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Test summary from TripleA, engine version: 1.9, time: 19:24:35
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Test summary from TripleA, engine version: 1.9, time: 19:24:35
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Test summary from TripleA, engine version: 1.9, time: 18:53:15
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Nigeria to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Brazil
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 86 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 factory_minor and 1 harbour placed in Brazil
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 43 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 aaGun moved from Amur to Korea
1 bomber and 6 fighters moved from Amur to Japan
4 fighters moved from Jehol to Japan
1 infantry moved from Manchuria to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 111 PUs;
Germans buy nothing; Remaining resources: 111 PUs;
Combat Move - Germans
3 bombers moved from Iraq to India
3 bombers moved from Persia to India
2 tactical_bombers moved from Eastern Persia to India
11 armour moved from West India to India
2 bombers moved from Russia to India
2 bombers moved from Jehol to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 armour moved from Anhwe to Kiangsu
Germans take Kiangsu from Chinese
1 armour moved from Kiangsu to Shantung
1 armour moved from Jehol to Shantung
2 tactical_bombers moved from Jehol to Shantung
1 transport moved from 79 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 106 Sea Zone to Quebec
1 submarine moved from 91 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 artilleries moved from 106 Sea Zone to New Brunswick Nova Scotia
2 bombers moved from Amur to Shantung
Combat - Germans
Battle in 86 Sea Zone
Germans attack with 1 submarine; Italians loiter and taunt
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Brunswick Nova Scotia
Battle in Quebec
Battle in Kweichow
Germans attack with 2 bombers and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Kweichow
Germans win, taking New Brunswick Nova Scotia from British, taking Quebec from British, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shantung
Germans attack with 2 armour, 2 bombers and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 2 tactical_bombers in Shantung, round 2 : 4/6 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Shantung
Germans win, taking Shantung from Chinese with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in India
Germans attack with 11 armour, 8 bombers and 2 tactical_bombers
British defend with 3 aaGuns, 5 artilleries and 5 infantry; Americans defend with 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1,50 expected hits
2 bombers owned by the Germans lost in India
Germans roll dice for 11 armour, 6 bombers and 2 tactical_bombers in India, round 2 : 11/19 hits, 10,83 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 4 fighters and 5 infantry in India, round 2 : 4/14 hits, 6,00 expected hits
3 aaGuns owned by the British, 4 armour owned by the Germans, 3 artilleries owned by the British and 5 infantry owned by the British lost in India
Germans roll dice for 7 armour, 6 bombers and 2 tactical_bombers in India, round 3 : 9/15 hits, 8,83 expected hits
UK_Pacific roll dice for 2 artilleries and 4 fighters in India, round 3 : 5/6 hits, 3,33 expected hits
5 armour owned by the Germans, 4 fighters owned by the Americans and 2 artilleries owned by the British lost in India
Germans captures 30PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 2 armour, 6 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 9 armour and 2 bombers
Casualties for British: 3 aaGuns, 5 artilleries and 5 infantry
Casualties for Americans: 4 fighters
Non Combat Move - Germans
6 bombers and 2 tactical_bombers moved from India to West India
2 bombers and 2 tactical_bombers moved from Shantung to Japan
2 bombers moved from Kweichow to Hopei
2 armour and 1 mech_infantry moved from Sikang to Hopei
3 armour moved from Volgograd to Sikang
Turn Complete - Germans
Germans collect 90 PUs; end with 231 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 236 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 241 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 247 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 252 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 267 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Persia: 3 infantry
EDIT: Adding units owned by Germans to Iraq: 3 artilleries
EDIT: Adding units owned by Germans to Volgograd: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Russia: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 267 to 158
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83
Chinese : 0,33
UK_Pacific : -0,33
AA fire in India : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 86 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from British Guiana to Brazil
3 artilleries and 2 infantry moved from 86 Sea Zone to Brazil
1 armour moved from Belgian Congo to Nigeria
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
2 cruisers moved from 92 Sea Zone to 86 Sea Zone
1 destroyer moved from 92 Sea Zone to 86 Sea Zone
1 cruiser moved from 92 Sea Zone to 86 Sea Zone
1 carrier moved from 92 Sea Zone to 86 Sea Zone
1 fighter moved from 92 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 86 Sea Zone
2 submarines moved from 92 Sea Zone to 109 Sea Zone
Combat - Italians
Battle in Brazil
Italians attack with 4 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 3 cruisers in Brazil, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Brazil
Italians win, taking Brazil from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Gibraltar
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
Italians undo move 3.
