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    Posts made by Bodeacious

    • RE: Strange Italian Strategy

      It depends upon what you are doing. Are you preparing for something? Are you trying to get somewhere fast?

      Obviously, the later you spend your IPCs, the more appropriate the build will be later down the track. Unless you specifically need to buy something on a turn to achieve a strategic goal, there is certainly no problem saving for a more appropriate and informed purchase.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • Japan

      I know there have been a number of threads discussing components of the Japanes approach. Issues coverd include setup (changes), DoW, and initial targets. Most focus has been on G1, however.

      I’m wondering, given that a few people have had an opportunity to try a few things out, if we can get some consensus on safe Japanes strats.

      Obviously, what Japan does is contingent on the other forces, but there seems to be general agreement that China is target 1, DEI/Russian infantry are target 2, and India/Alaska are target 3.

      I’m having my first go at Global (with the new recomended setup = fewer planes) soon.

      Can you guys indicate what tyou think the genral approach to Japan should be?

      Thanks.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: Calvin found a loophole in Sealion that invalidates the UK naval block!

      That makes sense.

      I’d lean towards a carrier and keep on building the trannies and tanks and men for 1) England; 2) Novogorod; or 3) Archangel. All three are possibilities and are major startegic objectives. Subs in 112 can hit anything that goes to gibralter.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: Calvin found a loophole in Sealion that invalidates the UK naval block!

      @oztea:

      Are we so sure?
      Isnt the UK battle 3 Fighers and a Tactical Bomber? Agaisnt the German BB, CA, DD?

      IL wait, think about what you are saying……

      In SZ 112 UK can also throw a DD and its AC at your transport fleet to soak hits

      Sealion can not be done without a German Carrier…it just cant

      The battle UK 1 in SZ 112 is enourmously in UKs favor. AC(2 hits)/DD/3 FGT/1 TAC vs BB/CA/DD/4 TRN

      Good luck bro…

      I agree. Can someone please address this?

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: E40 after action reports

      Summary of the game we didn’t end up  finishing this weekend and some thoughts.

      Quite a few errors occured (first game for allies).

      Germany 1 Built destroyer, sub, and carrier. hit RN with subs luftwaffee and navy. Successful, but lost four planes and two subs. took finland and yugoslavia. Took France with all avalable land units. Successful, minor casualties.

      USSR1 built men, withdrew - i man only on territories adjacent to Germans.

      UK 1 built all men. Hit Italian navy with all availbale, sucessful, lost 1 plane and destryer and cruiser. Pulled back to egypt leaving 1 man in alexandria. moved a few pieces around.

      Italy1 built nothing. cleaned up UK navy because not enough luftwaffe. Took alexandria with 2 men and plane. Kit french dude with tank and two men and i mech. Took bulgaria . Landed 1 man in transjordan and one tank in syria (killed i french infantry).

      US1 , built transports and men and carrier and plane.

      Gotta go, will expand later today.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: Italy a bad design

      I just think we are missing something. Maybe Germany has to take egypt. In the war the Germans had to head to North Africa to bail the Italians out.

      NO German in Egypt  for a reason???

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: Italy a bad design

      So no one has commented that this all seems pretty reasonable.

      The Italians fight like the French.

      Given the Italians and Germans can kill most things left in the med on I1 and G2, Italy can get a NO, and start to build up its navy. I think the issues is that Taking Egypt comes at the expense of building that navy. I’m pretty sure that Germany needs to consider helping out in the Med and using a minor IC in either Yugoslavia or Southern France to help build a carrier with planes to help defend the Med. That being said, I’ve only played Europe to date.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: G1 options

      and all the rest was used on Paris. I got 7x1, 2x2 and 5x3, so I should on average score about 4.4 hits. The Anglo-French alliance have 9x2, 2x3 and 1x4, so should score about 4.7 hits.

      you should try leaving normandy and using the 2inf and 1art in the paris battle. now you can take down the uk navy and win paris with your tanks surviving

      I totally agree.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • R1

      Thinking about what Soviet Union should do. All of this assumes germany doesn’t attack Soviet Union G1.

      I’m thinking that the Soviet Union has quite a few men to start off with, and they probably want to make sure they get to use them weel. I’m thinking that the Soviet Union should place one infantry in each of the territories adjacent to Germany and Finland. The rest should be stacked, along with any artillery, into the following territories so that they can hit back any initial advance onto Soviet Territory: Western Ukraine; Belarus; Novgorod. I reckon, stack these as high as you can with everything you can. Tanks and mech can get there from Russia and Volgograd in one. Therefore, I reckon just stacking these until you can assess what Germany is doing. If they don’t attack until G4, they’re stuffed, because those stacks can just retreat into Russia and not much will be able to take them before the Yanks get involved. This is why I’m thinking a G1 attack on Russia is a good idea. Two or more of these stacks can hit any Soviet territory bordering Germany/ Finland. The northern territories can be protected by planes whcih can run between Russia and Novgorod. That being said, gotta watch you flanks.

