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    Posts made by Bodeacious

    • RE: UK under threat of Sealion: Is it nice to do, when playing with 4-5 people?

      @Razor:

      Yes of course, when playing Germany I always pull the Sea Lion.

      Do you always win?

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: Italy's role?

      @Van_Trump:

      Well, when I come over on USA turn 4 we’re talking a minimum 6-8 loaded TTs +whatever bombardment + possible air support if US stages its CVs in mid-Atlantic.

      No way Gibraltar holds. It falls along with Morocco on first Torch landings.

      This is a real problem. A few things can help address this though, if the opportunity arises. An Italian (or German destroyer just outside Gibralter can prevent the bombardments. Immediately, that makes it much better odds.

      Additionally, there can be a real chance to take out the US fleet there. It would be costly, but sometimes this is an option. Italian planes in Algeria and subs can be useful for this, not to mention what you are prepared to trhow at it from Germany (possibly quite a fe subs from 109 or 112.

      Also, aint nothing you can do US 4 that will take Gibralter if the Germans have landed all their planes their as well. This can be a viable option because they are as useful for defending all of Europe from the US there as they are in any other territory that I can see.

      It goes on a case by case basis, but the Italians and Germans can work together pretty well to keep the US out of the Med for quite a while. That being said, this works much better in Global than in Europe. I still struggle to be able to win as axis unless the opposition makes at least a few small errors.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: Most air units you've had as America?

      I think you need more fodder. Italian subs and planes can have a second crack at you after Germany hits you with it’s navy and air force (potentially). Maybe a few extra destroyers would be good.

      I also figure that if you havn’t built in the Pacific by Turn three, I probably wouldn’t bother, except for some destroyers for blocking and a home defence navy. I’d keep budling transports and things to put in them and by turn five (hopefully) be ready to take Rome.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: Kill Australia First

      I don’t KAF, in either Pacific or Global. I use the Pacific ALpha setup and Japan attacks around J3 (maybe one later if it seems acievable).

      While I don’t  try to take Australia early, I do try to destroy any navy that is around. A carrier in the carolines can often send it’s planes, with a sub and maybe another sub or a destroyer, and take out ANZAC Navy and land back on the carrier in relative saftey near the DEI (Java) or occassionally, or you can send the carrier to NSW SZ supported by a couple fo dedstroyers. I think this is very important for Japan if it delays a DOW. Of course, you cannot lose your carrier, or even take a hit on it, so you have to be careful.

      posted in Axis & Allies Pacific 1940
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      Bodeacious
    • RE: How do you rate A&A pacific 1940

      Ta.

      posted in Axis & Allies Pacific 1940
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      Bodeacious
    • RE: Any thoughts on Larry's Alpha Setup?

      Yeah, I don’t know about Global, but I love it in Pacific. It removes the extreme Japanese advantage from a J1 attack (although I havn’t actually tried that, but seems pretty obvious).

      A J3 attack should go Japan’s way if you don’t make any errors and dice are even, but only just. This setup was way more enjoyable than any original setup game I have played.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: How do you rate A&A pacific 1940

      Wat is “OOB”?

      posted in Axis & Allies Pacific 1940
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      Bodeacious
    • RE: First game of Pacific

      The first game is probably going to be a massive allies victory. Japan can easily win with a J1 attack using the original setup, but they can’t afford to make any mistakes the first two or three rounds. One successful assault on Japanese transports and the game can remain out of reach for them. The alpha setup looks like it makes a J1 attack less fruitful for the allies.

      I have played one game with the alpha setup. I played as though Europe was going on, so didn’t attack until J3. This ended up being a landslide ot Japan. You just need to make sure you are able to hold Yunnan fairly quickly (read here, first two transports worth of trooops to FIC. I would also recomend building a minor IC on the mainland turn 1. When global, I like to put it in the territory north of shanghai (so can get to Manchuria and defend quickly, if need be). When just Pacific, maybe in Shnghai. If this is placed J1, it can produce J2 (3 men) and transports that unloaded in J1 in FIC can head north and pick them up (and one unit from Manchuria, and head straight back to FIC, take HK, or the Phillipines. Of course, good dice and conservative play is helpful.

