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Posts made by bongaroo
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RE: Dice Rollerposted in Find Online Players
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Rolls: 3@3 2@4; Total Hits: 23@3: (5, 5, 4)2@4: (2, 4)
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Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (3, 5) -
RE: Dice Rollerposted in Find Online Players
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Rolls: 3@3 2@4; Total Hits: 43@3: (2, 6, 1)2@4: (4, 1)
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Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (1, 4) -
RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
Any chance you guys could spin off this rules discussion into another thread? I keep seeing replies to this thread and come in hoping to see something new about the plastics and getting stuck with paratrooper discussion.
Just a friendly request! :D
you dont want to talk about paratroopers with us :cry:
Not really. It would be nice to hear ideas for what sculpts should be sought and purposes for them, but having to look through all the rules posts for an update on the project isn’t very much fun. You guys seem very interested in the rules aspects, perhaps you could spin it off into another thread?
Not trying to be a backseat moderator, just a friendly request! :D
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RE: Dice Rollerposted in Find Online Players
Rolls: 420@6; Total Hits: 420420@6: (4, 2, 3, 5, 4, 6, 1, 4, 6, 2, 4, 3, 1, 3, 4, 4, 6, 3, 4, 1, 6, 5, 1, 3, 3, 3, 2, 5, 2, 6, 6, 6, 1, 2, 4, 5, 2, 5, 3, 1, 1, 6, 4, 1, 3, 2, 5, 2, 4, 2, 3, 4, 1, 4, 6, 4, 6, 1, 2, 2, 1, 2, 1, 2, 3, 5, 1, 5, 3, 3, 6, 4, 3, 3, 5, 6, 5, 3, 1, 2, 5, 4, 5, 5, 1, 5, 2, 6, 5, 4, 2, 6, 5, 2, 1, 2, 1, 1, 1, 4, 4, 6, 1, 6, 3, 5, 5, 1, 1, 6, 3, 5, 4, 1, 3, 4, 5, 5, 4, 4, 3, 5, 4, 1, 1, 4, 3, 1, 5, 3, 5, 2, 2, 5, 1, 5, 3, 6, 5, 4, 6, 1, 2, 3, 2, 5, 6, 1, 4, 3, 5, 6, 2, 2, 1, 3, 5, 3, 3, 4, 6, 1, 5, 2, 6, 6, 6, 3, 5, 4, 6, 4, 5, 2, 6, 6, 6, 6, 6, 4, 2, 4, 4, 4, 5, 4, 6, 4, 1, 3, 1, 6, 4, 5, 1, 3, 5, 1, 5, 3, 4, 5, 1, 2, 6, 1, 2, 5, 6, 1, 3, 2, 5, 6, 5, 3, 3, 5, 1, 4, 1, 1, 3, 4, 6, 4, 1, 4, 4, 5, 1, 2, 3, 1, 4, 2, 1, 5, 1, 6, 6, 3, 2, 4, 3, 6, 1, 5, 4, 1, 2, 4, 2, 5, 2, 2, 3, 2, 5, 1, 1, 6, 3, 4, 6, 6, 6, 1, 5, 1, 1, 4, 3, 2, 2, 5, 2, 3, 4, 5, 3, 6, 3, 5, 5, 5, 6, 2, 6, 5, 3, 1, 4, 5, 4, 4, 5, 4, 5, 3, 4, 5, 1, 6, 1, 3, 5, 2, 5, 3, 1, 2, 3, 4, 6, 1, 2, 6, 3, 2, 4, 5, 2, 2, 3, 6, 6, 2, 3, 4, 5, 6, 3, 6, 6, 3, 2, 5, 5, 6, 1, 5, 2, 3, 3, 1, 4, 4, 1, 6, 5, 5, 5, 1, 6, 2, 1, 5, 3, 3, 2, 1, 3, 4, 1, 2, 1, 2, 6, 5, 2, 1, 4, 3, 4, 6, 4, 2, 4, 4, 1, 3, 2, 6, 3, 2, 1, 3, 6, 3, 6, 2, 4, 2, 6, 5, 4, 1, 6, 4, 6, 2, 4, 3, 4, 2, 3, 2, 3, 6, 5, 4, 2, 1, 3, 5, 2, 3, 2, 2) -
RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
Any chance you guys could spin off this rules discussion into another thread? I keep seeing replies to this thread and come in hoping to see something new about the plastics and getting stuck with paratrooper discussion.
Just a friendly request! :D
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Forum server having problems?posted in Website/Forum Discussion
I’ve been getting 404’d and timeout issues this morning, anyone else having troubles with their connection to the forums?
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RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
I am very interested. I’ll be in on 1 set for preorder.
Could anyone help direct me in the direction of a good AA50 map that I could plot? I have access to a very nice plotter and possibly the laminator. I need a gameboard that is easier to travel with than the one the game comes with.
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Edit: Not sure if you are still looking for ideas on sculpts or not. I was thinking that perhaps 2 different sculpts of planes would be a better idea than 2 different armour sculpts. 1 Fighter that was land based for each and 1 fighter that was CV based. This would particularly be best for the US and Japan actually.
A few sculpt suggestions:
Russian Bomber: Tu-2 or Pe-2
Russian Fighter: Yak-9u or La-5
US Bomber: B-24 for a 4 engine bomber or A-20 if your looking for a 2 engine bomber
US Fighter: the F6F would be a good one if looking for a CV based fighter or the p47d40 for a land based army airforce plane
UK Bomber: Lancaster
UK Fighter: Tempest (upgraded typhoon)
German Fighter: FW190A8 or the long nosed 190D9.
