you’re above average so far…
6 russian tanks killed,… 5 inf, 3 rtl lost by italians
ind
rtl @ 2, 6 arm @ 3
Rolls: 1@2 6@3; Total Hits: 61@2: (2)6@3: (2, 5, 2, 2, 2, 2)
vs
8 arm @ 3
Rolls: 8@3; Total Hits: 48@3: (2, 6, 4, 4, 2, 3, 1, 4)
you’re above average so far…
6 russian tanks killed,… 5 inf, 3 rtl lost by italians
ind
rtl @ 2, 6 arm @ 3
Rolls: 1@2 6@3; Total Hits: 61@2: (2)6@3: (2, 5, 2, 2, 2, 2)
vs
8 arm @ 3
Rolls: 8@3; Total Hits: 48@3: (2, 6, 4, 4, 2, 3, 1, 4)
11 italian inf killed…
ind
inf @ 1, 4 inf/4 rtl @ 2, 6 arm @ 3
Rolls: 1@1 8@2 6@3; Total Hits: 61@1: (1)8@2: (1, 2, 1, 4, 4, 3, 3, 4)6@3: (4, 4, 6, 3, 3, 4)
vs
14 arm @ 3
Rolls: 14@3; Total Hits: 814@3: (1, 6, 3, 5, 2, 5, 1, 6, 2, 6, 1, 3, 5, 1)
ind
defenders…
7 inf/rtl @ 2, 14 arm @ 3
Rolls: 8@2 14@3; Total Hits: 118@2: (4, 5, 6, 2, 2, 5, 1, 5)14@3: (2, 6, 5, 6, 1, 1, 2, 4, 4, 3, 1, 5, 1, 3)
ind
attackers…
12 inf @ 1, 4 inf/4 rtl @ 2, 6 arm/ca @ 3, bb @ 4
Rolls: 12@1 8@2 7@3 1@4; Total Hits: 812@1: (3, 3, 4, 4, 3, 4, 5, 6, 2, 2, 5, 6)8@2: (6, 2, 4, 4, 6, 1, 2, 2)7@3: (4, 4, 4, 1, 1, 4, 2)1@4: (3)
call casualties…
italy 13
purchase
3 inf, 3 arm… spend $24, save $11
combat
ind (7 inf, rtl, 14 arm)
12 inf, 3 rtl per
2 inf, arm bur
4 arm cau
arm tj
2 inf, rtl tj via 2 trn sz15 > sz35
ca, bb sz15 > sz35 for bombardment
actually, i doubt i would surprise me. but who knows…
we all play this game knowing it’s a dice game. i’ve played a lot of games where i’ve tracked the dice, and in about 95% of them the dice stay fairly even most of the time. of course, as you are well aware, the dice can be dead-on even, and one turn of fracked dice totally turns the game - an often does. i’ve played a few games where the dice were just awful for one side or the other the entire game, but my experience has been that over time the dice tend to run 1-2% under average - which is statistically insignificant. of course, that’s the TOTAL dice rolls, and doesn’t take into consideration how wildly a game can swing on a single roll that is way over or way under average, usually in a battle that doesn’t appear that important, but because of the swing in luck, ends up determining the outcome.
anyway, as for running the japanese planes at india, i know it won’t make you feel any better, but that was the plan all along. i was counting on losing at least 3, maybe 4. and that was acceptable for what i wanted to do, as long as i could hit at least 10 of those infantry. now, unless you get fabulously lucky against the japanese, it’s just a matter of time.
surrender offer on the table…
we can swap sides and start again at any time. or keep going if you want. i really think you had a slight lead until the oversight in england. that really turned the tables… it was a $60+ swap, and russia really couldn’t afford that to happen in europe.
i left the bmbr in the ocean… put him in persia.
:lol: … if we play again i am okay with making aa fire a low-luck roll. it can really swing a game, though it happens rarely (believe it or not).
