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    Posts made by Booper

    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              3 fighters moved from Malaya to Yunnan
              1 aaGun and 2 infantry moved from Queensland to New South Wales
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Alexandria to Egypt
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      @gamerman01

      Feel free to adjust the US NCMs if you wish - thx!

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Yunnan
      
          Place Units - Chinese
              3 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Japanese regular : 0.33
      

      Savegame

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Yunnan
      
          Place Units - Chinese
              3 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Japanese regular : 0.33
      

      Savegame

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      @mikawagunichi

      Ouch - usually my test runs end up going much better than the live run. Which has made me stop doing test runs out of superstition. :)

      posted in League
      B
      Booper
    • RE: L25 Playoff OOB GeneralDisarray (X) V ABH (A) Bid 50

      @gamerman01 @axis-dominion

      I believe it is resolved as ABH did official resign in the Results section.

      Tough situation, but agree with what AD mentioned, that in this case explicit casualty selection is required. When it’s “obvious”, OOL like “max defense” make sense, but this was far from the case here.

      Applaud both players in reacting in good sportsmanship in the aftermath.

      posted in League
      B
      Booper
    • RE: Post League Game Results Here

      @farmboy

      Congrats on the BM win! Well deserved.

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      @mikawagunichi

      I’m OK to proceed. We lost the version where I did the edit on Guam, so I just re-posted with the edit in now.

      Thanks!

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Manual Gamesave Post: Russians round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              2 infantry moved from Persia to Iraq
              1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
              1 fighter and 2 infantry moved from Bryansk to Western Ukraine
              1 fighter moved from Russia to Western Ukraine
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Iraq
                  Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians lost in Iraq
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 1/3 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Persia to 80 Sea Zone
              1 tactical_bomber moved from Iraq to Northwest Persia
              1 infantry moved from Volgograd to Tambov
              3 artilleries and 7 infantry moved from Russia to Bryansk
              4 infantry moved from Archangel to Vologda
              2 fighters moved from Western Ukraine to Russia
              4 infantry moved from Yenisey to Timguska
              2 infantry moved from Buryatia to Amur
              1 armour moved from Bryansk to Russia
              1 mech_infantry moved from Bryansk to Russia
              1 submarine moved from 104 Sea Zone to 92 Sea Zone
      
          Place Units - Russians
              6 artilleries and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Guam: 1 infantry
              EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : 0.33
      Neutral_Axis regular : 0.00
      

      Savegame

      posted in League
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      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              3 fighters moved from Queensland to Malaya
              1 cruiser moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
              1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      B
      Booper
    • RE: L25 BM4 Simon33(L+16) vs Booper(X) #2

      @simon33

      GG! This was an interesting one.

      I’d like a re-match, but need a break for a few weeks. Will let you know.

      posted in League
      B
      Booper
    • RE: L25 BM4 Simon33(L+16) vs Booper(X) #2

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 4 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 33 Sea Zone to 43 Sea Zone
              1 submarine moved from 33 Sea Zone to 44 Sea Zone
              1 artillery, 1 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
              1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
              1 battleship and 1 marine moved from 33 Sea Zone to 26 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
              2 marines moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              4 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from Samara to Kazakhstan
                    Japanese take Kazakhstan from Russians
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 44 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Hawaiian Islands
                  Japanese attack with 2 artilleries, 4 infantry and 2 marines
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 4 infantry and 2 marines remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Japanese
              2 tactical_bombers moved from 33 Sea Zone to Japan
              2 fighters moved from Japan to 26 Sea Zone
              8 carriers, 9 destroyers, 10 fighters, 25 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
              5 submarines moved from 6 Sea Zone to 26 Sea Zone
              3 submarines moved from 19 Sea Zone to 6 Sea Zone
              1 destroyer moved from 19 Sea Zone to 6 Sea Zone
              1 marine moved from Shantung to 19 Sea Zone
              1 battleship and 1 marine moved from 19 Sea Zone to 6 Sea Zone
              1 marine moved from 6 Sea Zone to Japan
              1 carrier moved from 19 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
              1 fighter moved from 19 Sea Zone to 6 Sea Zone
              1 infantry moved from Manchuria to 19 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              4 armour, 5 artilleries, 12 infantry and 2 mech_infantrys moved from India to West India
              3 infantry moved from Afghanistan to West India
              2 artilleries and 4 infantry moved from Shan State to Burma
              2 armour moved from West India to India
              3 mech_infantrys moved from West India to India
      
