TripleA Move Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :10
Combat Move - British
2 fighters and 1 tactical_bomber moved from Hopei to Chahar
TripleA Move Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :10
Combat Move - British
2 fighters and 1 tactical_bomber moved from Hopei to Chahar
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :10
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 2 infantry, 10 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 1 : 1/0 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 23 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 55 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
Place Units - Americans
1 battleship, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 16 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 21 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :9
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 0 PUs;
British buy nothing; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Hopei
Non Combat Move - British
Turn Complete - British
British collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 1 : 2/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 25 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 20 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 25 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 0 PUs;
British buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shensi to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 2/1 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
Turn Complete - British
British collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 63 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 16 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 21 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Western Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Combat Move - British
1 mech_infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Burma to Shan State
British take Shan State from Japanese
1 submarine moved from 39 Sea Zone to 57 Sea Zone
4 artilleries and 7 infantry moved from Burma to India
Combat - British
Battle in India
British attack with 4 artilleries and 7 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 artilleries and 7 infantry in India, round 1 : 3/1 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to India
1 mech_infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
British collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 4 submarines moved from 26 Sea Zone to 63 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 63 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Place Units - Americans
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 20 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 25 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Western Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
1 infantry moved from Queensland to South Australia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 7 PUs (3 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 6 PUs;
British buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 7/1 hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Burma, round 1 : 3/1 hits
3 infantry owned by the British , 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British roll dice for 4 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/0 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 3 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to Tsinghai
Place Units - British
1 submarine placed in 39 Sea Zone
Turn Complete - British
British collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 13 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 16 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 21 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 5 PUs (5 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - British
British buy nothing; Remaining resources: 5 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
Turn Complete - British
British collect 5 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total