@gamerman01 Thanks Gamer! No pressure now… lol
Best posts made by BobbaRossa
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RE: Tournament Playposted in Axis & Allies Global 1940
Hey Paul,
To echo Barnee, it really depends on which tourney you’re attending as they all have slightly different rules. If you’re talking about the Strategicon tourney that happens in two weeks, I can help you out. Otherwise, yes, contact the organizers.
BR
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RE: Gamex 2019posted in Events
@squirecam said in Gamex 2019:
Are there no A&A events played there anymore? I didn’t see anything in the listings…
Hey Squire!
Sure are. We play a tourney at all 3 Strategicon events every year starting around 9am on Saturday and usually finishing Sunday night. Opponent agreed upon boards with 1940 Europe being preliminary default and 1940 global being finals default.
Hope to see you there!
BR -
RE: 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)posted in League
@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.
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RE: Gamex 2019posted in Events
Oh, forgot to answer the time limit question… It depends on how many people are there. If we have three rounds, yes there’s a time limit on prelim rounds (enforced very softly). Think it was 7 hours last con. It was only enforced once, most games move quickly and are resolved by then. If there are only enough people for 2 rounds, there won’t be a limit.
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RE: 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)posted in League
Good game man! Haven’t played against your strat in a while and forgot how stressful it is :P . A couple different dice rolls and this would’ve gone completely the other way.
I’m totally down for a rematch, either swapped sides or same. Just let me know when your schedule frees up.
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Strategicon 2020posted in Events
Hey Folks!
It’s that time of year again, the drought for Southern California is officially over! Well, convention drought that is; can’t do anything about the lack of rain ;) . Strategicon starts back up in exactly one month (02/14-17) with Orccon and the dice get rollin! Come join us at the LAX Hilton for 2+ days of A&A tourney fun starting setup around 9am on 02/15.
We typically run 8 team tourneys, but would love to get more people. All rounds are played on any mutually agreed upon A&A game board (if a board can’t be agreed on, defaults are G40 Europe 2ed for preliminary rounds and G40 global 2ed in the final). Prizes are awarded for 1st and 2nd place. Once you arrive, head on up to the wargames room (there are lots of directional signs from registration) and either mill about the A&A tables or ask for Tim, Dale, or Luke (me) and we’ll get you hooked up. I just got my order of @Young-Grasshopper’s battle dice and am so itching to try them out.
FYI, ignore the fact that A&A isn’t listed on the schedule. It’s been run 3 times a year since 1984 and isn’t about to stop now (the tourney coordinator is just a massive procrastinator, but an otherwise wonderful dude ;) ).
If you can’t make it this time, there are two more opportunities this year with Gamex (05/22-25) and Gateway (09/4-7). Would love to see you there!
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RE: Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game IIIposted in League
Yikes! That Normandy battle was bs. I feel your pain, man :( . Thankfully, I don’t think it will be decisive. You’re looking very strong…
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RE: Strategicon 2020posted in Events
@655321 said in Strategicon 2020:
This looks like lots of fun! I live in SoCal so if I’m not too busy that weekend I’ll come check it out.
That’s great! Would love to have you!
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RE: 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3posted in League
@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa Well I ‘enjoyed’ those extra ships for 1 turn! :joy: :joy:
An aggressive G2 looks bad for me already :sweat: At least I get to spread the Communist faith for 1 round!
Yay for extra ships! Yeah, those really had to die or this Atlantic was going to be atrocious :P .
One thing that I hadn’t noticed before: The British tank taking Persia from West India on turn 1 is actually an illegal move. Pg 10 of Europe rule book: “They (friendly neutrals) can be moved into (but not through) as a noncombat move by land units of a power that is at war”. It’s a known bug in the TripleA engine that allows it. I have no problem letting it stand in this game, just wanted you to be aware in case you ran across a stickler in the future :D .
Latest posts made by BobbaRossa
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RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)posted in League
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
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RE: L25 G40 OOB cwglee51 (L+52) v BobbaRossa (X) Round 3posted in League
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter moved from Formosa to Hunan 1 artillery and 2 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Jehol to Chahar 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangsi 1 fighter moved from Korea to 36 Sea Zone 2 carriers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 aaGun and 4 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.83 -
RE: L25 G40 OOB cwglee51 (L+52) v BobbaRossa (X) Round 3posted in League
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in France, round 2 : 7/19 hits, 6.17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 5 infantry owned by the Germans lost in France 1 aaGun owned by the French and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in France, round 3 : 7/14 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France 1 armour owned by the French, 1 artillery owned by the British, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone 1 destroyer owned by the British lost in 106 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Slovakia Hungary to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 armour moved from Poland to Western Germany 1 armour moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Romania 3 aaGuns moved from Western Germany to Holland Belgium 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Poland to Holland Belgium Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
French regular : 1.33 Germans regular : 6.17 British regular : 1.50 -
RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)posted in League
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 4 units repaired. 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Midway to Aleutian Islands 1 bomber and 2 fighters moved from Western United States to 91 Sea Zone 1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Aleutian Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 fighters and 2 submarines Germans defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits 2 submarines owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone 1 destroyer owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone 1 destroyer owned by the Germans lost in 91 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -44 Casualties for Americans: 1 bomber, 1 carrier, 2 fighters and 2 submarines Casualties for Germans: 2 destroyers Non Combat Move - Americans 1 bomber moved from Aleutian Islands to British Columbia 1 mech_infantry moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 carriers, 5 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 4 carriers, 3 cruisers and 2 fighters moved from 25 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 2 bombers moved from Midway to Caroline Islands 2 fighters moved from Yenisey to Russia 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from Western United States to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 4. 1 fighter placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 8 infantry moved from Chahar to Jehol Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Russia to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 2 fighters and 3 submarines Italians defend with 1 destroyer and 3 fighters British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 submarines owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone 1 submarine owned by the British submerged British roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the British lost in 97 Sea Zone 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for British: 1 fighter and 2 submarines Casualties for Italians: 1 destroyer and 3 fighters Battle in 91 Sea Zone British attack with 1 fighter and 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 91 Sea Zone British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 91 Sea Zone 1 battleship owned by the Germans lost in 91 Sea Zone 1 transport owned by the Germans lost in 91 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 33 Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Casualties for British: 1 submarine Non Combat Move - British 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber moved from Persia to Northwest Persia 2 infantry moved from India to Burma 1 artillery, 5 infantry and 1 tactical_bomber moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 2 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 2 infantry moved from French West Africa to French Central Africa 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 2 transports moved from 87 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies Place Units - British 1 fighter placed in 98 Sea Zone 2 artilleries and 1 infantry placed in Persia 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -2.17 Italians regular : -1.33 Japanese regular : -0.33 Germans regular : 2.17 British regular : -0.33 -
RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)posted in League
Whew… That saved the US catastrophe. Will do 97 in Triple A and edit the 91 results in.
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RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)posted in League
German Destroyer and BB
[dice 1d6<=2]
[dice 1d6<=4] -
RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)posted in League
UK Sub and Fighter
[dice 1d6<=2]
[dice 1d6<=3] -
RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)posted in League
@simon33 said in L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45):
I want to keep the DD rather than the Cruiser in SZ91.
I will scramble in 97.
Max D in both 91 & 97. So lose the DD first in both battles.
Sounds good. I’ll have to roll 91 with the dicebot since I can’t edit in a battle. Will do that first.