1 armour, 1 artillery and 1 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 43 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 3 Sea Zone
4 fighters moved from Japan to 4 Sea Zone
6 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 4 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters in 4 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 2 destroyers
Japanese roll dice for 6 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
ANZAC roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the ANZAC lost in 6 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Non Combat Move - Japanese
4 fighters moved from 4 Sea Zone to Amur
1 bomber moved from 3 Sea Zone to Amur
1 aaGun, 1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 6 Sea Zone to Amur
4 fighters moved from 6 Sea Zone to Jehol
Turn Complete - Japanese
Japanese collect 24 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 3 armour and 8 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kweichow to Anhwe
2 tactical_bombers moved from Shensi to Anhwe
1 bomber moved from Shensi to 20 Sea Zone
1 bomber moved from Shensi to 19 Sea Zone
2 bombers moved from Shensi to Manchuria
10 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern Persia to West India
3 armour and 1 mech_infantry moved from Turkmenistan to West India
3 armour moved from Persia to West India
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
Combat - Germans
Battle in 20 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Manchuria
Germans attack with 2 bombers
Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers in Manchuria, round 2 : 2/2 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anhwe
Germans attack with 1 armour and 2 tactical_bombers
Chinese defend with 1 artillery
Germans roll dice for 1 armour and 2 tactical_bombers in Anhwe, round 2 : 2/3 hits, 1,67 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans and 1 artillery owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 tactical_bomber
Casualties for Chinese: 1 artillery
Battle in West India
Germans attack with 16 armour, 6 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 16 armour, 6 artilleries, 6 infantry and 3 mech_infantrys in West India, round 2 : 12/31 hits, 12,50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 16 armour, 6 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Manchuria to Amur
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Shensi to Jehol
1 bomber moved from 19 Sea Zone to Jehol
1 bomber moved from 20 Sea Zone to Jehol
2 tactical_bombers moved from Shensi to Eastern Persia
3 aaGuns moved from Eastern Persia to West India
1 armour moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
4 armour moved from Kweichow to Jehol
Place Units - Germans
3 bombers placed in Persia
3 bombers placed in Iraq
3 armour placed in Volgograd
2 bombers placed in Russia
Turn Complete - Germans
Germans collect 79 PUs; end with 79 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 0,50
Chinese : 0,33
UK_Pacific : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 transports moved from 92 Sea Zone to 94 Sea Zone
3 artilleries moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Brazil to British Guiana
1 artillery moved from Brazil to British Guiana
1 infantry moved from French Central Africa to French West Africa
1 armour moved from South West Africa to Belgian Congo
1 armour moved from Buryatia to Yakut S.S.R.
Combat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Gibraltar
Italians attack with 5 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 1 infantry; Americans defend with 5 artilleries and 5 infantry
Italians roll dice for 1 battleship and 4 cruisers in Gibraltar, round 2 : 4/5 hits, 2,67 expected hits
Italians roll dice for 5 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/12 hits, 4,83 expected hits
British roll dice for 5 artilleries and 6 infantry in Gibraltar, round 2 : 3/11 hits, 3,67 expected hits
5 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3,83 expected hits
British roll dice for 3 artilleries in Gibraltar, round 3 : 2/3 hits, 1,00 expected hits
2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 4 : 2/7 hits, 3,17 expected hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Americans: 5 artilleries and 5 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer and 3 fighters
Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 destroyer owned by the British and 2 submarines owned by the Italians lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for British: 1 destroyer
Battle in British Guiana
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 artillery and 1 infantry in British Guiana, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 fighter in British Guiana, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in British Guiana
Italians win, taking British Guiana from British with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Tunisia
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 carrier and 1 cruiser placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 43 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Italians : -1,83
British : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 18 Sea Zone
1 battleship moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Japan to 18 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
7 fighters moved from 6 Sea Zone to 18 Sea Zone
5 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 destroyers, 10 fighters and 5 tactical_bombers
British defend with 1 submarine; ANZAC defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines
Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 10 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 11/19 hits, 10,33 expected hits
ANZAC roll dice for 3 submarines in 18 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 battleship, 1 carrier and 2 fighters in 18 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC, 1 submarine owned by the British and 1 battleship owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 1 battleship, 1 carrier, 2 fighters and 2 submarines
Casualties for British: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
1 bomber, 7 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 destroyer, 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Japanese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : 0,50
ANZAC : 0,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Caroline Islands: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to French Indo China: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Germans repair damage of 2x factory_major; Remaining resources: 114 PUs;
Germans buy 3 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Shensi to Kweichow
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 armour moved from Szechwan to Kweichow
3 armour moved from Sikang to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
5 tactical_bombers moved from Sikang to Kweichow
2 bombers moved from Kazakhstan to Yunnan
1 bomber moved from Kazakhstan to Kweichow
1 bomber moved from Persia to Kweichow
Combat - Germans
Battle in Yunnan
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Germans win, taking Yunnan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Germans attack with 6 armour, 2 bombers, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 infantry; Americans defend with 1 armour and 1 artillery; ANZAC defend with 2 infantry; Chinese defend with 4 infantry
Germans roll dice for 6 armour, 2 bombers, 2 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 10/15 hits, 8,00 expected hits
Chinese roll dice for 1 armour, 1 artillery and 7 infantry in Kweichow, round 2 : 3/9 hits, 3,17 expected hits
2 infantry owned by the ANZAC, 1 armour owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 4 infantry owned by the Chinese, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kweichow
Germans win, taking Kweichow from Chinese with 5 armour, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 armour and 1 artillery
Casualties for Chinese: 4 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
2 bombers moved from Kweichow to Shensi
5 tactical_bombers moved from Kweichow to Shensi
2 bombers moved from Yunnan to Shensi
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 armour moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
3 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Persia
1 artillery and 1 infantry placed in Iraq
1 transport placed in 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 77 PUs; end with 78 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 1,33
Chinese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 artilleries, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tanganyika Territory to South West Africa
Italians take Rhodesia from British
Italians take South West Africa from British
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 artillery moved from French West Africa to 83 Sea Zone
1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Brazil
Battle in Gibraltar
Italians attack with 4 artilleries and 4 infantry
British defend with 1 airfield, 3 fighters, 1 harbour and 5 infantry; Americans defend with 1 aaGun, 5 artilleries and 5 infantry
Italians roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 1/4 hits, 2,17 expected hits
Italians roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 3/8 hits, 2,67 expected hits
British roll dice for 1 aaGun, 5 artilleries, 3 fighters and 10 infantry in Gibraltar, round 2 : 2/18 hits, 7,00 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 4 artilleries and 2 infantry in Gibraltar, round 3 : 1/6 hits, 2,00 expected hits
British roll dice for 5 artilleries, 3 fighters and 7 infantry in Gibraltar, round 3 : 4/15 hits, 6,00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 5 artilleries, 3 fighters and 6 infantry in Gibraltar, round 4 : 5/14 hits, 5,67 expected hits
2 artilleries owned by the Italians lost in Gibraltar
British win, taking Brazil from Americans with 5 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 4 artilleries and 4 infantry
Casualties for Americans: 1 aaGun
Casualties for British: 4 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 cruiser and 2 transports placed in 95 Sea Zone
Italians undo move 1.
