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    Topics created by Bob_A_Mickelson

    • Bob_A_MickelsonB

      Help: difference between the 2001 & 2007 Print editions of Pacific?

      Player Help
      • • • Bob_A_Mickelson
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      Bob_A_MickelsonB

      I love A&A Pacific. I bought it practially the day it hit the shelfs nearly a decade ago. I’ve played it so much that its more than worn out on me and i want to get a new copy.  I realize that the game is out of print now, but unopened copys are still around at some stores. Does anyone know the difference between the 1st print edition and later print editions. For example the 1st print had a box that said it contained 445 pieces, but came with 335. The new box has a different logo in the corner and says it contains 330 pieces. This means some changes have been made between prints. perhapse they fixed the rulebook and setup card typo?

      If any of you guys know of any differences i would greatly appreciate it. As i need to decide fairly soon weather or not to buy a new unopended copy of a later print or a used 1st edition print.

      thanks.

      P.S. I realize that the new AAP40 will be out soon, but as a diehard A&A fan i have a complusive need to keep a crisp copy of each A&A title in good condition. Some of you will understand, others wont.

    • Bob_A_MickelsonB

      Help: difference between the 2001 & 2007 Print editions of Pacific?

      Axis & Allies Pacific
      • • • Bob_A_Mickelson
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      FuncionetaF

      I don’t like red units for japs, they seem like soviet units to me with that color. Not a big issue in AAPacific, but I really hope they include orange pieces in AA40 or we are going to have a very confusing board (and more if they stick to brown italian units, augh!)

    • Bob_A_MickelsonB

      AA50 / AAR chips for Trade

      Marketplace
      • • • Bob_A_Mickelson
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      Bob_A_MickelsonB

      I recently bought AA50 and found that the new game has thinner chips than the preivous editions of A&A. I would like to find someone(s) who is willing to trade all (or some) of their AA50 plastic chips for equal numbers of my AAR, AAE, & AAP chips.

      I have from AAR, AAE, & AAP
      410 Grey Chips
      47 Red Chips
      11 Yellow equally sized chips which are the exact same size as the Red and Grey chips. These chips fit snuggly on top of AAR Chips mentioned above.

      If you are intresed in trading away your AA50 Chips for the thicker older AAR chips please PM me.

    • Bob_A_MickelsonB

      AA50: Simplified China Rules

      House Rules
      • • • Bob_A_Mickelson
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      Imperious LeaderI

      Lets just say the rules you posted 1,2,3 were basicially similar. AS far as the Chinese placement the idea was to prevent a wall type of atmosphere where the Chinese would stack all the pieces in choke points.

      Historically they were quasi military forces which largely came from the various regions of China, and not organized in such a fashion to move around and conduct major campaigns because the logistics were primitive to say the least. Thats why China got passed over as a proper nation, because they were not modernized at all.

      So to not include some notion of preventing stacking you can readily see what will happen.

      The rule book on China is deliberately over explaining a simple concept. You just cant place new infantry in a territory unless it has lass than 3 infantry total.

      The other rule is Chinese cant leave greater china, which includes the 2 Japan controlled territories and Kwangtung as well as original Chinese territories, and in the case of Kwangtung they don’t get money if they take it.

      Thats it.  Its like 4 sentences at most the entire rules for China. If you just rewrite the rules i am sure anybody can get the page down to a few sentences.

    • Bob_A_MickelsonB

      New Professional Looking Triple A Icons

      TripleA Support
      • • • Bob_A_Mickelson
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      Bob_A_MickelsonB

      I recently created new professional looking icons to replace the meadorker icon that comes with TripleA. Hopefully I can lobby the TripleA team to replace their current icon. I hope you all enjoy it.

      Below is a link showing a preview of what the icon looks like
      http://www.mediafire.com/?p8pzzgppygb

      You can download the actual icon files in various sizes here
      http://www.mediafire.com/?sharekey=974a64baf19bf038d2db6fb9a8902bda

      INSTRUCTIONS FOR REPLACING CURRENT TRIPLEA ICON:
          Download the ziped icon files. Copy the entire contents of the zipped folder into a new nonzipped folder that you will perminately save on your computer. (if you dont do this you wont be able to use the icons)
          If you have windows you can replace your current icon by right clicking on the triplea icon selecting “properties” under the “Shortcut” tab select “change Icon” then find the icon file you downloaded.   I would recomend selecting the 256x256 icon if you have vista. If you dont have vista you may need to select a smaller resolution.

    • Bob_A_MickelsonB

      Axis & Allies Global Confict - 3rd Edition Released

      Other Axis & Allies Variants
      • • • Bob_A_Mickelson
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      Bob_A_MickelsonB

      @Imperious:

      Is this the same map as global 39? or close?

      No. This map is based on the old AAE and AAP. At the time I wanted a way to play both maps seemelessly. AAG40 acomplished the goal of this project, albeit in a slightly different way. Therefore, this map has been mostly forgotten since then.

    • Bob_A_MickelsonB

      New Big 60'x30' World Map! (Global Conflict)

      Other Axis & Allies Variants
      • • • Bob_A_Mickelson
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      Bob_A_MickelsonB

      Considering all the feedback I have received from my first public release of Global Conflict on this form and other outlets, **I have now released my third edition of Global Conflict. **

      It is much more balanced than before. Minor changes to setup makes Germany be a more threatening adversary. The Allied economic dominance has been addressed with modified convoy rules and also the edition of supply tokens.  Long game play time has been addressed with a new turn sequence which should keep all players more involved with very little idle time. A close competitive game with five players can now be completed in less than six hours. (This does not including setup). Technology rules have also been modified. Three new units have been included. They are Mechanized Divisions, Air Transports, and Cruisers.  (If you don’t have these units, replace all cruisers in the setup with destroyers, and ignore mechanized devisions and air transports.  Play will still be balanced)

      I hope all of you enjoy the game.  And as always all comments, suggestions, and game reviews are welcome.

      This is the link to all the files you need
      http://www.mediafire.com/?2gmbdgml0zy

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