9 inf, 4 rtl lost… 7 arm, 15 ftr, bmb retreat…
noncombat
7 arm ind > bur
15 ftr ind > sz35
fleet sz37 > sz35
deployment
inf > bur
7 inf, ftr > japan
collect
$35
aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
ind
defenders…
2 bmb @ 1, 15 inf/rtl @ 2, 14 arm @ 3, ftr @ 4
Rolls: 2@1 16@2 14@3 1@4; Total Hits: 132@1: (1, 5)16@2: (3, 5, 6, 1, 4, 4, 1, 6, 1, 3, 4, 4, 3, 3, 6, 6)14@3: (2, 6, 3, 2, 4, 2, 4, 5, 5, 3, 2, 4, 1, 2)1@4: (3)
ugh… blow to the stomach…
only 1 ftr lost…
ind
5 inf @ 1, 4 inf/4 rtl @ 2, 7 arm/15 ftr @ 3, bmb @ 4
Rolls: 5@1 8@2 22@3 1@4; Total Hits: 135@1: (5, 1, 3, 3, 1)8@2: (6, 3, 3, 4, 3, 6, 3, 4)22@3: (1, 2, 5, 4, 5, 5, 6, 6, 4, 1, 1, 3, 5, 3, 1, 5, 1, 1, 4, 2, 4, 6)1@4: (3)
call casualties…
japan 13
purchase
repair 4 in burma / 8 inf, ftr … spend $38
combat
ind (15 inf, rtl, 14 arm, ftr, 2 bmb)
9 inf, 4 rtl, 7 arm bur
16 ftr sz37
bmb per
opening fire…
ind
aa @ 1 vs 16 ftr
Rolls: 16@1; Total Hits: 116@1: (4, 1, 2, 5, 4, 4, 2, 6, 2, 6, 5, 5, 5, 6, 5, 5)
aa @ 1 vs bmb
Rolls: 1@1; Total Hits: 01@1: (6)
yeah, i know. but i can’t place 'em now… will have to wait.
russians doing anything?
please put 3 inf, arm in japan… i forgot to deploy those units on the map.
yak taken w/ loss of inf
noncombat
2 ftr yak > far
2 inf bry > far
inf fuk > hup
2 inf kia > bur via trn sz61 > sz37
4 inf, rtl, aa aus > bur via 3 trn sz39 > sz37
trn sz36 > sz37
2 inf fic > yun
3 inf, arm japan > bry via 2 trn sz62
2 ftr fic > sz62
ftr fic > phil
bb, ca sz39 > sz50
cv, 2 ftr sz36 > sz37
dd, ca sz62 > sz50
dd, ca sz50 > sz37
deployment
2 rtl > fic
bb, dd, ss > sz62
3 inf, am > japan
collect
$60
japan 4
purchase
3 inf, 2 rtl, arm, bb, dd, ss… spend $56
combat
yak (inf)
4 inf, arm stc
2 ftr sz62
ind ( )
inf bur
dice…
yak
4 inf @ 1, arm/2 ftr @ 3
Rolls: 4@1 3@3; Total Hits: 14@1: (2, 6, 5, 4)3@3: (1, 4, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
and just when it looked like your dice were starting to rally… that was ugly for uncle joe.
@Ol’:
It is one thing to kill my British infantry, but to do it by throwing him to the English Channel is uncalled for! :x
sorry… you know how those nazis are. and my apologies… i miss-keyed that poland battle badly. still scored enough hits to win with my planes, but i fat-fingered the infantry and artillery. you gotta watch me! :wink:
yeah, everybody wants credit for that kill… :roll:
noncombat
bmb, ftr euk > epl
inf epl > ukr
3 ftr pol > ger
2 ftr nwe > fra
4 inf ger > fra
3 arm ger > epl
deployment
6 inf, 2 rtl, arm, ftr > ger
collect
$39 + $7 saved = $46
now,… get ready to defend!
ground units relying too much on the flyboys! come on, guys… how could you miss that tank? it’s so big!
euk
inf/rtl @ 2, arm/ftr @ 3, bmb @ 4
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 3)2@3: (2, 3)1@4: (1)
vs
arm @ 3
Rolls: 1@2; Total Hits: 01@2: (4)