And I’ll just add one comment regarding the rankings. It’s important to remember that in our rating system, and indeed in all rating systems, the actual rating number (PPG, elo rating, whatever) is virtually meaningless. The important thing is the ranking, i.e. where you place in relation to everyone else. In our system, the tiers are completely arbitrary, so it is (statistically at least) meaningless whether you are the lowest E or the highest 1.
Posts made by bmnielsen
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RE: 2015 League General Discussion Threadposted in League
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RE: 2015 League General Discussion Threadposted in League
Actually what Zhukov just said sparked something I’ve been thinking about for a while about how we do bidding and what it means.
My understanding is that the primary purpose of bidding is to balance the game, i.e. offset the inherent advantage the axis has in the base setup. But the way we do bidding actually introduces a second purpose: handicapping the players based on how good they are with a certain side. We’ve all seen comments to the effect of “I would never play X at a bid lower than Y”, which is a sign that this also happens. No matter what, different players have different ideas of what a reasonable bid is, which is influenced both by their own relative strengths with the sides and their opponent’s.
Personally I’ve been spiralling farther and farther from ever playing with the Allies - as I play more Axis games and get better at playing the Axis, the bid I’m willing to accept increases, so I keep playing more Axis games, etc.
Now, I’m not necessarily saying that this is a problem or that it should be changed, I just think it’s interesting from a game theory perspective :)
It might be fun though to have a league standard bid (+25 or +30 or whatever people think is reasonable) and have the sides decided by a dice roll at the start of the game. I like the 2-game match idea as well, but it might not be practical with the length of time it takes to play global games.
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RE: 2015 League General Discussion Threadposted in League
I should note that this is mainly because of time constraints, if you’re like me and only have time for ~10 games a year, you have to make them count. If I had all the time in the world, I would play anyone, rankings aren’t the reason to play :)
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RE: 2015 League General Discussion Threadposted in League
Yeah, systems like that do exist, see elo for example. Someone was doing an elo ranking for the league this year, but I don’t know if anything came of it.
However, even if we had such a system, I wouldn’t expect a lot of players to want to play people more than a couple of tiers below them, just because evenly-matched games tend to be more fun.
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RE: 2015 League Post Game Results Hereposted in League
bmnielsen (Axis) defeats Boldexhausted (Allies +24)
http://www.axisandallies.org/forums/index.php?topic=36041.msg1445959#msg1445959
Sorry to those who played me this year but my hectic life led to implosion of all my recent games and I’ve slipped to tier 1. :oops:
Take some time and get your fresh back :)
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RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 bombers, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
2 bombers moved from Shan State to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Urals to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour, 3 artilleries, 2 infantry and 17 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
2 bombers moved from Shensi to Shan State
3 mech_infantrys moved from Kiangsu to Kweichow
3 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 41 Sea Zone to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 57 Sea Zone to 38 Sea Zone
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
5 artilleries and 6 infantry moved from 38 Sea Zone to Burma
2 carriers moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 bomber and 1 fighter placed in Malaya
2 bombers placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in New South Wales
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
Yeah was just about to write that
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RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
Yeah, I was on the fence om whether to risk it or not, but the 41 ipc in the coffers was too much to pass up. I would’ve withdrawn before the bomber stack took a hit if it went much worse anyway.
Take the armor and one of the bombers.
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RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
Well, the dice were kind to you there, for what it’s worth…
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RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
16 bombers moved from Southern Italy to Russia
1 bomber moved from Greece to Russia
5 armour, 14 artilleries, 26 infantry and 14 mech_infantrys moved from Bryansk to Russia
3 armour, 1 bomber, 5 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Volgograd to Russia
3 bombers moved from Shan State to Russia
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Germans
Battle in Tunisia
Battle in Russia
Germans attack with 8 armour, 14 artilleries, 23 bombers, 5 fighters, 26 infantry, 17 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 4 fighters and 85 infantry
Germans captures 41PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Tunisia from Americans, taking Russia from Russians with 1 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is -76
Casualties for Germans: 7 armour, 14 artilleries, 9 bombers, 3 fighters, 26 infantry, 17 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 6 artilleries, 4 fighters and 85 infantryNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Volgograd
3 artilleries moved from Ukraine to Rostov
6 aaGuns moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
12 bombers moved from Russia to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 cruiser and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
2 armour and 1 fighter placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs -
RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bryansk to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Caucasus
3 fighters and 1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Caucasus
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Cyprus
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery
Italians win, taking 98 Sea Zone from Americans, taking Cyprus from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 2 armour, 2 bombers and 3 fighters
Russians defend with 3 infantry
Italians win, taking Caucasus from Russians with 2 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Greece
3 fighters moved from Tambov to Greece
2 fighters moved from Caucasus to Rostov
3 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
7 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 92 Sea Zone to 109 Sea ZonePlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from Neutral
Japanese take 42 Sea Zone from Neutral
2 carriers, 3 destroyers and 3 submarines moved from 37 Sea Zone to 39 Sea Zone
2 bombers, 9 fighters and 7 tactical_bombers moved from Shan State to 39 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Urals
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Sumatra
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Urals from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 submarines and 7 tactical_bombers
British defend with 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports; French defend with 1 destroyer; Americans defend with 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 130
Casualties for British: 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Casualties for French: 1 destroyer
Casualties for Americans: 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarinesNon Combat Move - Japanese
2 bombers, 7 fighters and 7 tactical_bombers moved from 39 Sea Zone to Shan State
3 mech_infantrys moved from Malaya to Shan State
5 mech_infantrys moved from Kweichow to Shan State
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Buryatia to Japan
3 transports moved from 37 Sea Zone to 35 Sea Zone
4 carriers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery placed in New South Wales
2 fighters placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 bomber moved from Shan State to 41 Sea Zone
1 bomber moved from Shan State to India
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Iraq
4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Caucasus
2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in India causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in 41 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Tambov to Southern Italy
4 bombers moved from Caucasus to Southern Italy
1 bomber moved from Iraq to Volgograd
1 bomber moved from Egypt to Greece
1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Bessarabia to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to Northern Italy
7 bombers moved from Western Germany to Southern Italy
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from 41 Sea Zone to Shan StatePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 armour and 1 fighter placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 bombers moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser
Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
7 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 transports placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
RE: 15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)posted in League
Yeah, it’s been pretty much over since the Italian debacle, but I would’ve soldiered on in your position as well, never know what can happen. Thanks for the game!
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RE: 2015 League General Discussion Threadposted in League
Yeah, that’s weird, it’s like it displays the casualty choice window an extra time instead of the continue / retreat window.
I could only reproduce it when starting a new game, when I did a test using an existing game save (from the previous version), it worked fine. So it may only affect games started with the new version.
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RE: 15L bmnielsen (Axis) vs. Boldfresh (Allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 4 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 fighter moved from Suiyuyan to Yakut S.S.R.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 fighters and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
Japanese take 54 Sea Zone from Neutral
1 tactical_bomber moved from Queensland to 30 Sea ZoneCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 battleships and 2 cruisers moved from 62 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 2 carriers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Queensland to Shan State
1 infantry moved from Queensland to New South Wales
3 mech_infantrys moved from Malaya to Shan State
1 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Kweichow to Shan State
1 tactical_bomber moved from Suiyuyan to Shan State
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Suiyuyan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsagaan Olom to Kansu
1 fighter moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese
1 artillery and 2 infantry placed in New South Wales
3 mech_infantrys placed in Malaya
1 airfield placed in Shan State
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs