Posts made by Booper
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RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 3 fighters moved from Western Australia to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67 -
RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
No problem. Some potentially game-ending battles coming up in round 10!
Game History
Round: 9 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 5 carriers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 cruiser, 3 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 6 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hawaiian Islands to Midway Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/4 hits, 0.67 expected hits Bombing raid in Western Germany rolls: 4,8,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 16 Sea Zone Americans attack with 2 artilleries, 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 9/19 hits, 9.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 5 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 6 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 6 infantry in Gibraltar, round 2 : 2/8 hits, 2.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Hawaiian Islands 4 bombers moved from Western Germany to United Kingdom Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 4 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar 15 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 14x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 4 infantry; Remaining resources: 3 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Morocco 4 fighters moved from 91 Sea Zone to Morocco 2 infantry moved from India to Burma 2 tactical_bombers moved from India to Burma 10 fighters moved from India to Burma Combat - British Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Morocco British attack with 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber in Morocco, round 2 : 6/11 hits, 4.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Burma British attack with 10 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/14 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 10 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 tactical_bombers moved from Burma to India 10 fighters moved from Burma to India 3 armour moved from West India to India 1 bomber moved from Egypt to India 1 armour and 2 mech_infantrys moved from Persia to West India 4 fighters moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Place Units - British 3 fighters placed in Persia 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,1,4 British collect 33 PUs (2 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 9 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -0.33 Japanese regular : 0.33 Germans AA : 0.17 British regular : 0.00 -
RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
Man, kinda disappointed the Russian Armor didn’t get a single hit on a bomber… short and sweet for Russia as they brace for impact.
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 7 artilleries and 15 infantry moved from Tambov to Russia 6 artilleries and 17 infantry moved from Vologda to Russia 2 infantry moved from Smolensk to Russia 4 infantry moved from Volgograd to Tambov 1 armour moved from Kazakhstan to Shensi 3 artilleries moved from Sikang to Shensi 2 aaGuns and 11 infantry moved from Szechwan to Shensi Place Units - Russians 2 armour, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUsCombat Hit Differential Summary :
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RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
Oops, sorry about leaving Edit on, my mistake. Cool how if you paste the summary in, it automatically formats it.
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Western Australia to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Western Australia 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.50 -
RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 8 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 5 bombers moved from French West Africa to United Kingdom 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Eastern United States 2 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 16 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Shensi 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x airfield; Remaining resources: 22 PUs; UK_Pacific buy nothing; Remaining resources: 22 PUs; Combat Move - British 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Burma to Shan State 10 fighters moved from India to Shan State Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 3.33 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Shan State British attack with 10 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Shan State, round 2 : 2/12 hits, 5.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 10 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 10 fighters moved from Shan State to India 3 aaGuns, 4 armour, 5 artilleries and 23 infantry moved from Burma to India 2 tactical_bombers moved from Eastern Persia to India 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Alexandria to Egypt 3 armour moved from Persia to West India 1 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Tobruk Place Units - British 1 armour and 2 mech_infantrys placed in Persia 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67 Germans regular : 0.00 British regular : -3.67 -
RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 tactical_bomber moved from Volgograd to Smolensk 5 fighters moved from Russia to Smolensk 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 armour and 1 mech_infantry moved from Egypt to Tobruk Combat - Russians Battle in Tobruk Russians attack with 2 armour and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Tobruk, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Tobruk, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk Russians win, taking Tobruk from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits, 3.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 11 infantry moved from Shensi to Szechwan 1 aaGun moved from Shensi to Szechwan 3 artilleries moved from Kazakhstan to Sikang 1 armour moved from Russia to Kazakhstan 1 tactical_bomber moved from Smolensk to Russia 5 fighters moved from Smolensk to Russia 3 artilleries moved from Tambov to Russia 4 infantry moved from Tambov to Russia 1 artillery moved from Tambov to Russia 1 artillery moved from Volgograd to Tambov 3 infantry moved from Tambov to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.33 Russians regular : -2.00 -
RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
BTW, I plan to attack SZ42 with an ANZAC fighter and sub. Let me know if your Japanese sub would like to remain or submerge. It would only be fighting the ANZAC sub. The fighter cannot hit the sub, but will auto-kill the 2 transports either way.
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RE: Booper Allies +25 -VS- dawgoneit Axis.posted in League
USA bombed W Germany with 4 bombers, since you only had 2 fighters and in the interests of time, I elected not to intercept. I generally will only intercept if I am equal to or greater number of fighters to the total air raid planes.
If you prefer to do the intercept, I did save the file before running it, so I can re-sim either just the air raid on W Germany, or the entire set of turns if you prefer. If you’re good as is, please continue with attached file. If not, let me know which option you’d like to do (re-sim just air raid with intercept, or entirety of turns). Thx!