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    Topics created by BobbaRossa

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      L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2

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      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8 Purchase Units - Japanese Japanese buy 4 destroyers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 artilleries and 5 infantry moved from Yunnan to Burma 3 artilleries and 6 infantry moved from Shan State to Burma 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from 42 Sea Zone to Java 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 bombers moved from French Indo China to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Sumatra 2 fighters moved from 35 Sea Zone to Borneo 2 tactical_bombers moved from Malaya to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 44 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Sumatra 1 fighter moved from Malaya to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 44 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Battle in Java Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Korea from Russians, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Sumatra, round 2 : 3/8 hits, 4.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 9 artilleries and 11 infantry British defend with 2 infantry Japanese roll dice for 9 artilleries and 11 infantry in Burma, round 2 : 8/20 hits, 6.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 9 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 7 mech_infantrys moved from Hunan to Burma 1 aaGun moved from Yunnan to Burma 3 mech_infantrys moved from Malaya to Burma 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Sumatra to 41 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 4 carriers moved from 35 Sea Zone to 41 Sea Zone 4 carriers moved from 44 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Borneo to French Indo China 1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from Kiangsi to 42 Sea Zone 1 tactical_bomber moved from Malaya to 41 Sea Zone 1 tactical_bomber moved from Kiangsi to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery and 2 infantry moved from Suiyuyan to Kansu 2 infantry moved from Jehol to Shantung Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 destroyers placed in 37 Sea Zone 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.17 Japanese regular : 1.17 UK_Pacific regular : 2.67 ANZAC regular : 1.67

      Savegame

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      L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X)

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      @BobbaRossa will try something a little different, will message you

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      L25 G40 OOB Simon33 (L+44) v BobbaRossa (X)

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      @simon33 Oof, yeah those American dice really brought the point home. Yikes. And no worries about dithering, difficult decisions take time.

      I’d like to have 45 as that’s typically the lowest I’ll go, if that’s ok.

      China:
      Yunnan Inf

      Russia:
      Russia Fighter
      Volgograd Fighter

      UK:
      Scotland Fighter
      SZ 98 Sub
      SZ 91 Sub

      Dice email: bobbarossa.dice@gmail.com

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      L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis) Game 2

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      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 4 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 3 armour and 1 mech_infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 6 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Russia to Volgograd 2 bombers moved from Southern Italy to Caucasus 1 artillery moved from France to Holland Belgium 2 mech_infantrys moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 7 bombers moved from Southern Italy to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 126 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to Holland Belgium 1 armour moved from Yenisey to Novosibirsk Germans take Timguska from Russians Germans take Novosibirsk from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 2 transports 1 transport owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 2 transports Casualties for British: 1 transport Battle in 126 Sea Zone Germans attack with 1 fighter British defend with 2 transports; Americans defend with 2 transports 2 transports owned by the British and 2 transports owned by the Americans lost in 126 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 2 transports Casualties for British: 2 transports Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 1/7 hits, 3.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 109 Sea Zone Germans attack with 7 bombers, 1 fighter and 3 tactical_bombers British defend with 1 carrier and 2 destroyers; Americans defend with 1 transport Germans roll dice for 7 bombers, 1 fighter and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/11 hits, 6.83 expected hits British roll dice for 1 carrier, 2 destroyers and 1 transport in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 2 destroyers owned by the British, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 carrier owned by the British lost in 109 Sea Zone Germans win with 7 bombers and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 fighter Casualties for British: 1 carrier and 2 destroyers Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 3 armour and 13 mech_infantrys British defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour and 13 mech_infantrys in Volgograd, round 2 : 2/16 hits, 3.67 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 3 armour and 12 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Caucasus Germans attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 1 aaGun and 1 infantry moved from Bryansk to Rostov 2 bombers moved from Caucasus to Yugoslavia 7 bombers and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 1 aaGun, 5 artilleries and 5 infantry moved from France to Western Germany 5 mech_infantrys moved from Western Germany to Poland 1 fighter moved from 126 Sea Zone to 113 Sea Zone 1 fighter moved from 125 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 1 carrier, 2 destroyers and 5 transports placed in 113 Sea Zone 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Russia Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

      Combat Hit Differential Summary :

      Russians regular : -0.33 Germans regular : -5.33 British regular : 1.00

      Savegame

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      L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis)

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      @brxxx I like that bid. The marine in India gives a lot of flexibility.

      Thread’s up here: https://www.axisandallies.org/forums/topic/36870/l21-bm3-brxxx-allies-15-vs-bobbarossa-axis-game-2

      And if you could post the previous game’s result when you get a chance, would appreciate it :D .

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      20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3

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      @wizmark said in 20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

      @bobbarossa ok thats it im done lol…well played you got me again! GL with the rest of the play offs :+1:

      Good game, Wiz! Let me know if you’d like a rematch. I’m down.

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      Strategicon 2020

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      Imperious LeaderI

      Not sure but the guy said 42.2 is default game if players disagree on game. But if they agree, any AA game can be played but i don’t think Global is played until the final on Sunday. ON Friday The War Game: World War Two is often played or another.

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      19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3

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      @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

      @BobbaRossa Thanks for the option but I will still concede. Thanks for the game and a look at how the high levels play! I think I’m a way off being a contender at the top levels but learning every game!

      Good game Wiz! You’ve got some solid instincts. Taking Norway and Korea were good moves, just have to avoid the catastrophes in the process :D . Best of luck to you!

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      JDOW (Allies +8) vs BobbaRossa (Axis) BM3

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      JDOWJ

      well, I could have certainly lived with a slower pace and stop bothering you about the game speed.
      I understand, however, that it is tough to play position on is behind that feel like an uphill battle. Takes 3 times as much energy compared to winning positions.

      I was a bit worried you could have tried to get lucky at Burma. I miscalculated the odds in the first place. I should have taken Java instead of Oki with the US to make an attack at Burma even less attractive even with good dice.

      In the end, I believe an Allied win was inevitable over time as there was no path for the Axis to overcome the significant income edge the Allies had.
      it was just matter of time until US would have 25+ planes in Europe that would always hop around to either protect VCs or to wreck havoc somewhere.
      And Japan did not have the juice to become a significant enough threat for a Pacific win.

      Thanks for the game though, it was great playing you.

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      Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2

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      Good games man! Well played. Best of luck to you :D .

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      Giallo (Allies) vs BobbaRossa (Axis) BM3

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      Good game! That was definitely the fastest I’ve ever been shut down as Japan. Made me hustle and do things I don’t normally do on the Europe side.

      Another sounds good. Got the thread started here:

      https://www.axisandallies.org/forums/topic/33634/giallo-allies-vs-bobbarossa-axis-bm3-game-2

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      Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3

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      Good game! Yeah, it was looking pretty rough.

      Oh, I definitely prefer to go after Russia, but if I just ignore that Egyptian factory on UK1 its game over for the Axis. That’s too much of a power move to go unchallenged. Best of luck to you!

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      Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 2

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      Thread’s up:

      https://www.axisandallies.org/forums/topic/33165/odonis-allies-vs-bobbarossa-axis-bm3-l19-game-3

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      Units not being rolled

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      • • • BobbaRossa
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      redrumR

      @BobbaRossa Ok. In that case, I’m about 95% sure that the bug you hit has already been fixed in 1.9.0.0.13066 but unfortunately if you started your game with an earlier version of TripleA the bug is part of the save game data so upgrading to the new version doesn’t resolve it (essentially the engine thinks the fighters are still on an allied carrier during an attack so it ignores them for battles).

      To fix your current save game, you just need to edit out any air units which aren’t fighting properly in battles and add new ones in their place. If you edit remove/add all fighters on the map then you can ensure it shouldn’t occur again.

      If you see this same issue in a new game started with 1.9.0.0.13066 then let please report it again and I’ll look further into it.

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      18L G40 BM Axis-Dominion (allies) vs BobbaRossa (axis) Game II

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      @axis-dominion:

      @BobbaRossa:

      Welp. Think it’s well past time to call this. I’ve got no momentum and no hopes of getting any. Good game! That was very well played.

      great game! this was a hard one, I feel like I barely survived your hyper aggression, first on russia, then Middle East, and then africa. I was just hanging on a thread when I held s.africa, but then I think that’s when the tides turned, slowly but certainly.

      I think you’re definitely a top-tier axis player, but so very aggressive, to the point of neglecting your defenses (normandy, Scandinavia), which in this game hurt you badly.

      Thanks man! Really appreciate that. Hyper aggression usually throws people off and makes them make mistakes, but yeah, leaves definite holes to exploit. I spent a lot of time deliberating whether to defend Scandinavia or go for the middle east/africa. If I could’ve held them it would’ve been the right call, but your defense and counterpunch was just too solid. Felt like everything I tried you were a step ahead of me and kept running into walls. This game actually drained me mentally, I have no clue how you can play so many games simultaneously. I feel like I need a vacation :-P.

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      18L G40 2nd Ed. Maxi (Allies +20) vs Bobbarossa (Axis) Game II

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      The only way to prevent Japan from loading transports is to move UK ships into the sea zones (as you did), but then ANZAC has to declare war to make the sea zones hostile at the start of Japan’s turn. If you’d like, I’m fine with either retroactively having ANZAC declare war or editing the UK ships somewhere else that you would prefer. It is a bit of an esoteric rule.

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      18L G40 BM Axis-Dominion (allies) vs BobbaRossa (axis)

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      New thread here:

      https://www.axisandallies.org/forums/index.php?topic=42393.0

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      G40 BM JWW (allies) v Bobbarosa Game 2

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      @JWWII Good game man! That was very fun and you played quite well. The dice were just a little too friendly to me in some key spots.

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      MrCunego (allies) vs Bobbarossa (axis) BM Game III

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      Good games man! It’s been a lot of fun competing against you :-). Best of luck to you!

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      MrCunego (allies) vs Bobbarossa (axis) BM

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      New link:

      https://www.axisandallies.org/forums/index.php?topic=42133.0

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