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    2. Blitchga
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    Posts made by Blitchga

    • RE: Most viable turn to declare war as the Axis

      @Mino1124:

      So does the Alpha setup make it easier for the allies? If so I like OOB because in the probably 6 globals we’ve played, axis has only won once.

      It doesn’t make it easier for either side I have found.  used to think the game favoured the allies but some of the strats that I have discovered for the axis have made me rethink that conclusion as now the axis are winning a lot more. The axis strats are just not as easily seen as the allies one. I can assure you that so far the game seems very balanced with players of equal skill level playing.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: India crush

      @calvinhobbesliker:

      @Blitchga:

      lol, I just find that India can be pigeon holed and to do so is often more advantageous.

      Well, India is worth 8 ipcs to Japan. If you are not in position to take it, I may move them West

      true but I tend to move in position to take it IF they move out of Calcutta. Don’t get me wrong, it is still the first capital that I tend to aim for as the axis but I do not attempt to take it by turn 3 or anything insanely fast as I find it hurts my overall strategy when I play Japan

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most viable turn to declare war as the Axis

      @Bigbadgoo:

      What is the “alpha” set up, where could I find it?

      http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=2568&sid=3bc69e5e649ccd1e74f9784ff6ff5438

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most viable turn to declare war as the Axis

      @calvinhobbesliker:

      @Gharen:

      So basically no one plays the out of the box setup anymore?  Why?  Is the alpha setup just that much better?

      Yes

      second that whole heartedly

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most air units you've had as America?

      @calvinhobbesliker:

      Japan only has 5 more planes than at start

      Yes because they have used what they had effectively and have other large naval presences. For instance a 7 strong destroyer fleet and haven broken through China, Russia and India… It has been a pain to be sure.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: India crush

      lol, I just find that India can be pigeon holed and to do so is often more advantageous.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most air units you've had as America?

      I have 20 fighters in the Pacific, 1 tactical bomber and 2 bombers. I have built up Hawaii and Solomons as air bases and am moving through Japans islands from there. I also have 2 fighters and 2 tactical bombers in the Atlantic. I think we are about turn 10 but I am uncertain.

      To put that into perspective our current game has built many air forces… haha. ANZAC have 6 fighters, Russia has 2 fighters and 2 tacticals. UK has 8 fighters, 2 tactical bombers and 2 strategic bombers, India has been eliminated, Italy has 3 fighters and 3 strategic bombers and Germany has 8 fighters, 3 tactical bombers and 5 strategic bombers. Now finally Japan has; 15 fighters, 8 tactical bombers, 2 strategic bombers. I should note that we are playing with the alpha set up.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: India crush

      @calvinhobbesliker:

      @Blitchga:

      I have often wondered what the reason for crushing India is? It is easier and less resource draining to simply have them turtled in their capital and unable to move anywhere but away from Japan. I find this type of tactic allows Japan to pigeon hole India and then move on to other targets faster. It is very easy to get India down to making a single infantry every turn or less and then crush them when you can slowly build up or have them get annoyed at being useless and do something that costs them their capital.

      They may decide to walk into Africa

      I have found that then they get stuck between the Japanese and Italians then. They may cause some damage but ultimately lose eveyrthing.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Less obvious and surprising air unit routes: Post your catches here.

      I have noticed that Italy has to be careful of Cyprus and Malta landing sites. Italy has to watch London bases bombers coming to sack their fleet and land on one of those islands which are now safe from the lack of a navy to counter attack.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: India crush

      I have often wondered what the reason for crushing India is? It is easier and less resource draining to simply have them turtled in their capital and unable to move anywhere but away from Japan. I find this type of tactic allows Japan to pigeon hole India and then move on to other targets faster. It is very easy to get India down to making a single infantry every turn or less and then crush them when you can slowly build up or have them get annoyed at being useless and do something that costs them their capital.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Russian Korea

      I have always been able to hold the US from coming anywhere close to Korea with enough to actually hold it, then again I always build a minor IC in Manchuria on J1. If need be I upgrade it to a major but that is VERY rare.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most viable turn to declare war as the Axis

      I would possibly agree with you if your using the OOB game but the Alpha set up is much better! Not much point in discussing a strategy for a version that shouldn’t really be used that much.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Games Online?

      Thanks for the help!

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Games Online?

      @The:

      We use Battlemap and Func’s global 40 mod

      How would I find access to these resources?

      posted in Axis & Allies Global 1940
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      Blitchga
    • Games Online?

      I was wondering how people seem to be playing over the internet. Are people living in the same areas and just talking about their games online or are you actually playing over the internet somehow with people who live in other areas of the world?

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most air units you've had as America?

      Sounds like you should be sitting pretty then as your Japanese opponent seems to have possibly lost interest in fighting a war… haha Bring some more destroyers and air power to crawl your way through those islands.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most viable turn to declare war as the Axis

      Japan should definitely wait until turn 3 to attack and possibly J4 depending on what is going on in Europe. As for Germany and Italy with Russia, holding out until G5 seems to work amazingly well for me. It maximizes your bonus and also allows you to push out those subs and bombers with Italy and Germany in order to make sure that the US isn’t coming anywhere near you until they have built a heavy escort fleet, same goes for Britain. 2-3 subs a turn (more once the war in Russia is going well, 3-4 minimum) will keep the British and US at bay so long as you have some air force (bombers especially for range) to add some punch to those subs. I often have half the Atlantic sea zones filled with a single sub. This way the allies can only kill one at a time and then my cheaper sub can kill the spread out destroyers backed by air power and again more specifically bombers for reaching further into the Atlantic. I tend to try to get 3-4 bombers with both Italy and Germany by the time I take Leningrad on G6 or G7.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Russian Korea

      I personally think that where the mix up is the fact the Soviet far east is so easy to conquer and yet worth so much. Personally I would have liked to have seen the Urals worth more and some of those territories in the far east worth nothing. Then there is more reason for the Japanese and Russians to make a peace treaty. The Urals was one of the main areas targeted for industrialization during the five year plans yet you can not even put a minor there. I understand why no territories are worth 3 except for Russia as they wanted no other major factories being placed but I still think that the far east is worth FAR to much money and that is why things become unbalanced in that region.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most viable turn to declare war as the Axis

      I tend to declare with with Japan on J3 and Germany and Italy often wait until turn 4 or 5 to go after Russia. I know it seems late to most people but it has been working wonders for me and have not lost since I tried it.

      posted in Axis & Allies Global 1940
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      Blitchga
    • RE: Most air units you've had as America?

      That fleet wont do much if Italy and Germany and playing subs… one destroyer is going to leave you lacking, I find that if the US isn’t buying a minimum of 2 destroyers a turn (one for each theater) then they usually end up kicking themselves in later turns. I also have to agree that spending nothing in Pacific until turn 4 means you waited to long and better hope you can take Berlin by US6 and since you can’t that means the allies will have a hard time winning with Japan rivaling the US with ease…

      posted in Axis & Allies Global 1940
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      Blitchga
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