          Place Units - Japanese
              3 infantry placed in India
              1 submarine placed in 36 Sea Zone
              1 carrier, 1 destroyer and 6 submarines placed in 6 Sea Zone
              1 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 59 PUs; end with 59 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
              EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
              EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
              EDIT: Removing units owned by Japanese from Burma: 1 infantry
              EDIT: Adding units owned by Japanese to Shan State: 1 infantry
              EDIT: Removing units owned by Japanese from Malaya: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
              EDIT: Adding units owned by Japanese to Malaya: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : 0.83
      

      Savegame

      posted in League
      B
      Booper
    • RE: L25 BM4 Simon33(L+16) vs Booper(X) #2

      @simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:

      I suspect that the end is near but I want to see how this new beachhead goes.

      I’ve never played against a neutrals hit like this, so interested to see how you play it.

      Re: Morocco vs Gibraltar - can you walk from Spain into Gib? I figured you’d just hit me back immediately.

      posted in League
      B
      Booper
    • RE: L25 BM4 Simon33(L+16) vs Booper(X) #2

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs; 
              Germans buy 1 airfield, 1 armour, 6 artilleries, 1 carrier, 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Holland Belgium to Normandy Bordeaux
                    Germans take Normandy Bordeaux from French
              1 infantry moved from Rostov to Caucasus
                    Germans take Caucasus from British
      
          Combat - Germans
      
          Non Combat Move - Germans
              3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
              3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 7 infantry moved from Holland Belgium to Normandy Bordeaux
              1 infantry moved from Southern France to Normandy Bordeaux
              1 aaGun moved from Southern France to Normandy Bordeaux
              1 infantry moved from Southern France to Normandy Bordeaux
              1 fighter moved from Southern Italy to Southern France
              2 fighters moved from Western Germany to Holland Belgium
              1 artillery and 7 infantry moved from Germany to Slovakia Hungary
              7 infantry moved from Sweden to Norway
              1 submarine moved from 112 Sea Zone to 109 Sea Zone
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
              45 mech_infantrys moved from Russia to Rostov
              3 infantry moved from Ukraine to Rostov
              14 armour moved from Russia to Rostov
              1 mech_infantry moved from Bryansk to Rostov
              2 mech_infantrys moved from Romania to Ukraine
              2 infantry moved from Belarus to Bryansk
              1 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Tambov
      
          Place Units - Germans
              3 artilleries placed in Southern France
              3 artilleries placed in France
              1 armour and 1 mech_infantry placed in Ukraine
              2 fighters placed in Western Germany
              1 carrier placed in 112 Sea Zone
              2 submarines placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 93 Sea Zone: 2 submarines
              EDIT: Adding units owned by Germans to 95 Sea Zone: 2 submarines
              EDIT: Turning off Edit Mode
              1 airfield placed in Holland Belgium
      
          Turn Complete - Germans
              Germans collect 69 PUs; end with 70 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      @gamerman01

      Sorry, some indecision on my part on Chinese NCM. Please use the latest version

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Kweichow
              11 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Chinese attack with 11 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 11 infantry in Yunnan, round 2 : 3/11 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 aaGuns moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Szechwan
              1 fighter moved from Kweichow to Burma
      
          Place Units - Chinese
              5 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
              EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 1 infantry
              EDIT: Removing units owned by Chinese from Burma: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
              EDIT: Adding units owned by Chinese to Sikang: 1 bomber and 1 infantry
              EDIT: Removing units owned by Chinese from Sikang: 1 bomber
              EDIT: Adding units owned by Chinese to Sikang: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.00
      

      Savegame

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Kweichow
              11 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Chinese attack with 11 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 11 infantry in Yunnan, round 2 : 3/11 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 aaGuns moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Szechwan
              1 fighter moved from Kweichow to Burma
      
          Place Units - Chinese
              5 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
              EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 1 infantry
              EDIT: Removing units owned by Chinese from Burma: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.00
      

