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    Topics created by Blitz2

    • Blitz2B

      Russian Navy Build

      Axis & Allies Revised Edition
      • • • Blitz2
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      FuncionetaF

      @gnasape:

      TDJ that’s classic.  Mr. T. says “Tanks are strong!”  Is that from the Caspian Sub paper?

      Blitz2: It never hurts to try but I would have to agree with both Dan and TDJ, buy ground forces.

      It might work in AA 1942 but not really in revised?

      It should be even worst in AA42: 1 less hit and 3 less dice points. Germany could ignore it, of course, and even mimic building tons of navy. Since you, as soviet, gave them time in east, Germany could buy a uber fleet to create havoc in allied fleets. A powerful german combo would be: take gib, kill z2 or z1, send 2 subs to English channel, buy, say, ac, bb, 2 inf, tons of subs or any other wicked combo (join fleets round 2 or 3, ouch!). UK will struggle to keep the pace, and USA cannot join the fight and also buy enough land guys to protect their rear/contest Africa (silly Bering strait icecap  :-P ) OR germans could still do the moves and simply make a tank rush while Japan does the same

      In Revised, it could be interesting trying, but without a bid. I doubt it can work by the way, it’s just slightly better

      A note: stick to Revised, it’s better than AA42 (KFJ is viable and also Polar Express)

    • Blitz2B

      Eastern Europe IC

      Axis & Allies Revised Edition
      • • • Blitz2
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      Z

      Not much sense to Germany or Russia building ICs in Revised.  Germany already starts with the ability to make 16 units a turn–that’s all you need.  The only interesting places I’ve seen Germany place an IC are Western Europe (for naval strats) and Ukraine (to help aggressive stack there).  And I’d argue stacking Ukraine is better achieved by simply buying more land units and moving em out.

      ICs are expensive enough as it is–no need to buy em w/o reason.

    • Blitz2B

      Rockets with UK

      Axis & Allies Revised Edition
      • • • Blitz2
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      Z

      I don’t much like playing Revised with tech… basically it means the game revolves around whether you get the techs early on.  Like say if you tech for rockets with UK and get them on Round 1 then Axis is pretty much screwed, but if UK techs for several rounds and doesn’t get them then they fall way behind.  Not to mention the fact that heavy bombers are very unbalanced, particuarly if USA gets them.

      The game plays out beautifully w/o tech–why screw it up by making game outcomes exclusively determined by luck?

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