@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@zlefin said in Seeking a better understanding of the bid numbers:
I suppose I should at least consider trying async play if it’s the only way to get the data I want, to assess how onerous it is or isn’t.
I think async play also adds to the Axis favor. Being able to take time and analyze a significant number of options (plus prodigious use of battle calculators) really changes the flow of the games. There have been many times where I open up the game and think I’m going one way, then sleep on it and come up with a much better plan that had initially alluded me. This obviously helps both sides, but I think the Axis are more favored here as they have the initiative and are mostly driving the board states for the initial rounds.
Also, async play isn’t really that onerous once you get used to it. It’s just a little odd at first. The worst part is itching to get your turn again :P.
@squirecam said in Gamex 2019:
Are there no A&A events played there anymore? I didn’t see anything in the listings…
Hey Squire!
Sure are. We play a tourney at all 3 Strategicon events every year starting around 9am on Saturday and usually finishing Sunday night. Opponent agreed upon boards with 1940 Europe being preliminary default and 1940 global being finals default.
Hope to see you there!
BR
Hey Paul,
To echo Barnee, it really depends on which tourney you’re attending as they all have slightly different rules. If you’re talking about the Strategicon tourney that happens in two weeks, I can help you out. Otherwise, yes, contact the organizers.
BR
@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.
Oh, forgot to answer the time limit question… It depends on how many people are there. If we have three rounds, yes there’s a time limit on prelim rounds (enforced very softly). Think it was 7 hours last con. It was only enforced once, most games move quickly and are resolved by then. If there are only enough people for 2 rounds, there won’t be a limit.
Good game man! Haven’t played against your strat in a while and forgot how stressful it is :P . A couple different dice rolls and this would’ve gone completely the other way.
I’m totally down for a rematch, either swapped sides or same. Just let me know when your schedule frees up.
Hey Folks!
It’s that time of year again, the drought for Southern California is officially over! Well, convention drought that is; can’t do anything about the lack of rain ;) . Strategicon starts back up in exactly one month (02/14-17) with Orccon and the dice get rollin! Come join us at the LAX Hilton for 2+ days of A&A tourney fun starting setup around 9am on 02/15.
We typically run 8 team tourneys, but would love to get more people. All rounds are played on any mutually agreed upon A&A game board (if a board can’t be agreed on, defaults are G40 Europe 2ed for preliminary rounds and G40 global 2ed in the final). Prizes are awarded for 1st and 2nd place. Once you arrive, head on up to the wargames room (there are lots of directional signs from registration) and either mill about the A&A tables or ask for Tim, Dale, or Luke (me) and we’ll get you hooked up. I just got my order of @Young-Grasshopper’s battle dice and am so itching to try them out.
FYI, ignore the fact that A&A isn’t listed on the schedule. It’s been run 3 times a year since 1984 and isn’t about to stop now (the tourney coordinator is just a massive procrastinator, but an otherwise wonderful dude ;) ).
If you can’t make it this time, there are two more opportunities this year with Gamex (05/22-25) and Gateway (09/4-7). Would love to see you there!
