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    Best posts made by Boston_NWO

    • RE: 1942 2nd Edition (Steam) Genco Harris version

      If USA commits towards the Atlantic, recognize that germany’s main goal is to survive. Try to maximize infantry purchases each round with rare exception. Trading territories back and forth very efficiently is okay, but avoid large trades such as trading germany air for Allied navy.

      Check every round whether allies can safely stack Northeast Europe or France. It’s absolutely critical to calculate this each round and have enough units in reach to prevent this. You don’t actually have to occupy France and in many cases occupying France is inefficient.

      Try to position to stack Karelia and check every round if you’re able to. Getting UK and US bottled up in Sweden is a very common way that axis wins.

      Japan buying mostly infantry and tanks will be able to start trading with Russia starting round 3 around kazakh. Japan with starting air can trade very efficiently, and this weakens Russia. Japan should focus on expanding income. Taking india is not necessary and in many cases suboptimal for Japan to try.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Starting to lose my mind with this game

      The bomber in ukraine makes it a very volatile battle. It’s definitely a problem with the map setup currently that the outcome is so variable on something that can’t be controlled round 1. If it’s any consolation, Axis still have a substantial advantage and can consistently win even with bad luck. On the other hand, Allies might as well resign if ukraine goes badly.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: How to play UK

      The ideal buy for UK1 is 3 inf, 1 carrier, 1 destroyer. This creates a UK navy round 1 that can start trading with Germany round 2. If this is not possible, 3 units and fighters. Always buy 3 land units in India if at all possible. This priority is above even creating a UK navy.

      A key point about defending India is that UK fighters should be sent within reach of landing in India round 3. Ideally landing West Russia round 2. With 3 purchases in india Round 1-3 and all available fighters arriving in india, Allies can usually hold.

      Hit sz61 with a fighter and cruiser. All other exchanges in the Pacific are unfavorable round 1. Better to wait until round 3 when US fleet is in Pacific (assuming it’s a KJF). Uk can either merge with USA fleet or trade east Indies round 3.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Season 2 Rant

      @djensen I agree, familiarizing with the interface takes experience but that seems inherent to any game physical or virtual. The lack of undo is IMO the largest difference currently compared to the physical board. I have spoken to the devs and it is mainly that the current game architecture doesn’t store much historical game state information. This is necessary for an undo.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Japan R1 attack on pearl harbor

      @moonzar said in Japan R1 attack on pearl harbor:

      @aardvarkpepper Sorry I meant, I lost my fleet in East indies and I still went ahead doing pearl harbor. I ended up with nothing left in the pacific and got KJF.

      I basically learn… That when you lost east indies from UK, should have bought fleet in R1 immediately, probably 3-4 subs to prepare for KJF. Also shouldn’t do Pearl in the future, if I lost my East Indies fleet.

      Make sense? :)

      Thanks!

      Makes complete sense to me. Good luck on your future games, I am sure you will improve quickly asking questions and trying different play

      Here is a discord channel with many helpful and good players if you would like to join
      https://discord.gg/j5NQUaa6

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: What the hell did they do to ruin this game?

      @Imperious-Leader I agree with your comments about the difficulty loading transports. I largely prefer the Triplea UI. However, I have to give Beamdog compliment for the ranked game system and the fidelity to the game rules. Allowing retreats with amphibious units, inability to both bombard and do a naval battle, probably some others I forgot. Having played hundreds if not thousands of Triplea games, I was amazed at the rules I thought, but where I was really incorrect.

      On the randomness of dice… The dice are a uniform 1d6 distribution and independent. I also thought the single last defender hit too much, but then realized that it’s simply the dice UI that exaggerates the last hit. I applied a chi-square test both on rolls in general and for the last defender hit, and was satisfied. You’re welcome to replicate: https://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: 📢 Roll Call! Who is on AA42 Online?

      @Boston_NWO

      I’ve previously gone by other names such as Salta, Sanfrancisco, MarineIguana.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: What the hell did they do to ruin this game?

      @Imperious-Leader Coming from my experience as statistician and coder, i’m suspicious of assertions on data hypotheses that are based on anecdotal experience rather than a statistical test. The human mind is rife with biases that hinder accurate statistical inferences. Additionally, the PRNG number generation is so established in the major coding languages, that I seriously doubt any developer would alter to make non-random die result. If you’re concerned about the randomness of the dice, record 300-400 observations which is achievable within a single game of A&A. The apply a Chi-square test.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Starting to lose my mind with this game

      @Brian-Cannon

      Deadzone is a territory that a player can’t move a stack of units without the opponent threatening to attack it profitably. Germany should trade Ukraine with fighters and just enough land to retake. Do not attempt to stack. Don’t leave any infantry in belorussia. Germany battleship and transport and hit Ukraine Round 1 if Russia got an especially nice round 1. In fact I favor this over trans Jordan in many cases.

