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    Posts made by Boston_NWO

    • RE: How to play UK

      The ideal buy for UK1 is 3 inf, 1 carrier, 1 destroyer. This creates a UK navy round 1 that can start trading with Germany round 2. If this is not possible, 3 units and fighters. Always buy 3 land units in India if at all possible. This priority is above even creating a UK navy.

      A key point about defending India is that UK fighters should be sent within reach of landing in India round 3. Ideally landing West Russia round 2. With 3 purchases in india Round 1-3 and all available fighters arriving in india, Allies can usually hold.

      Hit sz61 with a fighter and cruiser. All other exchanges in the Pacific are unfavorable round 1. Better to wait until round 3 when US fleet is in Pacific (assuming it’s a KJF). Uk can either merge with USA fleet or trade east Indies round 3.

      posted in Axis & Allies 1942 Online
      B
      Boston_NWO
    • RE: Starting to lose my mind with this game

      Axis are favored on this map, it’s not balanced. If USA is investing towards Germany, Germany simply has to stay strong with reasonable income and preserving units. Northeast Europe and France should be deadzoned every round. Any progress towards stacking Karelia or further is just gravy on top. Japan can reliably force Allies off Moscow by round 20-30 without taking any risks.

      I’m currently 17-0 as axis, so feel like i’m in a position to opine. Axis can reliably win on the current setup without taking any serious risks. I think the losses come from miscalculations or poor purchases.

      posted in Axis & Allies 1942 Online
      B
      Boston_NWO
    • RE: 1942 2nd Edition (Steam) Genco Harris version

      If USA commits towards the Atlantic, recognize that germany’s main goal is to survive. Try to maximize infantry purchases each round with rare exception. Trading territories back and forth very efficiently is okay, but avoid large trades such as trading germany air for Allied navy.

      Check every round whether allies can safely stack Northeast Europe or France. It’s absolutely critical to calculate this each round and have enough units in reach to prevent this. You don’t actually have to occupy France and in many cases occupying France is inefficient.

      Try to position to stack Karelia and check every round if you’re able to. Getting UK and US bottled up in Sweden is a very common way that axis wins.

      Japan buying mostly infantry and tanks will be able to start trading with Russia starting round 3 around kazakh. Japan with starting air can trade very efficiently, and this weakens Russia. Japan should focus on expanding income. Taking india is not necessary and in many cases suboptimal for Japan to try.

      posted in Axis & Allies 1942 Online
      B
      Boston_NWO
    • RE: Starting to lose my mind with this game

      The bomber in ukraine makes it a very volatile battle. It’s definitely a problem with the map setup currently that the outcome is so variable on something that can’t be controlled round 1. If it’s any consolation, Axis still have a substantial advantage and can consistently win even with bad luck. On the other hand, Allies might as well resign if ukraine goes badly.

      posted in Axis & Allies 1942 Online
      B
      Boston_NWO
    • RE: What the hell did they do to ruin this game?

      @Imperious-Leader Coming from my experience as statistician and coder, i’m suspicious of assertions on data hypotheses that are based on anecdotal experience rather than a statistical test. The human mind is rife with biases that hinder accurate statistical inferences. Additionally, the PRNG number generation is so established in the major coding languages, that I seriously doubt any developer would alter to make non-random die result. If you’re concerned about the randomness of the dice, record 300-400 observations which is achievable within a single game of A&A. The apply a Chi-square test.

      posted in Axis & Allies 1942 Online
      B
      Boston_NWO
    • RE: 📢 Roll Call! Who is on AA42 Online?

      @Boston_NWO

      I’ve previously gone by other names such as Salta, Sanfrancisco, MarineIguana.

      posted in Axis & Allies 1942 Online
      B
      Boston_NWO
    • RE: What the hell did they do to ruin this game?

      @Imperious-Leader I agree with your comments about the difficulty loading transports. I largely prefer the Triplea UI. However, I have to give Beamdog compliment for the ranked game system and the fidelity to the game rules. Allowing retreats with amphibious units, inability to both bombard and do a naval battle, probably some others I forgot. Having played hundreds if not thousands of Triplea games, I was amazed at the rules I thought, but where I was really incorrect.

      On the randomness of dice… The dice are a uniform 1d6 distribution and independent. I also thought the single last defender hit too much, but then realized that it’s simply the dice UI that exaggerates the last hit. I applied a chi-square test both on rolls in general and for the last defender hit, and was satisfied. You’re welcome to replicate: https://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair

      posted in Axis & Allies 1942 Online
      B
      Boston_NWO
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