov
              4 infantry moved from Novosibirsk to Samara
              1 infantry moved from Vologda to Archangel
              4 fighters moved from Russia to Archangel
              1 tactical_bomber moved from Russia to Archangel
              1 infantry moved from Novosibirsk to Vologda
              1 infantry moved from Novosibirsk to Samara
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              4 fighters moved from Archangel to Russia
              1 tactical_bomber moved from Archangel to Russia
              2 aaGuns moved from Timguska to Novosibirsk
      
          Place Units - Russians
              2 armour and 1 infantry placed in Volgograd
              1 armour and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 1.17
      

      Savegame

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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Novosibirsk to Vologda
              5 infantry moved from Novosibirsk to Samara
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Bryansk to Ukraine
              1 infantry moved from Tambov to Bryansk
              1 infantry moved from Tambov to Rostov
              4 infantry moved from Tambov to Russia
              5 armour moved from Vologda to Russia
              4 fighters moved from Russia to Ukraine
              1 tactical_bomber moved from Russia to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 2 infantry
                      Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3.00 expected hits
                      Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Ukraine to Russia
              4 fighters moved from Ukraine to Russia
              2 aaGuns moved from Yenisey to Timguska
      
          Place Units - Russians
              3 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 31 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Volgograd to Russia
              1 armour moved from Volgograd to Russia
              5 infantry moved from Volgograd to Tambov
              6 infantry moved from Timguska to Novosibirsk
              6 infantry moved from Yenisey to Timguska
              1 infantry moved from Karelia to Novgorod
              1 infantry moved from Vyborg to Novgorod
              1 fighter moved from Novgorod to Russia
              1 infantry moved from Russia to Smolensk
      
          Non Combat Move - Russians
              2 aaGuns moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 armour and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Yenisey to Timguska
              6 infantry moved from Yakut S.S.R. to Yenisey
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 artillery moved from Bryansk to Russia
              5 armour moved from Russia to Vologda
              1 infantry moved from Rostov to Tambov
              1 infantry moved from Rostov to Volgograd
      
          Combat - Russians
              Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
              Battle in 113 Sea Zone
                  Russians attack with 1 cruiser and 1 submarine
                  Germans defend with 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Germans lost in 113 Sea Zone
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Germans lost in 113 Sea Zone
                  Germans and Russians reach a stalemate
                  . Battle score for attacker is 18
                  Casualties for Russians: 1 cruiser
                  Casualties for Germans: 1 cruiser, 1 tactical_bomber and 1 transport
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - Russians
              2 aaGuns moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Volgograd
              2 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.17
      Russians regular : 1.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Western Ukraine to Bryansk
              3 infantry moved from Ukraine to Rostov
              1 infantry moved from Western Ukraine to Bryansk
              6 infantry moved from Yakut S.S.R. to Yenisey
              6 infantry moved from Buryatia to Yakut S.S.R.
      
          Non Combat Move - Russians
              2 aaGuns moved from Sakha to Buryatia
      
          Place Units - Russians
              2 armour and 1 fighter placed in Russia
              3 infantry placed in Volgograd
              1 infantry placed in Novgorod
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Vyborg to Novgorod
              1 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Novgorod
              6 infantry moved from Sakha to Buryatia
              6 infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Baltic States to Novgorod
              1 infantry moved from Bessarabia to Ukraine
              1 infantry moved from Caucasus to Volgograd
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Volgograd
              2 armour, 1 fighter and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Shensi
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 cruiser, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 mech_infantrys moved from Kiangsu to Hopei
              3 mech_infantrys moved from Kweichow to Shensi
              3 mech_infantrys moved from Kwangtung to Yunnan
              1 artillery moved from French Indo China to Siam
                    Japanese take Siam from UK_Pacific
              2 mech_infantrys moved from French Indo China to Siam
              1 armour moved from French Indo China to Siam
              2 bombers moved from Kwangsi to Shensi
              3 tactical_bombers moved from Kwangsi to Yunnan
              2 tactical_bombers moved from Kwangsi to Shensi
              1 submarine moved from 31 Sea Zone to 26 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 35 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Malaya
              4 fighters moved from Kwangsi to Shensi
              2 fighters moved from Kwangsi to Malaya
              2 fighters moved from Kwangsi to Shensi
      