Yikes! That Normandy battle was bs. I feel your pain, man :( . Thankfully, I don’t think it will be decisive. You’re looking very strong…
@dawgoneit Notice: Axis sitting at 8 VC in Europe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shensi to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter moved from Anhwe to Szechwan
1 fighter moved from Anhwe to Szechwan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.17 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 45 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 5 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 fighters and 5 mech_infantrys in Szechwan, round 2 : 3/8 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Szechwan, round 3 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Szechwan to French Indo China
3 fighters and 4 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from 17 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Japan to Philippines
2 mech_infantrys moved from Chahar to Kweichow
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 5 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Japanese
3 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : -3.17
UK_Pacific regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
13 armour, 7 artilleries, 8 infantry and 9 mech_infantrys moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 80 Sea Zone
1 artillery, 4 carriers, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Western Germany to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
4 fighters and 4 tactical_bombers moved from Greece to Egypt
1 armour moved from Yenisey to Novosibirsk
Germans take Timguska from Russians
Germans take Novosibirsk from Russians
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 4 carriers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
French defend with 1 destroyer
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 carriers, 3 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from French with 4 carriers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Egypt
Germans attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 airfield, 4 armour, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; French defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in Egypt, round 2 : 8/16 hits, 9.00 expected hits
British roll dice for 4 armour, 3 fighters and 2 infantry in Egypt, round 2 : 5/9 hits, 4.67 expected hits
2 fighters owned by the Germans, 1 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Egypt
1 infantry owned by the French, 1 infantry owned by the British, 2 fighters owned by the British and 4 armour owned by the British lost in Egypt
Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers in Egypt, round 3 : 7/11 hits, 6.33 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Egypt
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 4 armour, 3 fighters and 1 infantry
Casualties for French: 1 infantry
Battle in Northwest Persia
Germans attack with 13 armour, 7 artilleries, 8 infantry and 15 mech_infantrys
British defend with 5 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 bomber; Russians defend with 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans roll dice for 13 armour, 7 artilleries, 8 infantry and 15 mech_infantrys in Northwest Persia, round 2 : 16/43 hits, 13.83 expected hits
Russians roll dice for 1 aaGun, 6 armour, 2 artilleries, 1 bomber, 4 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 9/32 hits, 13.00 expected hits
8 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
7 infantry owned by the Russians, 2 infantry owned by the ANZAC, 3 mech_infantrys owned by the British, 1 aaGun owned by the Russians, 1 bomber owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 13 armour, 7 artilleries and 14 mech_infantrys in Northwest Persia, round 3 : 16/34 hits, 12.33 expected hits
Russians roll dice for 6 armour, 2 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 10/17 hits, 8.17 expected hits
10 mech_infantrys owned by the Germans lost in Northwest Persia
1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the British, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 artillery owned by the Russians, 1 artillery owned by the British, 3 fighters owned by the British and 5 armour owned by the British lost in Northwest Persia
Germans roll dice for 13 armour, 7 artilleries and 4 mech_infantrys in Northwest Persia, round 4 : 10/24 hits, 10.17 expected hits
Russians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 13 armour, 7 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 101
Casualties for Germans: 8 infantry and 12 mech_infantrys
Casualties for British: 5 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
3 fighters and 4 tactical_bombers moved from Egypt to 98 Sea Zone
2 bombers moved from Egypt to Greece
1 bomber moved from 80 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from France to Northern Italy
3 mech_infantrys moved from Russia to Volgograd
3 aaGuns moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
2 carriers and 1 destroyer placed in 97 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry placed in France
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 76 Optional[PUs]
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 81 Optional[PUs]
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : -1.83
Germans regular : 4.17
British regular : 0.67
@dawgoneit Didn’t scramble in 98 since it was 100%. If that was incorrect, let me know and I’ll roll via forum for it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Greece to 98 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour moved from Nenetsia to Samara
1 bomber and 2 fighters moved from 98 Sea Zone to Southern Italy
3 fighters moved from 98 Sea Zone to Greece
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
@dawgoneit Just a reminder that US/China/UK 7 is up.
@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:
skip russia
Looks like you posted AN/FR 6. We should be on US/China/UK 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 5 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 mech_infantrys moved from Shantung to Chahar
2 fighters moved from Japan to Chahar
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Hopei to Shensi
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 armour, 1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from Philippines to 45 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Sikang to Szechwan
2 bombers moved from French Indo China to Szechwan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Jehol, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry; Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.67 expected hits
Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 mech_infantry owned by the British, 3 infantry owned by the Chinese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters moved from Chahar to Anhwe
1 mech_infantry moved from Sakha to Manchuria
1 fighter moved from 45 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers moved from Southern Italy to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 artilleries and 2 infantry moved from France to Northern Italy
2 fighters moved from Holland Belgium to 97 Sea Zone
3 bombers moved from Holland Belgium to Southern Italy
1 fighter moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Greece to 97 Sea Zone
3 aaGuns, 7 artilleries and 8 infantry moved from Rostov to Caucasus
10 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
2 carriers and 1 transport placed in 97 Sea Zone
2 infantry placed in France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -1.33