      The key lesson is to trade efficients and don’t engage in stack battles where many units are lost. Germany can safely stack 2 territories and eventually 3. By round 20, the Germany stacks will exceed 60 units and are hard to kill.

      The sz7 is 3 sub, Cru, 2 fig. Possibly 2 subs if you are a risk taker. I strongly recommend a battle calculator if you aren’t using. The difference of one cruiser is stark.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: 1942 2nd Edition (Steam) Genco Harris version

      R1: Stack Karelia if possible. If not, tanks in Poland, infantry in baltic. Aim to threaten to stack Karelia R2 and onwards. Completely evacuate from France.

      Germany if Allies commit to killing Germany is actually remarkably easy.

      Each round, ensure that allies can’t stack france or Northwest Territories. Second, stack Karelia if possible and otherwise position in poland and baltic to aim to stack next round. Avoid engaging in any battles. 15-20 rounds later, Allies are forced to move from Moscow or take a -200 battle.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Breaking the German air force ? Need tips !
      1. As allies doing KGF, do not fear trading Germany air for your navy on even or moderate loss terms.

      2. Germany air purchases means less land units, shift every single available Russia unit towards Germany and trade as much as possible every turn. Realize that Germany air often has to choose between using the fighters to trade vs placing in the most anti-allies navy position of France. More Russia units makes it more painful for Germany to keep air in France.

      3. The more Germany air, the less attractive to split allies navy. At worst, allies can trade or severely pressure northwest territory and France.

      4. USA bomber purchases are very effective in kgf. Can attack outright or SBR. The purchase immediately places pressure on France. By Germany round 3, Germany must place about 20 units in France to make a safe stack against optimized allies kgf. This nearly guarantees allies stacking karelia if axis does so.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Season 3 Launch: Patch Notes + Development Letter

      Yeah, low luck is really tried and true. It’s amazing to me how bothered people get with “the dice” when they’re behaving exactly as defined. It’s like you have to design to human perceptions of what fair and random should be rather than true dice. Reminds me of the music shuffle button, which can’t be a fully randomized selection or people would complain about hearing the same song in quick succession.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Crazy game: Should be titled when the dice reward stupid behavior, expect it.

      USA bombers in particular are a surprisingly effective strategy. It takes the right mentality of leveraging allies higher income to trade with Germany. Completely naked air attacks need a little luck as well, which he apparently got.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Comparison of Steam1942 versus TripleA

      I came from playing a ton on Triplea, so I had a similar feeling to you initially. After playing the steam version for 5-10 hours, I became used to the interface and actually prefer it in some ways.

      The big advantage of the steam version is a ranking system that holds players accountable to finishing games. I got really tired of playing players of far lower play level or ghosting when I was ahead.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: No More Lane Rolling

      Yup, apparently not; think you were right on this point.
      I read through Julius’s post and see that they are fixing lane rolling. Drag and drop units should also be nice!

      posted in Axis & Allies 1942 Online
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      Boston_NWO
    • RE: Why Sealion Doesn't Work (Maybe) (edit - in 1942 Online)

      The ranking are competitive and the high ranked player win far more they lose to get there. And these players overwhelmingly do not build naval units in the Baltic round 1. This should give anyone interested in winning pause about whether it is a good line of play. Maybe someone can innovate in a way that shows a large body of evidence wrong, but strong claims require strong evidence.

      The Baltic round 1 buy is problematic because Germany has extremely strong and reliable lines with a standard 11 inf 2 art buy that reliably can take Russia by round 9. By investing in the Baltic, Germany gives up this valuable opportunity.

      Second, UK has simple strong counter play to prevent a decisive win. This is an 10 infantry buy with 7 or 8 placed in the UK. This ensures over 99% safety of UK round 2. With USA navy buy round 1, it is nearly guaranteed that allies have a navy around UK by round 3.

      By going Baltic round 1, Germany does an all-in where it must capture UK quickly to have a good chance of winning. This goal is easily frustrated by a reliable response that does not depend on luck.

      posted in Axis & Allies 1942 Online
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      Boston_NWO
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