      Like in the real war, raize and retreat seems like a good policy, keeping your stacks out of reach of anything that can take them. I’ve treied this once, and it worked well, but you have to be pumping out men in Novgorod each turn and probably mech from Volgograd. Like earlier versions, echange infantry, but don’t lose your tanks or your planes.

      Obviously this is a very generic strategy, and similar to every other version, but I’d like to know if there are any other strats for Russia.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: Any After Action Reports Yet?

      I think one should consider a G1 attack on Soviet Union. I think you can take out enough infantry early on so that the Soviets are far enough behind that they can’t take advantage of a weak Eastern Front and they can’t build that wall of infantry supported by a smaller wall of mech and tanks, supported by a smaller wall of planes. It only takes two turns to have German reinforcements there. This way, you have smashed British Navy, Taken France, and killed more Soviet infantry than you have lost by the time your mechs (and planes from Western Europe) reach the front. It also ensures that the Soviets are focused on their Western Front rather than sending mech and a tac/fighter combo into china to slow down the Japs. This will compliment a Japanesz plan to hit Soviet Union and China first. The main issue, I think, might then become defending the Med from Yanks on the left and Indians n the right.

      I’ll give this a go next time, although it wouldn’t work with Europe, only global, I think.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • Canberra, anyone?

      Let me know if you’re near Canberra and would like to have a game some time. I have two friends who play with me regularly and another to return from overseas this year.

      posted in Player Locator
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      Bodeacious
    • RE: German IC's

      I totally agree with you.

      I just think that there are often times when you would be more likely to build, say, three bombers (just an example) on the front line, that can smash anything up to Russia (Russia, if there is an airfield).

      I’m leaning towards Yugoslavia because it balances the need for production in the Med with closeness to the front line.

      I also think there could be a good use for an airfield near the soviet front, probably in Barsarabia (sic?). That way, mechs/tanks can get from Yugoslavia to Barb in one, to defend the airbase.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • Taking France - what do you use?

      I had my first go at E1940. I was the axis.

      Managed to take out all British Navy in Atlantic except the carrier and destroyer off Iberia and the Cruiser down south (used all the planes). I only lost one fighter and one sub from it (pretty happy with the rolling).

      I hit Normandy with two men and an artillery (took it with the artillery).

      I hit France with everything else that could reach. I ended up losing to the French fighter.

      In the end, Italy took France and Southern France I1 and got a fair bit of cash which it used to good effect securing Gibraltar and building a minor IC on Egypt, but Germany, even with its massive navy, was having trouble getting enough to the Soviet Union’s wall of men (backed up by a wall of mech and tanks, backed up by a wall of fighters and tacs).

      I would generally advise against Germany not taking France on G1.

      My question is, what do you hit France with on G1? I assume, on the whole, almost every ground unit that can reach is put in, but how many fighters, planes, bomber etc do you use.

      The trade off is losing more in the Atlantic battle and potentially not sweeping the Isles clear of Royal Navy. Any opinions? Maybe it is worth leaving a few boats in the Atlantic in exchange for taking France cleanly.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: German IC's

      I still ahven’t played.

      While a Minor IC in Finland could be useful. I think it would become close to obsolete once the IC in Novgorod is taken (I assume pretty quickly once the Germans start of on the Western front).

      Finland is adjacent to Norway, so might be particularly useful for defending Norway, especially if transports have been smashed in the Baltic. I suspect that it will take a few games by a lot of people before we know if there is any benefit.

      I personally belive that a 12 IPC investment into a Minor IC that is not at risk of being taken over any time soon can be a sound investment if you gain a positional advantage. 4 men vs the ability to build what you want within distance of a strategic objective can be defended on many grounds.

      It’s all just speculation at this point.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: German IC's

      I haven’t played yet, but a minor IC in Romania could be useful for two reasons:

      (i) Allows production (probably infantry) on the Southern end of the front, away from where the main German force is collecting and heading; and

      (ii) Allows the production of sea units in SZ100. Building sea units in the Med is important for Germany for three reasons:

      (a) can build a sub which will survive longer in the game than the Atlantic U-boats and can deny the UK one NO; and

      (b) you can build a transport and get German men to Egypt, gaining a NO.

      © You might also like to have the option of building ships to support the Italians if the US heads for the Med.

      It might be an appropriate G2 or G3 purchase.

      posted in Axis & Allies Europe 1940
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      Bodeacious
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