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    BombsAway

    @BombsAway

    24 13

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    24 13

    Best posts made by BombsAway

    • RE: Need strategic help

      @chris-laf Why not switch sides and alternate, this alone could improve your gameplay. As Witt mentioned, you’re taking the worst of it always playing the Allies.

      All games played on the form are open to view. You can analyze the top players and implement their strategies.

      posted in Axis & Allies Global 1940
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      BombsAway
    • RE: Find League Opponents Thread

      Looking for a game. Haven`t played in a while, so it might be slow going to start with.

      Any takers?

      posted in League
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      BombsAway
    • RE: Global 42

      @superbattleshipyamato Thanks for the game.

      Biggest mistake was R1. Other than that, I don’t think you played that bad.

      posted in Play Boardgames
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      BombsAway
    • RE: Global 1942 Scenario Larry Harris - Strategy Discussion for both sides

      @scotth409

      I also play this with my gaming group. I agree with squire - Allies have the advantage.

      Japan can grab Indian rnd 3 (naval base in French Indo rnd 2) and if you’re playing to win, that’s the way I would go.

      If you want to create more play in Africa/Med you can try a German airbase in Greece rnd 1. Britain can attack with fig, tac, bmr, cruiser for an even fight with the destroyer and 3 figs.

      If you want to try something a little crazy with Japan, have a look at the following;

      1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
      1 fighter moved from 6 Sea Zone to 26 Sea Zone
      1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
      1 battleship moved from 6 Sea Zone to 26 Sea Zone
      1 destroyer moved from 6 Sea Zone to 26 Sea Zone
      1 submarine moved from 49 Sea Zone to 62 Sea Zone
      1 fighter moved from 42 Sea Zone to 62 Sea Zone
      1 fighter moved from 42 Sea Zone to 49 Sea Zone
      1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
      1 fighter moved from 33 Sea Zone to 49 Sea Zone
      1 cruiser moved from 33 Sea Zone to 49 Sea Zone

      If all goes right you won’t be in bad shape. However, there is a massive whole in this opening that can be exploited by US/Anzac. If they choose not to scramble in Pearl Harbor they can attack the BB and loaded Carrier in sz 54 with 3 fig, tac and bmr then have Anzac clean up, if anything is left. You can prevent this by bringing in an extra carrier and landing the 2nd fig from the attack on sz 49. BUT, you can only do this if you’re not forced to provide landing for the surviving fighters in Pearl. All in all pretty messy and not a very good opening. Let me know if you take the plunge and how it works out.

      Best move for Britain IMHO is an airbase in Gibraltar. I don’t use the US fig to attack the 2 German des, just 2bmr and a des, this gives you an extra fig in Gibraltar. The idea is to park your cruiser in sz 92 to prevent Italy from getting thier NO. They can attack, but have to cover the scramble and will have their fleet wide open for a counter attack.

      posted in Axis & Allies Global 1940
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      BombsAway
    • RE: Find League Opponents Thread

      @soulblighter @Pejon_88 All good, have an offer now for a game.

      posted in League
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      BombsAway
    • RE: Global 42

      @superbattleshipyamato G12.tsvg

      posted in Play Boardgames
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      BombsAway
    • RE: Global 1942 Scenario by Larry Harris

      @klykke89 Our group plays global 42. On average the game does not last as long as the 40 setup. Total pieces for the initial setup is 516 for 40 and 427 for 42.

      We do 2 sessions, 4 rounds each. At the end of 8 rounds we may elect to use the tournament rule of ipc victory - Axis need 125 in territory value at the end of the round.

      posted in Axis & Allies Global 1940
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      BombsAway
    • RE: L22 BM BombsAway (Axis) vs wizmark (Allies+17)

      @wizmark Will post tonight after work, or today if work is slow ;)

      posted in League
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      BombsAway
    • RE: L22 BM BombsAway (Axis) vs aequitas-et-veritas (Allies+18)

      Try this one.

      Scramble.tsvg

      posted in League
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      BombsAway
    • RE: Find League Opponents Thread

      @Avner Have 2 games on the go. Maybe another time.

      posted in League
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      BombsAway

    Latest posts made by BombsAway

    • RE: L25 BM BombsAway (Axis) v pacifiersboard (Allies+21)

      @pacifiersboard All good with the purchase edit. Max defense in Egypt.

      posted in League
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      BombsAway
    • RE: L25 BM BombsAway (Axis) v pacifiersboard (Allies+21)

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 1 airfield, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
              2 infantry moved from 2 Sea Zone to Alaska
              1 infantry moved from Anhwe to Shantung
              1 artillery moved from Anhwe to Shantung
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Anhwe to Hunan
                    Japanese take Hunan from Chinese
              1 infantry moved from Anhwe to Kiangsi
              9 fighters and 8 tactical_bombers moved from 20 Sea Zone to Kiangsi
              4 fighters moved from 6 Sea Zone to Shantung
              1 fighter moved from Japan to 19 Sea Zone
              2 bombers and 2 fighters moved from Anhwe to Szechwan
              1 infantry moved from Novosibirsk to Vologda
                    Japanese take Vologda from Russians
              1 infantry moved from Novosibirsk to Samara
                    Japanese take Samara from Russians
      
          Combat - Japanese
              Battle in Alaska
              Battle in 19 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 19 Sea Zone
                  Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Shantung
                  Japanese attack with 1 artillery, 4 fighters and 1 infantry
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Shantung, round 2 : 2/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Shantung
                      1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shantung
                  Japanese win, taking Shantung from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Battle in Kiangsi
                  Japanese attack with 9 fighters, 1 infantry and 8 tactical_bombers
                  Americans defend with 1 infantry
                      Japanese roll dice for 9 fighters, 1 infantry and 8 tactical_bombers in Kiangsi, round 2 : 10/18 hits, 10.00 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 9 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Szechwan
                  Japanese attack with 2 bombers and 2 fighters
                  Americans defend with 1 armour and 1 mech_infantry; ANZAC defend with 2 fighters
                      Japanese roll dice for 2 bombers and 2 fighters in Szechwan, round 2 : 1/4 hits, 2.33 expected hits
                      Chinese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 2.17 expected hits
                      1 fighter owned by the Japanese lost in Szechwan
                      1 mech_infantry owned by the Americans lost in Szechwan
                      Japanese roll dice for 2 bombers and 1 fighter in Szechwan, round 3 : 2/3 hits, 1.83 expected hits
                      Chinese roll dice for 1 armour and 2 fighters in Szechwan, round 3 : 1/3 hits, 1.83 expected hits
                      1 fighter owned by the Japanese lost in Szechwan
                      1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Szechwan
                      Japanese roll dice for 2 bombers in Szechwan, round 4 : 1/2 hits, 1.33 expected hits
                      Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.67 expected hits
                      1 bomber owned by the Japanese lost in Szechwan
                      1 fighter owned by the ANZAC lost in Szechwan
                  Japanese win with 1 bomber remaining. Battle score for attacker is -4
                  Casualties for Japanese: 1 bomber and 2 fighters
                  Casualties for Americans: 1 armour and 1 mech_infantry
                  Casualties for ANZAC: 2 fighters
      
          Non Combat Move - Japanese
              1 bomber moved from Szechwan to Suiyuyan
              4 fighters moved from Shantung to 6 Sea Zone
              1 aaGun moved from Anhwe to Jehol
              1 infantry moved from Manchuria to Jehol
              2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 fighter moved from 19 Sea Zone to 6 Sea Zone
              9 fighters and 8 tactical_bombers moved from Kiangsi to Suiyuyan
              1 fighter moved from Japan to Suiyuyan
              1 fighter moved from Japan to 6 Sea Zone
              1 mech_infantry moved from Urals to Novosibirsk
              1 mech_infantry moved from Tsinghai to Novosibirsk
              1 mech_infantry moved from Kansu to Novosibirsk
      
          Place Units - Japanese
              3 fighters and 1 infantry placed in Japan
              1 airfield placed in Suiyuyan
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 47 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Japanese regular : -2.17
      

      Savegame

      posted in League
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      BombsAway
    • RE: L25 BM4 fasthard(X) vs BombsAway(L+21)

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Combat Move - Russians
              1 infantry moved from Siberia to Soviet Far East
                    Russians take Soviet Far East from Japanese
              1 armour moved from Caucasus to Kazakhstan
                    Russians take Kazakhstan from Germans
              1 armour moved from Kazakhstan to Caucasus
      
          Combat - Russians
      
          Non Combat Move - Russians
              3 fighters and 1 tactical_bomber moved from Persia to Caucasus
              1 infantry moved from Sakha to Buryatia
              2 infantry moved from India to West India
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      BombsAway
    • RE: L25 BM4 fasthard(X) vs BombsAway(L+21)

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              1 infantry moved from Alexandria to Egypt
              2 carriers moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to New South Wales
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 22 PUs; end with 23 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Trans-Jordan to Iraq
              1 fighter moved from Gibraltar to Egypt
              1 infantry moved from Algeria to Tunisia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      BombsAway
    • RE: L25 BM4 fasthard(X) vs BombsAway(L+21)