      I also think, if you don’t do a J1, a minor IC in FIC is good. Maybe even good J1 if you do attack then. You basically want to make sure you have many men and transports to take DEI and malaya when you do finally attack. It helps to be able to leave a couple behind on the islands so ANZAC and UK can’t just waltz on in. Also, make sure you can send at least one carrier with planes and a battleship to Japan if the US builds up in Hawaii. Usually, by the time the US can do this, Japan can afford to spend a big chunk of it’s income on destryers to defend against the US navy. Maybe leave one destryer (or build) in Japan, so it can block any uUS advance towards Japan from Hawaii.

      By this stage, you should have most of China, most of DEI (if not all - asusming a J3 attack), and have planes in Yunnan which can hit India (obviously defended with men). You wil probably end up taking India with transports and planes, but you do need to make sure you can at least match Indian production on the mainland. Also, subs and ships can make sure India doesn’t get much income (through convoy disruptions). If you have a spare $6 at any point early on, I recomend subs. You can stop income in DEI islands, and can probably have the Indians only earning $7 or less per turn two turns after you attack.

      Just make sure you don’t put your transports or small navy anywhere India can take it out. If you do, they will… take it out, and it’s pretty much over for Japan.

      I think you should give Japan to either the better player, or the more conservative player. I have found, until you get your head around the map and whatnot, Pacific is either a quick victory for the allies, or a medium length win for Japan. It should be clear by turn 5 who is going to win.

      I would recomend the Alpha setup, because it seemed to be a bit more fun than the original setup. I have not played the reduced air force setup.

      If you are the allies, keep an eye out for a UK attack on vulnerable transports. If you can smash transports, Japan is usually two steps behind it’s aims.

      posted in Axis & Allies Pacific 1940
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      Bodeacious
    • RE: Italy's role?

      It, obviously, depends on what goes on with the UK Navy, and outcomes from battle. I tend to try to get Italy to keep the US out of the med at all costs. This usually involves placing as many men in gibralter and then planes (in my games, Italy spend a disproportionate amount of money on planes, sub, and destroyers. As ong as the med is clear, you don’t have to worry too much (a bit though) about transports getting taken out. The germans can also add planes if they can spare them. It works alright, because the German Navy can hit anything sitting in the seazone outside of Gibralter. COnsequently, there are possibilities of both Ital and Germany hitting the US if they are unprepared, and causing huge damage to their navy (usually because they can’t take hits on their carriers because the planes can’t land anywhere (try to tkae Morrocco as weell). That being said, if the UK have transports and can take Gibralter, this all fails miserably and you can’t do nothing bu build men to try to hold Rome.

      Of course, a big enough US force will smash Gibralter, so you need to balance the risk of losing your airforce on Gibralter and the oportunity ot wipe out one full load of US men). You have about four rounds to get, hopefully, 8 men and three planes to Gibralter. I often like to send a German tranny into the med by round three, so it is good if they take Morroco, and leave Gibralter to the Italians.

      Definately don’t let the Suez fall into UK hands.

      After that, I just try to make sure I hold Cairo (two men per turn seems to keep the mech and armor from SA at bay).

      Then, whatever spare men I have, I send to Paris to help counter attack.

      Obviously, this assume Italy is makeing about 20 IPC or more per turn. This happens in about 50% of my games.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: The revised (and unofficial) changes for Pacific 1940.

      I have had a look, but can’t tell whether Larry thinks this would be good for a Global setup. Can anyone tell me what they think should be done with Global? Maybe nothing.

      posted in Axis & Allies Pacific 1940
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      Bodeacious
    • RE: Any experiences with a global J3 attack?

      @calvinhobbesliker:

      @Bodeacious:

      Also, was thinking…

      If I was UK, I would seriously contemplate a UK2 dec of war against Japan. If anything can be hit to your advantage, why not. The Japs are just going to attack next go. Maybe the UK should think about reinforcing Yunnan on UK 2, if available, or taking it back.

      No, Japan may not attack J3 to prevent the US from moving adjacent to Europe/Africa

      They may opt for that. But this is a J3 attack thread. If UK attacks UK2, US is not in war until US4. BY J4, the UK and ANZAC have quite a few men and planes in the DEI. Maybe a J4 attack could be good.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: Any experiences with a global J3 attack?

