TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
4 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Normandy Bordeaux to Spain
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
1 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Turkey
1 bomber moved from Persia to Turkey
2 fighters moved from Russia to Turkey
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 2 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
Combat - British
Battle in Portugal
British attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Turkey
British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
retreated to Turkey
Neutral_True win with 3 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 5 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 infantry moved from Yunnan to Hunan
1 bomber and 2 fighters moved from Turkey to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
1 carrier and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to 91 Sea Zone
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Gibraltar to Spain
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,5,2,4,4,2,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry
i’ve seen some incredibly bad dice in my a and a career… not sure if i’ve ever seen it like this
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
10 infantry moved from Yunnan to Hunan
10 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Chinese undo move 1.
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 9 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Rio de Oro
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Mexico to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to Venezuela
1 infantry moved from British Guiana to 88 Sea Zone
4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
5 fighters and 1 tactical_bomber moved from Gibraltar to Spain
4 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Normandy Bordeaux to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 bomber moved from Western United States to Venezuela
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 9 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Rio de Oro
Battle in Venezuela
Americans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Rio de Oro from Neutral_True, taking Venezuela from Neutral_True with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Venezuela to Central America
2 bombers moved from Venezuela to Central America
8 fighters and 1 tactical_bomber moved from Spain to Gibraltar
2 carriers, 4 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Central United States
1 bomber, 1 infantry and 2 mech_infantrys placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 2 bombers
EDIT: Adding units owned by Americans to Southeast Mexico: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 33 PUs;
British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Ethiopia to Persia
6 infantry moved from Eastern Persia to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Spain to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Persia
British attack with 2 fighters and 6 infantry
Germans defend with 1 armour and 4 mech_infantrys
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 6 infantry
Non Combat Move - British
2 fighters moved from Persia to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 aaGuns and 5 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 destroyer and 2 transports moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
3 infantry placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Volgograd
1 fighter moved from Russia to Volgograd
4 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
4 artilleries and 29 infantry moved from Rostov to Bryansk
4 artilleries moved from Russia to Bryansk
1 armour, 2 artilleries and 19 infantry moved from Smolensk to Bryansk
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 10 artilleries and 49 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 armour, 10 artilleries and 48 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 2 infantry
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Smolensk to Vologda
4 aaGuns moved from Smolensk to Bryansk
1 fighter moved from Volgograd to Eastern Persia
1 armour, 2 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
5 infantry and 1 mech_infantry moved from Kazakhstan to Afghanistan
1 fighter and 1 tactical_bomber moved from Russia to Afghanistan
4 infantry moved from Timguska to Kansu
2 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
Combat - Russians
Battle in Afghanistan
Russians attack with 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians win, taking Afghanistan from Neutral_True with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_True: 4 infantry
Casualties for Russians: 4 infantry
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians win, taking Kiangsu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Russians: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Afghanistan to India
3 infantry moved from Yenisey to Timguska
2 aaGuns and 4 infantry moved from Yakut S.S.R. to Yenisey
5 mech_infantrys moved from Russia to Novosibirsk
10 artilleries and 34 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 29 PUs;
British buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Spain to Southern France
British take Southern France from Italians
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
4 mech_infantrys moved from India to Yunnan
1 aaGun and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Shan State to Yunnan
1 aaGun moved from Burma to Shan State
4 infantry moved from India to Burma
7 infantry moved from West India to Eastern Persia
1 fighter moved from India to Ethiopia
1 armour and 3 mech_infantrys moved from Saudi Arabia to Egypt
1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Saudi Arabia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Portugal to Spain
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
2 fighters moved from 64 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from India to Burma
Place Units - British
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,2,3,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
4 infantry moved from Yunnan to Hunan
4 infantry moved from Yunnan to Hunan
2 artilleries and 6 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 harbour, 8 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Spain to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Rio de Oro
1 bomber moved from Central America to Chile
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 65 Sea Zone
4 infantry moved from 65 Sea Zone to Chile
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern France
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Rio de Oro
Battle in Chile
Americans attack with 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
Americans win, taking Rio de Oro from Neutral_True, taking Chile from Neutral_True with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Normandy Bordeaux to Gibraltar
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Southeast Mexico to Colombia
1 fighter moved from Central America to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Chile to Brazil
1 infantry moved from Venezuela to Brazil
4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from Spain to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Colombia
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
Place Units - Americans
1 harbour placed in Southeast Mexico
8 infantry placed in Central United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 tactical_bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Southern France
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 bomber moved from Central America to Chile
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
Ouch is right. Don’t know if the japs can afford that but with me anything is possible.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Afghanistan to Persia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
15 infantry moved from Vologda to Smolensk
2 artilleries and 7 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from India to Persia
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries and 22 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Persia from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to West India
1 armour moved from Burma to West India
2 fighters moved from India to Russia
4 aaGuns moved from Russia to Smolensk
4 artilleries and 33 infantry moved from Tambov to Rostov
4 infantry moved from Timguska to Yenisey
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
yedah - but you can’t blitz turkey to activate it - you have to stop when you activate. want to change anything?
have you ever seen anything like this? :lol: :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French