2 artilleries and 1 infantry placed in Southern France
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 44 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians : -2,83
British : -7,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Amur to Siberia
1 infantry moved from Amur to Siberia
4 fighters moved from 6 Sea Zone to Siberia
4 tactical_bombers moved from 6 Sea Zone to Siberia
3 fighters moved from 6 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 infantry moved from Anhwe to Hunan
1 bomber moved from Anhwe to Hunan
6 artilleries moved from Anhwe to Kweichow
3 armour moved from Suiyuyan to Kweichow
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 3 armour and 6 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 6 artilleries in Kweichow, round 2 : 3/9 hits, 3,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 5 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Siberia, round 2 : 6/10 hits, 5,33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Siberia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Siberia to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Hunan to Japan
1 infantry moved from Manchuria to Amur
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans : 0,00
Chinese : 0,33
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Russia to Shensi
1 bomber moved from Eastern Persia to Shensi
1 mech_infantry moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
3 bombers moved from Eastern Persia to India
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Strategic bombing raid in India
AA fire in India : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Shensi
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Szechwan
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
Germans win, taking Szechwan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
British defend with 3 carriers, 1 cruiser and 9 fighters; Americans defend with 1 cruiser; Russians defend with 1 submarine
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 5/15 hits, 7,67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 9 fighters in 109 Sea Zone, round 2 : 7/9 hits, 6,00 expected hits
British roll dice for 3 carriers and 2 cruisers in 109 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians, 2 submarines owned by the Germans, 3 carriers owned by the Germans and 2 carriers owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers in 109 Sea Zone, round 3 : 3/14 hits, 7,33 expected hits
British roll dice for 9 fighters in 109 Sea Zone, round 3 : 7/9 hits, 6,00 expected hits
British roll dice for 1 carrier and 2 cruisers in 109 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
2 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 cruiser owned by the British, 3 fighters owned by the Germans, 2 cruisers owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone
1 submarine owned by the Germans Submerged
Germans roll dice for 3 fighters and 4 tactical_bombers in 109 Sea Zone, round 4 : 4/7 hits, 4,00 expected hits
British roll dice for 9 fighters in 109 Sea Zone, round 4 : 4/9 hits, 6,00 expected hits
3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in 109 Sea Zone
Germans roll dice for 3 tactical_bombers in 109 Sea Zone, round 5 : 3/3 hits, 1,50 expected hits
British roll dice for 5 fighters in 109 Sea Zone, round 5 : 3/5 hits, 3,33 expected hits
3 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in 109 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -64
Casualties for Germans: 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
Casualties for British: 3 carriers, 1 cruiser and 7 fighters
Casualties for Russians: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Shensi to Kazakhstan
1 tactical_bomber moved from Shensi to Sikang
1 armour moved from Turkmenistan to Sikang
1 mech_infantry moved from Turkmenistan to Sikang
2 armour moved from Volgograd to Sikang
1 armour moved from Volgograd to Turkmenistan
1 armour moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
4 artilleries and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
4 tactical_bombers moved from 80 Sea Zone to Sikang
2 bombers moved from India to Kazakhstan
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 80 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Persia
Turn Complete - Germans
Germans collect 79 PUs; end with 80 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -5,33
British : -1,83
Chinese : 0,33
AA fire in India : : 0,50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Russia to Shensi
1 bomber moved from Eastern Persia to Shensi
1 mech_infantry moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
3 bombers moved from Eastern Persia to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 battleship, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Sakha to Buryatia
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Tobruk
Battle in Morocco
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking Tobruk from British, taking Morocco from Americans with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in French West Africa
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 5 infantry; Americans defend with 2 aaGuns, 5 artilleries and 3 infantry
Italians roll dice for 3 cruisers in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 8 infantry in Gibraltar, round 2 : 4/16 hits, 6,33 expected hits
1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
British win, taking French West Africa from French with 1 aaGun, 5 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 aaGun
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
1 battleship and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 39 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : -1,17
British : -2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
7 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
8 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
2 artilleries moved from Anhwe to Kiangsi
1 bomber moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
3 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 18 Sea Zone, round 2 : 9/16 hits, 9,00 expected hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 3 armour and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Kiangsi
Japanese attack with 2 artilleries and 1 bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Anhwe
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
8 fighters and 7 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : 1,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Kazakhstan to Sikang
2 mech_infantrys moved from Kazakhstan to Sikang
2 bombers moved from Eastern Persia to Sikang
3 bombers moved from Eastern Persia to India
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 mech_infantry moved from Eastern Persia to West India
4 tactical_bombers moved from 80 Sea Zone to West India
Combat - Germans
Air Battle in India
Germans attacks with 3 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 111 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in West India
Germans attack with 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 mech_infantry and 4 tactical_bombers in West India, round 2 : 2/5 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from India to Eastern Persia
2 bombers moved from Sikang to Eastern Persia
3 armour moved from Volgograd to Kazakhstan
2 armour moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
4 tactical_bombers moved from West India to 80 Sea Zone
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Persia to Eastern Persia
Place Units - Germans
1 factory_minor placed in Iraq
1 cruiser and 1 transport placed in 80 Sea Zone
1 artillery placed in Persia
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 tactical_bomber placed in Russia
Turn Complete - Germans
Germans collect 75 PUs; end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,83
Defenders Fire, : : -0,17
Americans : 0,33
Chinese : -0,33
Attackers Fire, : : 0,50
UK_Pacific : -0,33
AA fire in India : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
Combat - Italians
Battle in Union of South Africa
Non Combat Move - Italians
Place Units - Italians
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :