let’s try that again
alg - inf, arm, cru vs. inf
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
let’s try that again
alg - inf, arm, cru vs. inf
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
with 28 the UK buys acc, ftr, save 4
CM
alg (inf) - inf, arm (gbr), bombard with cru (z12)
saf (inf) - inf (z22), hb (cng)
egy (mt) - blitz and back to trj with arm (trj)
z15 (2 cru, bat, trn) - 2 subs (z13), 3 hb (gbr)
combat:
alg - inf, arm, cru vs. inf
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2:
i am stuck on six!! :lol: yeah best of two dice. two-hit heavies were way too powerful
was wondering why the US looked so weak, i didn’t place the two fighters in the eus on US2, will correct on this map.
hmmm almost every tech useful to the UK
going to go chart 2
Rolling 1:
(6)
UK with 1 researcher on hand
Rolls: 1@6; Total Hits: 11@6: (6)
well so continues my dismal war bonds results - my last four war bond rolls have been 1, 3, 1, 1, all with russia, in this and one other game. sucks so bad :lol:
Russia with 33 on hand
bel cwlo inf
NC
arc - inf (ura)
ura - 4 inf (eve)
eve - 3 inf (yak)
euk - 2 inf (cau)
bel - 8 inf, art, AA (rus), 3 arm (cau)
rus - 2 inf (cau), ftr (ukr), ftr (bel)
cau - inf (per)
place 4 inf (cau)
place 6 inf (rus)
collect 32 + war bonds
war bonds
Rolls: 1@6; Total Hits: 11@6: (1)
bel 4
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
bel 3
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
bel 2
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
ukr cwol
bel - 3 inf, ftr vs. inf, art
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 2, 2)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
russian war bonds
with 30 russia buys 10 inf
CM
ukr - inf (euk), inf, ftr (cau)
bel - 2 inf (rus), inf (arc), ftr (cau)
combat:
ukr - 2 inf, ftr vs. inf
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
chart 1
Rolls: 1@6; Total Hits: 11@6: (5)
russian tech
Rolls: 1@6; Total Hits: 11@6: (6)
z14 cwlo ftr
NC
trj - ftr, bom (z14)
z12 - des (z8), ftr (eca)
z22 - des, ftr, acc (z43)
gbr - bom (kar)
z10 - trn (z8)
eus - AA (eca)
eca - inf, 3 ftr (eus)
place 2 trn (z10)
place 6 inf, 2 ftr (eus)
collect 48, 48 on hand
with 52 the usa buys 2 trn, 6 inf (32), 2 ftr (20)
CM
kar - sbr with bom (gbr)
z14 - 2 ftr (z12), bom (gbr)
combat:
kar sbr
Rolling 1:
(3)
z14 - 2 ftr, bom vs. des
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
sorry, lost track of it, feel free to bump me at any time… by the way, i will be out of pocket from Jan 22-Feb 1 due to a trip to Maui…
EM, please stop trying to pick a fight. Gamer’s response was both crystal clear and courteous. I agree that you should not have engaged him and it’s clear you are still holding a grudge from recent events. Please stop tormenting players on this site - I too have seen you in action on many other threads and it’s pretty clear you leave a trail of burned bridges. I think the truth is you are calling Gamer out on something he never intended, but something you are probably often guilty of, belittling others. Your double standards are wearing very thin and I hope it will eventually be acknowledged by the moderaters on here.
are you required to place all units you purchased in a given round if you have the ability to place them? say you bought 8 units and have production capacity of 10. could you place 5 and keep the other 3 in reserve until the next turn or are you required to place if possible? thanks
question, could you buy ann acc in order to get a fighter into combat (so the placed carrier becomes the eligible landing spot) and if the fighter survives, place the acc in a different zone, letting the fighter splash - or are you REQUIRED to place the carrier to catch the fighter?