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 13 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Queensland to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
              1 bomber moved from India to Shan State
      
          Combat - Americans
              Battle in Shan State
                  Americans attack with 1 artillery, 1 bomber and 1 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                      Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 3 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  Americans win, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Shan State to India
              2 destroyers moved from 91 Sea Zone to 92 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 2 carriers, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 armour, 1 infantry and 2 mech_infantrys moved from Algeria to Tunisia
              2 mech_infantrys moved from Morocco to Tunisia
              1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              4 submarines moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from Gibraltar to 91 Sea Zone
      
          Place Units - Americans
              10 submarines placed in 101 Sea Zone
              3 submarines placed in 101 Sea Zone
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1
              Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Kiangsi to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 fighter moved from Kweichow to Kwangsi
              1 artillery moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              2 infantry moved from Kweichow to Yunnan
      
          Place Units - Chinese
              1 artillery and 4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 20 PUs; end with 21 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Yunnan to Malaya
                    UK_Pacific take Malaya from Japanese
              1 submarine moved from 97 Sea Zone to 96 Sea Zone
              1 submarine moved from 97 Sea Zone to 99 Sea Zone
              1 submarine moved from 96 Sea Zone to 98 Sea Zone
                    British take 98 Sea Zone from Italians
      
          Combat - British
      
          Non Combat Move - British
              1 mech_infantry moved from India to Yunnan
              1 aaGun and 7 infantry moved from India to West India
              2 bombers, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
              1 artillery moved from Egypt to Trans-Jordan
              2 infantry moved from Egypt to Trans-Jordan
              3 mech_infantrys moved from Belgian Congo to Egypt
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from 92 Sea Zone to Trans-Jordan
              2 fighters moved from United Kingdom to 92 Sea Zone
      
          Place Units - British
              3 infantry placed in Egypt
              1 armour and 2 mech_infantrys placed in Union of South Africa
              1 submarine placed in 109 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              3 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 3 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : 0.33
      Japanese regular : -1.33
      

      Savegame

      posted in League
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      BombsAway
    • RE: L25 BM4 fasthard(X) vs BombsAway(L+21)

      @fasthard All good to continue?

      posted in League
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      BombsAway
    • RE: L25 BM BombsAway (Axis) v pacifiersboard (Allies+21)

      @pacifiersboard make it or break it next round for the axis.

      posted in League
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      BombsAway
    • RE: L25 BM4 fasthard(X) vs BombsAway(L+21)

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Combat Move - Russians
              1 infantry moved from Amur to Sakha
                    Russians take Sakha from Japanese
              1 infantry moved from Amur to Siberia
                    Russians take Siberia from Japanese
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              1 armour, 5 artilleries and 71 infantry moved from Volgograd to Caucasus
                    Russians take Caucasus from Germans
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 infantry moved from Amur to Buryatia
              3 fighters, 2 infantry and 1 tactical_bomber moved from Burma to India
              3 fighters and 1 tactical_bomber moved from India to Persia
              4 aaGuns moved from Volgograd to Caucasus
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      BombsAway
    • RE: BombsAway (Allies+20) vs Simon33 (Axis)

      @simon33 That’s a wrap. Thanks for the game and congrats on victory.

      Bombs

      posted in League
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      BombsAway
    • RE: BombsAway (Allies+20) vs Simon33 (Axis)

      TripleA Turn Summary: Russians round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 15
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Italians
              1 armour moved from Samara to Tambov
                    Russians take Tambov from Germans
              1 armour moved from Tambov to Volgograd
              1 mech_infantry moved from Samara to Caucasus
              2 fighters moved from Samara to Caucasus
              2 fighters moved from Russia to Caucasus
              1 armour, 5 artilleries and 18 infantry moved from Samara to Volgograd
              1 infantry moved from Tsinghai to Novosibirsk
                    Russians take Novosibirsk from Japanese
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 2 armour, 5 artilleries and 18 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 2 armour, 5 artilleries and 18 infantry in Volgograd, round 2 : 4/25 hits, 6.50 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 2 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Caucasus
                  Russians attack with 4 fighters and 1 mech_infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 4 fighters and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              4 fighters moved from Caucasus to Eastern Persia
              2 aaGuns moved from Samara to Volgograd
              1 aaGun moved from Samara to Russia
              1 aaGun, 3 artilleries and 12 infantry moved from Smolensk to Russia
      
          Place Units - Russians
              1 artillery, 1 fighter and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      Russians regular : -2.67
      

      Savegame

      posted in League
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      BombsAway