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    2. bossk
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    Posts made by bossk

    • RE: Allied planes landing on territory just gained by ally

      Righto, as long as you or any of your allies have owned a territory since the begining of your turn you can land planes there.

      posted in General Discussion
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      bossk
    • RE: How to spend 12 IPCs

      With the Allies I like to buy some infantry for the UK. I usually put them in Eygpt with one or two reinforcing Malta (I really don’t like losing Malta). As Germany I like mixing it up, sometimes buying an other transport or maybe infanry, perhaps even a fighter if the particular stratagy I’m using calls for it.

      posted in Axis & Allies Europe
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      bossk
    • RE: HEY YANNY ? ? … ? ?

      Of course Germany could to the same thing by just keeping an extra infantry in Germany each turn. It would cost the Germans more but the Japanese would get a little more cash.

      posted in Axis & Allies Classic
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      bossk
    • RE: What rules or options make the game FAIR?

      I agree on the Russia restricted issue, king tiger. I believe it’s unneccisary and sometimes fatal for the Russians. I’ve only ever seen the 2nd edition rules so I don’t really know what the others are like.

      posted in Axis & Allies Classic
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      bossk
    • RE: German Opening Move (w/RR and 2HBS)

      Yes, king tiger, I think at least for the first few turns it is important to build your defensive might while using hit and fade tactics to keep the Germans low on infantry (thereby preventing an attack). Then I slowly build tanks and offensive units to take the weakened territorys. It seems to work fairly well, even if the Americans aren’t coming.

      [ This Message was edited by: bossk on 2002-01-16 18:26 ]

      posted in Axis & Allies Classic
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      bossk
    • RE: 1st turn Japanese attack on Hawaii

      Indeed, I also like to kill the british transport if he is foolish enough to come within range of my sub. This is why as Britian I consider trying to move the Austrailians in the first round or two pure folly.

      posted in Axis & Allies Classic
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      bossk
    • RE: Russia's First Move

      why would the German playertry to take out something that causes virtually no threat to him when there are much more valuable targets to take out? I would only go after a russian fleet in the Baltic only if 1) I had nothing better to do with my airforce, or 2)I was planing an extensive naval campaign in the Atlantic.

      posted in Axis & Allies Classic
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      bossk
    • RE: Radical U.S. First Turn Option

      I think the US should be an offensive tool. If the Germans go hard after Russia the US can usually land troops in W. Europe creating a two front war for Germany. Two front war=death (in most cases).

      posted in Axis & Allies Classic
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      bossk
    • RE: USA IC IN FINLAND?

      Might be interesting, I don’t know never tried it. I think transporting troops into europe might be more efficient than building then there though. You would need transports anyway to make your attack against Germany very quick (without them your offensive would be stalled for about 3 or more turns). Ya ne znayoo (translation: I don’t know)

      posted in Axis & Allies Classic
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      bossk
    • RE: Can allies win?

      I would like to know who in the wide, wide world of A&A players would let their opponent amass that many troops. 250 infantry!! 60 tanks!! There’s no way that would be going on in any game of mine.

      [ This Message was edited by: bossk on 2002-01-14 17:54 ]

      posted in Axis & Allies Classic
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      bossk
    • RE: Wow i had a quick game

      it’s generally a good idea tohave your best players play the axis, especially if you’re relativly new to the game. This kind of forces the other players to get their game up to par in order to beat the better ones, then they could try the axis.

      posted in Axis & Allies Classic
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      bossk
    • RE: Pacific Glitch?

      I think it would be foolhardy to try to take all your fighters inland before destroying at least part of the US fleet; it’s almoust as large as Japan’s and with the US’s income could rip Japan to shreds while India buys infantry to hold out. China doesn’t really matter that much, it bogs Japan down way too much to be of any value to them.

      posted in Axis & Allies Pacific
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      bossk
    • RE: What to use vs tanks

      Then they take devistating losses and, more than likely, will never regain their offensive force. Always attack with sufficeint infanry to absorb hits from the battle and the near inevitable counter-attack

      posted in General Discussion
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      bossk
    • RE: The Game is broken

      Because the original has some very unique problems buildt into itthat none of the other games have. Plus it’s for five players in case you get that many together.

      posted in Axis & Allies Classic
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      bossk
    • RE: Does anyone have any tactics/advice for AAE?

      lol, wonderful stratagy campbell :smile:

      posted in Axis & Allies Europe
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      bossk
    • RE: Thanks everyone

      No problem Anonymous dude, nothing like helping new players get into the game.

      posted in Axis & Allies Classic
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      bossk
    • RE: When you attack…

      quite right greensleeves. You must attack all of the enemy units in the territory (or not attack at all). What you hit is completly up to the defender.

      posted in Axis & Allies Classic
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      bossk
    • RE: My board is so crowded!

      I also found the board to be extremely crowded when I fist got the game. Then I figure out that a unit doesn’t really have to be completly in the most crowded territorys (as long you can tell where it is) this seems to create a lot more room, but I wouldn’t recomend it untill you’ve played many times.

      posted in General Discussion
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      bossk
    • RE: A few more ?s

      Yes, tanks and infantry can shoot down planes. The defender/attacker chooses any unit as a casualty. Hope you enjoy the game.

      posted in Axis & Allies Classic
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      bossk
    • RE: One more ? and im done

      If the attacker hits with any unit, the defenders chooses the appropriate number of units and moves them behind the casualty line. The defender then rolls for his units; the attacker then chooses the appropriate number of casualties (from any of his units, just like the defender) and removes them from play. The defender then removes his casualties.

      [ This Message was edited by: bossk on 2002-01-10 18:01 ]

      posted in Axis & Allies Classic
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      bossk
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