          Combat - Japanese
              Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
              Battle in 26 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 2 fighters and 1 transport; ANZAC defend with 1 fighter
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Americans lost in 26 Sea Zone
                  Americans and Japanese reach a stalemate
                  . Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Yunnan
                  Japanese attack with 3 mech_infantrys and 3 tactical_bombers
                  British defend with 1 mech_infantry
                      Japanese roll dice for 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                      Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Shensi
                  Japanese attack with 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
                  Chinese defend with 4 artilleries and 2 infantry
                      Japanese roll dice for 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 4/13 hits, 6.17 expected hits
                      Chinese roll dice for 4 artilleries and 2 infantry in Shensi, round 2 : 5/6 hits, 2.00 expected hits
                      2 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
                  2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
                  Chinese win with 2 artilleries remaining. Battle score for attacker is -18
                  Casualties for Japanese: 2 fighters and 3 mech_infantrys
                  Casualties for Chinese: 2 artilleries and 2 infantry
              Battle in Malaya
                  Japanese attack with 2 fighters and 2 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                      UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
              Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
              Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
      
          Non Combat Move - Japanese
              2 bombers moved from Shensi to Hopei
              2 tactical_bombers moved from Shensi to Hopei
              4 fighters moved from Shensi to Hopei
              3 tactical_bombers moved from Yunnan to Hopei
              2 fighters moved from Malaya to 37 Sea Zone
      
          Place Units - Japanese
              3 mech_infantrys placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 59 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.67
      Japanese regular : -4.33
      UK_Pacific regular : 0.33
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 4 fighters and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 mech_infantrys moved from Hunan to Shensi
              1 artillery moved from Kansu to Shensi
              3 mech_infantrys moved from Kiangsu to Kweichow
              3 mech_infantrys moved from Kwangtung to French Indo China
              2 mech_infantrys moved from Yunnan to French Indo China
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              1 artillery moved from Yunnan to French Indo China
              1 armour moved from Yunnan to French Indo China
              5 fighters moved from Kiangsu to French Indo China
              3 fighters moved from Kiangsu to French Indo China
              5 tactical_bombers moved from Kiangsu to French Indo China
              2 bombers moved from Kiangsu to Shensi
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
      
          Combat - Japanese
              Battle in French Indo China
                  Japanese attack with 1 armour, 1 artillery, 8 fighters, 5 mech_infantrys and 5 tactical_bombers
                  British defend with 1 armour, 1 artillery and 5 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 5 mech_infantrys and 5 tactical_bombers in French Indo China, round 2 : 10/20 hits, 9.17 expected hits
                      UK_Pacific roll dice for 1 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 3/7 hits, 2.50 expected hits
                      3 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in French Indo China
                  Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 8 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 13
                  Casualties for Japanese: 3 mech_infantrys
                  Casualties for British: 1 armour, 1 artillery and 5 infantry
              Battle in Shensi
                  Japanese attack with 1 artillery, 2 bombers and 3 mech_infantrys
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 bombers and 3 mech_infantrys in Shensi, round 2 : 3/6 hits, 2.33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Shensi to Kwangsi
              8 fighters moved from French Indo China to Kwangsi
              5 tactical_bombers moved from French Indo China to Kwangsi
      
          Place Units - Japanese
              3 mech_infantrys placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              4 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 60 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 1.50
      UK_Pacific regular : 0.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Guam to 21 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry moved from Sumatra to 41 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 battleship, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Malaya
              1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
              1 fighter moved from 37 Sea Zone to Malaya
              1 tactical_bomber moved from 37 Sea Zone to Malaya
              8 fighters moved from Chahar to Kiangsu
              2 bombers moved from Chahar to Kiangsu
              1 mech_infantry moved from Hunan to Shensi
                    Japanese take Shensi from Chinese
              3 mech_infantrys moved from Kiangsu to Hunan
              1 artillery moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              1 armour moved from Kwangsi to Yunnan
                    Japanese take Yunnan from Chinese
              2 mech_infantrys moved from Hunan to Yunnan
              1 infantry moved from Hunan to Yunnan
              1 artillery moved from Hunan to Yunnan
              1 infantry moved from Kwangsi to French Indo China
      
          Combat - Japanese
              Battle in Malaya
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/3 hits, 1.33 expected hits
                      UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 3/3 hits, 1.00 expected hits
                      1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                  UK_Pacific win with 2 infantry remaining. Battle score for attacker is -21
                  Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                  Casualties for British: 1 infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              3 mech_infantrys placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              1 destroyer, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 56 PUs; end with 62 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -2.00
      UK_Pacific regular : 1.67
      

      Savegame

      posted in Play Boardgames
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