      Also, was thinking…

      If I was UK, I would seriously contemplate a UK2 dec of war against Japan. If anything can be hit to your advantage, why not. The Japs are just going to attack next go. Maybe the UK should think about reinforcing Yunnan on UK 2, if available, or taking it back.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: Any experiences with a global J3 attack?

      @marechallannes:

      Strategy A: Ignore the russians and hold the line in Manchuria. Get “everything” to FIC, go for Yunan in J2 and crush the chinese inf production + Flying tigers only with planes, tacs and bombers (maybe you loose 2 - 3 planes). Rush throug china and go for the russian border. Meanwhile prepare a J3 attack on UK ships, Malaysia, Kwangtung, Borno and celebs. Freeze the UK income from sumatra and java with 2 subs each. Go for a major complex in Malaysia in J4.

      How does the Philipines work into this? If there are planes, you are probably going to lose a lot of transports. By this stage, I would have thought Japan would be keen to spend IPCs on something hard, like mech and tanks for the mainland, replacing lost planes, or building up the navy in Japan with destroyers and the like. Will you hit Philippines  J4?  expect three thranports and some bombardments would usually be enough. But maybe you need a fair bit if US fortifies it.

      Just curious because I have learned a lot from this thread. And will be the Axis this coming Weekend.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: Can't win a Global game with Sea Lion

      @marechallannes:

      My Japan was quite explosive in the older versions. Think i am finally up to specs in this one after our last game

      Care to give a brief run-down. I, and most here, would have a decent understanding. Someone elsewhere suggested a Jap thread.

      posted in Axis & Allies Global 1940
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      Bodeacious
    • RE: German Strategy: Mediterranean Offensive

      I played a game of Europe a week ago that is relevant to this discussion. I’ll chuck in a few thoughts as well. I don’t have a map with me, so bare with me.

      Germany bought two transports and carrier. Took out entire British navy except the transport next to England for the loss of two sub, one bomber, and one plane. Took Parris leaving the mech and tanks.

      England bought men and hit the Italians fleet with what would reach except the tac, which landed in Europe. A carrier with one hit and a cruiser survived.

      Italy bought one destroyer. It prepared to take Egypt, took Southern France, activated Bulgaria. Tansported man and tank to Albania, leaving Two destroyers and a Cruiser.

      France moved to support the British in the med.

      After a few rounds, the med was clear, egypt had quite a few men in it. Iraq had an Italian Minor IC. The Germans took an opportunity to hit an understrength US  contingent supporting three transports and 1 UK transport. Germany hit it, and took Gibraltar (out of reach of a US counterattack). Only lost two subs. From there, the transport went intoo the med. This allowed movement of men and arty into Egypt. The Italians then spenta bit of time buildign a small navy (it already had two additional bomber and one tac bomber, both original planes as well). It eventually had three subs and three detroyers. I figured  combined witht he navy, we can seriously slow own the US using destryer blocking aand at least one crack using subs and all planes.

      The The US just ignored the med. The managed to take Western Germany. UK flew it’s planes there. Next go, US built 9 tanks. Germany kicked him out, but similar exchanges occured with the British. Eventually, the very c=successful Western germany Anti Air guns depleted the Luftwaffe, and the Italians had this massive navy sitting, doing nothing, in  the med.

      I think if Germany send too much to the med, it really does hinder the defences when the US heads North. That being said, The North African men may be better used heading to Russia.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: BEST ROLL EVER!!!!!

      One sub took out two Jap carriers with two fighters and two tacs, and it survived playing Pac1940.

      One fun thing I did was attack with, among other things, 35 infantry and artillery. 19 at 2 or less! Was fun.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: Why the Sealion is a Mistake

      Not until US4.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: USSR Invasion

      Major IC won’t fit in Poland.

      I’m not convinced about the need to build a major IC in Norway, especially if you have all those transports.

      I’d rather build my stuff in Romania, where they can more easily help defend Italy and attack the most valuable Soviet territories.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: Why the Sealion is a Mistake

      Maybe. I’m happy to lose a transport to avoid that hell for Italy you just described.

      posted in Axis & Allies Europe 1940
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      Bodeacious
    • RE: Why the Sealion is a Mistake

      I would just capture Gibraltar I1 and then the UK could not touch me.

      posted in Axis & Allies Europe 1940
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