German Bomber: JU88 or HE-111 would work
Japan Fighter: A6M5 for cv’s, Ki84 for airforce
Japan Bomber: Mitsubishi G4M “Betty”
Italian Fighter: C205 or better yet the Fiat G.55 Centaur
Italian Bomber: Savoia-Marchetti SM.79 Sparviero-peace!
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RE: Building Italian fleet - is there a point?posted in 1941 Scenario
I agree pretty much with your analysis for Italy. And while I don’t really see building a tranny as the strongest option for a T1 or T2 build, I think it is more usefull than any other naval build. And if you assume it is going to be backed by a jap carrier and german subs, you can probably get some good use out of it.
How many games of yours have a German sub in the Med, let alone multiples? I’ve never seen any reason for the Germans to purchase any boats nor had an IC that was capable of building them into the MED.
How does this happen in your games?
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RE: Building Italian fleet - is there a point?posted in 1941 Scenario
Time is not on the Axis’ side, and you are buying a very expensive …blah blah blah… except Italy, all Italy is doing is fiddle fuXXing around with some boats.
Wow, pretty upset about this to go and use censored curse words at us. I think you are simplifying the problem too much.
Without a navy Italy cannot move it’s troops into Africa, without African IPCs Italy cannot afford the boats (and troops) needed to secure it’s holdings.
You can’t have one without the other. In my games I enjoy watching the Allies spending money to put more boats in the water. It buys Germany and Japan the time they need to crush Russia.
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RE: Building Italian fleet - is there a point?posted in 1941 Scenario
Well, good luck in your games when one of the Allies neuters Italy and leaves you in a game of 3v2 essenitally.
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RE: Building Italian fleet - is there a point?posted in 1941 Scenario
Italy is only a 10IPC nation when you haven’t exerted control on North Africa and the Med.
Just to clarify quickly, are you playing with NOs or not? With NOs you should have Italy into the low 20s in a couple of turns.
A good reason for a CV for the Italian fleet besides the great defensive value of it with 2 fighters is that it really helps you keep your fighters mobile. If you are having to land your fighters in Italy or North Africa, your limiting your mobility. From a CV in any of the sea zones you’ll be able to reach all territories within Italy’s theatre of war.
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RE: German Industrial Complexesposted in 1941 Scenario
:? Really. Darth and I just made 3 posts illustrating why the Norway IC is a bad idea and they just went straight past you. Well, I guess when you compare me and a cartoon witch in lingerie, everything I say probably sounds like “blah blah blah”.
P.S.- That’s not really her in the picture. The Commander’s hair is brown. :wink:
Her avatar wins but your arguments are sound. I would like to try it in a game just to see how it would make the Allies react.
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RE: Building Italian fleet - is there a point?posted in 1941 Scenario
And fleets are not better on defense than Infantry. 1 Infantry unit costs 3 ans defends at 2, 1 destroyer costs 8 and defends at 2.
I was referring to naval combat. Not to the best unit for defense.
CVs are better on the defensive and so are any planes riding on them. Also, in Italy’s case specifically, on defense you’ll be facing either the US, or the UK one at a time. On the attack your facing them combined in SZ12 more than likely.
Italy needs a fleet and money spent on dropping more boats in the water to keep boots moving into Africa is a sound plan in my book.
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RE: Axis can't win? IMO Allies can't win.posted in 1941 Scenario
I don’t like LL and I don’t have hours of free time available for a TripleA game. I’d play a game on the forums though.
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RE: Building Italian fleet - is there a point?posted in 1941 Scenario
What happens if that Italian fleet is destroyed before a Japanese CV arrives? No way to use those ground units in Africa now where Italy needs to be making money and just as importantly, costing the UK IPCs. Your stuck with 2 infantry and an artillery a turn to reinforce france with or more likely attempt to hold Italy with since there is no fleet to cover you against a landing.
Playing as the Allies, I would take full advantage of a weak Italian fleet as soon as possible.
An Italian fleet is a great investment. Fleets are better on the defensive in general with the exception of subs, so getting a CV and extra fighter into SZ14 is a top priority for Italy with me.
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RE: Axis can't win? IMO Allies can't win.posted in 1941 Scenario
We should start letting the poor old chineses go out China. That rule is total crap and mother of game bugs :-P
How many games have you played where it would make a difference if China could have moved out against Japan?
I’ve only ever seen them quickly lose territory and just a few times hold on to a territory or two with help from Russia.
I just don’t see it being that big of a help at all.
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RE: Building Italian fleet - is there a point?posted in 1941 Scenario
Just finished a multiplayer game with Ogrebait and Yasha for teamates. I think the Italian fleet staying strong in the Med made all the difference. We really and truly needed the fleet as the Allies came hard and strong for Africa.
Germany and Japan both lended fighters and support when needed but it was the Italian navy that made a huge difference. The Allies got bogged down and once Caucasus was taken it was only a matter of time before Russia ran out of options.
If the Allies have built up a fleet in SZ12 that looks ready to smash the Italians, I highly recommend that Italy push a lone DD into SZ13 and to keep dropping ships in the water. I’ve seen it save the Italian fleet more than once.
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RE: Axis can't win? IMO Allies can't win.posted in 1941 Scenario
Have enough games been played to really establish the need for an allied bid?
I also don’t like the idea of bids being used to place units instead of just extra cash to spend. I’ve seen silly things done to completely change opening moves with bids before and thats not what I would like to see.
I do agree with earlier posts that moving the Chinese fighter would be a good idea. It never has a chance to make any real difference, which I think is a shame.
Perhaps a few games where we move the fighter back off the frontline to see how it would change the momentum of Japan?