      Savegame

      posted in League
      B
      Booper
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Kweichow
              11 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Chinese attack with 11 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 11 infantry in Yunnan, round 2 : 3/11 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 aaGuns moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Szechwan
              1 fighter moved from Kweichow to Burma
      
          Place Units - Chinese
              5 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.00
      

      Savegame

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    • RE: L25 BM4 Simon33(L+16) vs Booper(X) #2

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Non Combat Move - Italians
              2 submarines moved from 91 Sea Zone to 109 Sea Zone
              3 infantry moved from Switzerland to Northern Italy
              1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
              2 fighters moved from Southern France to Southern Italy
              1 carrier and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
              1 destroyer moved from 92 Sea Zone to 95 Sea Zone
              3 infantry moved from Southern Italy to Northern Italy
              1 aaGun moved from Western Germany to Northern Italy
      
          Place Units - Italians
              1 artillery and 1 infantry placed in Northern Italy
              4 submarines placed in 95 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Yenisey: 1 armour
              EDIT: Adding units owned by Italians to Yakut S.S.R.: 1 armour
              EDIT: Removing units owned by Italians from Kansu: 1 armour
              EDIT: Adding units owned by Italians to Chahar: 1 armour
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,6,1
              Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: L25 BM4 Simon33(L+16) vs Booper(X) #2

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese repair damage of 2x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; 
              Japanese buy 1 artillery, 8 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Japanese
              1 artillery moved from Tambov to Samara
                    Japanese take Samara from Russians
              1 marine moved from Marianas to 22 Sea Zone
              1 cruiser and 1 marine moved from 22 Sea Zone to 33 Sea Zone
              1 marine moved from 33 Sea Zone to Caroline Islands
              1 destroyer moved from 22 Sea Zone to 23 Sea Zone
              10 fighters and 2 tactical_bombers moved from 22 Sea Zone to 23 Sea Zone
              3 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
              1 tactical_bomber moved from Japan to 23 Sea Zone
              1 submarine moved from 34 Sea Zone to 23 Sea Zone
              1 armour moved from West India to Eastern Persia
                    Japanese take Eastern Persia from British
              1 armour moved from Eastern Persia to West India
      
          Combat - Japanese
              Battle in Caroline Islands
              Battle in 23 Sea Zone
                  Japanese attack with 1 destroyer, 10 fighters, 1 submarine and 6 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 23 Sea Zone
                  Japanese win, taking Caroline Islands from Americans with 1 destroyer, 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              1 marine moved from Marianas to 22 Sea Zone
              1 battleship and 1 marine moved from 22 Sea Zone to 33 Sea Zone
              1 marine moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              6 carriers, 8 destroyers and 25 submarines moved from 22 Sea Zone to 33 Sea Zone
              2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
              6 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
              10 fighters moved from 23 Sea Zone to 33 Sea Zone
              2 infantry moved from Shan State to Malaya
              1 aaGun moved from Shan State to Malaya
              1 marine moved from Malaya to 37 Sea Zone
              1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 19 Sea Zone
              1 fighter moved from French Indo China to 19 Sea Zone
              1 marine moved from 19 Sea Zone to Shantung
              4 infantry moved from French Indo China to Shan State
              1 artillery moved from Yunnan to Shan State
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Hopei to Shensi
              1 artillery moved from Shensi to Szechwan
              1 artillery moved from Szechwan to Yunnan
              1 armour moved from West India to Afghanistan
                    Japanese take Afghanistan from Neutral_True
              1 armour moved from Afghanistan to West India
              4 artilleries moved from West India to India
              8 infantry moved from West India to India
              2 mech_infantrys moved from West India to India
              3 armour moved from West India to India
              1 armour moved from West India to India
      
          Place Units - Japanese
              3 infantry placed in Malaya
              3 infantry placed in India
              1 artillery and 2 infantry placed in Japan
              Japanese undo move 3.
              1 infantry placed in Shantung
              Japanese undo move 3.
              2 submarines placed in 19 Sea Zone
              5 submarines and 2 transports placed in 6 Sea Zone
              1 artillery and 2 infantry placed in Japan
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Tambov: 1 artillery
              EDIT: Adding units owned by Japanese to Volgograd: 1 artillery
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 69 PUs; end with 70 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      

      Savegame

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